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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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318874 Posts in 13029 Topics by 2145 Members
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2266  Media / Single-Player RPGs / hm on: June 18, 2007, 12:38:25 PM
I wish Nintendo would give us the OPTION of using traditional control schemes. It was bad enough that in TP they wouldnt let you use a gamecube/classic controller.

Personally im not that interested now, maybe if they had the game sideways like Ninja Gaiden DS it would have been better, since using a full stylus control in a game covers parts of the screen when the DS is held normally.
2267  Media / Single-Player RPGs / FFT PSP slowdown "not that bad," says S-E on: June 14, 2007, 08:37:31 PM
How the flying **** can you blame sony for a shitty Square-Enix remake?

If anything it really shows how Square Enix doesn't give a shit these days. I'm not going to support their products until they put actual effort into them.
2268  Media / Single-Player RPGs / Trusty Bell/Eternal Sonata - Sad as hell? on: June 08, 2007, 06:42:33 AM
The world he creates in his mind still has it's own problems. Will everything you do come together in the end and affect him in real life? Who the hell knows. But basically the beggining of the game is about some duke who hates flowers.

Being a Namco-Bandai game, I hope they throw tons of plot twists in there. Oh man, the potential for plot twists in this story is too much. Like the dream world being the real world.. well, maybe that's too far.
2269  Media / Single-Player RPGs / .hack for ps3? on: May 28, 2007, 11:42:29 PM
The developers are actually making another PS2 RPG, I think its unrelated to the .hack series though.
2270  Media / Single-Player RPGs / Is anyone else just plain tired of Tetsuya Nomura? on: May 28, 2007, 11:38:55 PM
I like(d) the guy, but his work seems to have deteriorated over the years. Make it look like gackt, slap a ton of buckles and zippers, and you have his art style. The whole crybaby prettyboy thing is getting a bit tiresome as well. They kept a tighter leash on him before the Enix merger, but it seems like they let him go wild with designs. If I recall correctly Square Enix is releasing around 5 games this year that has Nomura Character designs.

Here's a comparison of FF7 to Kingdom Hearts:

2271  Media / Single-Player RPGs / Shining Force on: May 28, 2007, 01:22:12 AM
I've played the first one, as well as Shining Force Gaiden, the one where Max goes after the girl from the first game that you fight in the Circus and you play as a bunch of villagers with help from the robot to follow him (Fan Translated, very well done)

I really love the world and story of the original Shining Force world, I desperately want to play the other side-games that are involved with it.
2272  Media / Single-Player RPGs / Lost odyssey on: May 26, 2007, 02:37:28 AM
Gosh, every topic about a turn based RPG turns into a debate nowadays. Why cant we just accept what the games will offer us. Alot of games do feature realtime elements in turn based gameplay, but a true real-time based RPG would be something like Kingdom Hearts or the Mana series.

I haven't played Grandia, but does the combat system work alot like Eternal Sonata?

Anyways, back to Lost Odyssey, Tonight (26th) There will be new footage and music debuting at Play! A Video Game Symphony, hopefully someone records and uploads it somewhere!
2273  Media / Single-Player RPGs / Trusty Bell / Eternal Sonata question... on: May 25, 2007, 07:08:51 PM
Quote from: "TurnBasedDude"
Actually, I was invited to a Namco Bandai event and participated 2 days ago. It will have dual language and can switch in the options. Seen it myself. I don't have a 360, but I may get it for this game and Blue Dragon (also caught my interest). It also has some other unique mechanics I like. Enjoyed the little I played with it :)


Awesome! Finally confirmed from a reliable source, thanks!
2274  Media / Single-Player RPGs / Trusty Bell / Eternal Sonata question... on: May 25, 2007, 03:36:08 PM
1up has reported that the game will include the Japanese voices as well in the North American release. I don't know how accurate that is though.
2275  Media / Single-Player RPGs / Blue Dragon English/Chinese version out today on: May 24, 2007, 06:47:38 PM
It might be a good idea to wait, especially since it would be supporting the game in NA where it really needs the sales.
2276  Media / Single-Player RPGs / Lost odyssey on: May 24, 2007, 06:46:12 PM
I've been following this game very closely since seeing the demo and trailer last year.

I don't want the game to be real time, and I think that too many RPGs are taking that path. Its nice to have a old fashioned turn based RPG like Lost Odyssey. Why must EVERY game be real time these days? I say let a game be what the developers want it to be, then let the gamer experience it, instead of letting a game be what the gamer wants it to be.

Its sort of like how Square Enix used to be, very creative and it let the gamer experience the developers vision more-so.

