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1  Media / Game Journals / Re: A Game Journal Reborn on: November 29, 2015, 04:50:41 PM
I am impressed by this amount of detailed FF III knowledge. I'm just playing it to "complete" the franchise from I-X. Probably will give it some more time now that I got AssCreed Heritage collection out of the way.

Speaking of which, just beat AssCreed III today. I never once touched the crafting or convoy system and discovered how to do stuff with the brotherhood kind of late as well. The only decent side content was the captain kidds treasure hunt and the naval thing is actually kind of fun so I look forward to more of that in Black Flag. This wasn't a bad title to play, but so many things just feel unrewarding and useless (they kind of always were, but the economy wasn't behind some weird trading minigames so they were still nice collectibles). Went through the entire game with the hidden blades pretty much, the countering just became trivial once I grasped the new combat system.
2  Media / Game Journals / Re: A Game Journal Reborn on: November 25, 2015, 03:31:07 PM
It's the PSP port of the DS remake. Not a very good one and I feel like my time would be better wasted playing DQ if I want to grind. Anyway, maybe it gets better after I get more jobs, but it just doesn't feel quite as good as FFV's system despite being quite similar. Switch penalty, insane job levels and I'm pretty sure something confusing is going on with the stats as well. Probably I'll look up some ideal team to stick with and won't bother with anything insane like onion knights.
3  Media / Game Journals / Re: A Game Journal Reborn on: November 25, 2015, 09:58:41 AM
Back to some stuff:

AssCreed III: Eeh, I killed some important guy I guess. Also spent all my cash on maps. I still haven't bought a single piece of equipment and have no idea what the collectibles in this game do. This might seem like a good thing, but honestly I feel like I'm not getting anything from going to hotspots on the map. Actually I'm beginning to think they're randomized filler trash.

Final Fantasy III: Still not feeling the jobs are actually any good at all and am regretting not making everyone a red mage.

Mana Khemia 2: Going to do the female protag path. Can't say much, but it seems this has some little changes from MK1 that I don't see are for the better, like the gathering reels. Grow book and the battle UI also seem less appealing for some reason.
4  Media / Game Journals / Re: A Game Journal Reborn on: November 22, 2015, 07:17:03 AM
I heard rumors the grind is in there to /inspire/ people to buy the microtransactions.

From the gist of how this works, it is something like that you can use a 2nd set of ingame currency to speed up developing, building or sending your combat team on missions. You can also buy an insurance (expirable) to prevent your stuff from getting stolen. You get some for free as well. The longest combat deployment I've had took 72 hours and building a 4th tier command platform on 1st FoB takes 24 hours.

Anyway, I'm probably going to not care about that anymore. I just finished the 2nd chapter last night and will probably start it up one more time to listen to rest of the tapes and leave my base in somewhat operational condition so that it is hopefully still there if I feel like messing around later. Nothing really against this game and I enjoy GZ/TPP chapter of the Metal Gear saga, but it was also a good case of a game overstaying its welcome. I like games that promise cake and then also give it. After 80 hours I'm just too exhausted to really care.
5  Media / Game Journals / Re: A Game Journal Reborn on: November 18, 2015, 01:39:27 PM
Kind of felt like playing more games than talking about them lately. I did go all out and just got the platinum on DQ Heroes. For all intents and purposes, this was an ARPG more than warriors and did remind me that I've been lazing off on the series this year. I'm definitely looking into playing either V or VII in the near future. Nothing too insane in the game, though it kind of became more about the skills than combos at some point. Also Terry is definitely the MVP here, that cloned gust slash is ridiculous. What a douche, though. Why does he have to be so strong.

Afterwards I just went back to MGSV. I did beat Sahel, but things aren't still rollercoasting to the end or anything. The game is still being grindy as ever. When I'm playing I find myself thinking things like "why is material procession a thing" and "why do things take REAL TIME to get done, I get it, it's REALISTIC, but it's not fun". I know a good way to play this game actually, which would be to have it on at the background and then just spam combat deployment and waiting for mat process/income, but I refuse to waste my electricity on something like that.

Meh, can't wait to be done with this game and go back to less grindy and less insane RPGs.
6  Media / Game Journals / Re: Maxx vs Grandia II - First Imperessions Journal on: November 04, 2015, 01:27:53 PM
This "quality of closure" can be at least two things: 1) fulfilling the creators vision or 2) fulfilling players wishes. Might even be that the ending is completely irrelevant or you choose one you like, or several, if something like that's available. Might also be that the character arcs were already done before the big bad, which usually seems to be the case. Anyway, if the purposea and execution are obviously different, I rather not compare things.
7  Media / Game Journals / Re: Maxx vs Grandia II - First Imperessions Journal on: November 04, 2015, 07:06:22 AM
After the final boss kissed the world goodbye there was still at least a good 20 minutes of closure and wrapping up :)

Every game needs this.  After spending 50+ hours with these characters, let me frickin say goodbye properly!

