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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327445 Posts in 13407 Topics by 2169 Members
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2266  Media / Single-Player RPGs / Even more ASH Info and Scans, Semi-SRPG? on: July 12, 2007, 06:52:50 PM
via GAF

- The game is supposed to be more realistic and serious, hence the requirement for pre-rendered movies, sprites, and voice.

- The game's theme and tone are very different from Blue Dragon.

- It's a mix of RPG commands and Simulation RPG strategy maps. You form teams of up to 3 characters with a leader, and it's represented as a single unit on the map. You can have up to 5 teams at the same time later.

- When you engage enemies on the battlefield, instead of a one-to-one attack like in a normal strategy game, it switches to a team battle encounter like a RPG, menu driven.

- As it is a strategy RPG, everything is governed by Action Points. AP is shared between an entire team, not individual characters.

- There are two types of characters - main characters and ash warriors. Only main characters who are actual living beings and story characters can be team leaders.

- Ash warriors are considered as troops in your army which can level up and gain skills. When you're satisfied with their development you can then absorb them into a main character to transfer the powers. Absorbed ash warriors are lost forever.

- First 2 Gigabit DS rom. They really need the space.

- Like any other strategy RPG, there will be field skills that you can use on the battlefield itself, as well as support magic that allows one team to boost the stats of another team, etc.

- Mistwalker seems to actually be developing the entire game themselves this time. Release date is definitely within 2007 in Japan.

Pics:

http://www.tg-media.net/anime_lover/Famitsu/img023_marked.jpg
http://www.tg-media.net/anime_lover/Famitsu/img024_marked.jpg
http://www.tg-media.net/anime_lover/Famitsu/img025_marked.jpg
http://www.tg-media.net/anime_lover/Famitsu/img026_marked.jpg
2267  Media / Single-Player RPGs / Full Lost Odyssey E3 Trailer on: July 12, 2007, 12:55:21 AM
Quote from: "Eusis"
I watched the trailer that was on the Live Marketplace. Dunno if it's the same, but looks/sounds good, as I expected. Kinda seems like a more traditional FF. Also REALLY like how Mistwalker's actually using 5 member parties.


Yeah, it's the same one. At first I thought a Five-Party system would be overly complicated but it actual sets about a great balance of different characters (Since playing Blue Dragon). 4-5 is definitely better than the usual 3.

Edit: Also the trailer reinforces my theory that Turn Based games have the biggest, baddest, most crazy mother****ing bosses in all of RPGs.
2268  Media / Single-Player RPGs / Blue Dragon Playable Demo up on: July 11, 2007, 04:20:19 PM
Download it and play it, but I warn you to skip the cutscenes by pressing start. Its a fantastic demo, it reeks of quality and gives a Final Fantasy vibe. Some V-sync issues, but definitely worth checking out. Day 1 purchase.
2269  Media / Single-Player RPGs / Full Lost Odyssey E3 Trailer on: July 11, 2007, 12:11:36 PM
After watching it a few times I'm growing accustomed to the main characters voice. I still don't like that officer though at the beggining.
2270  Media / Single-Player RPGs / Full Lost Odyssey E3 Trailer on: July 11, 2007, 03:03:51 AM
http://www.gametrailers.com/player/21475.html

Those voices feel so unfitting. The visuals are nice though.

Edit: Here's a gameplay montage of a few attack scenes
http://www.gametrailers.com/player/21510.html
2271  Media / Single-Player RPGs / I think I need new friends... on: July 08, 2007, 07:30:37 PM
I'll be your friend.
2272  The Rest / General Discussions / In-Game Ads To Grow Exponentially on: July 08, 2007, 01:29:49 PM
I don't mind RPGFan's ads at all. Usually because they're relevant to the site, and not in the middle of the screen. They're enough to get me interested in the game too, which there's usually a thread about.
2273  Media / Single-Player RPGs / New Lost Odyssey Scans, your eyes will explode on: July 05, 2007, 02:01:33 AM
Best looking new-gen RPG yet IMO



http://xs.to/xs.php?h=xs317&d=07274&f=lo1.jpg
http://xs.to/xs.php?h=xs317&d=07274&f=lo2.jpg
http://xs.to/xs.php?h=xs317&d=07274&f=lo3.jpg

