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106  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: October 30, 2009, 08:03:58 PM
Official site has been updated with Fang, Bahamut, Brunhildr and 4 new music tracks which really sound good.


Note: These aren't the actual names.

"Resistance"- http://www.youtube.com/watch?v=zMacrDEwwsU

"Lightning's Theme"- http://www.youtube.com/watch?v=ke281MBhpDg

"Valiant" - http://www.youtube.com/watch?v=aoDVPgkdqEs

"Chocobo Theme"- http://www.youtube.com/watch?v=kDwAN90MKTo
107  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: September 28, 2009, 11:42:01 AM
Another link here:
108  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: September 25, 2009, 07:12:34 PM
This is impression came from Sonsaru on the GameFAQs and is by far most detailed info on the demo at this point.

Okay, so I got to play both the Lightening and Snow versions of the demo. By the end of the day there wasn't even a line, Thursday business day is good stuff.

I'm also well up on the latest info from the last few Famitsu, which from some of the conversations I've seen on the board a lot of people aren't. Having said that, I'm not following the board or what information has made it into English so some stuff in here may double up.

I'll start with some points I found interesting. Note I only know the Japanese names for everything. Text in " " are paraphrased from developer info in Famitsu.

* TP is used to cast Libra as well as perform summons. Ally AI will change tactics (improve) according to the information recieved from Libra, and using it multiple times on the same enemy gives further info. This info can be viewed at any time during battle and looked pretty comprehensive.

* TGS demo difficulty is reduced over the finished game. "The battles will be tuned so that you have you have to change Optimas to win."

* When on the map presssing one of the left triggers opens a small side menu from which you can instantly use field items without having to open the main menu. These can be used to recover TP or give the party pre-battle boosts before the next battle starts. "These items are to help beginners, so the lower your rank for winning battle the more likely you are to recieve them as rewards. On the other hand, higher rank means you are more likely to get rare items."

* I'm sure you've seen / will see this in vids soon but the full screen, short FMV clip of each character that plays when you open theri stats in the menu was really cool.

* Characters make a lot of comments as they walk around. A subtitle appears at the bottom of the screen but the game doesn't stop, they just talk a bit as they walk along.

* Optimas : Only really felt the how the system will really work when fighting the boss with Snow. I bascially *had* to use Snow as an attacker and then two Blasters in order to get a break and start doing actual damage.

* The demo suffered from mid-point RPG demo effect, just as the PS3 demo suffered from being the very start of the game (and was just lacking overall compared to this demo anyway). The TGS demo gave you a load of skills and things you can play around with and not enough time to get accustomed to it all, so the battles tended to come down to just selecting the auto attack option and then watching the fireworks.

* Took Driving Time for a spin with Odin and Shiva. Luckily I read up on the system in Famitsu first so I was able to make the most of it - basic flow is to build up the Driving meter before transforming by chaining attacks with your summon. The amount of guage you accumilate then turns into a number after transformation, and each attack requires a certain number of these points to be performed, with a final big attack that uses up all the points you have left. The TP guage seemed to fill up fairly quickly; "in principle the TP guage only increases according to the results of each battle, but there are also items that can recover it." The demo was nice enough to give you one of these so I used the summon twice each time I played the demo.

* Story Time Line - something I was wondering about, covered a bit in the new Famitsu although there are still some holes.
* Thireteen days before the game starts a lot of incidents start to happen. Some of these will be covered in the middle of the game, others in the short stories that are going to go up on the Japanese site.
* Sara is the first person on Cocoon to become a Pulse Lushi.
* The fireworks / bike scene is after Sara has become a Lushi - so this is not distant past.
* Sara then gets absorbed by the Falushi and the Falushi is taken to Hanged Edge. Snow and the others are selected for the Purge.
* This links in to the start of the PS3 demo, and explains why both Lightening and Snow are looking for the Falushi there.

System stuff aside, I loved it. Almost all of the characters seem to have one they get along with and then hate everyone else, which is going to spark a lot of drama, not least of which is Hope blowing Snow up. Battle system was fast, loading times were fast, graphics were great. The character animation seemed to flit a little between "wow this looks like it is mocapped for this scene" and "slightly wooden 'now I'm emoting' stock animation" but the quality of even the second type was high.

