Welcome, Guest. Please login or register.
April 18, 2015, 07:41:49 PM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
351711 Posts in 14325 Topics by 2253 Members
Latest Member: Intero
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3
1  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 07, 2015, 03:00:35 AM
 Having recently fought the cameo fight on Unknown, I can safely say Ludger is OP, but not in the way I see referenced. Weaknesses? NOPE. Corpse Shell? NOPE. Two words: Falling Snow.
 Cameo fight was seriously 15+ minutes of "Falling Snow, Falling Snow, Falling Snow, Link Arte, Combo Mystic Arte if ya can, Falling Snow, Falling Snow...". Given Mint's WONDERFUL tendency to leap backward when you try to attack her, any attempt at a power combo was rendered useless. With Falling Snow you can interrupt her spell casting, quickly fill the link arte meter, and move so quickly the others have a hard time hitting you. WEEEEE!
 
2  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 06, 2015, 07:12:21 PM
it amazes me how often I can miss the edit button. Criminy I'm dumb.
3  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 06, 2015, 07:11:57 PM
 I didn't really like Colette, but then I don't like that after she is cured, she stops being relevant. I think I'm just not a fan of ditzy characters, but it really bothers me when characters aren't relevant in a game with 6-8 characters. I liked Leia, but throughout Xillia there were points where Milla, Jude, Alvin, Rowen and even Elize pushed the plot forward. I can't think of any situations where Leia did that. She was basically along just to be with Jude, and even the night before the final battle she admits she just wants to see Jude happy. But then, a lot of Xillia got cut, so who knows what the original plan was. I actually would have been happier with a director's cut of Xillia than Xillia 2. At least then we would have had a complete product rather than two rushed ones.
4  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 06, 2015, 06:29:31 PM
 I don't really get the Cheria hate either... but then, I also don't get the love of Pascal. I thought she was just annoying. Of all the Tales games I've played, Graces has the most 'whatever' cast of characters. Malik was my favourite, but he never really felt like an integral part of the plot. Much like Leia in Xillia (and pretty much the entire cast in Xillia 2), Malik is just along for the ride. I'd love another game like Abyss, with the characters being forced together by circumstance rather than any desire to stick with eachother.
5  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 05, 2015, 04:42:39 AM
Heh, I have neither, wouldn't you know it? I can't justify the cost of the 3DS or Wii-U for the one or two games that interest me. I won't even pick up a PS4 until I can get at least three games on it (Persona 5, Type-0 HD and maybe Zesty PS4?). As for handhelds, mine never get used since getting a car. Seriously, my DS hasn't seen the charger in years, the poor thing (I'ma go charge it now just because of this conversation). I considered a Vita TV as a cheap way to play Persona 4: Golden and Tales of Hearts R (<- staying on topic). The Vita TV's lukewarm reception changed my mind. I already own Persona 4 on the PS2 anyway. I'd still like to give Hearts R a go because I love Tales (and apparently the combat makes up for the random encounters), but playing it on a TV won't change the fact that it was designed as a handheld game.
6  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 04, 2015, 08:33:22 PM
I want to go on a quick tangent here to say, remember the Kingdom of Zeal from Chrono Trigger? How awesome would that be with a player controlled camera?

Isn't Xenoblade's Eryth Sea/High Entia Kingdom just that more or less? Sure its lacking Corridors of Time theme, but you still have the floating islands and magitek fantasy scifi kingdom.

Wouldn't know. Didn't have a Wii when Xenoblade came out and now the game is too expensive. Hooray for missing out on a supposedly good game for stupid reasons!
7  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 03, 2015, 03:21:10 PM
 Maybe I'm just overly willing to compromise. The fields might be more bland than Xenoblade, but at least they appear to have more structure than Xillia. The dungeons might be samey and empty, but at least they have some mechanics to them, even if they are simple or somewhat tedious. On the optimization front well... I dunno why they fail so hard at that, but I agree that it leaves a lot to be desired.

 As for the free camera vs fixed, I don't have strong feelings either way, but don't believe they will ever go back to the fixed camera regardless.

