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Subject: 999 (Nintendo DS)
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1  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 23, 2012, 07:00:39 PM
Bravely Default Praying Blade announced:

http://bdashnews.wordpress.com/2012/10/23/s-e-announces-bravely-default-praying-blade/

Sounds like some sort of MMO spin-off rather than a sequel.
2  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 18, 2012, 02:02:49 PM
In the west it is.

IIRC, even though Nintendo brought over VI and IX, the sales of those games weren't all too great nor did they localize many of the other titles. DQ isn't talked about much on western gaming forums either.

Hell, I'm pretty sure SMT in general is way more popular over here and that series still considered niche.
3  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 18, 2012, 11:46:13 AM
SE releases 90% of their RPGs in the west so I don't see how they're lazy. FFXIII and XIII-2 are only 2 games out of many others that they bring over. This also includes Complication titles, which we don't get all the games in anyway.

The only reason you don't see a lot really niche series like SaGa over here is pretty obvious, they sell like shit. This especially true in current market.

Haha yeaaah..  I kinda thought it was cheesy to make a pun spoiler or whatever.  I'd have taken a normal-sounding title.

I can understand finding "Bravely Default" utterly baffling, but I don't see what's wrong with "Flying Fairy". The game actually has Fairy who is a principal character. I also find spoiler pretty clever considering the events in the game and it's surprising very unpretentious. I think some of you are just too jaded. :P

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EDIT:  This just in, in topped sales this week, almost 150k copies -- which is damned nice for a new franchise.

Yeah, the debut has been very nice and the game is getting great reviews and impressions.

BTW, the Vampire class apparently is kinda of like a "Blue Mage" and one interesting traits about it is that those in this Job are in permanent undead status. This means if a character dies in this class, they can automatic be revived in the next turn, provided everyone else still alive in battle. 
4  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 13, 2012, 05:11:57 PM
Collectors Edition unboxng video, unofficially reveals the last two classes Evoker/Conjurer (FFIII) and Vampire (New Class).

http://www.youtube.com/watch?feature=player_embedded&v=pF844R_ekHk
5  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 11, 2012, 09:03:51 PM
You're My Hope is completely awesome. I will have a review with samples up ASAP, because I must talk about this music at length.

I really love all 4 of Character Battle themes so it's hard for me to choose one over the other.
6  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 11, 2012, 09:02:00 PM
New Interview

http://kotaku.com/5950830/square-enix-divulges-on-bringing-lightning-returns-to-life

The staff talks about concept, development and how it differs from FFXIII and XIII-2.
7  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: October 11, 2012, 03:04:55 AM
Well... thats certainly is a Imageepoch RPG. ^^;

I don't think looks as bad some of you do, but it does seem like a subpar title so far. The combat does have some potential, but it seems like Famitsu was right about Bosses taking forever to beat and the combat being fairly repetitive.  Well, the music is generally nice at least.

Don't like how empty the town looks or the fairly awkward voiceless scenes.


The story is incredibly stupid.  Apparently Toki/Towa just happened to have this time-travelling ability but never bothered to use it before.  Then she goes back in time and, after finding out absolutely nothing from the fortune-teller, has another friggin tea party.  (I have a feeling there's going to be a lot of those)  Toki discusses things with her friends and one of them points out that the assassins at the wedding might be related to the assassin's guild (based solely on their appearance).  So what do they do?  They wander around the assassin district of town looking for people dressed like assassins!  Then they actually find some, fight them, and then--I swear to go I'm not making this up--they find out that they're actually assassin wannabe's who just dress like assassins to be cool.  It does actually make more sense that way, I guess, but the whole exchange is ridiculous.  This is not a game that wants to be taken seriously.  Then they go back and have another tea party (an hour into the game and this is the third one already)...that's about where I quit.

In summary, this game looks shallow, awkward and very heavy on the fanservice and innuendo.

Damn, that does sound pretty bad, but frankly Imageepoch's games never really had decent plots so I'm not too surprised. All the "tea" scenes come off a lot your generic anime stuff, even through I couldn't understand a whole lot.
8  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 11, 2012, 02:29:54 AM
Just got my OST a few hours and

I am listening to the full OST.

It is... *_*

THIS.

Just amazing stuff!

DAT FINAL BATTLE THEME <3!
9  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 09, 2012, 11:09:37 PM
Street date broken, about 3 hours of recorded footage here. The video goes on till the end of the prologue, spoilers of course.
http://www.twitch.tv/leta_jp/b/334965734

EDIT: Seems that Dengeki has a bit of an early review up. According to Japanese speakers, the reviewer has played through the entire game to end. Apparently the impression was very pretty well written, but candid and very positive toward the game. One of the things noted is that BD is about 40hrs long (for the main game), but probably longer since the reviewer stated that he had to rush through it.

http://news.dengeki.com/elem/000/000/541/541220/
10  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 08, 2012, 06:56:38 PM
Wait, I thought 3DS XL was already release here...

White one didn't make it here, last I heard.

Oh good, since I pretty much plan to by one once BD is announced for western release along with FE Awakening.

BTW, SE put out a playing guide:
http://www.youtube.com/watch?feature=player_embedded&v=gE_DpTPaCeM
11  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 07, 2012, 08:22:00 AM
More soundtrack previews:
http://www.square-enix.co.jp/music/sem/page/bdff/ost/#!/tracklist
12  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 07, 2012, 07:04:25 AM

And we don't need to ask them to improve their 'storytelling' because...?

Your misunderstanding me. I'm not saying that they shouldn't, but rather that's just how it has more or less always been.

