Welcome, Guest. Please login or register.
August 22, 2014, 01:47:50 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
329412 Posts in 13493 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
  Show Posts
Pages: [1] 2
1  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 21, 2014, 11:35:35 PM
I like the comic-book style cutscenes.  Reminds me of an evolved version of Phantasy Star 4's manga-esque cutscenes.  I loved those in that game and wonder why more games didn't try to emulate comics and manga like that in cutscenes. 

Thanks we are doing something very similar to that. With a bit more animation and flash. Of course this is a more modern take so we will try to include some particle effects in them also.
2  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 21, 2014, 04:15:15 AM
Hey guys! We have lots of news and big things happening for CT:DR that have all come at the right time.

First let me start by saying that your support has really given us the confidence to go on and try our best to complete this game. It is a passion of ours to make this game as well as others and see it to completion. This is something we started way before Mugen and we finally have the skills and know how to get it done.

I will like to show you guys some of the cool contest submissions we have had over the course of the event. There are some pretty creative entries as well as some unique and interesting stories. The contest ends soon so get your submissions in by the 28th.

Contest Submission

We have also had a very good game commentator by the name of Flick do a nice video on our game check it out.

We have also had some rather interesting streams one that I was very excited about.I watch this stream every Sunday when I'm not working and I am a big fan.

We had a really good interview and they played our game on the stream. I was extremely excited to be on their show and the video will be uploaded on their page on Monday.


The Epocu campaign is going really well. We only have a few more days left but we only need 10 more supporters. Help us reach that goal guys and we will be more than ready for our next launch. Here is the link here we really need your support.


We have been receiving a lot of news coverage these past couple of days. Youtubers and streamers, not to mention the contest. We have decided this is as good of a time as any to do our third and final Kickstarter campaign for CT:DR on September 2nd. Guys we really need your support. I'm working on a new trailer and we are sending out more emails, talking to more lets players, and getting everyone excited for this. We are doing a lot of work but we can not do this without our supporters, our friends, and our fans. For more info check out our blog post.
Demon's Revenge Blog

We really need you guys feedback on our current campaign please review the preview and let us know what you think. The new trailer will be uploaded before we launch.Kickstarter Preview
3  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 14, 2014, 04:52:53 PM
Recently we have gotten some question about the battle system and I wanted to clarify some things. I want to let people know what the final product will produce apposed to what it is now in the demo.

The Battle System:

As it stands right now it has every bit of the functionality of any other battle system. Our goal for it is to not be a button mashing fest. We personally realize that it is that way but it is indeed far from complete. A lot of the functions are currently in the game but not yet fully implemented.

Environmental Interaction:

This function is currently in this build. With this you can use a special skill to affect the battlefield. If there is an object on the battlefield, your party members would use their abilities to interact with it.  These things would incorporate their strength, stealth or whatever that particular character could do. These things would range from hiding behind objects, knocking down or picking up objects or blowing them up. Yin even came up with a cool idea in an area where there would be chemicals or alchemy in which you knock the opponent into it and they could have a chance to transform into a werewolf or something like that.


This is actually something quite new that we noticed about the current system you will be able to have your character move to a particular position on the map to either avoid certain things, or to gather them for buffs or healing. The strategy would lie within who you were facing and what would be the best thing to do. Especially when it came to AOE spells and attacks. This is something quite new and we are still going over the details. It gives more depth to the environmental aspect and makes it a bit more strategic.

Switching Party Members:

There is currently the ability to switch out party members mid battle. When there is a situation where a character is low on health or their abilities are a not too effective in a particular situation you can switch them out.

Combo System

We love turn based combat. We think it is fun and engaging in its own unique way. We are also a big fan of a good challenge combined with plenty of action. So we are working on a way to get timed hits that form into combos similar Legend of Dragoon. Each character will play very differently depending on their speed and type of abilities they may have. We are also talking about taking some cues from Tales of Vesperia in which a magic user can tap a button to cast faster or do a more advanced spell. We want the players to feel engaged with this system and feel like the battles are just as important and fun as the story and adventure.

Cooperative Attacks

Characters that hold a connection to each other will be able to do a unity attack similar to Suikoden 2. They will be unlocked similar to Wild Arms 4 (Through scenes and building connection to other party members).


