Ugh, had a few crummy attempts on Curator, but I'm more pissed off after seeing the PTR patch notes. So now that paladins can't heal for crap, what exactly am I supposed to do? Maybe it's just time to quit the game. Plenty of good MMOs coming up where the company might not screw over the people who want to heal.
Maybe I am missing something, but I didn't see many changes for paladins that would effect healing. I dont play one so I am not all that familiar with some of the talents and what not. For those that haven't seen the notes you can find them here;http://forums.worldofwarcraft.com/thread.html?topicId=94203802&sid=1&pageNo=1
Here are the Paladin changes:
# "Ardent Defender" (Protection) now reduces damage taken by 6-30% when below 35% health.
# "Avenger's Shield" no longer has a minimum range. It may be used on any target within 30 yards.
# "Avenger's Shield": The damage portion of this ability will now be applied even if the victim is immune to snare.
# "Divine Shield": This ability no longer removes or prevents the "Weakened Soul" debuff.
# "Eye for an Eye": Some spells did not trigger "Eye for an Eye" correctly. That has been fixed.
# Fixed some data errors that caused "Seal of Command" and "Seal of Blood" to generate more threat than intended.
# "Forbearance": It is no longer possible to use a macro to gain the benefit of "Avenging Wrath" and "Divine Shield" at the same time.
# "Greater Blessing of Kings": The cost for this blessing is now twice the cost of "Blessing of Kings", instead of a fixed cost of 150.
# "Greater Blessing of Sanctuary 2": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
# "Greater Blessing of Wisdom 3": The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
# "Hammer of Wrath": Rank 4, damage increased.
# "Holy Concentration": This talent now affects "Binding Heal".
# "Illumination": This talent now only gives 50% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock".
# "Improved Seal of Righteousness": The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
# New Protection Talent added: "Improved Holy Shield", 2 ranks: Increases damage caused by "Holy Shield" by 10/20% and increases the number of charges of "Holy Shield" by 2/4.
# "One-Handed Weapon Specialization"(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
# "Sanctity Aura" now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
# "Seal of Blood": This seal will no longer cause additional chances for weapon procs to trigger.
# "Seal of Righteousness": This seal will no longer cause additional chances for weapon procs to trigger.
# "Seal of the Crusader": The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
# "Spiritual Attunement": First-aid generated healing will no longer trigger this ability. However, "Lifebloom", "Earth Shield", and "Improved Leader of the Pack" will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
# "Spiritual Attunement": Mana is no longer healed if the paladin is at full health.
# "Stoicism" (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to "Blessing of Might" and "Blessing of Wisdom".
# "Vengeance" (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
# Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.
So yeah...I just don't see what your customary whining is all about this time.