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31  Media / Single-Player RPGs / Re: Underrated Classic!: Gothic 1 on: February 19, 2014, 03:40:23 PM
Controls are very clunky. I'd call it underrated though. It's one of those games that never caught on with the greater rpg fanbase.
32  Media / Single-Player RPGs / Re: Mistwalker??? on: January 24, 2014, 04:38:46 AM
secret advertising topic
33  Media / The Soundroom / Re: Lost Odyssey has a fucking amazing soundtrack on: January 09, 2014, 04:11:34 PM
Still an amazing soundtrack.

Every single song.

Years later, still listening.

34  The Rest / General Discussions / Will you raise your kids playing video games? on: January 08, 2014, 07:58:27 PM
I won't personally. Books all the way. If they want games I might indulge their desires but no way will I push games on them.
35  Site Related & More / RPGFan: Site / Re: RPGFan's Games of the Year 2013 on: January 08, 2014, 07:19:14 PM
Errybady wanna be an editor but dont no body edit 'round here.
36  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: December 28, 2013, 10:55:04 AM
sry to be the broken record here but do any of the releases of this have dual audio?
37  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 24, 2013, 05:12:47 AM
I'm all for fewer, more challenging/interesting mooks. At the same time, when there's such a large storyline, not having enough gameplay to pad it out leaves you with a MGS4 situation where you just.want.to.play.the.damn.game.already.

That's why I think the solution of intertwining the story progression, cutscenes, etc, with actual gameplay could be a nice way to bridge that gap. Another FFXIII tidbit, when the game was first being hyped, One of S-E's PR points was that the combat system was supposed to simulate very closely the combat seen in Advent Children. In hindsight, that sounds absolutely ridiculous, but we had no idea what was possible at the time. In retrospect, a type of turn based combat system that is tied to an active, moving cutscene in which the player can guide the direction through the combat itself is an incredible but tantalizing concept.

Another solution--one that I believe most of us would be in favor of--would be to have much shorter, much higher quality games.  I admit, I do enjoy the grand adventure feel of the longer games, but we aren't dumb kids playing NES anymore. The 10-hour starts have got to go.
38  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 24, 2013, 03:21:10 AM
I have been too busy/lazy to respond to this thread properly but I wanted to say that I don't think we've seen the pinnacle of turn based gameplay in RPGs, not by a long shot, and that more powerful hardware certainly holds possibilities for combat system growth.

The most obvious would be improved AI. I also think very seamless transitioning between the game world and combat would be really engaging. This is going to sound dumb, but when I first started reading about Final Fantasy 13, the in-combat screens looked so much like the out of combat screens that I thought it was completely without the usual transition/phasing into combat mode.

Since this sort of 'phasing' into combat limits the more insignificant battles to nothing but trivial timesinks, it would be interesting to see an approach where the two states of gameplay existed in near perfect synchronicity. Perhaps there may be goals greater than the immediate removal of enemies. Perhaps there can be more of a sense of movement. FFX-2 kind of touched on having a battle system with more freedom of movement. I say, why not take it a step further?

It's just a thought. A grand-scale turn based combat game just seems so cool in my imagination, much more cinematic and strategic than the button-mash fare we usually get. Just as the turn based RPGs of yonder expanded in the form of ATB and proper attack queues and little twitch triggers, I think that if it had stayed dominant and more inclusive to new creative types, we would have seen this sort of natural gameplay evolution continue.

But even turn based games in the purest of sense could benefit from technology. Games are getting to that phase where designers are learning how to craft an experience that responds and adapts to the player. That would be something really cool to have in a turn based game. Gone would be the need to button mash through a thousand old battles. (And, yes, I realize FF8 tried this, but there's a big difference between rewarding the player and throwing level-scaling into the mix.) It's not something easily done on old tech. Hell, it isn't easily done on new tech. I just cannot believe that something as boundless as a turn based combat system has hit its technological ceiling. There's no way.
39  Media / Single-Player RPGs / Re: Pillars of Eternity on: December 14, 2013, 06:34:36 PM
This is like the game that defies all logic. It's a game that shouldn't exist in our reality.
40  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 10:11:12 PM
You don't really see them on consoles for similar reasons to why you don't see side scrollers as major console releases either- they were perfected like a decade ago and there's nothing to show off with new technology and mechanics for the most part. You'll see more releases in arcade games and the occasional console release but it's the same thing as wanting a major release of a contra game or something.

They weren't perfected at all. That's an absurd notion. It implies that the development of video game combat systems are linear and quantifiable.

That, and old turn-based games were mostly grind-fests or consisted of hitting [Attack] over and over.

If anything there are countless areas in which the genre can be improved.
41  Media / Single-Player RPGs / Re: Are turn-based console RPGs officially dead? on: December 10, 2013, 07:16:27 PM
Eh, the negativity has merit. The battle systems are pretty clunky. It's pretty dumb to spend 20+ hours grinding battles where all you do is hit 'attack.'

The genre just needs more quality, less quantity. Games based on taking turns (not only video games, but all games) really bring forth a type of enjoyment that other's cannot capture.
42  Media / Single-Player RPGs / Are turn-based console RPGs officially dead? on: December 10, 2013, 07:03:23 PM
I hope not. I think they are due for a resurgence. Maybe FFX HD will sell very well and convince some publishers.

Who's with me?
43  Site Related & More / RPGFan: Site / Re: An actual comment - By Dice on: December 10, 2013, 03:01:18 AM
Dice is my waifu
44  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 29, 2013, 04:52:29 AM
I would stay away from a list of "best stories in an RPG" because that is SO subjective.  Nobody could agree on anything.  It would only invite controversy.  The thread for that article would break 100 pages in 90 days. 

...You should start on the article tomorrow. 

That, and most RPG storylines are pretty shitty.

I mean, from an overall media standpoint. Within video game context they're okay.
45  Media / Single-Player RPGs / Re: RPGFan's 20 Top 20 DS Games on: November 23, 2013, 10:14:40 PM
This list makes me feel weird.

I feel like there should be more but in reality the DS's library of RPG-esque games is really weak.
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