This is an ability that only Jehts/Demons can do, which will function like a limit break (Bar fills up and opens new abilities). It will protect you similar to the GF in Final Fantasy 8, but you will control and summon it.


Rage is an ability like summoning, used like a limit break. It allows the human to do an ultimate attack similar to final Fantasy 7.
4  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 11, 2014, 01:47:34 AM
Boss Enemy Design Contest!
In honor of our upcoming Kickstarter, we are doing a boss enemy design contest in order for someone to win some really cool stuff before the campaign even begins. We want people to get involved with the creation of the game and we figured this is the best way of doing it.

Here is how you enter:

1. Draw a boss by the 28th of August. The boss can be a human, jeht (demonoid being), or a creative mystical beast. Just about anything you can think of.
2. Write a compelling back story describing its powers and abilities.
3. Email your drawings to yin@whiteguardianstudios.com with the subject line: Boss Enemy Design Contest!

Join our facebook page: https://www.facebook.com/DemonsRevenge
We will announce the winner on Facebook, Twitter, and our main website. There, you can comment onyour submission and put more attention towards your creation!

What Do You Win?

The winner gets their boss in the game, a poster of your creation drawn by our artist Ricky Gunawan. The winner will also receive a copy of the game.

Rules or Restrictions:

- By submitting to our design contest, you agree that you will give us your mailing address if chosen as the winner (unless you don't want the physical prize).

- If the design is a human, they normally derive their magical abilities from objects or the type of region where they are from.

- If the design is a jeht, they generally have red, black, white, or dark purple skin. Some are shape shifters and can look like humans with extremely pale skin tones. They usually have abilities derived from their physical physique, which is of immense strength and speed, and have natural abilities that deal with the elements of light, darkness, fire, water, ice, earth, and wind.

- Mystical creature anything goes.

- You agree that you are age of consent in your country, or have permission from an adult to give out your address and receive a prize from us.

- You can submit as many designs as you like

- You do not need to be a great artist as we will be judging the contest based on creativity in the design, story, and powers/abilities.

- If it's anthropomorphic, please don't use nudity. It will not be chosen.

- We reserve the right to change the rules as we see fit if necessary.

- Ask any questions on facebook, twitter, or our website, DemonsRevenge.com.
5  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 05, 2014, 04:40:34 AM
Taking in some feedback one and trying new faceports.
Took your feedback and now we have new ports what do you think?

One of the things we are trying to do to make the game unique is getting a really strong hold on the comic book theme. So we are going to try to go all out with it. Incorporating new text boxes and some old school onomatopoeia. Let us know how we are doing. Your feedback can help shape the game.

Those who have played it took the survey and it is giving us a real good idea on what we need to do.
6  Media / Single-Player RPGs / Re: RPGs that All Children Should Play on: August 01, 2014, 12:35:02 PM
A lot of people say that Mario RPG is one of the best out there. That seems like a pretty good one for a kid.
7  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 31, 2014, 08:05:18 PM
I do feel like that kind of made being a warrior kind of sucky in DA2. I'm a Tank and I practically do almost no damage. Than I use one of the mages and I feel like a god. Even Fenris (who is kinda cool you must admit) is not all that great. Even though I belt him to be the dps warrior.
8  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 31, 2014, 05:27:55 PM
I have been playing more and I have to say Meryl not so... bad lol. I mean that lightning is really saving my butt. Especially since I refuse to play at any lower difficulty than nightmare. I have to say though some design choices for the game are pretty silly. On some mission you can not go back for supplies and you are stuck fighting a boss or revanant with little health potions. The cool down on potions is ridiculous lol. I do enjoy the difficulty though. It kind of killed me when I had to bring it down to beat the Quanari.
9  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: July 31, 2014, 05:21:32 PM
We just did a rather huge update on the current demo so if you downloaded it previously you will have to delete your save or it will cause an error. There is now a survey at the end of the demo. If you have already played and wish to take the survey now, please do so. Your feedback will help us make a much better game. Also, if for some reason, you did not get to the end of the demo, here is the link. Survey


