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1  Media / RPGFan Music Discussion / Re: Any Info Appreciated ~ The Legend of Heroes~ Question on: November 03, 2015, 02:31:46 AM
While the changes here are not all bad, they were certainly not necessary, and the arrangements are not always better. I do think, however, that both Evo soundtracks are better in comparison to their original versions than FFX HD's soundtrack. IMO, overall, Zero Evo's soundtrack is slightly worse than the original, while Ao Evo's is a bit better (and certainly a lot better than Zero Evo's). Some samples (mostly the songs with more significant changes):


Zero no Kiseki - Original and Evolution
On the Green Road - Original and Evolution
Formidable Enemy - Original and Evolution
Stand Up Battle Formation Again! - Original and Evolution
Ancient Pulsation - Original and Evolution
Demonic Drive - Original and Evolution
Arrival Existence - Original and Evolution
Someday, Surely - Original and Evolution


Aoki Shizuku - Original and Evolution
Traces of D - Original and Evolution
Unexpected Emergency - Original and Evolution
Within the Silence of the Sunlight Filtering Through the Trees - Original and Evolution
Miss You - Original and Evolution
Omen of Disaster - Original and Evolution
Catastrophe - Original and Evolution
Delusion of a Thousand Years - Original and Evolution
Wavering Heart - Original and Evolution
The Truth of the Rainy Day - Original and Evolution
Unfathomed Force - Original and Evolution
The Azure Arbitrator - Original and Evolution
And Yet Here We Are - Original and Evolution

It's probably worth noting that if XSEED ever gets around to localizing these games, their versions will be based off of the originals and not the Evolution versions due to the latter requiring negotiations with two additional companies (Pyramid and Chara-Ani) in addition to Falcom.

Also, a correction - Wataru Sato is actually not a member of the JDK Band, while Shuhei Hamasaki is.
2  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: November 02, 2015, 01:07:30 AM
Personally, I had the same issue with SC as I did with LoZ Spirit Tracks - the story progression adheres to a very specific structure for too long. Once things get going, though, man, do they ever. I feel that SC has some of the highest highs and lowest lows of the series.
3  Media / RPGFan Music Discussion / Re: Any Info Appreciated ~ The Legend of Heroes~ Question on: November 02, 2015, 12:55:24 AM
They're both fully arranged soundtracks. The original compositions for Zero and Ao were done by Hayato Sonoda, Takahiro Unisuga, Saki Momiyama and (Zero only) Masanori Osaki. The arrangements for Zero were done by Falcom JDK Band members Yukihiro Jindo, Noriyuki Kamikura, and Wataru Sato, along with the unaffiliated N.G. Fellowship (Shuhei Hamasaki) and Ryo Noguchi (though the latter only arranged one 40-second song). The arrangements for Ao were done by Yukihiro Jindo and another JDK Band member, Toshiharu Okajima.

In general, the Evo arrangements are pretty similar to the originals, but with higher-quality synth and more live instrumentation. Definitely listen to the originals too if you haven't already, though - some of them have nuances completely lost in the Evo versions.

Zero Evo splits the original's credits theme (New Days ~ Omen) into two separate songs and adds a new part (Love of Cerulean Blue) in the middle, to accommodate all of the additional remake staff. It's a vocal remix of the main battle theme, Get Over the Barrier.

In the original version of Ao, some songs (Inevitable Struggle, Zero no Kiseki, Firm Strength, A Light Illuminating the Depths, Get Over the Barrier -silent devotion-, and To Be Continued) from the Zero no Kiseki Super Arrange album were used. In Ao Evo, these are mostly replaced with the Zero Evolution versions, however, To Be Continued, which was originally an arrangement of Omen, gets a new arrangement. Similarly, Amber Amour, from Trails in the Sky FC and Conspiracy and The Enforcers from Trails in the Sky SC get new versions. The original Ao used the original versions of Amber Amour and Conspiracy, but the SC Super Arrange version of The Enforcers.

