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334702 Posts in 13707 Topics by 2200 Members
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2326  The Rest / The Helper Monkey / I want to play FF4, FF5, and FF6. Which versions do I play? on: April 09, 2007, 07:29:41 PM
Should I play the SNES or GBA Versions? I heard the GBA versions fixed alot of stuff and cleaned up the dialogue, but it also has much worst sound. I could use some advice.
2327  Media / Single-Player RPGs / scaling enemies to your experience level on: April 06, 2007, 05:57:04 AM
Yeah but being able to be the grand master champion of the arena at level 1 isnt very satisfying, nor does it give the feeling of achieving anything.
2328  Media / Single-Player RPGs / scaling enemies to your experience level on: April 06, 2007, 03:57:51 AM
Achievments are nice, but I enjoy really powering up my character to be able to explore a dungeon that was too hard for me previously. I guess I mean gameplay and personal achievements, :P

If you mod the game to hell and back, it can feel that way on the PC of course.

They revamped the lockpicking system and put treasure and bounty inside houses, made NPCs patrol more for thieves, completely revamped every indoor random dungeon level in the game to have specific enemies, lore, and a boss and unique loot at the end, and so much more. Modded Oblivion is great. If I only had a powerful PC rig (My PC that was barely capable of playing it broke).
2329  Media / Single-Player RPGs / scaling enemies to your experience level on: April 06, 2007, 01:07:19 AM
For a game massive such as Oblivion, I felt it gave the player TOO much freedom, and completely killed the feeling of accomplishment and progress.
2330  Media / Single-Player RPGs / Pseudo topic revival: Looking back at anticipated games on: April 03, 2007, 05:02:38 PM
Quote from: "Eusis"
You have to admit, yelling 'biggest disappointment of my life' then talking about how you powergamed through it and would only give it a 9 versus a 10 (or 11?) that you would apparently give other Zeldas makes it hard to take that statement seriously. :P

Plus at least it wasn't Chulip you were anticipating.


Aha, but you see I believed the game to be so much more. It's not about the quality of the final product, but the build up of anticipation and expectations.
2331  Media / Single-Player RPGs / Pseudo topic revival: Looking back at anticipated games on: April 03, 2007, 02:30:41 PM
I'll tell you of the biggest disappointment of my life.

Twilight Princess: This game was delayed consistently by Nintendo, and the frustration of us Zelda fans honestly couldn't get any higher, unless the game was canceled. The day it was coming out, I camped outside of a Best Buy for 14 hours. This wasn't just going to be a great game, I told myself, but one of the greatest games ever! Indeed, my hands shaking from the cold, I entered the store and handed the clerk a wad of cash, around $320, sniffling as I thanked them and headed home.

I didn't sleep that night. It didn't matter that I had been up for around 30 hours on pure hype already, I had to play this game. I hooked up my Wii and played about 6 hours straight, completely being blown away by the game.

Every day I would wake up just to play Twilight Princess, The Wii was immediately on and I loved every minute of the adventure. Just how long could this game be? It was really taking Zelda in a next-gen step, at least in it's presentation and quality.

I did indeed finish the game after a few days of power-gaming. However, my outlook on the game wasn't as bright as it was while waiting to buy it and playing the first few dungeons. The game was clearly not finished, the spit shine on the first half of the dungeons and development in between them was nowhere to be found later in the game. The Dungeons did not scale up in difficulty enough, and the bosses were absurdly easy. The game has major flaws, at least for a big fan of the genre or just the Zelda series itself.

It did leave a bitter taste in my mouth, the last two dungeons were almost laughably short and easy. The Final Boss barely pricked my health with each attack. I left the game disappointed. Perhaps this would have been challenging for a Nintendo 64 game, when gamers had never experienced a action adventure 3d title, but it's 10 years later and I just expected more, especially for a game that was pushed back from it's 2005 release date.

