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1  Media / Single-Player RPGs / Re: I made a game) Dreg Sector: The Tract on: April 02, 2013, 09:08:29 PM
As it works currently, each planet has a limited number of goods. Once they have sold out, you can no longer purchase any more. This number remaining is actually listed in the trading shop, on the right side of the screen.

This system is well balanced, but not very realistic. I'm not opposed to changing it.
2  Media / Single-Player RPGs / Re: I made a game) Dreg Sector: The Tract on: April 01, 2013, 08:30:17 PM
I considered a randomized appraoch, but I thought that it would be unnecessarily confusing for people. In my mind, the trading of goods was merely a means to gain money and outfit your fleet. The meat of the game is exploring rather than trading.

That being said, if you have an idea on a good system to randomize the trade goods and still keep the trading system elegant, I'd be curious to hear it.
3  Media / Single-Player RPGs / Re: I made a game) Dreg Sector: The Tract on: March 31, 2013, 07:46:30 PM
Briefly played this, before screwing up horribly. This definitely looks REALLY promising. Two comments though:

"*Visit shops often. Prices and inventory may change between visits."

- Are prices for trade goods dynamic or is that talking about the weapons/usable items?

- Also, might be an engine issue, but I got into a battle with four enemy ships, and the selection cursor seemed to skip ships when moving it in certain directions.

Also the understated soundtrack you have REALLY works well.

Thank you for playing. Here are some responses to your questions:

*The trade goods prices vary based on the planet from which you buy them. They do not not change otherwise. Equipment and usable item prices sometimes change, depending on which shop you are visiting.

*The cursor attempts to determine which target is nearest to the directional arrow that you push. Unfortunately, for some enemy formations this can result in the selection priority seeming kind of strange. However, you should be able to select every ship in every battle, although sometimes you have to press a different direction arrow than you might think.

I'm trying to figure out a more elegant solution for this. As it stands, it shouldn't hinder your ability to target whichever ship you want. If there is a specific formation where you can't target some ship, let me know. You can take a screenshot with F12. Thanks!

*I had a collaborator write the soundtrack. I agree. I think he did a stellar job.
4  Media / Single-Player RPGs / I made a game) Dreg Sector: The Tract on: March 25, 2013, 10:27:23 PM
I've recently created an expansive RPG using the OHRRPG creation engine. I haven't posted in a few years, but I received great feedback on this forum concerning some of my previous games (some of you might recall Rescue at Grisly Gulch and Castle on the Nightland). If any of you feel compelled, please try my new game and let me know what you think. It's been tested extensively, but bug reports, typos, and criticisms are very welcome! The game runs in Windows.

The game is called Dreg Sector: The Tract.

Welcome to The Tract, a lawless fringe sector populated by pirates, smugglers, scavengers, and merchants. Hostile worlds wait to be discovered and plundered by daring spacefarers. Delve for salvage in perilous acidic oceans and void rifts. Navigate a bureaucracy of greedy traders and petty officials. Outfit your fleet with advanced gear and ace crewmen and conquer the stars.

Features:

*A complete RPG with 4-6 hours of play time.
*Build a fleet from 10 different ships with 14 different special weapons.
*Earn your fortune trading, stealing, scavenging, discovering, battling, marrying, or bounty hunting.
*30 strange worlds to explore and exploit.
*Free roaming progression.
*Stylish vintage graphics.
*Unique original music.

For screenshots and a download link, go here: http://www.slimesalad.com/forum/viewgame.php?t=5432

Thank you for playing.
5  Media / Single-Player RPGs / I made a game: The Black Heart of Exile on: November 25, 2011, 04:18:33 PM
Hello folks. I haven't posted here in a few months, but I'd like to announce my new game for any interested in playing it. It's an RPG made with the OHRRPGCE game engine. Please give it a shot if you have any inclination. I'd love to hear your feedback. Thank you!

It runs in Windows. You can download it and view screenshots here: http://www.slimesalad.com/forum/viewgame.php?t=4615

Summary: Something has gone awry on the colony ship Exile. A reactor meltdown flooded its decks with mutating radiation. Returning from a mission, you find Exile a freakish wilderness of killer lifeforms. Traverse its planet-sized zones and battle barbarian cults, hyper-intelligent fungi, flesh-rending nanite clouds, and the living dead. Only in Exile’s black heart will you discover the catastrophe's dark origin.

Features:
*Stylish monochromatic graphics
*Uniquely alien music
*A gritty post-apocalyptic world
*3 selectable classes: Robot, Android, Cyborg
*Character customization via flexible equipment system
*Strategic battles
*Highly interactive environments that reward exploration
*A scoring system
*More than 3 hours of game play
6  The Rest / General Discussions / Re: The NEW Game Journal on: April 03, 2011, 08:24:08 PM
I just beat YS 1 on PSP. It was great. Rather than plow right on to YS 2 and get burnt out, I'm playing Gauntlet 4 for the Genesis. Has anyone else played this? It's got this RPG quest mode that is fantastic. The dungeons are like levels of Gauntlet but with intensely devious puzzles and there's these big dragon bosses that shoot a shmup-like assortment of bullets around the screen. I've own this for years and never messed with it but I'm pretty blown away. It's designed with love.
7  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: April 01, 2011, 11:30:28 PM
I've released v1.2 of Castle on the Night Land. I basically followed all of Mesh's suggestions, as well as fixed some bugs, and added an all original soundtrack (by yours truly). NPC positions are now remembered during a save. Enjoy it.

