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334830 Posts in 13711 Topics by 2200 Members
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31  Media / Single-Player RPGs / Re: Star Ocean: The Last Hope news.(56k Warning) on: February 13, 2009, 05:07:09 AM
Dice: I couldn't care less that the anime influence was dumped (well, that may be distorting my position a tad just because of my Japanese history background, but the point is this isn't the biggest issue here).  That they replaced it with shoddy CG is a big problem and the bigger issue is the localized version removes ALL portraits in conversations.  So that comment that reads seriously but may be in complete jest, as indicated by the portrait?  Good luck with that.  Very poorly done business decision to make the game cooler or whatever for western audiences. 

I totally agree, even with better detailed faces and probably a little more animation on the screen of the actual characters' faces than in the PS2 SO3 cutscenes having the portraits change with the character's emotional state as they speak was often a nice touch in numerous games.  Even they deem these portraits on the official site relatively important (I suppose they could possibly be a selling point to anime fans, but they also give you a bit of a feel for the characters in advance by seeing their various reactions), as the various emotional portraits even get their own section on each of the character pages.  If it's not implemented at all like in some JRPGs then that's fine but if it was implemented then I would assume the developers expect them to be there as they are framing certain scenes.

It's okay if some people like the CG more though I prefer the very nice looking anime art in this game, however an even bigger issue is that they could have atleast not been CHEAP about it and made CG portraits of the various states and not just battle portraits so that we'd get the same subtle experiences the Japanese players get (I'm sure some of the lesser dialogue that would benefit from it will not be voiced as well since there's always going to be some non-voiced dialogue with lesser characters since these games are so big).  This just reeks of a dumb (last minute?) corporate decision trying to cater to people who probably don't want a JRPG in any large numbers anyway and a cheaply implemented one at that if they've removed the portraits from the entire dialogue window for the US version instead of doing a full change over.

So they want to tone down the anime feel with CG portraits of a game where there's a purely anime-styled catgirl as one of the main characters as well as plenty of other examples of visuals and other things catering to various Japanese anime fans that are supposed to be a major part of the appeal of the game... The change is needless and does nothing but potentially piss off much of the potential audience lol.

Also, I thought we were passed all of these types of changes to Japanese games these days and the need to hide the source of some of our anime or cartoons on television like in the old days where they wouldn't even list the Japanese credits at all or do various other things like even edit footage to hide it.
32  Media / Single-Player RPGs / Re: Demon's Souls on: February 09, 2009, 11:00:36 PM
Actually all the voices are in English. The instruction booklet and in-game menus are Japanese, but I haven't heard one Japanese voice in the game. It's kind of weird. It's mostly localized but there isn't even a release date yet for the west.

Plus as said before how all of the written stuff and in-game menus are supposedly already in English (as one of several choices) for the upcoming Asian version at the end of this month.

So I really hope we get a date soon for this, hopefully after the Killzone 2, SFIV, RE5 February/March rush we'll start to hear about this game making it's way over since it looks like it's pretty much in English other than the manual.  I wasn't sure from just the initial trailer but the more recent trailers, captured gameplay videos that have been popping up and screenshots have gotten me interested especially with the mood and design work shown off not to mention some of those massive bosses shown in the trailers.

Edited:  Oops someone already mentioned the Asian version earlier
33  Media / Single-Player RPGs / Re: Persona port for PSP? on: February 06, 2009, 05:09:17 PM

Yes!  Even better since I never got to actually finish this game way back when so when Atlus brings this over I'm definitely planning to pick it up for my PSP.

daschrier, the trailer shows the original's first-person dungeon traversal view.
34  Media / Single-Player RPGs / Re: Final Fantasy XIII release date revealed!!! on: January 18, 2009, 11:12:18 AM
so...nobody is as pissed as me??  I want this game soon.  *sigh*

I definitely am.
35  Media / Single-Player RPGs / Re: Persona port for PSP? on: January 17, 2009, 09:55:37 PM
A full remake would be awesome, I never got to finish the original Persona and it would be hard to play through that game these days.
36  Media / Single-Player RPGs / Re: Final Fantasy XIII release date revealed!!! on: January 17, 2009, 08:16:35 PM
It's supposed to be fast and ATB-like with chained commands, so it'll be more similar to previous FF's before FFXII, but it will be keeping FFXII's seamless switch between battle mode and exploration.  Like instead of picking Attack or Magic and doing just that one action you've got points like in say Xenogears/Xenosaga so you can do like V-Strike and Firaga in each of your character's turns if you've got enough points to use both commands with the character who's turn it is.