They do plan to make the battle system different of course. Sakaguchi has mentioned real time elements to it, not sure if that means ATB or not. He also talked about a "Wall System" in Famitsu, where enemies and allies would form behind one another directly (Warriors in front, magic users in back probably) to defend one another, and there would be some sort of twitch based move you had to do to pierce the enemy defenses.

Plus there's the whole skill system that makes immortal characters different from mortals, and an item-synthesis system (That I hope is fairly deep and lets users create unique equipment).

I'm also very excited about the storyline and music, but I don't want to rant on about that. Here's a song someone recorded of the Lost Odyssey 2006 Trailer, its really nice.

http://media.putfile.com/Lost-Odyssey-Trailer-Theme---Nobuo-Uematsu
2277  Media / Single-Player RPGs / Blue Dragon English/Chinese version out today on: May 24, 2007, 06:33:40 PM
Theres a version that actually works on NTSC-U Xbox 360s, but people are very confused to which it is.

I think it might be the Korean version, waiting on some concrete evidence before I import.

Also, give us some impressions :)
2278  Media / Single-Player RPGs / New Eternal Sonata/Trusty Bell Trailer and scans (56k=no) on: May 14, 2007, 10:25:36 PM
Quote from: "Eusis"
Actually, you can get good samples for how the VA is by staying at the title screen, they'll start looping some cinematics. Personally, I think it's fine, about on par with most games and anime nowadays, though I only saw the scene with the girl talking with Chopin. I guess if you're overly picky or elitist or whatever and hate the rest of these dubs still, then yeah, you won't like this either. Of course, battle VA gets annoying, but that's unavoidable. Games should just shut the fuck up unless appropriate and save it for grunts and stuff, but it's a tolerable level for me unlike AI, probably because the monsters aren't screaming cheesy one liners all the time.

I wouldn't really want it in Japanese personally. This is a /European man's/ dreamworld and whatnot, why the fuck should they be speaking Japanese? I'll stick with authenticity, or something that resembles authenticity, for the game's place and situation.


Your last point is really stupid, he's wasn't British anyways. This isn't about authenticity, but the quality of the voices.

I agree that the dub is on par with anime dubs, but those are generally poor as well. They are not however on par with good video games, take Psychonauts or Gears of War for example. They simply need better talent, or hire different voice actors than the saturday morning cartoon voice actors. The voices just aren't realistic or sincere. If I could get Psychonauts or Gears quality voice acting with JRPGs I would prefer them over the Japanese orignal voices, but with the kind of quality the game has I'll gladly take the original language, which even has Japanese voice actors that I recognize.
2279  Media / Single-Player RPGs / New Eternal Sonata/Trusty Bell Trailer and scans (56k=no) on: May 14, 2007, 07:24:31 PM
Quote from: "Prime Mover"
So, Thoren, you seem to have changed your tune. Before, you were saying that it had extremely weak voice-acting... you seem to be enjoying it now, however. What changed your opinion?


Quote from: "Masamune"
It seems really unfair to judge the voice acting this early. There's absolutely no storyline in the demo and there's no voice acting outside of battles. The in battle VA got somewhat old, since most of the phrases were repeated but I kind of expected this, seeing as I only had access to two moves for each character.




I still think the Voice Acting is below average, but that doesn't mean it's below tolerable. Polka sounds especially bad in battle, it's like the VA is breaking character when she yells. She's definitely no Hirano Aya.

One of the fondest things I like about the voice acting is how much they remind me of the special attacks from Baten Kaitos. So over the top and cheesy.

I know that I'll cringe when it comes to cutscenes and important dialogue having to hear these voices though. I'm still hoping 1up.com was right and that the Japanese Audio will be included. I'm also basing alot of my judgement on the voice acting on what I've heard on the 1up discussion here:

http://www.gamevideos.com/video/id/11239
2280  Media / Single-Player RPGs / New Eternal Sonata/Trusty Bell Trailer and scans (56k=no) on: May 14, 2007, 11:02:30 AM
I just played the demo, it's a very solid game.

The Combat system is like Arc the Lad or Grandia, where you take turns but freely move around on a battlefield. The turns are completely real time with a time limit of 5 seconds (It slightly fluctuates), so you run around and button mash to beat down on an enemy. You build up combos this way, up to 32 attacks. Depending on how many combo points you have, your special attacks (Which you can activate any time) will have a bigger effect.

It's all very twitch based, everything you do is stuck to a different face button of the controller. You can even guard when an enemy attacks you, Mario RPG style. Later on you can set your party level to decide how fast or slow you want the combat.

There's also a light and shadow element on the battlefield, so if Polka (Female lead) stands in light, her special move will be a heal, if she's in shadow, it will be an attack.

The demo is completely in English. Definitely check it out.
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