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377440 Posts in 15104 Topics by 2334 Members
Latest Member: Malekoth
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2281  Media / Single-Player RPGs / Zelda: Phantom Hourglass on: July 01, 2007, 07:32:38 PM
Well everluck, I'm not precisely sure where I heard the quote, but I remember it being a pretty well known comment.

I also enjoy the traditional Zelda formula, but Nintendo often pushes certain development teams to repeat and surpass their last creation. Sakurai got tired of it at HAL with Kirby and Smash Bros, and actually quit Nintendo. They hired him again with his own personal team for Brawl, though.

I'm sure the core gameplay of Zelda will still be there, that is exploring and finding puzzle filled dungeons. I just think that the controls or structure of the game may be different.
2282  Media / Single-Player RPGs / if it's not broken dont fix it... on: July 01, 2007, 07:24:55 PM
Quote from: "MeshGearFox"

I haven't seen many games I've called 'genre pushing' released since 2000. I could maybe think of a few games if I spent some time at it, but...

Look harder.

Quote from: "MeshGearFox"

As for exclusives, I meant what Eusis said.

Uh.. that Wii needs more exclusives? I'm not sure what you mean, but I'll say it again, Console architecture is different and exclusivity hurts the game.

Quote from: "MeshGearFox"

I also have to admit that I'm really not one to be that impressed by technology. I mean, it's nice having really fast processors and tons of memory, but it's nothing unexpected. It's been a pretty steady progression. Software wise, the technology's also being used in a pretty predictable way. They're creating really pretty and quite fast 3D games with hardware that's specifically made to do really pretty 3D games as fast as possible.

I guess my problem is that they're spending all of this money on games, getting the A/V aspects more immersive, but the gameplay's still the same stuff we've been seeing for almost a decade now.

If you don't think that gameplay has evolved from the PSX/N64 Era, I pity you, and I pity whatever poor games you play. I honestly can't even think up a reply for this.

Quote from: "MeshGearFox"

But I'm not really sure why I need incredibly detailed water shaders or lip animation to be immersed.

You really annoy me, writing off hardware capabilities as miniscule animations or shaders. Never mind games capture entire body movement, or have hundreds more animations in one character than last gen, or have draw distances that go off into the distance for miles and miles. Never mind that computer AI evolves and reacts to the player, and never mind realistic physics, streamlined online play, downloadable content that extends the game experience, never mind that all. Lets all just play the same crap. Why? Because you don't want developers to push the envelope, you don't want developers to make better games. Because that's what it comes down to. Be it a little shader, or a bit more detailed water, those techniques and that detail will be shared and continue on in future games, and they will also look better in time.
2283  Media / Single-Player RPGs / if it's not broken dont fix it... on: July 01, 2007, 09:16:28 AM
Here we go..

Quote from: "MeshGearFox"
Then you're an idiot with no sense of economy or efficiency. the concept that you need to spend a lot of money to make a lot of money doesn't really need to apply to games, for one thing. Free art tools exist. Free compilers exist. The only thing you should be paying for is whatever crap proprietary toolkit the console maker is forcing off on you. Unless you're developing for the PC, in which case you really shouldn't have to spend anything.

So you'd rather Game developers give up the high budget, epic, unbelievable technology and genre pushing games to churn out the SAME SHIT with half assed graphics and gameplay? Sorry, maybe in the fantasy land you came from game's dont cost money, but games cost a shit ton to develop these days. You've probably played with RPGMaker, I get it, but real games are developed differently.

Quote from: "MeshGearFox"

Granted, since you're a professional developer, you're probably going to spend several thousand dollars on Adobe products for some reason. Because that's the SMART thing to do.

Also, I especially like how anymore, a game takes like, five or six years to make, instead of one or two, in spite of the fact that modern dev-teams are usually three times the size of what they used to be.

And these games will be the ones pushing Video Games in general in a direction never seen before. Look at a game like Mass Effect, It's raising the bar to make the most realistic NPCs ever, with facial expressions, dynamic dialogue, and more. It's not just a raw gameplay evolution, other assets of video games have to evolve. Maybe you just want to not give a shit, and play the same 2d games for the rest of your life, but some of us want games to become an immersive, deep experience.

Quote from: "MeshGearFox"

Also, I really don't want to sound like one of those oldschool guys that constantly bitches about games being all visuals and soundstuffs anymore, but a lot of this stuff is excessive. If you spend three years writing an engine to display really realistic water effects for a real-time strategy game, you have absolutely no business being in the game business.

If you want money, make games, and then release them. If you DON'T want money, then spend all of your assets on developing a grass engine, and then maybe release one game per decade.

Game Engines and assets are the bread and butter of creating games. Alot of developer studios share their work with one another if they're working under the same banner. Big studios do it all the time, Ubisoft, Capcom, Microsoft Game Studios, etc.  I could go into this more but I don't feel like it, so I'll just call you ignorant here and move on.

Quote from: "MeshGearFox"

Blah blah blah, Oblivion rant

Oblivion was fine, Bethesda is still using their engine for future games.

Quote from: "MeshGearFox"

Also, the concept of exclusivity needs to die and it's not really helping anyone except the console manufacturers.

Your stupid opinions need to die. Exclusivity has VERY strong advantages.  When you make a multiplatform game, you must (almost all the time) work with the lowest common abilities of both consoles. A game developed for a specific console will not only look better, but play better. Lair and Heavenly Sword are both using the seperate processors of the Cell CPU to control groups of NPCs in their large battles to make them perform in a more dynamic fashion. The Xbox 360 is so flexible that developers are building games on it and then porting it over to PC. You cant just say, HURR EXCLUZIVZ ARE DUMB LETZ PUT DEM ON ALL CONOLEZ.
2284  Media / Single-Player RPGs / Re: hm on: July 01, 2007, 07:28:53 AM
Quote from: "everluck"
Quote from: "Thoren"
I wish Nintendo would give us the OPTION of using traditional control schemes. It was bad enough that in TP they wouldnt let you use a gamecube/classic controller.


