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1  Media / Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality. on: September 25, 2014, 03:03:39 AM
Thanks to this thread

http://www.neogaf.com/forum/showthread.php?t=900371
http://www.neogaf.com/forum/showpost.php?p=131386901&postcount=8
http://www.neogaf.com/forum/showpost.php?p=131434958&postcount=129

I've got a much clearer understanding on how the battle system may work.

Basically in traditional FF and KH combat systems players used battles menu interfaces and the O/A buttons to control what commands they could use. In FFXV this is replaced and done though positional movement and the deck system.

Preparations:

Before the battle start players will assign abilities and whatnot that they want to use on the Deck system (think of it as slots where attacks etcs can be equipped) and have their priority set through what order they were placed in. For example theoretically a simple deck would be something like this;

Deck1:
|Sword|-|Gun|-|Spell|

More importantly however is that these 3 actions will have a set range and condition (Noctis' proximity to his target) in which only they can be activated. In this case the Sword will only be used when Noctis is close to the enemy, the Gun when he's a short distance and the Spell when he's far.

So the deck will now look something like this:

Deck1:
|Sword (Short)|-|Gun (Mid)|-|Spell (Long)|

Now here is where everything really comes together:

So now when you get into actual battle, you will first pick a target(s) (probably through R1 or L1). Once done whatever Noctis relative position to the target at the moment will determine the kinds of actions you can take. So if you what to get up close strike, simply move Noctis there, hit "O" he will take out his sword and strike. Similar if you want to engage at distance just move him back a bit and hit "O" and he will shoot with gun. Same thing with the spell just further back.

None of these actions are random as you can see, the A.I is only prompting the actions yourself have chosen to set, which is displayed through a kind of invisible menu. It's player decision on whether that current command it's used or not. So it's actual no different then picking abilities from a battle menu yourself, but instead using the D-pad on a menu to pick and chose, you use your movement to do that. Now combine that with unique animations and properties for various abilities and I think you can now see where strategy and combos will come into play.

Like say your fighting a difficult boss with powerful short melee attacks on top of having a specific weakness you can't hit with close weapons like swords or axes.

Deck2:
|Sword (Short)|<|Axe (Short)|-|Boomerang (Mid)|-|Spell (Long)|

(BTW, "<" means that these two commands are part of string you can do)

However on your deck you have two ranged type commands set in; boomerang and spell. Boomerang is mid-range and the Spell, long. You want to combo these two skills into each other for maximum efficiency. The boomerang's animation has a part where Noctis will step back after he throws it and that will be just far enough to where he can follow up with a spell directly. Which can be done by moving back a bit and pressing and holding the "O/A" button. The boomerang with also have the bonus of striking any other targets in it's immediate trajectory.

So ultimately, with this system you don't actual have any less control your over you characters then you had in the earlier games, it's just a different more evolutionary form of it. You can likely also configure Noctis utilize any kind of play-style you desire, such using two-handed swords only.

More importantly unlike FFXII and Xenoblade, movement here truly matters because it determines everything you can do, which makes for much more involved game.
2  Media / Single-Player RPGs / Re: Bravely Second on: September 18, 2014, 03:50:43 AM
I think need to remember that Agnes has probably hasn't been fighting for 7 years. Her being Pope is pretty much just a high tier desk, so her being rusty from being out of combat so believable to me. Otherwise she wouldn't need guards.

Anyway on to other news:
TGS live demo demonstration!

https://www.youtube.com/watch?v=hU12X0u1CbE

Stuff:
-First off, dungeon design has been TOTALLY revamped! It's no long isometric or fairly drab looking and more atmospheric.
-The music (or what little i could hear) so pretty awesome, the new Asterisk Holder boss theme (I think) in particular sounds really intense. 
-Apparently there new class in the demo called Wizard (we couldn't see it's design though) which had some interesting new spells like Fire Mist (which seems to do continuous damage kinda of like poison) and Lightning Hammer.
-Did I mention that music is awesome?! :D
-Jean and Nikolas are definitely playable or at least temporally anyway.

