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Topics - Nilson

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Single-Player RPGs / So I played through Undertale...
« on: October 09, 2015, 12:53:09 PM »
*rolls around on the floor*

I was incredibly fascinated and incredibly cynical going into this game - Undertale wears its EarthBound passion on its sleeve, which makes it sort of easy to roll one's eyes at. On a few recommendations, I bought it and played it for like 5 hours straight - it was a mystical journey, full of Mario & Luigi-ish dialogue, bullet hell after bullet hell, and an inexplicably charming (mostly) cast of characters. I got the true ending, which is great, and I've been thinking about the game nonstop since I played it a week ago.

I don't think I've fallen in love with the game, but it definitely holds a certain power over me. It was refreshing to play, even though it never made me cry (Undertale: Prepare to Cry Edition). It was kinda clunky, and I never once really loved the "gameplay." There are several parts in the game where the dialogue clearly has gone on auto pilot, and needs some copy editing down/just letting some jokes go. Certain characters have great dialogue, some don't.

Probably the coolest thing about Undertale is that it really friendly, much in the way EarthBound is. There isn't anything cheap or edgy in it, and yet it maintains a certain level of subversiveness. Still, it isn't really a game for kids in the way EarthBound is, and I'd wonder what it'd be like, as a young kid, to play it.

I'm not sure how much I like the subverted JRPG tropes in regard to the morality of the game - why is it evil to play a JRPG? EarthBound succeeds at both being a JRPG -and- a tale of post modern morality and sincerity. I suppose, if we're examining EarthBound very closely, we'd question why/how beating a dog up makes it stop being evil - this may be exactly what Undertale is all about.

However, is there a disconnect between the extremely abstract bullet hell battles and the reality of the game? It's necessary to -make it a game- due to players not fighting JRPG battles (this is assuming the pacifist route is the correct route, which it is), but is it too abstract? I'm not sure.

Undertale has great music and great graphics, despite the game seeming to hover between both an 8bit and 16bit aesthetic. I'm a graphics jerk in that I love Shovel Knight because it only (mostly) uses colors found on the original NES, and I sort of wish Undertale went one way or the other. At times it felt a bit sloppy, but I'm definitely the one being weird here.

I dunno - I kinda want to play it again, but I don't think it'll be the same. I'm not sure if it'd solidify my feelings for it, or just confuse them further : )


Single-Player RPGs / RPG Boss Dialogue Appreciation Thread
« on: September 17, 2015, 03:21:09 PM »
Thought I'd start this. I've always loved the insane JRPG dialogue before boss battles, especially final bosses. Screenshots welcome :)

Dragon Warrior

Full text:

Dragonlord: Welcome, Hero. I am the Dragonlord--King
of Kings. I have been waiting long for one such as thee. I
give thee now a chance to share this world and to rule
half of it if thou will now stand beside me. What sayest
thou? Will the great warrior stand with me? (Yes/No)
Dragonlord (if you say ‘Yes’): Really? (Yes/No)
Dragonlord (if you say ‘Yes’): Then half of this
world is thine, half of the darkness, and.... If thou
dies I can bring thee back for another attempt
without loss of thy deeds to date. Thy journey is
over. Take now a long, long rest. Hahahaha.... (Gameover)
Dragonlord (if you say ‘No’): Thou art a fool!

What a joke from both Dragonlord & the developers being played on the player here. It's hilarious, and one of my favorite final boss tropes. The faux ye olde language just makes the scene even crazier - I absolutely love the idea of Akira Toriyama characters in this miasma plagued JRPG world babbling "old English."

The Soundroom / Any Anamanaguchi fans out here?
« on: September 01, 2015, 12:10:57 PM »
I've always been a big chip fan, but what I like about these guys more than some of the more electronic/ambient chip bands is that they're guitar heavy, inspired by bands like Weezer and the Beach Boys, just like all the Mega Man composers were listening to rock bands. The best Anamanaguchi songs are when the guitars are super present -and- it sounds like it could actually be from an NES sidescroller :)

Single-Player RPGs / Can you tell me about Suikoden II?
« on: August 24, 2015, 07:04:17 PM »
Hi all.

I'm a bit past the first act on my first ever Suikoden II playthrough - I'm a war hero now, and just reached that two-section forest village where the kid robs you. It's been interesting, and not quite what I expected. It's a pretty charming game, but I can't put my finger on it yet.

Why do you love this game? Did you play it when it first came out? What was your initial response to it? Are there any points about the game that you used to like but don't anymore, or points that have grown on you over the years?

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