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1  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 29, 2015, 03:05:38 AM
And this is why you don't multitask at 3 in the morning. Oops.
2  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 29, 2015, 03:04:28 AM
People want it to fail? Are you speaking of something from this particular conversation, another conversation you've seen, or the general reaction to Zestiria? I can't imagine anybody wanting any game to fail: that just doesn't make sense. A failed game pleases nobody. Even people who wish things like Call of Duty or Dragon Age would fail are misplacing their anger. Taking Dragon Age for example: even if you wanted Inquisition to fail because of the action focus, Dragon Age 4 probably wouldn't be more akin to Origins. Wouldn't it be better for another game that fits your expectations to be a success? Then you have two successes and more people are happy (DA:I is already a financial success anyway). This is especially true when nothing else does what Tales does even in the JRPG world. Especially true since Star Ocean ended and a Shining Resonance localization probably isn't feasible (ignoring the combat and other differences between the three). Hell, I'll still pre-order Zestiria just because it's the ONLY new thing that fits that style.

 I dunno why I'm typing all this, you're probably already aware of this. It's just weird for me, of all people, to be so bloody optimistic.
3  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 08:59:17 PM
Not to mention that there is significant time between a game "going gold" (meaning development has finished) and actually releasing for the team to work on DLC, and it's not like this DLC is even out already, it was just announced. 

 I'd rather they use that time to start planning the next game instead of making DLC. Then they can focus on making the next game even better rather than adding side stories to this one.
4  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 06:23:23 PM
Wait, what?  I thought Story/Scenario/Episode DLC was the good kind of DLC.  It's actual extra content, not paying $20 for some friggin costumes or something.

 It's my least favourite kind for two reasons: It makes me feel like I purchased an incomplete product and it feels tacked on. I like every aspect of a product to be well integrated into the game, making it feel cohesive and whole. Take the DLC for Dark Souls or Fallout: New Vegas. Artorias of the Abyss and Old World Blues are both very well received. They also take place in a completely different part of the game, sectioned off from the main world. In both games, exploration and interaction with the world is a major element of the gameplay. This is particularly true for Dark Souls, where the Castlevania-esque interconnectedness is a big part of the game's charm. By taking place separately from the main world, both of these DLC ignore that major element, and to me feel incredibly 'tacked on'.
 To use a more relevant example, I did not like the F arc from Tales of Graces. The main plot was resolved, the main conflict dealt with. Creating a new conflict for the sake of a ~10 hour epilogue drives me mad. It's like writing a book and then releasing a short story epilogue. If the epilogue was so important, why didn't you just include it in the story?
 Then there's the poor practice of cutting content from the game to be sold as DLC. Considering how scarce non-DLC costumes are in recent Tales games, how high are the chances that content will be cut from future games to be sold as DLC? THIS IS WHAT WORRIES ME MOST. Want the post-game dungeon? DLC. Want to play as Alisha? DLC.

 DLC can be an awesome way to add more to a product. Unfortunately the way it's implemented today feels more like developers have taken all the cool extras and started charging for them.
5  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 05:02:17 PM
I'll admit I know nothing about programming a camera, but it seems like the kinda thing that could be fixed with a patch. Even if it needed to be completely recoded, it still seems like it could be sent out as a download. Pity I don't remember any Tales game ever getting patched. Ever.
6  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 03:32:42 PM
Costume DLC? Whatever, it's cosmetic.
Grade-boost DLC? Whatever, grade shop is still there.
Cameo mystic arte DLC? Whatever, it's a silly little bonus.
Skit DLC? Oooookay... at least it's free? (for now...?)
Story/Scenario/Episode DLC? Nope.

If this becomes a regular thing (and I suspect/worry it will) I'm pretty much done. I'd rather have a version like PS3 Vesperia.

Also, I see 'PS4 port when?' thrown around a lot, but Baba already said the system didn't have enough support in Japan for a release. If the potential user base is small and you're attempting to sell an enhanced version of a disliked game, why bother? One could make the argument that it will sell systems, but I'd point to the latter part of the question.

At this point I'm just curious to see what (if anything) comes of this situation. Fujishima having to leave twitter because of the hate is some of the dumbest shit I've seen in a while. It's dumb, I don't advocate it at all, I wish it didn't happen, and yet it does at least show a level of outrage that isn't often seen. Or maybe it is in Japan and I haven't seen it. It's hard to know how large companies will react, made even harder by the fact that they exist in a different country. If this was EA, Activision or Ubisoft, I'd expect absolutely nothing to change. I dunno what the relationship is between Bamco and the Tales' development team, but I hope that somebody makes a revelation.

The battle system was slightly better than Xillia 1, but I'm still sour they didn't stick with a more Graces-style system.