3  Media / Single-Player RPGs / Re: kotaku article on what FFXV means to the future of JRPGs... on: September 05, 2014, 07:48:34 PM
Anything written at kotaku right now, I give about as much credit to as france for developing french fries...none at all. Besides the fact that final fantasy means dick squat to consoles these days....yeah, the article isn't even worth my time to glance at. Consoles will always have a place in home entertainment as long as people don't wish to deal with a computer 24/7. When you work at a computer all day, converse via skype or IM services through a computer, and basically do pretty much all other activity through a computer (bill paying, shopping, reading, etc) people desire some freedom from it, some dis-association, some seperation basically. A console video game is an easy answer to that. So yeah, consoles will be around for at least a few more generations minimum, though they may skew the line between console and pc-lite soon.

Guess you haven't seen console sales in Japan recently. They're literal doing 6k-10k now, these are number that dead platforms do.
4  Media / Single-Player RPGs / Re: Bravely Second on: September 05, 2014, 04:27:43 PM

Three Brave Little Musketeers who protecting King Lo--- Pope Agnes.

Rumour around the net is that one of them, Yuu, is the...MC???  Odd.  Especially with Magnolia being shown   off as much as she has been.  ...I do kinda want 'Musketeer' to be a class though.

I think the meaning in this case he's head of group and the only one permanent playable character.

Siliconera seems to conform this:


Quote
The three new characters are guardians who are in charge of protecting the pope Agnes. They are known as the “Falcon of the Gale” Yu (the shorter guy with brown hair), the “Wolf of the Inferno” Jean (man with the long blue hair), and “Bison of Solidity” Nikolai, who looks like a priest.

Thus far, Yu is the only of the three confirmed to be playable. He will join Magnolia as one of the new playable characters in Bravely Second.

More details on the new characters will be revealed in the near future. Bravely Second will be released this Winter in Japan."[/i]

Read more at http://www.siliconera.com/2014/09/05/bravely-second-new-party-member-named-yu/#ewoFUedFYpF0O3qX.99
5  Media / Single-Player RPGs / Re: Bravely Second on: September 05, 2014, 04:24:54 PM

Three Brave Little Musketeers who protecting King Lo--- Pope Agnes.

Rumour around the net is that one of them, Yuu, is the...MC???  Odd.  Especially with Magnolia being shown   off as much as she has been.  ...I do kinda want 'Musketeer' to be a class though.

I think the meaning in this case he's head of group and the only one permantly playable character.

Siliconera seems to conform this:

"The three new characters are guardians who are in charge of protecting the pope Agnes. They are known as the “Falcon of the Gale” Yu (the shorter guy with brown hair), the “Wolf of the Inferno” Jean (man with the long blue hair), and “Bison of Solidity” Nikolai, who looks like a priest.

Thus far, Yu is the only of the three confirmed to be playable. He will join Magnolia as one of the new playable characters in Bravely Second.

More details on the new characters will be revealed in the near future. Bravely Second will be released this Winter in Japan."


Read more at http://www.siliconera.com/2014/09/05/bravely-second-new-party-member-named-yu/#ewoFUedFYpF0O3qX.99
6  Media / Single-Player RPGs / Re: Bravely Second on: August 31, 2014, 10:18:09 AM
Guns weapon type confirmed.

For somebody who's been confirmed as non-playable, Agnes has been getting a lot of screentime lately.

Flare apparently seems to be usable too!

As for Agnes, I'm getting the feeling the old mains outside of probably Tiz (because of that special movie) well be important NPCs. Mainly because mostly will probably be positions of high standing like with Agnes now being the Crystals Orthodoxy's Pope. So there high chance that Edea's already a member of Council of Six making one of Eternia's leaders. With them having responsibilited like I doubt they well able to go gallivanting around world under normal circumstances.
7  Media / Single-Player RPGs / Re: Bravely Second on: August 29, 2014, 09:01:51 AM
Nintendo Direct Trailer:

https://www.youtube.com/watch?v=WRoIHvLrm3w&feature=youtu.be
8  Media / Single-Player RPGs / Re: Bravely Second on: August 26, 2014, 03:43:25 AM
New info!
http://www.rpgfan.com/news/2014/1913.html

Also seems that game will be playable at TGS. There will be about 30 jobs in total (6 new ones added) going by the slots.