As with Zero, there are some changes with regard to the ending themes. Ao Evo replaces the original opening, Aoi Kiseki, with a "new" opening, Aoki Negai. (It's a vocal remix of the minor boss theme, Concentrate All Firepower.) The original ending/credits theme, And Yet Here We Are, has its last 3 minutes removed (a grave injustice) to make room for the "new" vocal ending theme, which is a remix of the original opening. Previously, Ao was the only game in the series to not have separate ending and credits themes, and to not have a vocal ending theme.

Lastly, in both Zero and Ao Evo, some songs are longer due to the addition of improv sections, or occasionally, additions to the melody. Some examples of this are On the Green Road, Intense Chase, Traces of D, Inevitable Struggle, and Unfathomed Force.

This was probably way more than you needed or wanted to know, but Falcom music is kind of my thing.
4  Media / The Soundroom / Re: OCT/22: Favorite VGM Songs (Dungeons Pg 5) on: November 01, 2015, 10:41:20 PM
I can honestly say that this is the only song I've heard that uses static to create a beat.
5  Media / The Soundroom / OCT/22: Favorite VGM Songs (Dungeons) on: October 22, 2015, 07:52:05 PM
Dice has generously given me permission to continue where she left off, so without further ado, I'll start us off with some dungeon themes! I'm including final dungeon themes in this category as well but I'll list them separately from the rest.

Standard dungeon themes:

Ruins - Falcom Sound Team jdk (Brandish: The Dark Revenant)
Karn's Cave - Tsukasa Masuko (Dungeon Explorer II)
Limestone Quarry - Hitoshi Sakimoto (Vagrant Story)
Steel Floor Blocking the Way - Falcom Sound Team jdk (Trails in the Sky/Trails in the Sky Evolution)
Jade Corridor - Ryo Takeshita (Sora no Kiseki the 3rd)
Labyrinth of Light and Shadow - Falcom Sound Team jdk (Sora no Kiseki the 3rd)
Sky Islands Ambient - Harry Mack (Spiral Knights)
Tricktrack Part 2 - Hideaki Kobayashi (Phantasy Star Online Episode II)
Into the Crystal Cave - Nobuo Uematsu (Final Fantasy III)
Land of the Way - Shoji Meguro (Shin Megami Tensei: Strange Journey)
Forbidden Forest - Yuzo Koshiro (Etrian Odyssey II/Etrian Odyssey 2 Untold)
House of Cards - Motoi Sakuraba (Baten Kaitos)
Find Your Way - Nobuo Uematsu (Final Fantasy VIII)
Jupiter Lighthouse - Motoi Sakuraba (Golden Sun: The Lost Age)
Ice Lake - Kenji Ito (Romancing Saga 3)
Traces of D - Falcom Sound Team jdk (Ao no Kiseki/Ao no Kiseki Evolution)
Dark City - Yuzo Koshiro (The Scheme)
Burning Blood - Nobuo Uematsu (SaGa 2: Hihou Densetsu)
To Become the Foundation of an Era - Falcom Sound Team jdk (Trails of Cold Steel)
Ancient Groover - SoundTeMP (Ragnarok Online)
Ancient Dragon's Stronghold - Yasunori Mitsuda (Chrono Cross)
Jungle Navigation - Yuzo Koshiro (7th Dragon)
Steeling the Will to Fight - Mieko Ishikawa (Ys III: Wanderers from Ys/Ys: The Oath in Felghana)
Overwater Drive - Falcom Sound Team jdk (Ys VI: The Ark of Napishtim)
Water Prison - Falcom Sound Team jdk (Ys Origin)
Palace - Yuzo Koshiro (Ys I Chronicles)
Palace of Destruction - Yuzo Koshiro (Ys I Chronicles)
Cherry Tree Bridge - Yuzo Koshiro (Etrian Odyssey II/Etrian Odyssey 2 Untold/Etrian Mystery Dungeon)
The Green Green Woodlands - Yuzo Koshiro (Etrian Odyssey/Etrian Odyssey Untold)
Ruined Sparkling City - Yoko Shimomura (Legend of Mana)
Competing with the Honor of the Land - Go Shiina (Tales of Zestiria)
Tundaria Tower - Motoi Sakuraba (Golden Sun: The Lost Age)
Mission to Deep Space - Motoi Sakuraba (Star Ocean: The Second Story)
Zemeth Sanctum - Falcom Sound Team jdk (Ys VI: The Ark of Napishtim)
Morlia Gallery - Motoi Sakuraba (Tales of Phantasia)
Another Medium - Toby Fox (Undertale)
Omen - Falcom Sound Team jdk (Ao no Kiseki Evolution)
Perpetual Dark! - Yuzo Koshiro (The Scheme)
Sight of Silence - Falcom Sound Team jdk (Gurumin)
Quake - Hiroki Kikuta (Soukaigi)
Passing Through the Forest - Junya Nakano (Threads of Fate aka Dewprism)
Azure Asunder - Michiko Naruke/Junpei Fujita (Drakerider: Chains Transcendent)
Dungeon in the Desert - Masashi Hamauzu (The Legend of Legacy)
Short Circuit - Go Shiina (Tales of Legendia)
Isolated Island Consigned to Oblivion - Falcom Sound Team jdk (Ys Seven)
Herograve - Yasunori Mitsuda (Lime Odyssey)
Illusion of Sand - Yasunori Mitsuda (Sands of Destruction)
Poison - Harry Mack (Spiral Knights)
The Remains of Faith - Noriyasu Agematsu (Chaos Rings II)
Dungeon Front Battle 2 - Michiko Naruke (Wild Arms 2)
Cave - Falcom Sound Team jdk (Brandish: The Dark Revenant)
A Light in the Storm - Masayoshi Soken (Final Fantasy XIV)