Totally.  I hate short ending.

FFVII might be the worst-ever offender here (in JRPGs, anyways, correct me if there is a worse one).

I don't see why the "lenght" matters. Usually it's more about people who are pissed off when they don't get to see everyone marry each other or something to that extent.

That said, I do like how Grandia II has that "playable" section after final boss. Though it's not something I wish to see in every game, but it's nice sometimes.
8  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: November 03, 2015, 12:25:03 AM
I don't mix feelings of guilt, gratitude or some professional standard to my hobby, as long as I'm not paid to do so. It's a poisonous spiral that will lead to terrible things, like buying or even caring about things I don't actually want to.
9  The Rest / General Discussions / Re: The GameFAQs Best Game Ever competition on: November 02, 2015, 12:13:43 PM
I don't think any rational person could actually argue that a Silent Protag is the Best Character Ever.

You certainly can. They might be great from simply a design perspective and even if they never say a word they can embody and reflect whatever themes and values the game had. Things are more than a checklist of literary attributes that you can snob in. They can be realized through actions and presence. Also trying to pretend things exist in a vacuum and denying the meta is both pointless and a lie in itself.
10  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: November 02, 2015, 10:13:15 AM
Seems I need to give this game some room. Not that I actually expected otherwise.
11  Media / Game Journals / Re: A Game Journal Reborn on: November 01, 2015, 05:02:48 PM
tbh I found finishing MGR a lot more rewarding than Demon's Souls. That was enough for that series.

I'm mostly playing DQ Heroes now. Terry is a beast, but Alena is also showing some promise with the clones. Glad I chose female hero too, since it seems freeze is more useful than flame. Can even stun bosses. I don't really dig that like 80% of the missions are defend X type, though. I mean you always have a camp to defend in every warriors ever, but here seems player is on the defensive more than not. Also a bit late to realize, but seems there is no reason to take ingredient quests to hog quest space since they show if it's complete without even selecting it. Not a big deal, but still something to keep in mind.

But most importantly, why do I have 1 space free on my ingredients list and 200 spaces free in my equipment list? Both are upgradable too. Really dislike selling or synthing materials away before full upgrade. Completely needless imo.

Also put ~250 people in quarantine in MGS. Checked like 700 soldier profiles, one by one, because that's fun. Thanks Kojima.
12  Media / Game Journals / Re: A Game Journal Reborn on: October 28, 2015, 02:18:49 PM
Like the main character has amnesia and his adoptive sister is inappropriately close to him generic.

Is anyone else tired of this trend of Japanese games catering to specific fetishes?  Literally, every single game made in Japan does this.  All of them.

You could always play Dragon Age: Social Justice if your jimmies are rustling. Or the new transgender AssCreed and give yourself a pat on the back ("this game was made by a multicultural team with blah blah blah").

Made a dent in DQ Heroes. Tutorials, cut scenes, blagh. I want my warriors with GOGOGO. I hope there isn't much more than a dozen tutorial levels so I can get to the game before the end of the week. The DQ aesthetic though, I like. Yes, even the menus. I'm fine with the limited square string combo. There is a character switch, everyone has four spells, monster summons etc.

edit: was going to play more MGS, but Konami stole 900k GMP, so it seems the game is now unplayable. Guess I'll just play DQ Heroes then. Too bad, it was a fun game until the company wanted peoples imaginary money.
13  The Rest / General Discussions / Re: What's the haps? on: October 26, 2015, 06:51:31 PM
I went grocery shopping today and realised this was the first time since Saturday I interacted with people in real-life. I literally spend nearly a full week indoors playing Zestiria.

you are living the dream my friend.  I take vacations in order to do things like that.

I've lived that dream for years now. Will probably do so for the rest of my life.

It's like that Gintama ep where Madao scared people who complained their vacations were ending.
14  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: October 26, 2015, 01:04:56 PM
It's better that they answer like that. People would flip if they said "because we want to do it like this, so shut up". Stupid questions deserve nothing more than stupid answers.
15  Media / Game Journals / Re: A Game Journal Reborn on: October 26, 2015, 11:40:47 AM
Okay, built my FoB. It's all in God's Konami's hands now.

The good part is that I can probably fulton like no tomorrow. The bad part is that I don't actually find it very appealing trying to spend 2 hours on a story mission just so I can tranq that rare pokemon. Most of these are pretty annoying to even consider replaying too. The side ops are actually more fun. Probably should give free roam a try too. With the deployment costs and 1 save file it's not even viable to mess around. Haven't even touched my walker gear yet.
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