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1  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: November 06, 2014, 11:39:12 AM
Thanks a lot for that. We are fast at work now! I think we have set high standards and goals for our project that we must accomplish. This is something that is not only a dream for us but a lifestyle. I can say that with confidence now because we have the resources to claim such a thing. :)
2  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: October 29, 2014, 08:21:43 PM
We 80% funded with only 4 days left! We need less than $900 to be completely funded. We are so close we just need a little more support. Help us make our goal by sharing it on all your social media and pledging. Thank you to everyone for all their support. We are finally going to make it!


3  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: October 24, 2014, 04:37:36 PM
Thanks a lot!

My wife does the story, she sets the stage so she makes what is necessary for the scenario. I go in and I connect the dots and write the dialogue, I do not like plot holes so everything has to connect somewhere. She does some coding mostly with menus, she sets everything up the npcs, mapping, actors, the game basically. She also handles the paypal when we have to hire freelancers for music and art. Plus a lot of other crap but who cares about what she does. :P

I do the sprite work, I work on the actors and the actors animation and some tile work. I do all the battlers and animations. I work on enemy designs as well as concept work and story boards. I direct the battle system and world interaction. I suggest ideas and it is my job to make sure that the game is fun and engaging. I make the magic happen.

I think the best thing about it is that she does not take my crap when its not good enough and I do not take her crap when execution is not right.
4  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: October 23, 2014, 08:40:30 AM

$3,000 down $1,500 to go until we reach our goal! With just over a week to go! We can make it! We just need some more support,pledge, share our project and help us finish our 1st project by 2015.

5  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: October 15, 2014, 06:40:07 PM
We are almost 60% we have had a bunch of really good news coverage over the last week such as an interview with Punk and Lizard and pieces by CinemaBlend and Siliconera. Be apart of our kickstarter campaign. Make our dream a reality. Share & pledge on our page. Kickstarter
We have been featured in numerous articles around the web, check them out and please help spread the word.

CT: Demonís Revenge Combines 16-Bit RPG With Classic Capcom Arcade Games

Celestial Tear: Demon's Revenge Takes A Different Approach To RPGs


Celestial Tear: Demonís Revenge Ė A comic book inspired RPG gets a PS4 stretch goal

And many more!
6  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: October 07, 2014, 04:52:48 PM

Hey guys we are 44% of the way funded and any help in spreading the word would be appreciated. If you would like to ask us some questions we just posted on reddit feel free to join in.

7  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: September 19, 2014, 04:00:32 AM
We have a bunch more updates since I was last around.

Update #8 We show some bigger boss enemies among a lot of other things.

Update #9 We talk about the tragedy that befalls the main character and her brother.

Update #10 We talk more about the character Zone and what his story is.

Update #11 We had a streamed interview with Indiegame Magazine

Update #12 Updated demo with community suggestions

Update #13 I thanked all the backers and we had another youtuber play our game.

Update #14 We get our contest winner image and sprite done.
8  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: September 11, 2014, 01:35:18 AM
Ok guys Its been far too long since I made a forum post. Here is a brief summary of all the things we have been going over in updates.

Update #3 I did a V log talking about the campaign.

Update #4 Boss enemy contest winner was announced
Congratulations to Fred Green & his wife who collaborated to create Adelyte.

Update #5 Motion comic cutscene

Update #6 Thanks to our artist

Update #7 Stretch goals

9  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: September 02, 2014, 07:06:23 PM
We just Launched our campaign! https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge
10  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: September 01, 2014, 08:55:50 PM

We are less than 24 hours until our campaign day! We need all the support we can get. Even if all you can give is a dollar anything helps on the 1st day as we need to build popularity. If you guys think our game is cool please join us.

Visit our website for more info. http://demonsrevenge.com/
11  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 29, 2014, 01:26:03 AM
Voting is up for anyone who wants to participate.

Contest Voting
12  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 28, 2014, 04:04:19 PM
We had yet another review these guys took the good and the bad and let us know how we are doing.
Let's Review: Celestial Tear: Demon's Revenge (NEW GAME COMING SOON/ALPHA FOOTAGE)

All entries for the contest are in. We have had some really good participation and it will be a lot of fun seeing these creations in game. I would love to have everyone who participated be a winner but we are going to do it in a community vote on the official website. Look out for the link as we will be posting that soon.

In just 5 days our Kickstarter campaign goes live! We are really getting close and we really are hoping for a huge showing from our community. This not only helps us bring people the game sooner, but provides it with much more quality and scale. It becomes a bridge for future games from us and allows people to be a part of development. If you have not yet subscribed to our newsletter and want to keep informed here is the link just click on the kickstarter banner. http://demonsrevenge.com/

We finally have the interview that we did with Average Giants. I stumbled over my words because I was so excited! I do not think I even gave the reviewers enough time to ask questions.

