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1  Media / Single-Player RPGs / Re: Void Pyramid on: May 17, 2016, 09:19:08 AM
In case any were interested, Void Pyramid just had a big update! There are new items, new endings, new sound effects, and many little tweaks and fixes.

Download on PC.

Download on Mac.

Get it on Android.
2  Media / Single-Player RPGs / Re: Void Pyramid on: April 11, 2016, 03:01:24 PM
I really liked the song you play during the trailer.

Yeah. Itís pretty groovy! Void Pyramidís music is all original. The whole soundtrack is 9 tracks. Iím going to make the soundtrack downloadable this week. Iíll post a link here when I do.

Also, I downloaded it, and I'm not terribly fond of the random leveling aspect, but it's not bad for free.

The Saga series uses a similar mechanic. I chose to use it because it is a bit more unpredictable than the usual experience-based system. Instead of knowing that you need to fight 10 more battles to level up, you might receive additional stats at any time. Itís a little more exciting to me. That being said, earning money and purchasing new stat points is the primary way to gain power. So you still have lots of control over how your character grows.

How far are you into the game? Which character class did you choose?

And I'm sure you did, but I think people would be more willing to try your stuff if you, you know, participated in regular threads and conversations like everyone else as opposed to mostly coming over here just to advertise your games. People don't always give you the time of day when they think the only reason you're talking to them is to sell your product, and that's the impression most people get with threads like this. So you should either stop advertising your products here altogether, or hold off on them for a while and just pal around on the forums until people actually get to know you more as a person, and less as that guy who mostly comes here just to try and get everyone to buy his games. No offense.

No offense taken. Iíve been a regular poster at this forum in the past. The members here know a lot about RPGs and are pretty critical about them. This seems like a great place for me to get some feedback. Void Pyramid a complete, fun, and polished game that is available for free. I donít feel like Iím trying to sell forum members a product, or begging them for a favor.
3  Media / Single-Player RPGs / Re: Void Pyramid on: April 10, 2016, 08:54:51 PM
No takers, huh?

I'd love it if someone would give Void Pyramid a try. I put a heck of a lot of work into it, and it's actually pretty fun!
4  Media / Single-Player RPGs / Void Pyramid on: April 04, 2016, 09:45:01 PM
Hey folks! It's been a while but I wanted to drop in and let everyone know that I made a new game. It's called Void Pyramid. It's a post-apocalyptic RPG set in the spacefaring Egyptian empire. It's been in development for 18 months and is available for free on PC, Mac, Android, and OUYA. It has all original graphics and music, as well as a unique setting and mechanics.

I've been working really hard on Void Pyramid and have been testing it exhaustively. Please give it a try and let me know what you think.

You can visit here to see some screenshots and download it on PC or Mac. Or you can get it on Google Play.

There is also a video trailer.

Some features include:

*Choose to be a soldier, slave, or scribe. Overcome challenges with your unique skills.

*Explore the intricately designed pyramid. Each chamber is packed with foes, puzzles, traps, treasures, and other interesting stuff.

*Develop your character however you want with an unusual but intuitive advancement system.

*Use your brawn, wits, and agility stats to kick down doors, bend bars, hack computers, haggle with merchants, dodge traps, scale walls, and more.

*Find numerous solutions to every problem. Explore multiple paths through the pyramid. Experience alternate endings. Fight optional bosses. Discover hidden treasures.

*Experience a unique vision of the future. In the spacefaring future, the Egyptian empire has risen again. The Prime Pharaohís mutant armies oppress mankind.

Thanks again for trying it! I look forward to hearing your thoughts and experiences.
5  Media / Single-Player RPGs / Re: I made a game: Ramble Planet on: June 10, 2014, 09:04:14 PM
From a technical perspective, I seem to have trouble getting the action button to work.  The one on the right.   I'm on a Sony Xperia Z running Android 4.2.2.  (Seriously?  Man, I need to update my OS.)

I just uploaded a new version of Ramble Planet to Google Play that should fix this bug. Thank you so much for noticing this so it could get resolved!

