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1  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 26, 2010, 02:00:17 AM
If they changed it so that there were no physical level penalties unless you continued to play beyond the 8 hours on a particular class, it would be better.

That way you could switch classes and progress normally.. or you could go craft for a number of hours and then come back to your class of choice.

If they did that and cut the reset time by half, I think most folks would be ok with it. I intend to do a lot of crafting.. and if I've got several potential hours of varied and productive gameplay in any given week, I'm going to be happy.



2  Media / Single-Player RPGs / Re: Demon's Souls on: October 12, 2009, 06:51:24 PM
Souls are everything in this game, though.. nothing else is even half as important.

I haven't played many games these days that don't have a checkpoint system or some way to re-load a save if you mess up.. even Ninja Gaiden has that. Demon's Souls feels a lot more permanent in terms of the outcome of your actions to me. There are items and spells that cost several thousand souls..(50-60,000) so if you were saving up for one that you needed and you die in a place you can't make it back to, you've lost hours of progress. Even games like ninja gaiden usually have save points in any given level and you can try again if you mess up.


3  Media / Single-Player RPGs / Re: Demon's Souls on: October 12, 2009, 03:26:06 PM
I think "unforgiving" might be a better word than "hard". Not every aspect of the game is difficult, but when you make a mistake and die, it is fairly unforgiving. I can think of a few ways it could be worse (lose your weapons on death, doors close back instead of staying open, etc.)

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