Final dungeon themes:

Shrine of Solomon - Hideya Nagata (Ys II Chronicles)
A Light Illuminating the Depths - Falcom Sound Team jdk (Zero no Kiseki/Zero no Kiseki Super Arrange*/Zero no Kiseki Evolution)
Doom Castle - Ryuji Sasai (Final Fantasy Mystic Quest)
Venus Lighthouse - Motoi Sakuraba (Golden Sun)
Dreaming - Yuzo Koshiro (Ys I Chronicles)
Fortress - Falcom Sound Team jdk (Brandish: The Dark Revenant)
City of Radiant Ruin - Yuzo Koshiro (Etrian Odyssey IV)
Crimson Pride - Motoi Sakuraba (Tales of the Abyss)
Bloody Battle - Hitoshi Sakimoto (Muramasa: The Demon Blade)
City of Solitude - Masashi Hamauzu (The Legend of Legacy)
The Tower Marked with History - Yoko Shimomura (Last Ranker)

*used in Ao no Kiseki

Next time: standard boss themes!
6  Media / Multiplayer RPGs / Getting into Phantasy Star Online via a private server - anyone interested? on: October 11, 2015, 05:50:56 AM
I've recently gotten into Phantasy Star Online (better late than never) and I have to say, I'm extremely impressed. It was so far ahead of its time, and holds up quite well. While the combat feels a little slow and janky sometimes, it still feels good and surprisingly weighty most of the time. The game is also absolutely dripping with atmosphere, and the soundtrack is excellent (far better than PSO2's, IMO). Also, the ability to navigate menus with the right stick while moving with the left (and to not have them obstruct your vision while doing so) is genius.