 Really though, I can't wait for the 2015 Tales festival. I'm hoping for an HD port of Abyss, as it's my second favourite after Vesperia, but I can also see how the 3DS release dampens those chances. Pity, because having the Japanese voice option for Symphonia was awesome. Having voiced skits really made things far more enjoyable. If there is any word on an improved Zestiria, it will probably be revealed there as well. Of course, there's always the other chance that we will get nothing at all, but even that would at least make me laugh enough to offset the irritation. If there is an Abyss HD, I think it'd boost my confidence in the possibility of a Vesperia re-release. As much as the west loves Vesperia, I'm pretty sure Japan prefers Abyss and Graces overall. Then again, Yuri's overwhelming popularity might be all it takes.



I want to go on a quick tangent here to say, remember the Kingdom of Zeal from Chrono Trigger? How awesome would that be with a player controlled camera?
8  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 03, 2015, 04:34:49 AM
 Having never played Legendia makes it somewhat difficult to fully enjoy the soundtrack. I like the Melfes track, but I'd really love to know the context. Pity the game has random encounters, which have gone from: hate them (kid), don't mind them (high school), like them (early college), and now back to hating them again. Also, although people like "The Birds Chirp, I Sing" (are quotes proper for a song title? I've never had to consider that before...) that style really does nothing for me. I don't know enough about music to articulate well what exactly I dislike about it, but I can't get very far before stopping it.

 On a different note, now that the initial wave of negativity has settled down, it seems there's quite a bit to like in Zestiria. I'm a little disappointed that Baba stands by there being no plans for a PS4 release. Of course, Baba is a PR man whose words range from untrustworthy to complete lies ("The characters were promoted based on the order they are presented"... thptptptptptpt), so who knows. I was initially against the idea, but the more I think about it, the more difficult it becomes to answer the question, "Is it better to fix the problems of the previous game or move on to the next?". I'd love to see Zestiria's environments with the added power of the PS4, and if Graces and Xillia are anything to go by, the Tales team at Bamco are having a hard time nailing it the first time*.  On the other hand, a new Tales developed from the start for new hardware also has potential.

 Either way, everything I've seen of the environments make them a huge step in the right direction from Xillia. It appears they are figuring out how to make an RPG without the fixed camera. Picking and choosing elements from Xillia, Xillia 2 and Zestiria might make for one of the best Tales games yet. If only they had some competition to give them motivation (get on that successor to Star Ocean, tri-ace!).

*Vesperia 360 was amazing on its own - the PS3 version only made a good thing better.
** Look, I found the edit button this time!
9  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: February 03, 2015, 03:20:08 AM
I dunno if anybody has listened to any of the soundtrack, but most of it has been composed by Sakuraba. While I don't share in the hate for Sakuraba's work on Tales, the high demand for Go Shiina always perplexed me, particularly as the few tracks I listened to from Legendia's OST never really clicked. Listening to his Zestiria work has changed my mind. Holy shindigs, WE NEED MORE OF THIS MAN.
10  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 29, 2015, 03:05:38 AM
And this is why you don't multitask at 3 in the morning. Oops.
11  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 29, 2015, 03:04:28 AM
People want it to fail? Are you speaking of something from this particular conversation, another conversation you've seen, or the general reaction to Zestiria? I can't imagine anybody wanting any game to fail: that just doesn't make sense. A failed game pleases nobody. Even people who wish things like Call of Duty or Dragon Age would fail are misplacing their anger. Taking Dragon Age for example: even if you wanted Inquisition to fail because of the action focus, Dragon Age 4 probably wouldn't be more akin to Origins. Wouldn't it be better for another game that fits your expectations to be a success? Then you have two successes and more people are happy (DA:I is already a financial success anyway). This is especially true when nothing else does what Tales does even in the JRPG world. Especially true since Star Ocean ended and a Shining Resonance localization probably isn't feasible (ignoring the combat and other differences between the three). Hell, I'll still pre-order Zestiria just because it's the ONLY new thing that fits that style.