Ramble Planet is also now available on OUYA: https://www.ouya.tv/game/Ramble-Planet/
6  Media / Single-Player RPGs / Re: I made a game: Ramble Planet on: May 29, 2014, 11:37:11 PM
It stopped doing anything a little after I started the game.  Sorry I can't be more specific. :(

I will investigate further. That's that first I've encountered this bug. The right button is used for very little. Pretty much only for selecting things in menus. All of the characters and objects can be interacted with merely by running into them.
7  Media / Single-Player RPGs / Re: I made a game: Ramble Planet on: May 29, 2014, 09:52:15 PM
I have, but not a ton.  I like the graphics after an initial period of getting to know them.  I wished there was some manner of instructions... but at the same time, the whole thing is about diving in and just seeing what happens, so I also like the lack of instructions.

The PC version has a whole illustrated instruction manual, but I figure mobile users don't care about that. Maybe I'll have a brief set of instructions accessible from the menu then. Basically they would say 1) Here is what you are trying to do. 2) Here are what the buttons do. 3) Here is what the menu contains.

The graphic style mostly stems from my limited abilities. I know that it isn't ideal.

From a technical perspective, I seem to have trouble getting the action button to work.  The one on the right.   I'm on a Sony Xperia Z running Android 4.2.2.  (Seriously?  Man, I need to update my OS.)

Interesting. When you press it, does it not do anything, or does it trigger the left button instead? How frequently does this occur?
8  Media / Single-Player RPGs / Re: I made a game: Ramble Planet on: May 28, 2014, 08:16:50 PM
Did anyone have a chance to play Ramble Planet yet? I'm looking forward to some interesting feedback.
9  Media / Single-Player RPGs / I made a game: Ramble Planet on: May 23, 2014, 08:51:39 PM
Hello folks. It's been a while since I posted, but I've stopped in once again for your important critical feedback. I've been developing a game called Ramble Planet using the OHRRPGCE game creation engine for about a year and half and have recently released the first complete version.

To summarize the game: Your spaceship has crashed on a planet that is both a hostile frontier and a trendy tourist destination. You need to search the world for parts to fix your ship and return home. The focus of the game is on exploration and discovery, but there are some streamlined RPG elements.

Its features include:

*Free-roaming exploration of a sprawling world.
*Numerous puzzles and secrets.
*3 playable alien races with unique agendas.
*Groovy original music.

You can download see screenshots and download the PC version here: http://www.slimesalad.com/forum/viewgame.php?t=6028. The PC version contains an illustrated instruction manual.

Or you can download the free Android version on Google Play: https://play.google.com/store/apps/details?id=com.ohrrpgce.rambleplanet

Please give Ramble Planet a try and tell me what you think. I've gotten really good advice from this forum in the past, and am looking forward any suggestions you might offer.

I hope you enjoy the game.
10  Media / Single-Player RPGs / Re: I made a game) Dreg Sector: The Tract on: April 02, 2013, 09:08:29 PM
As it works currently, each planet has a limited number of goods. Once they have sold out, you can no longer purchase any more. This number remaining is actually listed in the trading shop, on the right side of the screen.

This system is well balanced, but not very realistic. I'm not opposed to changing it.
11  Media / Single-Player RPGs / Re: I made a game) Dreg Sector: The Tract on: April 01, 2013, 08:30:17 PM
I considered a randomized appraoch, but I thought that it would be unnecessarily confusing for people. In my mind, the trading of goods was merely a means to gain money and outfit your fleet. The meat of the game is exploring rather than trading.

That being said, if you have an idea on a good system to randomize the trade goods and still keep the trading system elegant, I'd be curious to hear it.
12  Media / Single-Player RPGs / Re: I made a game) Dreg Sector: The Tract on: March 31, 2013, 07:46:30 PM
Briefly played this, before screwing up horribly. This definitely looks REALLY promising. Two comments though:

"*Visit shops often. Prices and inventory may change between visits."

- Are prices for trade goods dynamic or is that talking about the weapons/usable items?