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At any rate, I'm not going to touch the issues I have with FFX because I don't want to be here all night going off on that tangent. Instead I'm going to focus my beef towards the FFXIII series and its criminal lack of player agency. I can handle a dumb plot or awful characters every once in awhile. What I don't like is hallway simulators, stomped bosses getting back up shouting "you lose" even though you just stomped them, growth mechanics that require being at end game or post game to make use of, and party mechanics that take forever to be allowed to use. And when people like me complained about these issues, they were 'addressed' by throwing the book out the window and slapping on rudimentary RPG mechanics and a collectathon in an attempt at handwaving their laziness with 'progress'. My problem is that they're doing it again. They're throwing out the parties, the monster collecting, and what have you for a single player ARPG (though probably along the lines of Lightning's DLC for XIII-2). They're not addressing the problem they're slapping on gameplay mechanics that look like they were 'borrowed' from Majora's Mask.

They've already made two attempts at trying to get it right; how many more attempts do you think they'll need before they magically get 'it'? How many more attempts of theirs are you going to tolerate? How much are you willing to pay to allow these people to continue on their merry little way? How many times are you willing to listen to how you suck, how you lost, how little you matter in their grand scheme of things?

But Lightning Returns is not being made to address problems related FFXIII (or XIII-2), that was FFXIII-2's job and it did adequately. LR being an Action RPG with one controllable character should be a non-issue unless you hate the sub-genre because some of the best RPGs ever made are ARPGs. This isn't the first FF game to be an action RPG either (FF Adventure, Crisis Core, Versus, Crystal Chronicle series etc). So I'm not getting your grievance here especially since LR doesn't look to have most issues of FFXIII had.

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And my point here isn't about Final Fantasy XIII but of all Final Fantasies. How many mulligans are they going to need for XIV before they get it right? How many games are their board of directors going to need to meddle in? How many compilations are they going to make before they realize how awful the very idea of a premade compilation is? How many unnecessary sequels are they going to use to ruin otherwise simple and straight forward characters, settings, and plots? How long are they going to divide their resources and efforts to make games that take the better part of a decade to make? How many more years do you think it'll take 'Versus comparisons to DNF' jokes to become passé?

Many of your complaints are fairly exaggerated or don't really link with on another. For starters you make it sound like FFXIV went through many failures (it didn't) and isn't getting fixed and being on track to becoming a great game (it is). Second, FFXIII is the only premade compilation, others were made after the fact (Ivalice Advance and FFVII Complication). Many these contained great games (i.e FFTA2, WoTL, Crisis Core etc) and were pretty well liked, so SE certainly doing something right. And your problems with sequels only really apply to the FFVII stuff and that game was hardly straight forward to begin with (FFV was the last FF like that anyway).

I do agree with you on Versus (it's completely embarrassing really) and the crazy development time SE 's console games take, but not like the company isn't still turning out quality stuff when they aren't technology handicapped. It's also not like they aren't working on sorting out those things too. The Luminous Studio engine is one of the ways made in mind combat it.

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Me? I'm done with most of this. Bravely Default looks like its trying to move away from what Final Fantasy 'is' to become what Final Fantasy 'was', and maybe TWEWY 2 might happen to succeed TWEWY 1 successfully, but those are my exceptions; my 'chances' that I'll give them.

FF hasn't become anything though. It's been what always has, which is providing a "difference experience" good or bad.

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But I'm not spending a dime on them until I know for a fact that they are worth my time or not. And I'm not going to know just because they say so.

Shouldn't this normally be the case though?
13  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 06, 2012, 05:29:18 AM
Wait, I thought 3DS XL was already release here...
14  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 06, 2012, 05:27:39 AM

Except that they more or less did. They just avoided using the word 'best' by using the word 'complete' and to a lesser extent 'polished'.

Being the "best" isn't necessary being the most "polished" though as some have pointed out. For example FFVII is a FF, I would consider the most polished in series is as in it has lot's of content, fairly complex mechanics, interesting worldview, but has other aspects such as it's plot (which starts of strong), interchangeable characters, coherency etc that weaken it.  Basically,  "polish" here vaguely defined.

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The fact that the same guy is making the same promise that he made last time about something that wound up being so awful it felt like it was pulled from some Deviant Art's web comic simply doesn't bode well for this game.

I don't remember any other times when he said this game will be the "best.  I know he's hyped some details of his game, but we know pretty every developer does this.

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Nevermind that the brand has been bereft of a good game since XI (or earlier depending on who you ask), this isn't even a flagship title which have a history of turning out poorly, and the fact that the games that this spun off of didn't work and rather than admitting defeat and starting over with a fresh new approach they've been persistently pushing the same setting, the same characters cardboard cutouts, the same deus ex machina prone to tossing out 'get out of jail free' cards, and so on.

For all intents and purposes Lightning Returns existentially that, a new setting that takes place in same world with different gameplay and mostly likely new characters. It's about as fresh you can be working on a sequel outside having completely new cast. Yes it's true that mostly FF spin-off are generally lackluster, but doesn't mean it haven't been goods ones that can compete with main series. Many would argue that FFT, FFX-2, Type-0 and Theaterhythm are better than some of mainline games. I don't Toriyama needs to admit anything or can anyway. Just improve and make a good game as expected of any other FF.

BTW, attributing "questionable storytelling" to just FFXIII or Toriyama is pointless, FF (and RPGs in general) are full of DEM. FF has those problems every game regardless of his involvement, not even FFVI is exempt from this. The only difference is that some games handle it better than others, Toriyama certainly did so in FFX.
15  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 05, 2012, 08:18:49 PM
DEEP.
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