BTW, this fairly old, but offers some clues to why and Agnes might have been abducted. Sounds like politics might be involved a'la FFT.

http://gematsu.com/2014/07/bravely-second-details-guatelatio-agnes-more

9  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 23, 2012, 07:00:39 PM
Bravely Default Praying Blade announced:

http://bdashnews.wordpress.com/2012/10/23/s-e-announces-bravely-default-praying-blade/

Sounds like some sort of MMO spin-off rather than a sequel.
10  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 18, 2012, 02:02:49 PM
In the west it is.

IIRC, even though Nintendo brought over VI and IX, the sales of those games weren't all too great nor did they localize many of the other titles. DQ isn't talked about much on western gaming forums either.

Hell, I'm pretty sure SMT in general is way more popular over here and that series still considered niche.
11  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 18, 2012, 11:46:13 AM
SE releases 90% of their RPGs in the west so I don't see how they're lazy. FFXIII and XIII-2 are only 2 games out of many others that they bring over. This also includes Complication titles, which we don't get all the games in anyway.

The only reason you don't see a lot really niche series like SaGa over here is pretty obvious, they sell like shit. This especially true in current market.

Haha yeaaah..  I kinda thought it was cheesy to make a pun spoiler or whatever.  I'd have taken a normal-sounding title.

I can understand finding "Bravely Default" utterly baffling, but I don't see what's wrong with "Flying Fairy". The game actually has Fairy who is a principal character. I also find spoiler pretty clever considering the events in the game and it's surprising very unpretentious. I think some of you are just too jaded. :P

Quote
EDIT:  This just in, in topped sales this week, almost 150k copies -- which is damned nice for a new franchise.

Yeah, the debut has been very nice and the game is getting great reviews and impressions.

BTW, the Vampire class apparently is kinda of like a "Blue Mage" and one interesting traits about it is that those in this Job are in permanent undead status. This means if a character dies in this class, they can automatic be revived in the next turn, provided everyone else still alive in battle. 
12  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 13, 2012, 05:11:57 PM
Collectors Edition unboxng video, unofficially reveals the last two classes Evoker/Conjurer (FFIII) and Vampire (New Class).

http://www.youtube.com/watch?feature=player_embedded&v=pF844R_ekHk
13  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 11, 2012, 09:03:51 PM
You're My Hope is completely awesome. I will have a review with samples up ASAP, because I must talk about this music at length.

I really love all 4 of Character Battle themes so it's hard for me to choose one over the other.
14  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 11, 2012, 09:02:00 PM
New Interview

http://kotaku.com/5950830/square-enix-divulges-on-bringing-lightning-returns-to-life

The staff talks about concept, development and how it differs from FFXIII and XIII-2.
15  Media / Single-Player RPGs / Re: Tokitowa - Time and Eternity (third person 2D/3D RPG, imageepoch, PS3) announced on: October 11, 2012, 03:04:55 AM
Well... thats certainly is a Imageepoch RPG. ^^;

I don't think looks as bad some of you do, but it does seem like a subpar title so far. The combat does have some potential, but it seems like Famitsu was right about Bosses taking forever to beat and the combat being fairly repetitive.  Well, the music is generally nice at least.

Don't like how empty the town looks or the fairly awkward voiceless scenes.


The story is incredibly stupid.  Apparently Toki/Towa just happened to have this time-travelling ability but never bothered to use it before.  Then she goes back in time and, after finding out absolutely nothing from the fortune-teller, has another friggin tea party.  (I have a feeling there's going to be a lot of those)  Toki discusses things with her friends and one of them points out that the assassins at the wedding might be related to the assassin's guild (based solely on their appearance).  So what do they do?  They wander around the assassin district of town looking for people dressed like assassins!  Then they actually find some, fight them, and then--I swear to go I'm not making this up--they find out that they're actually assassin wannabe's who just dress like assassins to be cool.  It does actually make more sense that way, I guess, but the whole exchange is ridiculous.  This is not a game that wants to be taken seriously.  Then they go back and have another tea party (an hour into the game and this is the third one already)...that's about where I quit.

In summary, this game looks shallow, awkward and very heavy on the fanservice and innuendo.

Damn, that does sound pretty bad, but frankly Imageepoch's games never really had decent plots so I'm not too surprised. All the "tea" scenes come off a lot your generic anime stuff, even through I couldn't understand a whole lot.
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