 Change Log: 1.04 -
- Fixed a bug in the infobook. I broke it in the last update. Images for items should now NOT produce an error
- Revamped enhancement system allowing more variety in enhancements stats, adding a tier system for each enhancement picked up.
- Revamped status screen, now shows a small description and uses the updated stats window.
- Changed game's font.
- Various small bug fixes.
- Fixed text cutoffs in the menu (Equipment menu)
- Totally redid the scan window.
- Updated the victory music.
- Blocked tent that causes the save file bug (Thanks to Shayoko from RPGMaker.net for discovering the exact cause, sorry I don't know how to fix it.... Yet :().
- Breathing forever underwater is not possible anymore.
- Make infobook buttons easier to figure out.
- Shop Menu done! (Can't see it in demo yet though).
- Crafting system is done! (Can't see it in demo yet though).
- Added easier way to read new entries.
- Fixed some jumping errors where you could jump off cliffs.
- Fixed evasion poses for Jagen and Maggie.
- Added in a few enemy sounds.
- Armehd now attacks in a line.
- Fixed scene by investigation site if you came through the alternate direction first.
- Added critical hits (Yay now you can do critical damage! (but so can the enemies)).
- Added character to infobook.
- Made it brighter later at night because it was still too dark.
- Removed enhancements from party member when they leave.
- Added Help Menu at the press of a button.
- Added target arrows so you can see which enemy you are targeting on the order line.
- Fixed box bug where if you had autodash on it and picked up a box, the box would chase you.
- Fixed known freezes in battle.
- Fixed some tile errors.
- Fixed problem where casting animations would not show properly.
- Fixed problem with full screen permissions (Had to replace it because it didn't work encrypted)

We have moved forward with everything we are working on what will be the final leg of the demo because if it is any longer most people will probably not play it to its completion. So you will have the option to either play as Sen or Jagen for two smaller campaigns. We plan to give more info on that later on today in our first video log whenever my daughter goes to sleep lol.

Right now am I currently working on one of the more elaborate cut scenes. It involves one of the main antagonist and happens shortly at the end of Jagens demo campaign when we next release it. Here is an example.

We are also working on doing some of the code for the battle system. Yin is implementing the timed hits and seeing how we could bring that to a more completed state. Yin has done a bunch of the code work for many things since the end of our last campaign. She has completed the crafting system which involves creating new and unique items so some combination of items could have different effects. We will go over more of this in our vlog.

Yin has also completed the shop. She took inspiration from the Tales of Vesperia series in which you can select all the items you would like to buy and check out all at once.

In our effort to gain more support we have launched an epocu campaign. With this we are looking for at least 50 supporters to boost our confidence and to let us know where we stand as far as having an audience. So if you like it please let us know by supporting us on this platform. Right now we currently have 18 supporters and I am pretty excited about that!

We also plan on relaunching our crowd funding campaign for the final time at the end of August or the beginning of September. In honor of such an occasion we are going to start a design contest for a boss enemy in the game. We will have details on that soon.

We are always open to advice and criticism.

Thank for reading this update and we shall have our vlog up soon.


-Tyrell & Whitney White
10  Media / Single-Player RPGs / Re: 2014 Kickstarter, Steam Greenlight, etc. thread. What's piqued your interest? on: July 18, 2014, 10:05:33 PM
There are very few rpgs on kickstarter at the moment except for those two post apocalyptic ones. It seems to be slowing down on kickstarter. I read October is suppose to be great for games on Kickstarter. With everything that is releasing that month I don't think its a good idea but I'm no expert lol.

Kickstarter is about all about marketing & getting media coverage.  Plenty of KS projects with excellent potential failed because the creators simply didn't have the marketing skills / fame / jouranlism connections / plain luck required to reach their funding goal.  Now, there's a guy that has raised over $50,000 to make potato salad

LOl, I saw that when it was just $10. I wonder what hes going to do with all of that.
11  Media / Single-Player RPGs / Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: July 18, 2014, 09:56:35 PM
Hey guys!

I'm a member of a small development team. Well its my wife and I. We started out as wanting to develop games but before we got into full development we became hobbyist to hone our skills. Now we are making our first commercial project.