I stole these from GAF, I just had to share with you guys :)


Some quick details:

Battle System was overhauled, alot was changed

Brief skimming of article reveals:
- new movie at E3, downloadable on marketplace mid july
- currently doing full scale rebalance of gameplay... events are heavy so they want to reduce the number of battles
- definitely out this year, don't worry

http://www.neogaf.com/forum/showthread.php?p=6931337
2274  The Rest / General Discussions / The Pulse of the RPG Gaming Community (Wii / 360 / PS3) on: July 05, 2007, 12:34:25 AM
Its very unlikely Sony will catch up hardware-wise any time soon, if ever. They know their bread and butter, and that was  Blu-Ray as a long term profitable venture and using the PS3 to push it. The price barrier is just too high, and not enough games are coming out for it.

Japan IS Nintendoland, no doubt about it, and I guarantee you the PS3 will never catch up there. Ever. Sony has a good chance in Europe, but with GTA4, Halo 3, and the better versions of football games being released on the 360, it won't capture the casual jock crowd of the US. And don't underestimate sports games, remember it was those games that helped the PS2 beat the Dreamcast in the times of old!
2275  Media / Single-Player RPGs / The Last Remnant trailer is up on IGN! on: July 03, 2007, 09:29:59 PM
It looks interesting! Turn based with an army battle at the same time armed with super weapons?

http://media.ps3.ign.com/media/904/904859/vids_1.html
2276  The Rest / General Discussions / The Pulse of the RPG Gaming Community (Wii / 360 / PS3) on: July 03, 2007, 07:27:05 AM
Wii is popular in Japan, the root of all Japanese Games. We'll probably see a storm of low budget stuff on it eventually.

A lot of a JRPG is it's presentation and storyline, more so than other games. I think the amount of JRPGs we get on PS3/360 will be lessened, but their quality much better than ever before.
2277  Media / Single-Player RPGs / Blue Dragon and Lost Odyssey at E3 on: July 03, 2007, 07:23:48 AM
If you're signed up for Press Releases from Microsoft, they sent out an e-mail about E3 and how trailers, gamerpics, and demos would be available during the event. I think there's a good chance of a Blue Dragon demo hitting the marketplace, but best of all they also listed Lost Odyssey under there, so we can at least see how far it's progressed since the TGS06 demo running on the incomplete versions of Unreal Engine 3.

I'm praying Lost Odyssey doesn't turn out to be a flop, or even just a "good" game. It looks like the closest we'll get to a spiritual successor to the traditional Final Fantasy for a long while. The project has some pretty big names behind it, and hopefully this game will be a monument to their legacies.

Blue Dragon is scheduled for release in Europe and North America late August, Lost Odyssey is scheduled for December worldwide release.
2278  Media / Single-Player RPGs / Zelda: Phantom Hourglass on: July 01, 2007, 07:32:38 PM
Well everluck, I'm not precisely sure where I heard the quote, but I remember it being a pretty well known comment.

I also enjoy the traditional Zelda formula, but Nintendo often pushes certain development teams to repeat and surpass their last creation. Sakurai got tired of it at HAL with Kirby and Smash Bros, and actually quit Nintendo. They hired him again with his own personal team for Brawl, though.

I'm sure the core gameplay of Zelda will still be there, that is exploring and finding puzzle filled dungeons. I just think that the controls or structure of the game may be different.
2279  Media / Single-Player RPGs / if it's not broken dont fix it... on: July 01, 2007, 07:24:55 PM
Quote from: "MeshGearFox"

I haven't seen many games I've called 'genre pushing' released since 2000. I could maybe think of a few games if I spent some time at it, but...


Look harder.

Quote from: "MeshGearFox"

As for exclusives, I meant what Eusis said.


Uh.. that Wii needs more exclusives? I'm not sure what you mean, but I'll say it again, Console architecture is different and exclusivity hurts the game.

Quote from: "MeshGearFox"

I also have to admit that I'm really not one to be that impressed by technology. I mean, it's nice having really fast processors and tons of memory, but it's nothing unexpected. It's been a pretty steady progression. Software wise, the technology's also being used in a pretty predictable way. They're creating really pretty and quite fast 3D games with hardware that's specifically made to do really pretty 3D games as fast as possible.