- Also, might be an engine issue, but I got into a battle with four enemy ships, and the selection cursor seemed to skip ships when moving it in certain directions.

Also the understated soundtrack you have REALLY works well.

Thank you for playing. Here are some responses to your questions:

*The trade goods prices vary based on the planet from which you buy them. They do not not change otherwise. Equipment and usable item prices sometimes change, depending on which shop you are visiting.

*The cursor attempts to determine which target is nearest to the directional arrow that you push. Unfortunately, for some enemy formations this can result in the selection priority seeming kind of strange. However, you should be able to select every ship in every battle, although sometimes you have to press a different direction arrow than you might think.

I'm trying to figure out a more elegant solution for this. As it stands, it shouldn't hinder your ability to target whichever ship you want. If there is a specific formation where you can't target some ship, let me know. You can take a screenshot with F12. Thanks!

*I had a collaborator write the soundtrack. I agree. I think he did a stellar job.
13  Media / Single-Player RPGs / I made a game) Dreg Sector: The Tract on: March 25, 2013, 10:27:23 PM
I've recently created an expansive RPG using the OHRRPG creation engine. I haven't posted in a few years, but I received great feedback on this forum concerning some of my previous games (some of you might recall Rescue at Grisly Gulch and Castle on the Nightland). If any of you feel compelled, please try my new game and let me know what you think. It's been tested extensively, but bug reports, typos, and criticisms are very welcome! The game runs in Windows.

The game is called Dreg Sector: The Tract.

Welcome to The Tract, a lawless fringe sector populated by pirates, smugglers, scavengers, and merchants. Hostile worlds wait to be discovered and plundered by daring spacefarers. Delve for salvage in perilous acidic oceans and void rifts. Navigate a bureaucracy of greedy traders and petty officials. Outfit your fleet with advanced gear and ace crewmen and conquer the stars.

Features:

*A complete RPG with 4-6 hours of play time.
*Build a fleet from 10 different ships with 14 different special weapons.
*Earn your fortune trading, stealing, scavenging, discovering, battling, marrying, or bounty hunting.
*30 strange worlds to explore and exploit.
*Free roaming progression.
*Stylish vintage graphics.
*Unique original music.

For screenshots and a download link, go here: http://www.slimesalad.com/forum/viewgame.php?t=5432

Thank you for playing.
14  Media / Single-Player RPGs / I made a game: The Black Heart of Exile on: November 25, 2011, 04:18:33 PM
Hello folks. I haven't posted here in a few months, but I'd like to announce my new game for any interested in playing it. It's an RPG made with the OHRRPGCE game engine. Please give it a shot if you have any inclination. I'd love to hear your feedback. Thank you!

It runs in Windows. You can download it and view screenshots here: http://www.slimesalad.com/forum/viewgame.php?t=4615

Summary: Something has gone awry on the colony ship Exile. A reactor meltdown flooded its decks with mutating radiation. Returning from a mission, you find Exile a freakish wilderness of killer lifeforms. Traverse its planet-sized zones and battle barbarian cults, hyper-intelligent fungi, flesh-rending nanite clouds, and the living dead. Only in Exile√Ę‚ā¨‚ĄĘs black heart will you discover the catastrophe's dark origin.

Features:
*Stylish monochromatic graphics
*Uniquely alien music
*A gritty post-apocalyptic world
*3 selectable classes: Robot, Android, Cyborg
*Character customization via flexible equipment system
*Strategic battles
*Highly interactive environments that reward exploration
*A scoring system
*More than 3 hours of game play
15  The Rest / General Discussions / Re: The NEW Game Journal on: April 03, 2011, 08:24:08 PM
I just beat YS 1 on PSP. It was great. Rather than plow right on to YS 2 and get burnt out, I'm playing Gauntlet 4 for the Genesis. Has anyone else played this? It's got this RPG quest mode that is fantastic. The dungeons are like levels of Gauntlet but with intensely devious puzzles and there's these big dragon bosses that shoot a shmup-like assortment of bullets around the screen. I've own this for years and never messed with it but I'm pretty blown away. It's designed with love.
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