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1  Media / Multiplayer RPGs / Re: FFXIV Thread on: August 26, 2010, 02:00:17 AM
If they changed it so that there were no physical level penalties unless you continued to play beyond the 8 hours on a particular class, it would be better.

That way you could switch classes and progress normally.. or you could go craft for a number of hours and then come back to your class of choice.

If they did that and cut the reset time by half, I think most folks would be ok with it. I intend to do a lot of crafting.. and if I've got several potential hours of varied and productive gameplay in any given week, I'm going to be happy.

2  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: December 21, 2009, 04:00:18 AM
So far, things are definitely always moving forward. I've been playing about 11 hours and I'm nearing the end of Chapter 5.

I'm having a blast with the battle system.. dare I say it is some of the most fun I've had in a FF game. It makes perfect sense that you can only control one character at a time.. if you were responsible for controlling all of them, the game would be very difficult to play. Thankfully, the party AI is good.. they are smart enough to attack monster weaknesses if you reveal them and putting them in the healer role as part of your optima will result in some pretty good healing.

They tend to favor you over themselves unless they are close to death or have a fair amount less health than you.

The retry after you fall in battle is a godsend..(and so is the ability to skip cutscenes) because if the leader dies, it's game over... and if you're not paying attention or using all of your combat roles effectively, a boss can steamroll you. That isn't to say that everyone will find it difficult, but it typically is not a battle system that will let you hang out and simply tap random buttons and win. Summons require TP ability.. which is regained by completing battles quickly and efficiently and earning a high rank in battle. In this game, summons are more like a last resort because they can't be used constantly.

I've been owned by normal "trash" monsters more in this game than I have any other rpg to date. One little screw-up can cost you a fight.. I've been killed plenty of times because I wasn't watching my health closely enough or because some monster had a charge-up ability that hit me harder than I anticipated.

So far, progression is almost entirely based in the story.. you don't gain access to new levels in the Crystarium to continue boosting the role levels until you get through certain story points.. meaning you're essentially forced to level the roles that your character hasn't maxed out if no others are available and you want to continue your advancement. This is a good thing, because there are many segments in the game (at least there have been thus far..) where your party is determined by a story event... so it helps to be able to swap characters in and out of roles without them being gimped by having an underleveled role. As of the end of Chapter 5, you cannot set your party members.. I'm told this changes later..

That's about it for my non-spoiler impressions.. will play a few more hours tomorrow.
3  Media / Single-Player RPGs / Re: Demon's Souls on: October 12, 2009, 06:51:24 PM
Souls are everything in this game, though.. nothing else is even half as important.

I haven't played many games these days that don't have a checkpoint system or some way to re-load a save if you mess up.. even Ninja Gaiden has that. Demon's Souls feels a lot more permanent in terms of the outcome of your actions to me. There are items and spells that cost several thousand souls..(50-60,000) so if you were saving up for one that you needed and you die in a place you can't make it back to, you've lost hours of progress. Even games like ninja gaiden usually have save points in any given level and you can try again if you mess up.

4  Media / Single-Player RPGs / Re: Demon's Souls on: October 12, 2009, 03:26:06 PM
I think "unforgiving" might be a better word than "hard". Not every aspect of the game is difficult, but when you make a mistake and die, it is fairly unforgiving. I can think of a few ways it could be worse (lose your weapons on death, doors close back instead of staying open, etc.)

5  Media / Single-Player RPGs / Re: Suikoden DS on: March 22, 2009, 03:34:50 AM
Honestly, I don't even really think continuing plotline is a fair assessment of Suikoden.. all of the stories are pretty much self contained.

Sure, the games had some recurring characters (Viki comes to mind in particular) and some loose ties to each other.. but they never really felt like they were in the same world to me as they were hundreds of years apart in setting. The same places didn't exist, nor did the same people.. except for the people who bear the true runes.

So they removed duels and army battles, but you still have a war, political/religious unrest, persecution, building a fortress and a uniting of people from all walks of life who believe in a cause, to fight injustice and restore balance and peace to the world. To me, that screams suikoden. Even though there are no all out army battles, there are fighting groups of troops with individual parties comprised of the different stars. This reminds of Suikoden III... it didn't have fullscale army vs army battles either.. all of those fights were carried out in the normal battle system.. it had more strategy in terms of positioning your various parties, but the fighting is carried out very similarly here.

So, really.. the only thing Tierkreis is missing are recurring characters and duels in terms of typical Suikoden gameplay.