What I'm getting at is I'm playing the PC version via this private server (one of the few that replicate the original, vanilla experience and don't add a bunch of custom stuff) and I was wondering if anyone would be interested in joining me. Naturally, a game like PSO is better in groups.
7  Media / The Soundroom / Re: SEP/30: Favourite VGM Song (Overworld/Hubs/Maps Starts Pg3) on: October 03, 2015, 07:12:53 AM
The Maker's Beckoning - Nobuo Uematsu (Terra Battle)
Field - Falcom Sound Team jdk (Dragon Slayer: The Legend of Heroes)
On the Green Road - Falcom Sound Team jdk (Zero no Kiseki/Zero no Kiseki Evolution)
Smashing Through the Mountain Path - Falcom Sound Team jdk (Ys Seven)
The Boy Who Had Wings - Falcom Sound Team jdk (Ys: The Oath in Felghana)
Desert of Despair - Falcom Sound Team jdk (Ys Seven)
Purgatory Rock - Satoshi Kadokura (Metal Max 3)
Beyond the Wilderness - Yoko Shimomura (Radiant Historia)
Katarina's Theme - Kenji Ito (Romancing SaGa 3)
Overworld - Koichi Sugiyama (Dragon Quest 3)
Crime of the Heart - Ryuji Sasai (Rudra no Hihou)
Earth Bound - Ryuji Sasai (Rudra no Hihou)
The Golden World (Terra) - Saki Momiyama (Nayuta no Kiseki)
Looking Up at the Sky - Falcom Sound Team jdk (Sora no Kiseki SC)
The Garden of Recluse - Falcom Sound Team jdk (Sora no Kiseki the 3rd)
Beyond the Paradise of Lies - Falcom Sound Team jdk (Ao no Kiseki Evolution)
Beyond the Light - Yasunori Mitsuda (Terra Battle)
8  Media / The Soundroom / Re: AUG/21: Favourite VGM Song (Normal Battle Theme!! Pg1) on: September 22, 2015, 01:14:16 AM
Eternal Sonata - Leap the Precipice (Motoi Sakuraba)
Valkyrie Crusade - Slash of the Maiden's Sword (Motoi Sakuraba)
Tales of Hearts R - Flash Limit (Motoi Sakuraba)
Etrian Odyssey 2 Untold - Inspecting the Resounding Weapons (Yuzo Koshiro)
Sora no Kiseki the 3rd - Masquerade of Lies (Falcom Sound Team jdk, Ryo Takeshita)
Romancing SaGa - The Conflict (Kenji Ito)
Ao no Kiseki - Seize the Truth (Falcom Sound Team jdk, unspecified composer)
Sigma Harmonics - Hope Given "Dance of the Dog's Howl" (Masashi Hamauzu)
Chaos Rings II - Battle Benedictit (Noriyasu Agematsu)
Omega Quintet - Concentrate Our Attention (Yosuke Kurokawa)

Was going to add comments on each but I'm too tired.
9  Media / The Soundroom / Re: Random VGM on: April 07, 2015, 12:09:46 AM
MOTHER Medley in Ska

10  Media / The Soundroom / Re: Random VGM on: January 26, 2015, 12:33:11 AM
I usually play most of my games with the sound down relatively low (often because I am also listening to a podcast or some other such thing) but every time I"ve faced a boss during Memories of Celceta I have cranked the volume on my Vita to MAXIMUM OUTPUT.

The Fires of Ignition  http://youtu.be/j5erht1nzUQ

This tune has been in my head for a week and I don't care even a little.

Definitely give the original versions a listen too! I'm partial to the Dawn of Ys version myself.

Deemo (various contributors)

Light Pollution
Wings of Piano
Metal Hypnotized
Jumpy Star

For $2, I can't recommend this game highly enough. Its predecessor Cytus is also worth looking into.
11  Media / The Soundroom / Re: Random VGM on: January 13, 2015, 12:48:08 PM
Mirror War: Resurrection of Holiness (Maki Kirioka, Motoi Sakuraba, Manabu Namiki)

Raise My Bleeding Heart
Spreading Dawn
Hymn of Valor
12  The Rest / General Discussions / Re: The most horseshit battles you've suffered through, an RPG retrospective on: December 08, 2014, 01:17:32 AM
I can't think of any specific battles off the top of my head, but generally this: Any programmed battle you can't win but given the impression you can.