Given the system, while we've only seen one or two still images of a second character accompanying Lightning into battle I'm guessing we'll be giving each of our party members commands again like we were before FFXII.

Even though I expect it will work basically exactly like Kingdom Hearts I would like it if in Versus we'd be able to control our other characters besides just the main, I've always enjoyed that in the likes of Star Ocean and Tales while Radiata Stories really made me miss the feature.
37  Media / Single-Player RPGs / Re: White Knight Chronicles and Megami Ibunroku: Devil Survivor on: January 17, 2009, 08:01:57 PM
While WKC's story is very cliche, it is also supposed to be quite enjoyable while using those cliches.  I'll have to wait to see what I think of the storyline itself.  Cliches can still be enjoyable if properly refined and the developments and characters are handled well.
38  Media / Single-Player RPGs / Re: Final Fantasy XIII Website Live on: January 10, 2009, 05:03:58 PM
Wow, that ballad is BEAUTIFUL. I'm usually not a fan of the really slow sad stuff in the Final Fantasy series, but this is wonderful. It sorta reminds me of halfway between some of the ballady stuff in FFX combined with the melodic content of Okami (which had a gorgious soundtrack too). Where FFXs ballads rubbed me the wrong way (To Zanarkand, especially), they had a richness to them that I did appreciate. Especially the Zanarkand ruins theme, "Someday the Dream will Fade". This sorta reminds me of that, but not quite as dier.

Plus the rest so I don't quote the whole thing....

Yeah, I think Hamauzu's going to do a fantastic job.  Everything we've heard brings back that sort of melodic, as you say, sound of the series.  Hopefully he can create some magic.  I'm also usually mostly into faster themes as well but this is another great track that shows why a lot of people like Hamauzu's piano work, it's quite beautiful and it's real easy to imagine some highly emotional scenes to it.

I'd like to see Tsuyoshi Sekito eventually score an FF game.  His soundtrack for Brave Fencer Musashi was so good.

He's got a ton of potential.
39  Media / Single-Player RPGs / Re: White Knight Chronicles on: December 18, 2008, 09:47:37 PM
Agreed, the healing slowed down the pacing of the game, unless you were really skilled with the battle system, it would have been a much smoother experience if the general HP of the characters had been balanced better so this didn't happen except for bosses.

This was my main downer as you can see from above as well so I understand where you are coming from, but I still enjoyed the game.
40  Media / Single-Player RPGs / Re: White Knight Chronicles on: December 18, 2008, 04:32:32 PM
I don't see what's so bad about Rogue Galaxy. I liked it, aside the repetition...and the story during the end.

Yeah. 

I'll add the repetition of needing to heal all the time like going through heals like water, atleast I did.
41  Media / Single-Player RPGs / Re: White Knight Chronicles on: December 18, 2008, 12:52:42 AM
The thing about famitsu is that they adore Japanese RPGs. They score them very high. Its shocking to see this game score so low, especially on famitsu of all places.

I wonder what the reviewers rate online RPGs since the crux of their complaint is focused on that sadly and not on the "real game" (IMO) for some reason?

I would expect more complaints about the single-player based on that score and how they usually rate RPGs on the higher end but they don't even say the story is bad or that the combat (and customization options) isn't enjoyable and they seem to like the graphics as well, three of the main components to a nice JRPG, so I'm not sure where the main experience is losing that many points.

I can't say that they are wrong since the game isn't out yet and until some of us get to play it but to me who doesn't do much online gaming at all the score doesn't seem to fit the general praise in the review since, as you say, Famitsu has been pretty generous on average to RPGs.
42  Media / Single-Player RPGs / Re: White Knight Chronicles on: December 18, 2008, 12:42:41 AM
I'm still looking forwards to the game and I usually get what games interest me anyway regardless of reviews since there have been plenty of times I've enjoyed games that have gotten panned by reviewers, especially RPGs.  Importing to get to play atleast some of it early as well.