As a standalone game, it's great, definitely deserving of a good score on any site, but as a ZELDA game,  I wouldn't give it higher than a 9, and it definitely wasn't worth the money I payed for the console.
2332  Media / Single-Player RPGs / A New FF game to be announced...? on: April 01, 2007, 11:42:07 PM
I have an inside source that's told me the new FF game will be similar to Dead or Alive Xtreme Beach Volleyball, but with Final Fantasy girls. Its intended to be the title that will skyrocket PS3 sales millions past the Wii and Xbox 360 worldwide.
2333  Media / Single-Player RPGs / A New FF game to be announced...? on: March 31, 2007, 03:56:07 PM
wow. The displeasment with FFXII wasn't just because they were "following the tradition" of making a new battle system each game, it was because they changed it so drastically. Its true there's a difference in the battle system with each game, but they've always stayed true to the turn based style.

I know you can slow FFXII's Battle system down to make it sluggish, with freezing between each command to strategize, but if you use gambits and have it at full speed with Battle Mode Active, it's actually a really well made system. The problem is that it just doesn't feel like a traditional Final Fantasy, aka turn based with a twist.
2334  Media / Single-Player RPGs / Cutesy-ness on: March 31, 2007, 02:04:39 AM
Those Japanese love appealing to the teens. I still catch myself saying Tidus instead of Vaan :/
2335  Media / Single-Player RPGs / A New FF game to be announced...? on: March 31, 2007, 01:36:10 AM
I'm only 7 hours into FFXII, but gambits are relatively simple for me, especially after playing games like KOTOR which have a similar feature.

But I could totally see a Japanese-RPG Gamer getting confused by them.
2336  Media / Single-Player RPGs / A New FF game to be announced...? on: March 30, 2007, 08:12:30 PM
Well FFXIII is supposed to have an evolved version of the combat system from XII, from what I've read online.
2337  Media / Single-Player RPGs / A New FF game to be announced...? on: March 30, 2007, 06:46:12 PM
I don't want a remake at all, I say leave the games as they are, classic RPGs.

I just wish Square Enix didn't have such a fear of making a normal turn based game. I would have been completely blown away if Crisis Core had the same Materia turn-based gameplay of FF7, but just a prequel. A true prequel, I suppose. Instead we're getting this Action-RPG Kingdom Hearts-esque drabble.. bah. Even Dragon Quest has gone down the path of action RPG.
2338  Media / Single-Player RPGs / First pictures of Final Fantasy Tactics A2. on: March 30, 2007, 01:04:39 AM
That is possibly the queerest looking folk I have ever seen in a video game.
2339  Media / Single-Player RPGs / Can* English Voice Acting ruins Characters in RPGs? on: March 28, 2007, 11:15:10 AM
Quote from: "Hidoshi"
On the Fran issue: It may just be that you have expectations you need to put aside to get a more objective opinion of her voice. I found it rather attractive in its own way. Was it sultry? No. But for me it added a bit of an exotic touch, which is what Fran's all about. It's as though she's speaking English well enough, but like some first generationeers, there's still a hint of accent. I found that pretty cool.


I probably did have expectations from watching the old as hell FF12 trailer before the game even came out, and when I actually saw Fran I thought "Whoa, she's hot". Her voice was great, she was kicking somebody over, who knows. But she looked and sounded awesome. Seeing how much a character can be changed just by localization, just the character's personality, was like Square Enix splashing a glass of ice cold water in my face.

An example of keeping the characters true to their original counterparts is the anime Full Metal Alchemist. I've watched it in both Japanese and English, and it's like they tried to improve upon the original characters while keeping their emotions and personality in-tact completely. It's like the VAs heard the Japanese versions ahead of time, and tried to match the characters with their own voices for the dub.

My friend promised me that I'd learn to love Fran's voice, but I could not accept that. It's like hearing a big, burly muscular man in a lumberjack outfit with a big axe over his shoulder approach you in the woods, then sounding like 10 year old girl when he speaks. That's exaggerating, but you catch my drift.
2340  Media / Single-Player RPGs / Can* English Voice Acting ruins Characters in RPGs? on: March 27, 2007, 09:36:13 PM
It's just like watching a foreign film with subtitles. I just prefer the content in it's original form I guess. Just the whole dubbing and twisting the dialogue to match their lips thing, plus most RPG voice acting that gets localized is done by people reading scripts, and not people reading their lines with each other in a studio.
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