Use all your items to stay alive > Die anyway > Game Continues > Lose your shit (figuratively and literally)

I always thought it would be a good idea to discreetly reset consumable items to however they were before the battle in those cases. I've never seen any game where this is the case. :/

Also would like to second Belias from earlier. And add Dorter.


Cloud of Darkness (FF3 Remake)

Immediately preceding the fight is a long dungeon, followed by a moderately difficult boss, followed by another dungeon, containing four rather difficult bosses. The boss itself/herself is even harder, possessing the ever-infuriating Bad Breath as well as the ridiculously powerful Particle Wave.

You cannot rest or save at any point during the above. Die at the final boss and that's two hours down the drain.

Arianrhod/Campanella (The Legend of Heroes: Ao no Kiseki/Ao no Kiseki Evolution)

(big picture but too good to not use)

Two fights, but they occur fairly close together and both are frustrating for completely different reasons.

Campanella (on the right) isn't so much difficult as extremely annoying. He (?) is completely immune to all status effects and debuffs, which isn't unusual for bosses in this series, but he has a rather large amount of HP and reflects all magic until he's lost 40% of it. He also has several uniquely irritating attacks: one turns the target into a chili, unable to do anything but (weakly) attack, another moves all of your party members to random locations on the battlefield, and yet another has unlimited range. Worst of all, he can apply a barrier that reflects your party's ultimate attacks, usually killing the attacker.

Arianrhod (on the left) is easily the hardest fight in the game. You don't even technically have to win to be able to continue - you just need to bring her to down to half of her HP before dying. She has numerous highly damaging, wide-ranging AoE attacks, often dealing over a third of each party member's HP with each hit. Worst of all, her ultimate attack (which hits the whole party, naturally) is so damaging as to be a guaranteed kill to anyone who isn't the tank. The only way to survive it is to charge up a specific party member's own ultimate ability (which completely shields each party member from a hit) and correctly predict when to use it. When you eventually do bring her down to half HP (mind you, this alone is more HP than most other bosses would have), she fully heals herself and receives a significant buff to her speed and attack power. At this point, you can die and still continue, but you'll get a few special rewards for winning. There's also no way to make the fight easier by overleveling, as the game's EXP scaling will have caught up to you long before then.

At least the battle theme for these two is excellent; one of the best songs in the game.

I don't have time to write about them anymore but I'd like to also mention FF4 DS' Golbez and the final boss of Vagrant Story - the latter mainly for its strongest attack, which pretty much requires you to be perfect at blocking.
13  Media / The Soundroom / Re: Random VGM on: December 02, 2014, 11:27:21 PM

The soundtrack is best experienced in context, and I highly recommend playing the game if you have any love at all for shmups. It's free. Really, it's probably best to go into the game completely blind without even listening to the soundtrack first...

The Planet GENETOS
Little Invader
Big Invader
Lonely Galaxy
Lonely Universe
Blue Sky
Dark Cloud
Dawn of a New Era
Price of Prosperity
Game Over
14  Media / The Soundroom / Re: Random VGM on: November 09, 2014, 11:40:48 PM
SSB4 Wii U - Quick Man/Heat Man

15  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: November 07, 2014, 12:26:46 PM
My picks for 2014, though I admittedly didn't play many newer games this year, so I'm sure I'm missing a lot of good stuff:

I take no responsibility for any spoilers in the thumbnails of any related videos; be careful if you care about that

Ao no Kiseki Evolution (my #1 pick overall) (Falcom JDK)
Aoki Shizuku
Traces of D
Omen of Disaster
Silence in the Sunlight Filtering Through the Trees
Feelings in the Moonlight
Dark Throne
Delusion of a Thousand Years
Descent of the God's Machine
Steel Roar -Threat-
Energetic Beasts
Destruction Impulse
Beyond the Paradise of Lies
Wavering Heart
Mystic Core
The Tree at the Farthest End
The Truth of the Rainy Day
Unfathomed Force
The Azure Arbitrator*1
True Bonds
And Yet, Here We Are*2
I Pray for You - Aoi Kiseki

