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4981  Media / General Games / Metal Gear Solid 4 on: May 23, 2008, 12:07:33 PM
Bunch of sites are reporting that MGS4 will have at least one cutscene that is *ninety* minutes long.

Blu-Ray is too small indeed!
4982  Media / General Games / Bioshock PS3 on: May 22, 2008, 02:55:24 PM
It's confirmed.

Great news indeed.
4983  Media / Single-Player RPGs / Infinite Undiscovery Coming September 2 on: May 22, 2008, 06:25:04 AM
Wait until August. The Jasper model is coming and will supposedly not run as hot and be less prone to red ring.
4984  Media / Single-Player RPGs / Infinite Undiscovery Coming September 2 on: May 21, 2008, 05:46:55 PM
Quote from: "Blace"

That would be Last Remnant, which Square Enix said would be there first ever worldwide simultaneous release, so I assume they are going to either announce new info on that here soon via their website like this, or wait and so some stuff at E3.

Right, thanks. I would assume E3 will have info on it.
4985  Media / General Games / Little Big Planet on: May 21, 2008, 05:31:20 PM
From the MTV blog:

'Little Big Planet'

I don’t mean to brag when I say that I had already played “Little Big Planet” a few times before trying out the malleable PlayStation 3 platformer again last week.

Instead, I mean to convince you that I had good reason to think I knew about the coolest stuff in the game. I’d run through levels. I had used the game’s mighty content editor to create all sorts of wild costumes and level props.

And yet I was floored five times during my brief opportunity to play the game with “LBP” technical director Alex Evans. Here’s what impressed me:

1) How Enemies Work — I kept hearing that each new “LBP” press demo would finally reveal the game’s enemies. But in each demo — including the one I went through last week — they were not in there. I asked Evans about this; what he told me made me realize I had been expecting the wrong thing. The developers at Media Molecule aren’t focusing on giving players pre-made enemies.

Instead, Evans said the game will ship with five or six artificial intelligence brains. He wouldn’t tell me what the AI behaviors would be, but explained that a “LBP” user would be able to apply them to their creations in the game’s editor. Whether or not the AI brains will drive your creations effectively depends on your designs. For example… did you put wheels on the giant attack-llama?

2) Gaming’s Most Impressive Screenshot Tool — You can take in-game screenshots in “Little Big Planet.” Hooray. You can then take those screenshots and apply them to objects. That’s actually… promising. While using the game’s content editor I made a few beams and struts. Then I hopped my character on top of them to pose for a screenshot. I took that shot and applied it as a sticker to one of the beams or struts. I had created an optical illusion, my character standing on top of a beam that looked like an image of him standing atop a beam. Think about how you could use this feature to mess with people: making solid walls look like empty space and fooling them to crash right into them.

3) How “LBP” Music Can Turn Levels Into Rhythm Games — “Little Big Planet” users can place sound objects in the levels they create. The object Evans showed me was a little speaker. We were able to attach it to a block that was resting at the beginning of a level we were making. You can assign music that will play from that speaker when a user’s character walks past it. The music from that speaker can be set to play from any point in the track. I proposed an idea to Evans that he said was 100% do-able: I could line a level with speakers, one set up every few steps — and set them all to play the same song, but queued up from different parts. Doing this, I could make it so that if a player ran through my level at a certain pace, he or she would hear the song play perfectly. Running at the wrong pace would cause the player to hear the song play in a choppy fashion.

4) Just Add Water — The game features an impressive content editor. It integrates all its objects within a certain style of calculated physics. Objects teeter and roll with mathematical precision. But there’s one element that’s not in the game yet — liquids. I can’t flood a level with water and watch how that affects everything I generated. Instant non-purchase? No way. Evans told me liquids are possible: “If people want that, we can do it.”

5) The Gifts That You Can Give — Not only can you use “Little Big Planet” to create any imaginable gaming object that would fit in a 2D playing field, but you can also make the blueprints for any such object. Those blueprints — really, the object itself — can be uploaded to other gamers. Better than that: you can make the blueprints a collectible item in the levels you create. Better still: you can associate such objects with leaderboard requirements. So I can challenge the world to score a certain number of points in a level I’ve made and then automatically reward anyone who achieves that mark with a trophy object that I made myself. I wonder what I could force people to receive if they play my level poorly…
4986  Media / Single-Player RPGs / Infinite Undiscovery Coming September 2 on: May 21, 2008, 05:27:23 PM
What's the other Squeenix RPG that's coming out for both platforms? For some reason, I thought IU was multi-platform.
4987  Media / The Soundroom / hi acoustics? on: May 20, 2008, 09:18:15 PM