I don't think anybody will be completely happy anymore for this reason. Team Destiny and Team Symphonia have existed for a long time in Japan, each having different takes on the battle system which appeal to different people. I prefer Team Symphonia's battles to Team Destiny's. Problem is, now the two teams are merged. Where Xillia was more T. Symphonia, Zestiria is more T. Destiny. Does this mean that the next Tales game will use a more Symphonia-esque system? If so, does that mean Destiny fans will have to wait another 6 years or so for a game to please them?
7  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 27, 2015, 01:18:36 AM
 I've heard next to nothing outside of minor (opinions?) complaints (I'm avoiding bringing up Alisha because I actually think it's pretty funny). I've heard from some people that there is a solid amount of content, but that wasn't ever expanded, refuted or even addressed beyond single posts. I know there are elites (gigantos) again, an ex dungeon, cameo fights... Sound pretty good to me, but then what I consider 'up to snuff' might not be the same as you. (I can never tell if I sound sarcastic when typing, so for reference, there was no sarcasm intended).

 My favourite Tales game is Vesperia. Boy, that's an original answer isn't it? But the reason I love Vesperia the most is because the game gave off such an awesome feeling of ADVENTURE. That world map, despite being fairly empty, was still huge and wonderful to wander around in. The colours, character designs, plot and locations all felt so lighthearted and whimsical that, when the credits rolled, I wasn't sad for some story reason - rather I was genuinely melancholy that the adventure had come to the end.

 I've heard Zestiria's plot gets dark (I don't think my definition of dark quite matches with most others), but for the most part what I've seen seems to click a lot with what I liked about Vesperia. Without sounding redundant, 'what I've seen' is kinda key to this whole statement.
8  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 26, 2015, 10:05:35 PM
Sorry, honestly can't say, only that I've seen it frequently as a complaint. The other thing to keep in mind is that there might be more people haven't found: the game is still very new.
9  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 26, 2015, 09:48:09 PM
I need to vent. I'm aware that I'm mostly just venting, and I'm very sorry if you have no interest in it. If you do read this, please forgive the wall of text and horrendous grammar. I have avoided anything spoiler related. Once again: I'm sorry.

Now that Zestiria has been out less than a week and most people don't even have their copy, the internet is flooded with opinions. After having both Xillias spoiled, I've been serious about dodging major spoilers for Zestiria. This means avoiding streams, avoiding any threads that even slightly appear to contain spoilers, and watching very few videos on youtube. That said, I've still visited a few places, and the general response is absolutely killing me. I don't want to post on those places because I think arguing on the internet is the biggest waste of time imaginable. However the community here is smaller and more likely to think before posting, so I wanted to throw out a few opinions and get some thoughts, point by point.

 - 30 FPS
So it seems that Zestiria runs at 30FPS. Bummer. I don't particularly want to get into the 30v60 debate, but in short: I can tell a difference between the two, and I prefer 60 FPS. For the longest time I let that prevent me from getting Symphonia Chronicles, however recently I gave it a shot and found 30fps worked with Symphonia's slower paced battles. From what I've seen of Zestiria, the battles are much slower than Xillia's and Graces', so I'd make the argument that 30FPS is acceptable so long as the game was designed that way. I won't miss the Xillias' slowdown.

- Graphics
Arguing about graphics on consoles has always felt silly to me. I built a PC. It plays everything on ultra. I also have many, many consoles, because I love me some JRPGs. Unless those are made by Square-Enix, the graphics are usually average at best. That being said, I think Xillia's Fennmont looks far more interesting than anything I can find that strains my computer. I'll admit to having a unique opinion on this point, because to me consoles aren't about graphics.

- Battle Camera
An actually valid complaint, made even more valid by the fact that we live in an era where "release an incomplete game and patch it" is the norm, yet there's hardly any chance of a patch to fix it. The west got the complete version of Abyss PS2 back in the day, yet now that developers can easily patch things, I doubt we'll get a fix for this.

This is seriously one of the things that drives me insane to hear, especially since I've heard it non-stop since Xillia. The fact that Tales even has multiplayer is an awesome ADDITION. There are several games that feel like they should have it (I can only think of Star Ocean at the moment) but don't. Then Tales tries to do something to make the single player a bit more interesting (linking, chromatus, fusion) and people cry about the multiplayer. I've played through Vesperia, Graces, and Xillia with friends. We had fun. This doesn't change the fact that Tales is primarily a singleplayer game, and anything they can do to enhance that experience is welcome. Seriously: if the Tales games never had MP to begin with, nobody would be complaining about this stuff now.
Of course, I do want to say that the camera does appear to ruin MP, and I can understand the anger over that.

- Party Restrictions
Since I saw this a lot on Xillia 2, it's also kinda tiring to hear. Yes, it's a bummer. Does it kill the game? Does it REALLY make the game SO unplayable that you have to whine about it constantly?

- DLC and lack of in-game costumes
I doubt we'll ever get a game with as many costumes as Abyss or Vesperia again. While I think it sucks that they are locked behind a stupidly steep pay wall, I also think that there are SO many worse ways for DLC to be handled that I can let this one go with a smile.