Sen no Kiseki Super Arrange (Falcom JDK)
Aria -Holy Saint, Holy Spirit-
The Decisive Collision

Sen no Kiseki II (Falcom JDK)
Senkou no Yukue
Ash-Colored History
Forward With Determination
Heated Mind
Awakening Will (compare to Sora no Kiseki the 3rd's 'The Final Choice')
Blue Destination
Phantasmal Blaze
To A Glimmering Tomorrow

Child of Light (Cœur de pirate aka Béatrice Martin)
"Battle Theme 3"
Hymn of Light
Off to Sleep

Dai-3-ji Super Robot Taisen Z: Jigoku-hen (Super Robot Wars Z3) (Arranger(s) unclear, original composers/artists below)
Beyond the Time (TM NETWORK)
Sorairo Days (Shoko Nakagawa)
Pierce the Heavens with your XXX (Taku Iwasaki)
Bataille Décisive (Shiro Sagisu)

Final Fantasy X HD
Movement in Green/Sprouting (Composed and arranged by Junya Nakano)
Besaid Island (Composed and arranged by Masashi Hamauzu)
Phantoms (Composed and arranged by Junya Nakano)
Seymour Battle (Composed by Nobuo Uematsu, arranged by Uematsu and Tsutomu Narita)

Rise of Mana
Believe in the Spirit (KOKIA)
The Drip Drip Drip of Memory (Hiroki Kikuta)

Kingdom Hearts 2.5 ReMIX (Yoko Shimomura)
Darkness of the Unknown (part 2)

My non-2014 picks:

Legend of Mana (Yoko Shimomura)
Song of Mana
Siren's Song
The Darkness Nova
Irwin on Reflection
City of Flickering Destruction
...of the Tear-Colored Radiance

Rondo of Swords (Atsushi Fukase)
"BGM 06"

Sol Trigger (GainGuage/binarylovers.com/STUDIO QAREEB/various others)
"Boss Battle 01"
"Boss Battle 03"
"Boss Battle 06"

Saigo no Yakusoku no Monogatari (Akiyoshi Manabe)
VS Leclaire

Sora no Kiseki (Trails in the Sky) the 3rd (Falcom JDK)
Jade Corridor
Genuine Devil
Cradle Where Thoughts Rest
Maze of Light and Shadow
A House in the Violet Garden
Overdosing Heavenly Bliss
The Final Choice
Castle of Illusions (Phantasmagoria)
Sora wo Miagete (Looking Up at the Sky)

Etrian Odyssey III (Yuzo Koshiro)
Hoist the Sword with Pride in the Heart
The End of the Raging Waves
Their Own Brand of Justice

Zero no Kiseki (Falcom JDK)
Get Over The Barrier!
Stand Up Battle Formation Again!
Intense Chase
Demonic Drive
A Light Illuminating the Depths
New Days ~Omen

Zero no Kiseki Evolution (Falcom JDK)
Over a Thousand Nights
Get Over the Barrier -EVOLUTION-
Temptation of Wisdom
Arrival Existence

Ao no Kiseki (Falcom JDK)
Concentrate All Firepower!!
Conflicting Passions
Unfathomed Force

Soukaigi (Hiroki Kikuta)
Fire Wire

Brandish 2: The Planet Buster (Falcom JDK)
Prologue ~Bundevia
Soldier's Sorrow

Ys IV: The Dawn of Ys (Falcom JDK)
The Great Forest of Celceta
Walking the Path of Legend
A Great Ordeal

Metal Max Returns (Satoshi Kadokura)

Metal Max 4: Gekkou no Diva (Satoshi Kadokura)

Brandish 4 (Falcom JDK)
Gilias -Victim-

Sora no Kiseki (Trails in the Sky) SC (Falcom JDK)
Shine of Eidos ~Sora no Kiseki~
Looking Up at the Sky
The Enforcers
Fateful Confrontation
Silver Will
Aiming for That Future
A Gravestone Struck by Thunder
Outskirts of Evolution
The Merciless Savior
Back to Your Friends
I swear...