It is definitely a side story, but it is a very good one thus far.
6  Media / Single-Player RPGs / Re: Star Ocean: The Last Hope news.(56k Warning) on: March 01, 2009, 01:49:01 AM
This is definitely better than Star Ocean 3 by a wide margin.

I like most of the characters.. Lymle is a little off-putting, but she's growing on me.

My favorite at this point has to be Welch, though.

I'm about 16 hrs in and I'm on the 4th planet. Story isn't believable at all, but really it is just a bonus to have one that sucks less than the usual tri-ace fare.

If Tales of Vesperia had had this combat system, it might have been my favorite rpg of all time.
7  Media / Single-Player RPGs / Re: Tales of Vesperia - Special Edition on: September 14, 2008, 11:49:08 PM
How do you purchase stuff with grade and is there anything worthwhile?

It's most likely stuff to carry over into NewGame+, if it's anything like previous installments.

Anyway, I'm approaching the thirty five hour mark, and I'm still enjoying it thouroughly, moreso than the other JRPGs of this generation, I'd have to say. I think my final impression will be very favorable.
I think the skits are fine, as well; after all, they're just extra content to flesh things out.
As for the world map, who complained about it?! It's the best looking worldmap I've ever seen.

and the only 3D Tales worldmap that has not suffered from severe framerate issues.
8  Media / Single-Player RPGs / Re: Tales of Vesperia - Special Edition on: September 09, 2008, 10:21:23 PM
I love the skits the way they are.. I'm just glad they finally have voice-overs in the US release.

Vesperia is definitely the best game in the series on a technical level if nothing else. The story is just starting to pick up for me at 20 hrs in or so. It has been kind of a rag-tag adventure (I totally get the one-piece comparisons) up until this point.

9  Media / Single-Player RPGs / Infinite Undiscovery on: September 02, 2008, 03:19:28 PM
I picked it up too.. but I can't let myself play it until I finish Tales... I have a one rpg at a time rule that I try desperately to enforce on myself.
10  Media / Single-Player RPGs / Lost Odyssey on: February 28, 2008, 09:06:29 PM
I have to say that I really agree about the scene Alucard mentioned first.

I was really surprised that they pulled off a death scene that wasn't comical or too extreme. I felt genuine sadness, and the tears streaming down the character faces and glistening on their skin was an excellent touch.

I even enjoyed the funeral mini-game. I read a lot of complaints about it, but I don't understand why people were bitching. It seemed like a perfectly reasonable custom for a burial and even if Lirum wasn't important to us as players (since we had just met her), it brought home the fact that she was important to Kaim, Cooke and Mack. It always annoyed me when characters lost someone and were kind of like "Well, that's over... lets move forward and kick ass"
11  Media / Miscellaneous Games / Resident Evil 4: Wii Edition on: June 21, 2007, 08:23:54 PM
I like it a lot.. just as I did on the Gamecube.

I think I'm starting to prefer the Wii controls after playing for a while.

Is it me or did they make this game more difficult to compensate for the easier aiming? There seem to be a lot more enemies
12  Media / Single-Player RPGs / Odin Sphere out in US May 22nd, Dual language on: June 02, 2007, 01:18:49 PM
Quote from: "superflat"
Anyone know how to enable 16:9 aspect ratio in the game? If I set my TV to widescreen it just stretches everything.

Yep. No 16:9 mode and no proscan.

I set my hdtv to "normal" (4:3) to play this game.
13  Media / Single-Player RPGs / Trusty Bell / Eternal Sonata question... on: May 25, 2007, 10:20:07 PM
Quote from: "Eusis"
On the other hand, they had english VA ready for the demo, the JAPANESE demo, and the time between releases isn't that dramatic. I think there's a real possibility the japanese version will have english VA too.

The demo was from TGS '06, I believe.. so they've had ample time to translate it. I highly doubt that it will have English voices or subs in the Japanese version, and even more so that it would be region free, but oh how I would love to be wrong :)
14  Media / Single-Player RPGs / Trusty Bell / Eternal Sonata question... on: May 25, 2007, 09:14:15 PM
Quote from: "TurnBasedDude"
Actually, I was invited to a Namco Bandai event and participated 2 days ago. It will have dual language and can switch in the options. Seen it myself. I don't have a 360, but I may get it for this game and Blue Dragon (also caught my interest). It also has some other unique mechanics I like. Enjoyed the little I played with it :)

Are you saying that the Japanese release in June will have a dual language option or only that the US version in September will have both languages?
15  Media / Miscellaneous Games / Motherfucking Ouendan 2! on: May 09, 2007, 01:13:39 AM
Pre-ordered for sure.

Can't wait
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