And I'm excited for Phantom Hourglass. Every preview I've seen so far has been extremely positive. The controls sound strange, but everyone that's played it has seemed to love them.

It's true that it came out for GCN, but they should have included the control scheme with the Wii version as well. RE4 did it recently, becoming the best version of the game ever.

I don't mind Nintendo trying out new things, Aonuma has said that Twilight Princess was the last "Normal" Zelda that we'll ever see. I just don't like the approach they seem to take to make games simple for casual or non-gamers. I don't think you can appeal to both the hardcore and the people who play games only a couple hours a week. Is Nintendo trying to make the game simple for people to play, or really trying to innovative? I'll have to save my judgement until I play it. My faith gets shaken sometimes by interviews, a while ago Miyamoto called the D-pad "Too Complicated"
2285  Media / Single-Player RPGs / Blue Dragon for both NA and Europe in August. on: July 01, 2007, 07:19:19 AM
No offense, but you guys are stingy for not wanting to pay $60 for a good game. For Eternal Sonata, maybe I could see it reasonable as a $50 game, but Blue Dragon was a 25 million dollar project. Games cost more to develop than last gen, and honestly you shouldn't mind paying $60 for the few REALLY good games that come out, especially a Martyr like Blue Dragon which could NOT ONLY get more JRPGs on the Xbox 360 if it sells well, but show Japanese game developers that gamers still appreciate the now niche classic turn based gameplay.

And its really annoying that in every big thread about a PS3 or 360 game someone says "OMG I'M NOT PAYING $400/$600 FOR THAT!". It contributes nothing to the thread, when did this become PooRPGfan?
2286  Media / Single-Player RPGs / Blue Dragon for both NA and Europe in August. on: June 28, 2007, 08:03:12 PM
The general opinion on GAF is that Blue Dragon is a high caliber JRPG title, but the game is mostly easy on the default difficulty (With the exception of a few optional bosses).

Eternal Sonata turned out to be only 20 hours long, so its kind of dissapointing.

Hopefully they include the harder difficulty setting from the very beggining for us gamers wanting a challenge, but you could always just avoid enemies and stay underleveled a bit (Since theres no random encounters).
2287  Media / Single-Player RPGs / 1up rumor: REAL, console PE3 still coming on: June 25, 2007, 10:30:34 PM
Kojima has already expressed interest in his next ventures being a Wii or 360 game, so you never know what will come up with next.

This is just silly anyways, lets hope for the best I suppose. We'll at least see a Parasite Eve Port to the PSP I'm sure.
2288  Media / Single-Player RPGs / 1up rumor: REAL, console PE3 still coming on: June 25, 2007, 10:17:04 PM
Don't bet on it. 1up is known to talk out of their ass sometimes.

That whole news post was a joke. Wiiremote for PS2? ZOE3? Epic Games Sony exclusive? Its like a rumor blog
2289  Media / Single-Player RPGs / Band of Bugs - XBOX 360 HAS A TRPG OUTSIDE OF JAPAN! on: June 23, 2007, 02:30:09 PM
71%, not bad. It's a pretty decent Tactical RPG. All the basic stuff is in there, attack range, damage range, flanking bonus, rear/side attack bonuses, elevation, special skills and spells, whatever.

The production values feel  a little cheap, but hey its $10. I heard the game is easy for a while but really spikes in difficulty later on.

You can also play online and make custom maps I believe
2290  Media / Single-Player RPGs / Bioware to develop Sonic RPG for the DS - WHAT THE HELL on: June 21, 2007, 03:59:49 PM
Such vulgar language.

This is going to be one hell of a game.

(Should have made a Shenmue RPG instead)

Edit: Oh hey I just remembered who you were. You should change your Avatar back! :)
2291  Media / Single-Player RPGs / My Favorite Part About Idiotic Fanboys. on: June 18, 2007, 12:41:04 PM
I'll argue to my death that FF12 was a terrible game.

And I'm  the most open minded game ever.
2292  Media / Single-Player RPGs / hm on: June 18, 2007, 12:38:25 PM
I wish Nintendo would give us the OPTION of using traditional control schemes. It was bad enough that in TP they wouldnt let you use a gamecube/classic controller.

Personally im not that interested now, maybe if they had the game sideways like Ninja Gaiden DS it would have been better, since using a full stylus control in a game covers parts of the screen when the DS is held normally.
2293  Media / Single-Player RPGs / FFT PSP slowdown "not that bad," says S-E on: June 14, 2007, 08:37:31 PM
How the flying **** can you blame sony for a shitty Square-Enix remake?

If anything it really shows how Square Enix doesn't give a shit these days. I'm not going to support their products until they put actual effort into them.
2294  Media / Single-Player RPGs / Trusty Bell/Eternal Sonata - Sad as hell? on: June 08, 2007, 06:42:33 AM
The world he creates in his mind still has it's own problems. Will everything you do come together in the end and affect him in real life? Who the hell knows. But basically the beggining of the game is about some duke who hates flowers.

Being a Namco-Bandai game, I hope they throw tons of plot twists in there. Oh man, the potential for plot twists in this story is too much. Like the dream world being the real world.. well, maybe that's too far.
2295  Media / Single-Player RPGs / .hack for ps3? on: May 28, 2007, 11:42:29 PM
The developers are actually making another PS2 RPG, I think its unrelated to the .hack series though.
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