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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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1  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 23, 2014, 12:39:44 AM
Trails in the Flash



Can we stop using that awful, nonsensical "translation" already?

And "Trails in the Zero" and "Trails in the Blue" (should be Azure) and "Nayuta in the Sky" (which is just ludicrous, though I have never seen anyone else use it.) ("Kiseki" means "trails" not "sky"!) (And "no" is closer to "of" than "in the"!)
2  The Rest / General Discussions / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: July 03, 2014, 12:39:40 PM
Lacks Corridor

Chokes me up every time
3  Media / The Soundroom / Re: Random VGM on: June 05, 2014, 01:36:14 AM
Wonder Flick's music is amazing and I encourage you all to go download it, even if only for that reason and even if it's only in Japanese and only on iOS/Android.
4  Media / The Soundroom / Re: Random VGM on: May 19, 2014, 12:00:34 PM
Romancing SaGa 3 has so many amazing battle themes. It's a shame Ito doesn't compose much any more.

Battle Theme
Boss Theme
Pet Capture
Magical Tank Battle
Four Demon Nobles I
Occult Castle Battle
Four Demon Nobles II
Last Battle
5  Media / Single-Player RPGs / Re: Shining Resonance announced for PlayStation 3 on: May 18, 2014, 11:42:02 PM


Of course, now that I've said it, my inner pessimist is telling me that the whole Dragon MC is a smoke screen for the eventual typical JRPG idiot-hero harem-lead stealth-protagonist. Especially when I look at the "Dragon's" first and last name and think "Dragons typically don't have a first and last name." (also, its a dragon with a sword that's probably going to become the MC's sword once he becomes a real boy).

Don't say it, don't say it! Not the H-word! ;_;

Kouryuu could very well be some sort of title. That's what I'm choosing to believe: it's a title.
Well, "kouryuu" written with those kanji literally means glimmering/shining/etc dragon. (Probably shining in this case...) In addition, the fact that it's written with kanji at all makes it very likely to be a title and not a first name. You just don't see names that mix kanji and kana like that.
6  The Rest / General Discussions / Re: A Game Journal Reborn on: May 13, 2014, 01:44:08 AM
I've been working on Romancing Saga 3. Having not played any of the other games in the series first, it was initially a little confusing but I think I have the hang of it now.

Also, I do not know of any other RPG where you get to recruit a lobster martial artist. Or do this.well except maybe ff7 but this came first
7  The Rest / General Discussions / Re: A Game Journal Reborn on: May 08, 2014, 02:25:28 AM
What'd you think of the
Quote
Celestial meta-twist and its implications?


Freaked out a bit first, I was wondering why my 3DS was extra reflective. 

But I actually liked it.  Somewhat reflexive of us playing games, wasn't it?
Code:
"You mingle with lesser creatures. Feign sentiment. You revel in others' bloodshed, and weep at the death of idols... Has this little charade served to ease your weariness?"

I thought it was a pretty cool idea.
Wait,
Quote
does he actually say that? And this twist also explains the summons' designs and the floating debris in the final dungeon.
8  Media / Single-Player RPGs / Re: Falcom's Brandish coming stateside? on: May 08, 2014, 02:18:17 AM
Yes, but it's supposed to be much better. It still does the weird rotating the entire screen when you turn though.
That's Brandish's thing. You can't get rid of that.

Anyway, this is great news! It'd definitely be a fairly easy game to translate, seeing as there's really not much text at all.
9  Media / The Soundroom / Re: Random VGM on: May 08, 2014, 02:13:25 AM

You know, I've always wanted to do something like this, but with a whole bunch of songs from various different series. I have nowhere near enough familiarity with this kind of thing, though...

Anyway for those who don't mind aural spoilers, Child of Light's final boss and ending themes are just fantastic. Even if the ending itself isn't so great.
10  The Rest / General Discussions / Re: A Game Journal Reborn on: May 08, 2014, 02:00:08 AM
What'd you think of the
Quote
Celestial meta-twist and its implications?

