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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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329712 Posts in 13515 Topics by 2179 Members
Latest Member: Lian_Kazairl
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1  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: July 29, 2014, 11:31:48 PM
 This is a very open question that will require some narrowing down: Do you think storytelling in video games has reached a point where it can be favourably compared with other mediums in terms of depth and complexity of the plot?

 See why it needs some narrowing down? If you'll permit, I'd like to do so in the following ways:
   I'm not interested about how a video game speaks to a concept. I'm sick to death hearing about Bioshock Infinite's Racism, Gone Home's sexuality, The Last of Us/Bioshock Infinite/The Walking Dead's "making you the guardian of a young girl". These are all good arguments to have, but not what I'm looking to ask.
   Secondly, I'd like to focus on plot. Whenever storytelling in games comes up, Bioware gets regularly brought up for having interesting worlds. Most arguments I hear favouring Bioware speak to world building, not the actual plot. The same with Demons/Dark Souls. Lore/World building is an integral part of storytelling, but it's not plot.
   Lastly, I understand the difficulties when comparing across mediums. It's hard to compare a movie to a thousand page book. For games it becomes more complex, as length varies greatly even within the medium. Personally I love the depth offered by multi-book fantasy series (Malazan, A Song of Ice and Fire, Wheel of Time, etc.), so that's where I'm approaching the question, but depth and complexity can mean different things to different people, so take that as you will.

 If this is too long or too limited to use, I understand. It's difficult to articulate exactly what I'm trying to ask. As I said earlier, I am an avid reader of massive fantasy series, and for me  the only way to enjoy games is by separating in my mind: video game plot and novel plot, so I'm curious to hear the thoughts of a more... optimistic group. I'd really rather discuss this than hear it discussed, but I take what I can get and walk away smiling.
 - Good Day
2  The Rest / General Discussions / Re: RPGFan Podcast (Random Encounter) Thread on: August 12, 2013, 07:01:17 PM
 I wanted to post this because I've seen the dragon's crown argument several times around the internet, and unfortunately I've had few open-minded people with which to discuss and criticise my view on the issue.

  I am both a gamer and a reader. As a fanatic of fantasy novels, the genre I love is currently a shared space between the traditional Lord of the Rings/Song of Ice and Fire fare (my preference) and supernatural romance books in the vein of Twilight. Whenever I go to a website like Goodreads, the fantasy section is a combination of things which appeal to different types of people. I have yet to see a full on campaign demanding that one side change itself to be uniform with another. People simply support what they chose to support.

 Why can video games not be the same way? I can understand being frustrated that nearly every game today is targeted at younger males, but the method by which people are voicing their frustration leaves me confused. When you attack something people like, they react instinctively, shifting into a rabid defense of the things they enjoy (as we are seeing). Secondly you give TONS of free advertising to the offending product. To be fair, I had never even heard of Dragon's Crown before this silliness started, and I'm usually rather aware of things which go on in the gaming world. As a result of the assault against Dragon's Crown, it is more likely that the game has sold FAR more copies than it would have if everybody had simply kept silent on the matter. Further, by selling so many copies, it just might get a sequel. This is capitalism at work.

 This is not to say that people who find the current state of gaming offensive should keep silent, rather they should direct their energy into the CREATIVE side of a CREATIVE medium. Without denouncing that which offends, support that which you feel does things well. If you believe there isn't anything which does things well, then feel free to voice that opinion, but in a way that supports the creation of new ideas. Try to fill that void rather than trying to warp what people already enjoy. I see no reason why games can't be like books: coexisting.

 Those are my thoughts. Would love feedback, since it's difficult to form a solid argument without it.
 Edited for those who read English.
3  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: June 30, 2013, 07:52:41 PM
After taking three days to listen to it, I can properly say that this was a fantastic episode. Likely I could write an essay (perhaps even essays) on thoughts regarding these songs, as I recognize many of them and the moments surrounding them stick out in memory. Instead, super fast summary time of a few select tracks because nobody likes a wall of text, much less several of them.

Anything by Shoji Meguro - Thank you, I need to replay about 4 games now... I enjoy the uniqueness offered by Meguro's work, yet what I've heard remains diverse enough that I will never be unable tell apart a Persona 3 track from say, Nocturne.
Prisoners of Fate - I swear I've heard this somewhere before, but either way Mitsuda is amazing and I still wish Chrono Cross didn't have the issues it did (would love to discuss that, but this is a place for music discussions, and the music is fantastic)
Ornstein and Smough - I would have recommended Gwyn's music earlier if it hadn't already been said that final boss themes aren't applicable. Good follow up choice, hearing that DaS was done by Sakuraba was a shock, especially as a fan of the Tales games.

Boss music is always interesting, and I often wonder how it must feel from the point of view of a composer. So often I find boss themes grand or epic (forgive my lack of knowledge when it comes to music terminology), but truly having it fit within the situation provides the most memorable effect. For example, the melancholy nature of Prisoners of Fate works with the situation, creating an experience that sticks to the mind. Similarly, while Magus' Theme is probably my favourite boss theme, everything that came about before it helped set it up. Would the situation be nearly as memorable without the flames, the tower, the quest for the Masamune, etc. before hand? That the music fit with the situation so well made that entire sequence absolutely stapled in my mind as a defining moment of my childhood gaming. (I just noticed that the two tracks I chose as examples are both by Mitsuda - no, I do not fanboy, thank you very much)

Great episode, and I enjoyed the changes. Looking forward to the next. As a closing note, that transition caught me entirely off guard. During the time I was listening to the podcast, playing a game and holding two conversations. Upon hearing the sound of the opening gate from CT the oddness of it brought everything to a crash as my mind froze. I would equate it to juggling five balls at once and one of them suddenly catching fire.
4  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: June 23, 2013, 10:56:01 PM
 I can only speak for myself as I've read drastically different opinions when it comes to discussing podcast length, so I will say 'Personally' once and just assume from here on out that it applies to the rest.

 Personally, when taking into consideration that the podcast already runs over an hour, it seems you have a bit of room to work with, as most people are already dedicating a solid chunk of their time to it. That's not to say exceeding much over two hours would be the best idea. Still, there is the fact that it is a podcast about music, and music is certainly something which requires time. While most video game pieces do limit themselves to shorter tracks on loops, there are a few tracks which have a more dynamic nature often requiring more length, and to see them cut out for the sake of time would perhaps be limiting. While I am here equally for the music and the discussion, I would appreciate having a slightly longer podcast that gives the music... ah, how to say - a complete presentation? (my vocabulary has failed me)

 These are my thoughts anyway. (have I mentioned that?)
5  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: June 20, 2013, 04:58:09 PM
I don't often create an account for the sole purpose of expressing enjoyment at a thing, but I would hate to see the podcast stop due to a perceived lack of interest.

I happened to be listening to be listening to the summer podcast while playing Dark Souls - particularly while going through New Londo. The music clashed with the game so badly it actually made me laugh aloud several times.

It's always conflicting hearing something from Chrono Cross, because while I agree that the music is some of the best I've heard and the art direction is wonderful, I just dislike almost everything else about the game. I've enjoyed nearly everything I've heard by Mitsuda. Hearing the selections from Lime Odyssey was both pleasant, as I got to hear more of his work, and heartbreaking as it is a game which I will never play (for multiple reasons). Certainly it would be worth listening to the music separately, but as has been stated, it adds so much to hear it within the context of the game.

Thank you sirs for the content, I look forward to more in the future. And lest I forget: Mint chocolate chip ice-cream is the bee's knees.
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