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Messages - Artimicia

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1441
Single-Player RPGs / Re: Xenoblade Chronicles X
« on: January 22, 2016, 05:44:04 AM »
Still excited to (hopefully) see at one point how this compares to Xenoblade Chronicles and other Xeno games.

It feels like they put a lot of effort and energy into it, could be kind of a cool story overall cool game gets good accolades and stuff, I haven't actually played it though yet ahahem.

1442
Single-Player RPGs / Re: The Final General Fantasy Discussion Thread
« on: January 22, 2016, 05:27:59 AM »
Moreover, I've been generally inclined to view FF spinoffs somewhat favorably. I never played Dissidia but it always seemed interesting. I've also heard Final Fantasy Tactics Advance is quite fun.

I've also been gaining limited exposure to the Final Fantasy Adventure series or something? It was the precursor to Bravely Default I believe.. which eh... yeah... I er... don't know what to say about Bravely Default rightnow. >.<

I also did play a lot of Final Fantasy Tactics itself and that was quite engaging. I couldn't really say how they compare to mainline entries without spending more time on it, but in many ways I can hardly keep track of them and what they even are lol... ^_^

1443
Single-Player RPGs / Re: The Final General Fantasy Discussion Thread
« on: January 22, 2016, 05:23:18 AM »
Oh! I should mention, my feelings on FF4 have been pretty complicated since it was one of my first FFs.

In fact, I always had really good memories of it, it's only in more recent times when 1-3 became more available that I realized most of the things I liked about 4 came from earlier FFs, and most of the things I didn't like about later FFs in some ways started in 4...

I mean it certainly wasn't super unfun or something, but as others are saying I would randomly get gibbed by crazy difficulties and stuff like that.

The biggest offender has been 7 really, which was only fun in parts it seemed but mostly was very sloggy, grindy, unfriendly... I don't know lots of stuff.. even though, in keeping with the theme, it's still a fun experience.

Also I really got the sense playing FF2 that it was precursor to the Saga series in many ways, at least as far as the game itself went, the weapon leveling and stats leveling in relation to usage seemed pretty clear to make it's first appearance there.



1444
Single-Player RPGs / Re: Mass Effect 3 anyone?
« on: January 20, 2016, 09:38:37 PM »
That reaction to the ME3 ending was pretty much all people just feeling kind of ill-equipped to handle that kind of intensity I think, so they all kind of lashed out negatively. Objectively speaking it was quite engaging, I mean, the entire game, but also the ending.

Sorry, but I respectfully disagree. The vitriol has nothing to do with ending--or even the game itself--being "too intense" and everything to do with it not being a satisfying conclusion to the series. It didn't really deliver on the promise of the series and tried to wrap up a lot of loose threads in the most blunt and inelegant way possible. The Extended Cut did help to make your choice a bit more meaningful by distinguishing each ending and having a Dragon Age-style slideshow that responds to some of your key decisions, but it's a band-aid on a wound that really required surgery.

Looking back on it now, my biggest problem with the ending, even the EC, is that while the trilogy takes place across an entire galaxy and deals with an ancient evil, it's really all about the characters: Shepard and his/her relationship with the members of the Normandy crew. The EC slides don't really do a whole lot to tell you what happens to those characters, and the nature of all the endings means that you don't get a payoff for all those friendships/rivalries/romances you built up over the course of three games. That's by and large the reason why the Citadel DLC, despite being goofy at times, is a much better "ending" to the game than the actual ending: it celebrates all those great characters and gives them the send off they deserved.

I mean, it's great that you found the ending engaging. I know there are people who enjoyed it, and all the more power to them. But many of us did not, and it's not because we can't "handle that kind of intensity."

Quote
I suspect for many it was their first Bioware game, or at least a recent one, because people I know who played those games before ME or DA were at least used to what a Bioware game felt like and there wasn't really a substantial deviation with ME3, and moreover most of those people actually liked the ending for the most part.