As discussed recently on GAF, PS3Forums and GFAQs, thanks to Kagari, apparently a translation of the actual text of the review paints a confusingly different picture from the score, other than claiming the combat is on the simpler side (not particularly shocking nor necessarily a bad thing for a JRPG and the excellent DC2 or flawed but fun RG weren't overly complex in fighting either) and may become repetitive because of it, all of the complaints were relegated to one aspect of the game, the problems of text typing while fighting in the totally optional online mode, the reviewer's big deal was asking for an auto-fight/auto-run feature to patched later.  Not only is the online mode a bonus to me since I'm much more interested in the single-player experience and narrative, but it could always be patched with voice chat later like everyone wants, I don't see how the below from the reviewers warrants -3 points when the real meat of this game is the big single-player JRPG experience it hopefully offers and there are no real complaints about the story, gameplay or huge customization options you supposedly have in the single-player.  I suppose those looking to this mainly for the online mode may see this as a lower-scoring title since chatting will be difficult during intense fighting/travel until they get enough pressure to add voice chat.

Apparently the single-player should be very good as it got virtually no complaints since the boss battles are good, no complaints about the story and while perhaps simple the fighting is supposedly fun:
Lots of optional content.
Big boss battles.
The combat system is simplistic.


Offline play is balanced.
You can create your own combos. Fighting is fun.

A beautiful world with huge monsters and intense battles.
Descriptive narrative and events in the single player mode.
The combat system can be repetitive.
Armor synthesis to easily strengthen weapons, is good.


Not complex, easy to get into.
Creating combos is fun, however, the way the menu works could be more polished .


I guess we'll have to wait and see how it turns out once it releases and people get to start playing it.

Also saying it's 'just like any other Level 5 RPG' pretty much kills what interest I had.

For me it's a plus, Dark Cloud 2 was excellent, Jeanne D'Arc was too though obviously an SRPG (and DQ8 as well, though I know a lot of people won't give them much credit since it wasn't only theirs so I'll leave that out) and while flawed I didn't get the hate for Rogue Galaxy though it could have certainly been better I still enjoyed it just not as much as I'd hoped nor as much as DC2 and Jeanne which were both really polished games. 

Though I can certainly understand how Rogue Galaxy might make you and others cautious since a number of people found it disappointing or totally disliked it.
43  Media / Single-Player RPGs / Re: Eternal Poison on: November 03, 2008, 03:52:05 PM
I hope this is good as I like what I've seen and the art style.  I already pre-ordered back when Atlus announced the preorder bonuses so I'm looking forwards to it.

Thank you for bringing this over Atlus!
44  Media / Single-Player RPGs / Re: Valkyrie Chronicles demo next week on: November 03, 2008, 03:45:07 PM
Fantastic new take on SRPG gameplay, I love how they've kept the heart how SRPGs play while adding the new realtime elements like the crossfire as both your characters and enemy characters move adding even more to the strategy to placing your characters while not turning it into anything remotely like an RTS.  I can't wait for my pre-order of the full game to reach me.

The visuals are some of my favorite of the generation, I've loved the look they put together for this since the very first Japanese trailer and would love to see this graphic engine in more titles.  This and Naruto Ultimate Ninja Storm are really showing what anime-style artwork can look like on the PS3.

This game needs to do well so that it can see a sequel and so that Sega will make more SRPGs in this style.  This new SRPG battle system doesn't deserve to go away after only one game.
45  Media / Single-Player RPGs / Re: thank god i found this site. on: November 03, 2008, 03:16:33 PM
You can't go wrong with either one honestly, both now and in the future. 

They both have very good RPGs and since you have a bunch of PSP RPGs at some point it'll probably be worth picking up another PSP.  Especially if you want the Square-Enix RPGs since three of their big 4(?) current portable RPGs are heading for the PSP now.  With Kingdom Hearts:BBS (356/2 on the DS), Agito XIII (potentially one of the bigger portable RPGs to come, a full FF style title that's not a sequel nor a remake and likely story-centric), and Parasite Eve: 3rd Birthday.

And the DS has as bunch of good RPGs as well, and should continue to if the likes of World Destruction (just guessing based on the pedigree of those involved it should have a good story) get brought over in the future.  As a fan of Wild Arms hopefully Riz-Zoawd will be worth a look too.

Edit: Oh yeah, almost forgot about the recently revealed Ushiro for the PSP, the artstyle and background work looks fantastic and Jeanne D'Arc was a great game so it'll probably be one of my most looked forwards to PSP titles once they reveal more information.
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