13  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 21, 2014, 11:35:35 PM
I like the comic-book style cutscenes.  Reminds me of an evolved version of Phantasy Star 4's manga-esque cutscenes.  I loved those in that game and wonder why more games didn't try to emulate comics and manga like that in cutscenes. 

Thanks we are doing something very similar to that. With a bit more animation and flash. Of course this is a more modern take so we will try to include some particle effects in them also.
14  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 21, 2014, 04:15:15 AM
Hey guys! We have lots of news and big things happening for CT:DR that have all come at the right time.

First let me start by saying that your support has really given us the confidence to go on and try our best to complete this game. It is a passion of ours to make this game as well as others and see it to completion. This is something we started way before Mugen and we finally have the skills and know how to get it done.

I will like to show you guys some of the cool contest submissions we have had over the course of the event. There are some pretty creative entries as well as some unique and interesting stories. The contest ends soon so get your submissions in by the 28th.

Contest Submission

We have also had a very good game commentator by the name of Flick do a nice video on our game check it out.

We have also had some rather interesting streams one that I was very excited about.I watch this stream every Sunday when I'm not working and I am a big fan.

We had a really good interview and they played our game on the stream. I was extremely excited to be on their show and the video will be uploaded on their page on Monday.


The Epocu campaign is going really well. We only have a few more days left but we only need 10 more supporters. Help us reach that goal guys and we will be more than ready for our next launch. Here is the link here we really need your support.


We have been receiving a lot of news coverage these past couple of days. Youtubers and streamers, not to mention the contest. We have decided this is as good of a time as any to do our third and final Kickstarter campaign for CT:DR on September 2nd. Guys we really need your support. I'm working on a new trailer and we are sending out more emails, talking to more lets players, and getting everyone excited for this. We are doing a lot of work but we can not do this without our supporters, our friends, and our fans. For more info check out our blog post.
Demon's Revenge Blog

We really need you guys feedback on our current campaign please review the preview and let us know what you think. The new trailer will be uploaded before we launch.Kickstarter Preview
15  Media / Single-Player RPGs / Re: Celestial Tear Demon's Revenge(Fantasy Sci-fi RPG) on: August 14, 2014, 04:52:53 PM
Recently we have gotten some question about the battle system and I wanted to clarify some things. I want to let people know what the final product will produce apposed to what it is now in the demo.

The Battle System:

As it stands right now it has every bit of the functionality of any other battle system. Our goal for it is to not be a button mashing fest. We personally realize that it is that way but it is indeed far from complete. A lot of the functions are currently in the game but not yet fully implemented.

Environmental Interaction:

This function is currently in this build. With this you can use a special skill to affect the battlefield. If there is an object on the battlefield, your party members would use their abilities to interact with it.  These things would incorporate their strength, stealth or whatever that particular character could do. These things would range from hiding behind objects, knocking down or picking up objects or blowing them up. Yin even came up with a cool idea in an area where there would be chemicals or alchemy in which you knock the opponent into it and they could have a chance to transform into a werewolf or something like that.


This is actually something quite new that we noticed about the current system you will be able to have your character move to a particular position on the map to either avoid certain things, or to gather them for buffs or healing. The strategy would lie within who you were facing and what would be the best thing to do. Especially when it came to AOE spells and attacks. This is something quite new and we are still going over the details. It gives more depth to the environmental aspect and makes it a bit more strategic.

Switching Party Members:

There is currently the ability to switch out party members mid battle. When there is a situation where a character is low on health or their abilities are a not too effective in a particular situation you can switch them out.

Combo System

We love turn based combat. We think it is fun and engaging in its own unique way. We are also a big fan of a good challenge combined with plenty of action. So we are working on a way to get timed hits that form into combos similar Legend of Dragoon. Each character will play very differently depending on their speed and type of abilities they may have. We are also talking about taking some cues from Tales of Vesperia in which a magic user can tap a button to cast faster or do a more advanced spell. We want the players to feel engaged with this system and feel like the battles are just as important and fun as the story and adventure.

Cooperative Attacks

Characters that hold a connection to each other will be able to do a unity attack similar to Suikoden 2. They will be unlocked similar to Wild Arms 4 (Through scenes and building connection to other party members).


This is an ability that only Jehts/Demons can do, which will function like a limit break (Bar fills up and opens new abilities). It will protect you similar to the GF in Final Fantasy 8, but you will control and summon it.


Rage is an ability like summoning, used like a limit break. It allows the human to do an ultimate attack similar to final Fantasy 7.
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