I would actually expect people who had never played a Bioware game before ME3 to be more accepting of the ending than those of us who played the previous games. Because it's really the way the ending deviates from the rest of the game and the spirit of the series that is the issue. Someone who has never played the other games won't have as strong of a connection to the characters or the story, so they won't mind as much when both kind of get thrown under the bus. Like I said before, it's not really a satisfying conclusion to the series, and that is going to be felt much harder by those who have been invested in Mass Effect since the first game.

Well with respect, I didn't find the ending to ME3 to be all that different from other Bioware games. There's no like.. Citadel experience with Neverwinter Nights (a game in which the entire world is besieged and huge portions of Neverwinter torn apart and destroyed) or so on and so forth. ME3 was unique in that it added in a lot more stuff and that there seemed to be a lot more expectations.

I mean, most video games we have now just don't really differ substantially in their endings from most other games once upon a time, so I'm not sure why ME3 is held to this extra standard where everything needs a kind of send-off or reunion and that sort of deal, or why the absence of something that didn't really exist would be such a severe issue.

It just seemed all pretty consistent both with other Mass Effect games and also other Bioware games.


1445
Single-Player RPGs / Re: Mass Effect 3 anyone?
« on: January 20, 2016, 09:35:14 PM »
Control is out because you, the player, are just logically never going to be sacrificing yourself, that's just how that works. The person in control of the decision isn't going to rationally do that no matter what the "numbers" or "greatest good" might suggest.

I wouldn't agree with this since I sacrificed myself in Dragon Age: Origin.

Well it's not that it never happens, but my experience is most people are probably going to want that one back in the event they do it.

1446
Single-Player RPGs / Re: The Final General Fantasy Discussion Thread
« on: January 20, 2016, 09:30:44 PM »
What everyone needs to know about the Final Fantasy series is that it is probably the most-hated-but-objectively-fantastic game series in the world.  No other franchise receives as much unwarranted negativity as Final Fantasy.

Yeah I like this statement in general, although, I finally got a chance to play through big portions of 1, 2, and 3 (the original 1, 2, and 3) and I noticed there were definitely different stylistic things that changed fairly dramatically how I felt.

FF1 - Really solid, felt good, lots of fun, felt like it kind of "defined" Final Fantasy
FF2 - Whoa! What am I playing? This is completely differently, very grind heavy, still respected it on some level, but very, very similar to FF1, felt almost like a shift from one RPG to a completely different one, mostly it just seemed like a canonical version of FF1. Also, twas annoying to play as like rebels and do this whole thing after being the warrior of light. I still had some fun though, the problem seemed to stem from just the whole affair feeling very taut and no space to breathe and it was just jarring compared to the previous game.
FF3 - Whoa! What am I playing? This is completely different (but in the opposite of different from FF2), very engaging, very interesting RPG. Aesthetically felt fairly different from FF1 but not in a bad way necessarily.
FF4 - Eh, it's ok, it's got all the FF elements, but everything's starting to get bogged down in other stuff, felt sort of watered down and uneven in many ways, even though it seemed to be quite popular, a trend which would return later.
FF5 - Huh, interesting! I got the least far in this game, but this actually became the most interesting FF I played, felt like a return to FF1's kind of aesthetic away from the kind of somewhat messy FF4 experience, but also not as experimental, fleshing it all out. 
FF6 - Ok! Also cool, although it was fraustrating to see a kind of split in the experience, some parts were quite good, some were quite not.
FF7 - ICK! Lol sorry but FF7, for whatever reason, despite being one of the most popular, was easily my least favorite, had all things that modern FFs now have that don't interest me much at all.
FF8 - Amazing! On par with 6, and my experience with 5 as well
FF9 - Cool! It felt like a return to the earlier FF experience, although, I still found 8 more compelling 9 had a lot of slower moments/scenarios etc, never felt like 7 though or something.
FF10 - Sad, nostalgic, bitter, not super powerful, but still felt like a real FF experience.
FF11 - Whoa! The aesthetic of FF3 returns? I thought this was gone? Nice!
FF12 - Whoa! This is cool, it's a Yasumi Matsuno game and- oh god what happened here partway wow literally the only character who does anything is Balthier and yup well this is no longer a ton of fun.
FF13 - I uh.... uh.... well.... it's uh.... something for sure! It is... something... it's uh... daytime drama TV or something? I don't know, well, anyway, felt like they just made Final Fantasy 7 again but even more watered down which is like eh.....
FF14 - Hey this looks cool! Oh everyone hates it and this is all getting erased? Um, ok... *2 years later* Ok this looks pretty cool! Yup, this is FF3 and 11 again fundamentally, lots of changes but that works!