I guess my problem is that they're spending all of this money on games, getting the A/V aspects more immersive, but the gameplay's still the same stuff we've been seeing for almost a decade now.


If you don't think that gameplay has evolved from the PSX/N64 Era, I pity you, and I pity whatever poor games you play. I honestly can't even think up a reply for this.

Quote from: "MeshGearFox"

But I'm not really sure why I need incredibly detailed water shaders or lip animation to be immersed.


You really annoy me, writing off hardware capabilities as miniscule animations or shaders. Never mind games capture entire body movement, or have hundreds more animations in one character than last gen, or have draw distances that go off into the distance for miles and miles. Never mind that computer AI evolves and reacts to the player, and never mind realistic physics, streamlined online play, downloadable content that extends the game experience, never mind that all. Lets all just play the same crap. Why? Because you don't want developers to push the envelope, you don't want developers to make better games. Because that's what it comes down to. Be it a little shader, or a bit more detailed water, those techniques and that detail will be shared and continue on in future games, and they will also look better in time.
2280  Media / Single-Player RPGs / if it's not broken dont fix it... on: July 01, 2007, 09:16:28 AM
Here we go..

Quote from: "MeshGearFox"
Then you're an idiot with no sense of economy or efficiency. the concept that you need to spend a lot of money to make a lot of money doesn't really need to apply to games, for one thing. Free art tools exist. Free compilers exist. The only thing you should be paying for is whatever crap proprietary toolkit the console maker is forcing off on you. Unless you're developing for the PC, in which case you really shouldn't have to spend anything.


So you'd rather Game developers give up the high budget, epic, unbelievable technology and genre pushing games to churn out the SAME SHIT with half assed graphics and gameplay? Sorry, maybe in the fantasy land you came from game's dont cost money, but games cost a shit ton to develop these days. You've probably played with RPGMaker, I get it, but real games are developed differently.

Quote from: "MeshGearFox"

Granted, since you're a professional developer, you're probably going to spend several thousand dollars on Adobe products for some reason. Because that's the SMART thing to do.

Also, I especially like how anymore, a game takes like, five or six years to make, instead of one or two, in spite of the fact that modern dev-teams are usually three times the size of what they used to be.


And these games will be the ones pushing Video Games in general in a direction never seen before. Look at a game like Mass Effect, It's raising the bar to make the most realistic NPCs ever, with facial expressions, dynamic dialogue, and more. It's not just a raw gameplay evolution, other assets of video games have to evolve. Maybe you just want to not give a shit, and play the same 2d games for the rest of your life, but some of us want games to become an immersive, deep experience.

Quote from: "MeshGearFox"

Also, I really don't want to sound like one of those oldschool guys that constantly bitches about games being all visuals and soundstuffs anymore, but a lot of this stuff is excessive. If you spend three years writing an engine to display really realistic water effects for a real-time strategy game, you have absolutely no business being in the game business.

If you want money, make games, and then release them. If you DON'T want money, then spend all of your assets on developing a grass engine, and then maybe release one game per decade.


Game Engines and assets are the bread and butter of creating games. Alot of developer studios share their work with one another if they're working under the same banner. Big studios do it all the time, Ubisoft, Capcom, Microsoft Game Studios, etc.  I could go into this more but I don't feel like it, so I'll just call you ignorant here and move on.

Quote from: "MeshGearFox"

Blah blah blah, Oblivion rant


Oblivion was fine, Bethesda is still using their engine for future games.

Quote from: "MeshGearFox"

Also, the concept of exclusivity needs to die and it's not really helping anyone except the console manufacturers.


Your stupid opinions need to die. Exclusivity has VERY strong advantages.  When you make a multiplatform game, you must (almost all the time) work with the lowest common abilities of both consoles. A game developed for a specific console will not only look better, but play better. Lair and Heavenly Sword are both using the seperate processors of the Cell CPU to control groups of NPCs in their large battles to make them perform in a more dynamic fashion. The Xbox 360 is so flexible that developers are building games on it and then porting it over to PC. You cant just say, HURR EXCLUZIVZ ARE DUMB LETZ PUT DEM ON ALL CONOLEZ.
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