Download page: http://www.slimesalad.com/forum/viewgame.php?t=4023
8  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 21, 2011, 09:32:35 PM
Wily, can you stick a script on the tile right next to the door/entrance to a level that resets the NPC positions, but otherwise have the game save NPC locations when changing levels? That should cause NPC positions to reset when you /actually/ level or enter the level but not when loading from a save.

Possibly. Let me see what I can figure out.

My intent is to possibly have some music made for this game, implement your suggestions, and then put out a new version of the game in a couple of weeks. So keep coming with ideas and fixes, they are very important at this stage in development. I can't thank you enough.
9  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 21, 2011, 08:46:26 AM
Okay I just found a /huge/ bug.

If you save in the catacombs it is really easy to accidentally save next to an enemy spawn point. Meaning you die instantly on reloading. Meaning your save is unwinnable.

:(

Oh shit. I can set it so that it remembers NPC positions when you save or leave the room, although that brings up a a whole host of other problems (especially in the Catacombs). Maybe I should disable saves in rooms with enemies? Hmm. Tricky. Let me do some thinking about this.

In your opinion, how do you feel about the items being hidden inside piles of bones in the Catacombs. Are they too hard to notice? Should I just use regular old chests that might be more obvious?
10  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 20, 2011, 05:20:11 PM
iirc the main problem with OHRRPGCE is that it's sort of limited in terms of users adding their own status

The status effects in OHRRPGCE are regenerate, poison, and stun. You can change attacks through a variety of options to do lots of things though. For instance, lower/raise attributes (simulating buffs and debuffs) and drain life. By chaining attacks together you can do even more.

Sure, it's limited but if you're creative you can still make very interesting encounters. Honestly, most old school RPGs have really boring encounters. Monsters are limited to hitting one, hitting the whole party, or healing. OHRRPGCE is much more flexible than that.
11  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 19, 2011, 07:15:24 PM
Congrats on completing a game, Ive been trying to make one for years and still havent gotten anything done. Mind expanding on what the "OHRRPGCE engine" is?

It's game making software written in FreeBasic back in 1998 (maybe?). Without scripting, it allows the user to make RPGS highly reminiscent of the SNES Final Fantasy games. With scripting, you can make all kinds of things. It has built-in editors for making sprites. It runs in the native resoltuion 320 x 240. It's very easy to begin using if you aren't interested in complicated scripted.

Tell me if you'd like some music made for the game: I do chiptunes in my spare time. Might as well make them for a real game! :P

I'd love it! Do you have some samples of your work? I'm imagining something discordant/borderline irritating, but also highly moody. The trick is, the music must be written as a MIDI.
12  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 19, 2011, 10:02:17 AM
Oh. Still really early on I guess but there were one or two instances where I thought something would work but didn't. In particular:

Those are pretty minor nitpicks though, really. Basically I like what you're doing a lot and I think if you could give it a certain level of perfectitude you could really get a lot of people interested.

Those are both good ideas, especially concerning the ghost conversation (I really like the idea of the 4th box). It is my intent to implement them both. Did you ever figure out what tool to break the statue with? There are also a few read herrings - things that hint about being broken or manipulated, but cannot be.

I think the trickiest part of the game is the Catacombs. Has anyone made it down there yet and figured out its secrets?


13  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 18, 2011, 04:51:27 PM
I did notice that the statue looked different after the fact but it didn't look... I don't know it didn't look MEANINGFULLY different. Staircases tend to go up or down so if it's weapon was facing the opposite direction of everyone else's that might've helped a little -- sort of like a "go down here" thing.

I've also noticed that enemies tend to keep moving a bit after text boxes come up. It looks like they're just completing an already started move. I haven't played with OHRPGCCECEHCEHE in years so I dunno if you even CAN make them stop *right away* but it might be a good idea if possible.

I'll edit that sprite on the statue in the next update. Thanks for the advice. Movement is tile based so there is no way to make them stop instantaneously.

Works fine here, Windows 7 64-bit.

Navigating the dark basement is not fun, though.  Otherwise, it is cool how everything has a description.  It's like a reverse MUD.

Hint: There's an extremely useful Torch hidden in the courtyard. I never imagined anyone would try to do the basement in the dark. It's big! Here I was thinking I made the game too easy.
14  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 18, 2011, 09:16:07 AM
Gosh, it's hard! I always get killed but that crazy skeleton...

Hint: You need a weapon. Or are you joking? I'm not sure actually.

I'll have to give this a download and see what's up.  Just curious, how long did it take you to develop the game?  I've been looking to get into this sort of thing.

About 2 months time. Probably around 80 hours, I'm guessing. It's not very big either. You should start. I'm really getting into making games myself. It's very satisfying.

"He wraps his boney claws wrap around your throat." <- Typo

Hidden staircase is sort of poorly indicated and i only found it by bumping into it by accident.

I'll fix the typo next update I make. Thanks! I knew I could count on you.

About the hidden staircase, the statue looks a little different from the others, but maybe I should make it much different? Did other people have trouble finding it?
15  Media / Single-Player RPGs / Re: I made a game: Castle on the Night Land on: March 14, 2011, 04:02:53 PM
Will it work on a Windows 7? Last time I tried to get a game made with the engine (Sword of Jade,) to work on my old XP, the game kept bugging up at every turn, and I'm pretty sure that this was due to incompatibility with the system, and not the game itself.

I don't know about Windows 7, but it should run fine in XP. I'm sorry that I'm not able to be more helpful.
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