So to summarize the most engaging were FF1, 3, 5, 6, 8, 11.
And yet I can still basically agree that almost every point in FF has weird hatred that doesn't really add up.

Although thinking about it though that's a lot of FF ^_^, it could just be oftentimes it's hard to summarize feelings across so many hours of gameplay.


1447
Single-Player RPGs / Re: The Final General Fantasy Discussion Thread
« on: January 16, 2016, 10:16:01 PM »
Ah.. Final Fantasy.. I'll say there is one thing I know about Final Fantasy, and that is that it is the one thing where no matter what someone tells me about it I can't help but notice it has no relationship with my own experience.

I've heard many, many opinions on the series, on different entries, on all kinds of things, and it's just the reccuring thing where people tell me things (7 is the best, I can't stand FF, Persona is better or something, 9 is the best, it all went downhill at 13, at 10, at 6, at 3).

A lot of the time it's negative, and then I go and watch like the FF6 cinematic and I'm like, ok that was certainly intense... or like you get Edgar and Sabin, etc, lots of moments that are hard to forget.

Then you have like I don't know the ending of FFX which is just kind of pure drama heartfeltness it's like whoa, well, that was pretty amazing.

And that's just how it is, it seems it will go, especially as I say now.. FF8 was probably the most fun FF I played between 4-13, which seems to be on a lot of people's negative list. I actually never even owned 7 although I did play it.

For reference (and of course this wasn't in the original SNES version, seemed pretty faithful though)

https://www.youtube.com/watch?v=Dmw3X-oIY4o


1448
Single-Player RPGs / Mass Effect 3 anyone?/Bioware thread
« on: January 14, 2016, 09:46:06 AM »
Well, so, I wasn't really around here when the ME3 ending business happened, settling for the archaic experience of just playing Mass Effect 3 a lot and I remember at the time going well that was pretty interesting, and then moved on with other things.

I noticed there was an old thread on it that died around 2013, but now I wanted to get more into it.

Well now having found myself going into it and more detail I can't help but notice this was also where there was a lot of frustration and all that regarding the ending, and it's like ok lets break this down...

..that's a pretty powerful experience right there in Mass Effect 3, like I'm really impressed how they really went that far in terms of the drama and intensity, it's just a pretty intense experience. That reaction to the ME3 ending was pretty much all people just feeling kind of ill-equipped to handle that kind of intensity I think, so they all kind of lashed out negatively. Objectively speaking it was quite engaging, I mean, the entire game, but also the ending. It was a strong build on Mass Effect 2, which also maintained a lot of strong elements from the previous game before that.

As for the ending

Spoiler: show


It seems to me the ending was pretty straightforward, you could sacrifice yourself and control the Reapers, you could sacrifice the Geth/ Lots of higher technology but save yourself and pretty much all organic life, you could take a chance on the idea of "synthesis" which is what the Reaper sentience tells you (who is pretty unreliable frankly) that it is the final stage of evolution and synthetics and organic life will merge in some unexplained way.


Control is out because you, the player, are just logically never going to be sacrificing yourself, that's just how that works. The person in control of the decision isn't going to rationally do that no matter what the "numbers" or "greatest good" might suggest.


Destroy is pretty good because it gets rid of the Reapers and saves a lot of people, bad because it gets rid of a lot of technology and wipes out like the Geth and stuff. Overall, it's hard to say how the numbers would be.. but it seems logical to conclude that you would be wiping a lot of life which is really bad but since it's in the interests of saving a huge portion of other life, and you the player Commander Shepard survive, it's the winner against control easily.