Ys VI: The Ark of Napishtim (Falcom JDK)
Release of the Far West Ocean
The Depth Napishtim

Ys Origin (Falcom JDK)
Genesis ~Beyond the Beginning
The Guidance of a White Tower
Scars of the Divine Wing

Koudelka (Hiroki Kikuta)

Wachenröder (Ian McDonald)

Mystic Ark (Akihiko Mori)
Your Fighting Eyes are Always Beautiful

Gurumin (Falcom JDK)
Sight of Silence
Rocky Nebula
Soaring through the Melancholy Skies

Rudra no Hihou (Ryuji Sasai)
Crime of the Heart
Strange Encounters
A Place in the Sun
Whistle Down the Wind
Earth Bound
The Spirit Chaser
Underwater City
Blazing Impact
Holiday in the Village
Battle of the Last Enemy ~ In the Mirror
Beyond the Rising Moon

Chaos Rings Omega (Noriyasu Agematsu)
A World Without Tears

Chaos Rings II (Noriyasu Agematsu)
Battle Benedictit
Dire Struggle
Hallowed Beast

Romancing Saga 2 (Kenji Ito)
Last Battle

Romancing Saga 3 (Kenji Ito)
Katarina's Theme
Magical Tank Battle

Monster Kingdom: Jewel Summoner (Kenji Ito)
"Battle Theme"

Fire Emblem: Shin Monshou no Nazo (New Mystery of the Emblem) (Yuka Tsujiyoko)
Reign of Despair

Gensou Sangokushi Super Arrange Version (Composed by Userjoy Sound Team and arranged by Falcom JDK)
Defeated Ones

Super Robot Taisen OGS (Hironobu Kageyama/Masami Okui/Wataru Yumura/Satoru Okada/Naofumi Tsuruyama/Takuya Hanaoka/Kayoko Matsushima)
The Sword that Cleaves Evil
Sword, Soul, One Strike
Ash to Ash

Spiral Knights (Harry Mack)
Sky Islands Day Action
Sky Islands Day Ambient
Castle Action
"Boss 2"

Nayuta no Kiseki (Falcom JDK)
One Summer Day
The Island Left Behind
Overflowing Feelings
Tower of Ruins
The Golden World (Terra)
Dazzling Sunlight
The Water Cave of the Abyss
Indelible Feeling
Canyon of Harvest
Rime on Trees of Silver
Sky of Truth
Get Back the Power of "Arts"!
Mission of Mythus
Win Back Your Heart
Memory of the Planet
Nihilistic Icon
Gentle Lullaby -Creha-
Far-Off Promise
For My Precious Friend
The Door to Adventure

Eternal Sonata (Motoi Sakuraba)
Leap the Precipice

Fhey Area (Motoi Sakuraba)
Boss Theme

Oceanhorn (Kalle Ylitalo/Kenji Ito/Nobuo Uematsu)
Sky Island
Final Boss

Bastion (Darren Korb)
Setting Sail, Coming Home

World of Goo (not an RPG, but Taelus did say "anything" and it is so goo-d), seriously, this is required listening (Kyle Gabler)
The entire soundtrack

1: The original PSP version of this song is a little better in my opinion, but it wouldn't technically count as a 2014 selection.
2: This IS the original PSP verson, simply because more than half of the song was cut out in the Evo remake to make room for the new credits theme.

I know this is probably too much, and probably is a bit over-saturated with Falcom. I did my best to pick good stuff, though!

what am I doing with my life
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