I am really looking to spread the word about our project and this seems like a really cool place to post it.

We call ourselves White Guardian Studios, and our project is called Celestial Tear: Demon's Revenge. A 2d jrpg inspired by comics and the games that we think are great. Games like Suikoden 2, Legend of Dragoon, and Final Fantasy with a pinch of Wild Arms second ignition.

We are using all the basics which we feel are essential in jrpgs like a world map, expanding party, airships, varied locations and a unique story about race and religion. About how time can disturb the true meaning behind what matters most to society and turn it into something ugly and misguided.

"On Hasphal, humans rule the world. Jehts, a race dissimilar to humanity, are forced to the harsh regions of the world as decreed by the human Gods the Gaddock. You play in a world lost in time. Traditions have started to dissolve and places thought to be sacred are being explored and excavated. Relics of a great ancestor begin to surface and religions and a way of life is challenged. New technology has surfaced and the age of the Gaddocks begin to fade as the Jehts are ready to claim the world as their own."

Our goal for this project is to make it well rounded. Even though jrpgs are known for their story and puzzles. We feel that a lot of them(especially the 2d variety) sort of neglects the battlesystem.

We are putting as much work into the battesytem that we are putting into the rest of the game. It is sporting full sized 2d pixel work with beautiful backgrounds as well as a dynamic camera system. It has a condition turn based system which adds that strategic element in battle. We also are implementing a system in which you can interact with objects such as trees and pillars to help give players the edge in sticky situations.

When it came to exploration we want you to be able to interact with the environment. Although we map with borders and passiblity limits, you can still climb, jump, swim and pick up objects. As well as use character specific tools to open your path to explore hidden places and find secret objects.

Since we are huge comic fans we thought it would help us not only separate our game from most rpgs but introduce an art style to the genre that is rarely used. So as far as presentation goes we help progress the story with motion comic cut scenes both pixelated and high quality pieces.


We have a very basic demo released if you would like to try it and give feedback. We would love to know what people think.


Celestial tear Demon's Revenge will be separated into at least 2 parts for the PC.  Each part being a complete adventure lasting at least 14 hours. We really would love to get greenlit on Steam. So every vote counts.

home Page
12  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 17, 2014, 04:01:18 PM
They way the Quanari are represented in Dragon Age 2 makes me think they are really brutal .When reading about them in the game lore they seem alright but than they always seem to want to kill you no matter how understanding you are.

The templars and the circle could be a good thing. Since you know... the demons. The way they go about it is what ends up making it such a negative thing. Instead of the templars coming off as something that wants to help. They have an image of mage killers which would make any mage run.That and pretty much ending up in slavery.
13  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 15, 2014, 10:57:54 PM
I recently was playing through Dragon Age 2 because of my low expectations, mainly because of reviews. I am really enjoying it. Except for "companion armor'. I really hope they do away with that.

As far as bows go I knew warriors and rouges could use them. Seems weird to make that a bullet point. Seems like a Madden tactic. You would think they were apart of......... EA. LOL that is a pretty good way of advertising. Perhaps they mean you can switch between the two.

Glad to see someone else is enjoying DA2 as well. I just beat it about a week ago and really liked it.

I kind of cheated today I looked up the other companions because I want to rock with another warrior lol. I can't wait to find that slave elf.

I really wanted to play it because it ties into 3 with the reoccurring characters.
14  Media / Single-Player RPGs / Re: Dragon Age 3 on: July 15, 2014, 07:51:39 PM
Except for "companion armor'. I really hope they do away with that.

They already explicitly said they're getting rid of that.

That is awesome. I definitely should look more into it. The only good thing that came of that was spending less armor on my companions and putting more of it towards my tank.

I kind of hope Sten shows back up.
15  Media / Single-Player RPGs / Re: [KICKSTARTING][Demo][Age 15+] Legena : Union Tides on: July 15, 2014, 06:00:29 PM
I took a real quick look at your game. It feels really well made. Everything so far is tight. I understand why you made the character able to walk over npcs. That to me feels a little weird. Overall my first impression is pretty good. I will take another look at it when I have the time. You should definitely send Indiegames.com an email.
Pages: [1] 2

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!