Synthesis is theoretically the best but there is no evidence to really conclude it is the best. The reality is fans need to step back and just accept that this is just kind of video game whimsy on some level and it was probably never meant to be taken super seriously. Based on what was in the original game, the reality is that there really isn't any simple way to conclude whether Synthesis is better than destroy or vice versa, it's more likely to conclude that it's worst of the two since


1) it's hard to believe a merged synthetic-organic is really like what it's been before for those people. on some instinctual level.


2) considering that the galactic child person was already telling you things that fundamentally weren't true (we do this for your own good, which is literally impossible because according to him/it the actual extinction of people during a cycle is completely acceptable to them and ok, which is impossible because the sentience is gone and I mean it's just terrible obviously), his character is in question as to what he's telling you is actually true on any fundamental level, and not to meant to serve their interests.


3) Pretty much everything about chaos and restoring cycle and stuff is also all pretty silly just like Kyubey in Madoka Magica really... like he/it is basically some killer robot of some kind basically.


Consequently, the best option seemed pretty clearly Destroy.





Honestly though, ignoring all that, just the way the ending came up with all the graphics and the energy in the production and experience and stuff is all very intense, very much like many other Bioware games throughout their history. I definitely think they've always committed themselves to offering a cool and powerful experience.


I suspect for many it was their first Bioware game, or at least a recent one, because people I know who played those games before ME or DA were at least used to what a Bioware game felt like and there wasn't really a substantial deviation with ME3, and moreover most of those people actually liked the ending for the most part.


In fact, going back and replaying (or play for the first time) older games such as KOTOR, NWN, or even Baldur's Gate, and honestly (perhaps to certain player's unhappiness) that those games actually frequently offer even more intense experiences than Mass Effect 3, or the Mass Effect series in general. They don't necessarily have the same kinds of endings, or the same level of graphics, but for those craving those kind of experiences but they are certainly quite powerful experiences and from that perspective ME3 was somewhat par for the course.


Not only that, the train hasn't stopped at DA and ME, SWTOR very much has continued that trend in several respects, although I do not necessarily sense it is always at that same extreme level of intensity, most of the core game as well as recent expansions seem to continue at a larger higher energy.

I guess essentially it's hard to understand so much negative energy and stuff around this one thing, when one Bioware has clearly achieved quite a lot in several respects, but also they have really followed the same ideas in many way sin most of their games, and even in super recent history as far as this company goes, not to say they are impervious to things less fun, in fact the most recent Dragon Age game was perhaps one of the less savory efforts, capturing the surface but not the core of a Bioware game in many respects.

But yeah overall I guess I sorta missed on a lot of the discussion but that's how it all appeared to me, and yeah I don't know how other people felt about that game or Bioware games generally on this forum and like I said there was an ME3 thread but since it was so old it advised me starting a new topic so here we are... although I can't say I would necessarily be the type to follow up and keep posting, I guess I was just curious what other people kind of thought about it while sharing my own opinion.

1449
Single-Player RPGs / Re: Xenoblade Chronicles X
« on: November 29, 2015, 10:37:51 AM »
I keep getting the sense this is going to better than Xenoblade, I don't really know why, feels like they're just putting more effort to make it more like Gears and Saga or something maybe? I can't say for sure... could be nice though.

1450
Single-Player RPGs / Re: Nier 2 for PS4
« on: November 29, 2015, 10:36:44 AM »
I get this sense these games are getting better and not worse.. I couldn't even finish Nier whereas Drakengard 3 was kind of fun.

At the same time even if this one is better than the others they still aren't my favorite....

..might be worth a play though, I guess we'll see.

1451
Single-Player RPGs / Re: Valkyria: Azure Revolution
« on: November 29, 2015, 10:35:22 AM »
Yeah I definitely want to get this one, I'm not really clear on the whole SRPG vs. traditional JRPG thing people have mentioned in relationship to the game, but it just doesn't matter to me played many fun JRPGs and SRPGs just depends on how it's done and Valkyria hasn't really let me down so far so...

1452
General Discussions / Re: Unpopular Opinions on Popular Games
« on: November 29, 2015, 10:33:35 AM »
Hm.. Pokemon is just as amazing now as when it came out?

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