The Serial Experiment Lain Theme

Damone's cover of Wasted Years by Iron Maiden

QOTSA - Mosquito Song

Spirit - Nature's Way

Pink Floyd - Grantchester Meadows

Syd Barret - Octopus

Jane's Addiction - Summertime Rolls

Led Zeppelin - Gallows Pole

Kyuss - Odyssey

Belle & Sebastian - My Wandering Days Are Over

Luna - Bonnie & Clyde

Broken Social Scene - Looks Just Like The Sun

Jethro Tull - Pretty much any acoustic song by them, though:

Skating Away On The Thin Ice Of The New Day
Mother Goose
Sossity - You're A Woman
Reasons For Waiting
Velvet Green
One White Duck/10=Nothing At All

are all good ones
4988  Media / Anime, TV, and Movies / Torchwood/Dr. Who discussion on: May 20, 2008, 07:34:32 PM

Russell T Davies is to step down as executive producer of Doctor Who, the BBC has announced.

Davies is credited with breathing new life into the show which he brought back to television screens in 2005.

Bafta-winning writer Steven Moffat will succeed Davies as lead writer and executive producer of the fifth series of Doctor Who.

Moffat said that the whole of his career had been "a secret plan to get this job".

"As lead writer and executive producer, he has overseen the creative direction and detail of the 21st century re-launch of Doctor Who and we are delighted to have his continued presence on the specials over the next 18 months," she added.

Davies will remain in charge of four specials to be shown in 2009.

The fifth series, with Moffat at the helm, is scheduled to be broadcast on BBC One in Spring 2010.

Moffat has already written some of the most memorable Doctor Who episodes of recent times, including The Girl in the Fireplace and The Empty Child.

Earlier this month, he picked up the best writer Bafta for the Blink episode of series three which featured terrifying weeping angels.

Moffat said: "I applied before but I got knocked back 'cos the BBC wanted someone else. Also I was seven.

"Anyway, I'm glad the BBC has finally seen the light and it's a huge honour to be following Russell into the best - and the toughest - job in television.

"I say toughest 'cos Russell's at my window right now, pointing and laughing."
4989  Media / General Games / A Ghostbusters game? WE GOT OOOOOOOOOONE! on: May 18, 2008, 09:34:59 PM
Quote from: "Willy Elektrix"
Ghostbusters for NES ruined it all for me. I won't play the new one - I'll have flashbacks.

Now you're just being silly.

Am I the only one who's excited for this game?
4990  Media / Single-Player RPGs / Re: RPGs and Homosexuality on: May 17, 2008, 04:56:49 PM
Quote from: "DM Kyle E. Miller"
I'm curious: how many RPGs, or video games in general, actually, have dealt with homosexuality? In particular, how many have included gay characters?

In Persona 3, there's a character in the hallway outside of your classroom that *looks* like a girl (I'm not positive but I think it is) that has a crush on Mitsuru. It's not a main character of the game, and I don't know if it ever gets resolved (not finished the game yet), but it's relevant to the discussion.
4991  Media / General Games / A Ghostbusters game? WE GOT OOOOOOOOOONE! on: May 17, 2008, 04:50:57 PM

Great preview video!
4992  Media / Single-Player RPGs / PSP - Phantasy Star Portable on: May 17, 2008, 04:48:28 PM
Quote from: "Professor Gast"
As I see, you still do a remarkable job at completely ignoring the site that happens to be connected to these boards :P.

Yeah, well....admittedly, I tend to skip the news page and go straight to the forums usually.

I'm just trying to encourage conversation! :P
4993  Media / Single-Player RPGs / PSP - Phantasy Star Portable on: May 16, 2008, 11:21:02 PM
Quote from: "Tooker"
Quote from: "Shiguma"
Hacking and slashing w/ friends can be fun, but alone, I find it a little repetitive.

But I <3 hacking & slashing!
For ages I thought <3 was the icon for fisting.
4994  Media / Single-Player RPGs / Persona 3 on: May 16, 2008, 11:18:15 PM
I'm in December but not at December 31st yet.
I assume I've hit all the big plot twists ?
4995  Media / Single-Player RPGs / PSP - Phantasy Star Portable on: May 16, 2008, 12:41:00 PM
More news:

Finally, more information on Phantasy Star Portable has surfaced. The biggest reveal involves the ability to import characters from Phantasy Star Universe -- the console game that PSP is based on. Players of the PS2 and PC versions of Phantasy Star Universe may import their characters and carry over their character's name and personal data as well as currently equipped cloths and parts. Level, however, will be capped at level 20 and spare equipment, special items, etc. will not be carried over. Those with a 360 PSU will not be able to import any data at all.

Also, the game has an all-new story mode with new missions. A four player co-op mode through an ad hoc connection will also be included. Phantasy Star Portable is currently set for release in Japan on July 31. A North American release has yet to be announced.
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