Anyway, I finished Child of Light, and... that's IT? There has to be a better ending than that...
11  The Rest / General Discussions / Re: A Game Journal Reborn on: May 04, 2014, 03:35:59 AM
I finished Rudra no Hihou. The final boss was absolutely insane; one of the hardest I've ever fought. I actually had to retry several times due to running out of MP-restoring items.

Now I can really get into Child of Light. I started it a while ago, but I have a hard time concentrating on two RPGs at once.
12  Media / The Soundroom / Re: Random VGM on: April 27, 2014, 11:45:27 PM
I've been playing Rudra no Hihou lately. It's a real shame it was never localized; it has a lot of really unique features and feels a lot like FF6. And, while most of the songs are a bit short, the music is excellent.

Sword of the Valiant (world map theme, Sion's scenario)
Strange Encounters (boss theme, Sion's scenario)
Crime of the Heart (world map theme, Riza's scenario)
The Spirit Chaser (boss theme, Surlent's scenario)
Sanctuary (dungeon theme)
Downfall (game over theme)
King of the Mountain (dungeon theme)
The Auarians (dungeon theme)
Earth Bound (world map theme in a specific area)
13  The Rest / General Discussions / Re: Holy CHRIST, RPGFan. I'm glad you're still here. Sorry I killed Anime Dream on: April 17, 2014, 11:47:35 PM
I never knew you, but it's good to see old faces return...

I still love music (and especially anime and game music) more than life itself.

We will get along, I think.
14  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: April 17, 2014, 03:57:47 AM
Shit.

I locked myself into the "False Ending".... right off the heels of Chapter 5.  My curiosities got the best of me and I'm waaaaaay underprepared to be taking on anything.

What's the ideal way to take on the True Ending?  I'm not sure I understand given how... I dunno, slotted in and out-of-the-box the requirements are for the False Ending.

Anyways, I loved the twist...
(SPOILER IMAGE) http://static.giantbomb.com/uploads/original/3/33880/2608738-8726097347-8svzp.jpg 
Code:
I got thoroughly amazed and also freaked out by the /less than subtle/ change to the title screen.  I mean, c'mon, RED, it didn't just fade out, it turned Scorsese Red.

I obviously, however, don't like the implications of said twist though.  I think what's most offensive is how 'nonchalant' the characters are about it, as if the player is supposed to be as well.  :(

Still, I'll be all over the Second Game.  I can only imagine what they'd do with it.... I doubt another go around Luxendarc proper is ideal.

Anyways, so I'm unwillingly in the final dungeon:
Code:
I like how Summons and the Dungeon design implies more futuristic architecture and such.  I wonder if the second game will be somewhat contemporary then??  Victorian-esque?  Bah...whatevs.
There's actually a reason for the second thing (sort of, not going to go into detail here, but I like it too.) Also, the True Ending is almost exactly the same difficulty (though obviously the final boss is only fought on that route.) The real problem here is the fact that you missed some semi-important story details. You're not "supposed" to start the false ending until at least the end of chapter 6.
15  Media / Single-Player RPGs / Re: Ys fans- I need your help on: April 11, 2014, 01:37:46 AM
Ys is one of my favorite series, so I'll provide all of the info I can. (Which is far more than you ever wanted to know.)

Ys I and II:

Many iterations of these two have been released, more than even FF4. The Chronicles version (for PSP and PC) is the best in pretty much every respect. That said, I and II are still very much products of their time, so don't expect them to go as smoothly as the later games. For instance, there'll be a lot of instances where you'll only be given vague instruction on where you'll need to go next, or you might pass right by an item that'll be required later, without ever being informed of its existence. They also have a rather unusual combat system in which you attack enemies simply by running into them. The catch is that if you run into them head-on, you'll be hurt instead, so you need to attack them off-center or from the sides or behind. It's quite fun once you get used to it. Overall, I and II definitely still worth playing if you don't mind some dated design here and there. (Also, I think this was the song you were mentioning. This is the Chronicles version. Or it might have been Termination.)