 I dunno why I'm typing all this, you're probably already aware of this. It's just weird for me, of all people, to be so bloody optimistic.
12  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 08:59:17 PM
Quote
Not to mention that there is significant time between a game "going gold" (meaning development has finished) and actually releasing for the team to work on DLC, and it's not like this DLC is even out already, it was just announced. 

 I'd rather they use that time to start planning the next game instead of making DLC. Then they can focus on making the next game even better rather than adding side stories to this one.
13  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 06:23:23 PM
Quote
Wait, what?  I thought Story/Scenario/Episode DLC was the good kind of DLC.  It's actual extra content, not paying $20 for some friggin costumes or something.

 It's my least favourite kind for two reasons: It makes me feel like I purchased an incomplete product and it feels tacked on. I like every aspect of a product to be well integrated into the game, making it feel cohesive and whole. Take the DLC for Dark Souls or Fallout: New Vegas. Artorias of the Abyss and Old World Blues are both very well received. They also take place in a completely different part of the game, sectioned off from the main world. In both games, exploration and interaction with the world is a major element of the gameplay. This is particularly true for Dark Souls, where the Castlevania-esque interconnectedness is a big part of the game's charm. By taking place separately from the main world, both of these DLC ignore that major element, and to me feel incredibly 'tacked on'.
 To use a more relevant example, I did not like the F arc from Tales of Graces. The main plot was resolved, the main conflict dealt with. Creating a new conflict for the sake of a ~10 hour epilogue drives me mad. It's like writing a book and then releasing a short story epilogue. If the epilogue was so important, why didn't you just include it in the story?
 Then there's the poor practice of cutting content from the game to be sold as DLC. Considering how scarce non-DLC costumes are in recent Tales games, how high are the chances that content will be cut from future games to be sold as DLC? THIS IS WHAT WORRIES ME MOST. Want the post-game dungeon? DLC. Want to play as Alisha? DLC.

 DLC can be an awesome way to add more to a product. Unfortunately the way it's implemented today feels more like developers have taken all the cool extras and started charging for them.
14  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 05:02:17 PM
I'll admit I know nothing about programming a camera, but it seems like the kinda thing that could be fixed with a patch. Even if it needed to be completely recoded, it still seems like it could be sent out as a download. Pity I don't remember any Tales game ever getting patched. Ever.
15  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 03:32:42 PM
Costume DLC? Whatever, it's cosmetic.
Grade-boost DLC? Whatever, grade shop is still there.
Cameo mystic arte DLC? Whatever, it's a silly little bonus.
Skit DLC? Oooookay... at least it's free? (for now...?)
Story/Scenario/Episode DLC? Nope.

If this becomes a regular thing (and I suspect/worry it will) I'm pretty much done. I'd rather have a version like PS3 Vesperia.

Also, I see 'PS4 port when?' thrown around a lot, but Baba already said the system didn't have enough support in Japan for a release. If the potential user base is small and you're attempting to sell an enhanced version of a disliked game, why bother? One could make the argument that it will sell systems, but I'd point to the latter part of the question.

At this point I'm just curious to see what (if anything) comes of this situation. Fujishima having to leave twitter because of the hate is some of the dumbest shit I've seen in a while. It's dumb, I don't advocate it at all, I wish it didn't happen, and yet it does at least show a level of outrage that isn't often seen. Or maybe it is in Japan and I haven't seen it. It's hard to know how large companies will react, made even harder by the fact that they exist in a different country. If this was EA, Activision or Ubisoft, I'd expect absolutely nothing to change. I dunno what the relationship is between Bamco and the Tales' development team, but I hope that somebody makes a revelation.

Quote
The battle system was slightly better than Xillia 1, but I'm still sour they didn't stick with a more Graces-style system.

I don't think anybody will be completely happy anymore for this reason. Team Destiny and Team Symphonia have existed for a long time in Japan, each having different takes on the battle system which appeal to different people. I prefer Team Symphonia's battles to Team Destiny's. Problem is, now the two teams are merged. Where Xillia was more T. Symphonia, Zestiria is more T. Destiny. Does this mean that the next Tales game will use a more Symphonia-esque system? If so, does that mean Destiny fans will have to wait another 6 years or so for a game to please them?
Pages: [1] 2 3


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!