- Vote with your wallet: don't buy the western release! (and also: a true fan will buy the game anyway)
This is just a terrible situation to be in. From where I stand, both of these arguments are damaging. First, not buying the western release won't have any impact on future design choices. They have already stated that they don't develop Tales games to western tastes. Instead it will give the impression that there isn't enough of a market for the games, and we won't get any future localizations. At the same time, I really hate the idea of buying a bad game only so that we have a chance of getting the next (quality unknown) game localized. I think this is simply a painful reality with no good answer.

How many of the people complaining have actually played the game? Because almost everything I hear is "from what I've seen". How silly is it that people (including what I just did here) spout their opinions with such venomous fervor despite the fact that they've never played the game?
This point is also interesting because I remember the absolute hype for Xillia leading up to western release. I heard constantly that Xillia was 'okay', but Xillia 2 was the 'best in the series'. While I do enjoy Xillia 2, I believe the game was hyped far beyond the actual quality. In a way, I'm almost happy that Zestiria's reception is so lukewarm, because it's at least more believable than what people were saying about Xillia 2.

So if you bothered reading this, thanks for taking the time to do so even if you don't respond. I would probably get a failing grade if I turned this in to a college professor, but typing it out has really helped organize my thoughts on the matter, and I look forward to discussing it with anyone!
10  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: January 23, 2015, 03:00:20 AM
 I know they said Star Ocean has ended, but it doesn't mean Tri-Ace can't continue something new as a 'spiritual successor', re-using (and improving) many of SO's systems. Then again, I don't even know what Tri-Ace is doing anymore aside from helping with 13-2 and LR. But, trying to bring it back to music, perhaps they could bring Sakuraba and give him more freedom than the Tales studio to actually make some awesome music (I don't hate Tales music, but it's far from his best work). Who would you like to see compose for a spiritual successor to SO? (sorry if I sound like a teacher leaving prompts - I just want to add to the conversation)
11  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: January 20, 2015, 02:52:51 PM
 So after checking the lists, it doesn't seem Star Ocean 2's soundtrack has ever been brought up in any episodes (I could be wrong - sleep deprivation tends to do that to people). The Venerable Forest (also Rena's Theme, though they are similar), Field of Expel and Pyroxene are all, in my opinion, fantastic. Although it's not perfect - hilariously I actually dislike the main battle theme - I think it does have a unique sound that I haven't heard in anything since. It's a pity because Sakuraba can do some awesome things with the criminally underused woodwinds. What are your thoughts on the sound of SO2?
12  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 14, 2015, 12:59:37 AM
 I really wish there were a few solid reviews of this game, preferably video reviews. As it stands, I can't even find a decent written review. With my Japanese being at the level of "I can somewhat grasp the occasional discussion", I've been slightly interested in importing a game for fun. When I first heard of this game, several people used it to shame Tales of Zestiria, including a friend who pre-ordered Shining Resonance's CE. Being a massive Tales fan, but not wanting to import a Tales game (I can't imagine playing one unable to understand the character interactions), I was interested: a positive reception could mean for a fun import experience once the price drops. Yet, now that SR has released I have heard nothing except for the occasional post like Cyril's and Kevadu's. Oh, and the friend who imported the CE? Died on the first boss and hasn't touched it since.

 If SR ever gets a western release I'll still pick it up just because I've lost my patience for most turn-based JRPGs, which leaves me pretty desolate aside from Tales (I own all 4 Star Oceans, but the combat feels too shallow). As for importing, it's looking to be a pass, but if anyone knows of any solid reviews (in English) I'd be grateful if you would share. Thanks!
13  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 06, 2015, 03:27:47 PM
Oh god how I wish. 99% sure it's not happening, but god how I wish.
There's a small chance we'll get subs, at which point you can just hear スレイ, and ignore the 'Sorey' at the bottom.
14  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: January 05, 2015, 10:30:24 PM
Sony localizes Yakuza 5 for the west.
Sony localizes Shining Resonance for China.

Come on Sony, you're so close - it's right there, I know you can do this...
15  Media / Single-Player RPGs / Re: Tales of PlayStation(s) revealed on: January 04, 2015, 05:03:27 AM
After watching the special I must say, I'm greatly looking forward to Sorey's character. I've seen a lot of people complain that he appears super generic, but then most Tales protagonists are super generic at first. What appeals to me is that he seems to have more confidence than Jude or Asbel, and more personality than Ludger and Milla. I know trailers aren't much to go on, but it appears that he has no problem being the "Shepard" (I liked 'monk' better), and is willing to do what needs to be done to save the world, even if it has a negative impact on himself. Given the solid character development of the series (usually - poor Jude), I'm stoked that Sorey's character arc has the potential to be something different than "finding self-confidence".

Of course, I could TOTALLY just be seeing what I want to see. It's a bummer getting excited for a game that launches in 18 days - in Japan.
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