Ys III: Wanderers from Ys:

The original version of Ys III (PCE/TurboGrafx and virtually everything else in that era) was sidescrolling, somewhat like Zelda II. It controls rather poorly, at least compared to the other Ys games, and is generally considered to be very difficult. It received an excellent, highly polished remake (PC and PSP) called Ys: The Oath in Felghana. Felghana completely overhauled and reimagined III using the Napishtim engine, and introduced the double jump (more on the Napishtim engine later). It remains arguably the most difficult game in the series, however.

Ys IV:

There are actually four different Ys IV's, only one of which was actually developed by Falcom. The four share many common elements, but differ in many areas as well. Memories of Celceta is also the only one of the four to see an official English release.

Ys IV: Mask of the Sun (SNES) was Tonkinhouse's version. It features the same bump system as I and II, but is more complex, in both gameplay and story.

Ys IV: Dawn of Ys (PCE/TurboGrafx) was Hudson Soft's version. It is generally considered to be better than Mask of the Sun, due to having 8-directional movement (a first!) and much better sound quality. The story, while sharing many characters and plot elements, also takes some different turns, and has a different main villain.

Ys IV: Mask of the Sun: A New Theory (PS2) was Taito's remake of Mask of the Sun. It plays more like the Napishtim-engine games (again, we'll get to that,) and takes some of its own liberties with the story. Generally not considered to be that great.

Ys IV: Memories of Celceta (Vita) is Falcom's own version. It has gameplay similar to that of Ys Seven (more on this later,) with a few new additions. It also has a huge overworld that is mapped as it is explored. As usual, the story is a bit different from the other iterations. This is now the canonical version. (Mask of the Sun was previously.)

Ys V: Lost Kefin, Kingdom of Sand (SNES) (not official title):

The only Ys game to not receive an official English release in any form (yet, at least). It's something of a black sheep, featuring much slower gameplay than the other games and being somewhat oddly balanced. It also uses a completely different musical style from the rest of the series, with a somewhat more orchestral sound. It received an "upgraded" PS2 port from Taito, which changed a number of systems, not necessarily for the better. Lastly, and most importantly, it was the first game in which Adol is able to swing his sword, rather than using the bump system.

Ys VI: The Ark of Napishtim (PC/PS2/PSP):

This game was the first 3D entry in the series. It features such new abilities as jumping, dash jumping, and the ability to use multiple different magic swords with their own unique abilities (which would take on various forms in the later games, but the concept would remain similar.)

Ys Origin (PC):

Origin is a prequel to Ys I and II (by 700 years). It's very linear and intensely focused compared to the other games in the series, and is the only one not to star Adol Christin as the protagonist. Instead, there are multiple other characters with differing fighting styles. It uses a more refined version of the Napishtim engine, building on the original features and those added in Oath in Felghana.

Ys SEVEN (PC/PSP):

SEVEN (officially stylized that way) introduces a new engine, and brings with it some changes. Jumping has been  removed again in favor of rolling/dodging. Seven also is the first in the series to utilize a party system, allowing for switching between three selected members on the fly (out of an eventual max of seven). They all have their own unique equipment, fighting style and skills.

(On a side note, the way "Ys" is stylized in Seven's logo makes me cringe. It's like Falcom wants to perpetuate the idea that there's an apostrophe.)

The stories, while not generally amazing on their own, do their job well enough and don't get in the way of the action. Ys is not known for its focus on story. That said, they do connect to each other and reveal bits of overarching meta-plots. The chronology is Origin > I > II > Celceta > Felghana > Kefin > Napishtim > Seven.

Ys is also well-known for its amazing music. A few of my favorite songs:

Ernst
Valestein Castle
Sealed Time
To Make The End of Battle
Palace of Destruction
A Great Ordeal
Field
Road to Solitary Death
Crossing Rage!
Scars of the Divine Wing
Underground Ruin

Don't even get me started on Falcom's other big series, Legend of Heroes.
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