From the PS3 demo Iwe were still left waiting to see what the actual game would be like. Having actually seen a proper slice of it, and only going on ultimately what you can tell from a short demo like this, it is going to fit nicely among the ranks of other FF titles. Anyway...

You can use up your stocked attacks earlier by pressing Tirangle. I guess it is only really worth it if you know the enemy is going to die or you desepartely need to keep the combo going right away.

I think the movie shown inside the booth was a little different from the version they were showing outside, because I'm sure the rather attractive new brunette Luchi who is working with the military had another line of dialogue in that video. Anyway, also in that vid there is a shot of the party running across the outside field with a *massive* dino like monster roaming in the background. In Famitsu they said really hard monsters are going to be mixed in with the weak ones (like Last Remnant, actually) but they won't really come for you; you have to take the fight to them if you want to.

There is also a battle "do-over" command, although I forgot to check if it was in the TGS demo. At any point during a battle you can choose to start it again from the beginning, or even leave the battle and look for another route around it outside. If you die you continue from before the battle anyway, and there are no healing or MP recovery items involved, and so once you consider these points this system makes total sense.

The direction they seem to have take this time is to make each battle an interesting challenge that requires some thought and Optima changing to get through. I loving what I'm hearing about the system and I'm loving what I saw in the demo.

One the staff in Famitsu said "Most of the cast don't really get along with each other until they resolve certain issues." There's gonna be all sorts of drama at the start of this one. In regard to Sera being a party character, I know in English they have said no, but all it says in Famitsu in Japanese was "That's... a secret."

Optima These are the "strageties" used in battle. You can set them yourself, and do not really seem to be limited to a certain number - or if there is one, it isn't low. Pressing L1 in battle opens the Optima menu from where you can change your Optima at any time, from a pre-set selection created by you in the field main menu. The name of the Optima is derived from the Roles selected for each character. Which brings me to...

Roles These provide the meat of the Optima system. Think of them as extreme versions of jobs that can be changed on the fly. When I say extreme, I mean it - the Healer role *cannot attack*. That's right, it cannot attack at all. Here are the roles currently known about -
Attacker - Initaites attacks on enemy. Offers attack % up not only to attacker but also party members.
Defender - Has skills like taunt that are used to protect other party members.
Healer - Has healing magic. No attacks of any kind.
Enhancer - Deals with buffs and debuffs. I don't know if this one can attack or not.
Blaster - Concentrates on chaining, that is following up other characters attacks against the same target.
Note that "Black Wizard" etc. do not appear to exist. Attacker has access to attack magic.
Each character is more suited to some roles than others, but after passing a certain point in the story you can set any character to any role. Just to make this point totally clear when in each role a character only has access to skills for that role. It doesn't matter if they have the ultimate attack spell in another role, they can't use it if they are a Healer.
Also, each role levels up, and the skills learnt for each character are not identical. Man, there is some character growth fun going on right there!

How Optima Work One in reason for these extreme job types is AI control. You need to be healed, but in other games with AI allies can you always rely on them to do so? Here, change to an Optima with a Healer in it and *all they can do is heal you.* You are going to get healed. But they can't attack, so you can't afford to keep an Optima with a Healer in it in play all the time. You need to bring the Healer in when needed, then change back again once healed. That is what you are doing in FFXIII combat, making those decisions, not clicking through menus to actually acviate the spell yourself.

To really understand the point of Optima in an attacking sense, you need to fully understand the Break system. This is in the PS3 demo but I'll spell it out again here. As you attack an enemy a gauge at the top of the screen fills up, and a % increases. If another attack is performed on the same enemy before the guage runs out then a "chain" starts. So long as more attacks are performed before the guage runs out the chain will continue and the % will increase futher. When this % reaches a certain value (different from each enemy) the enemy will go into Break. This is when they can be lifted into the air, and attacks cause massive damage during Break compared to other times.

A great example of this is when I was fighting the boss in the Snow part of the TGS demo. I just wasn't really doing any damage. Eventually I changed to Snow = Attacker and Sahz and Vanille both as Blasters. The time guage increases more with physcial attacks and the % increases more with magic. Snow put in physcial attacks to keep the guage up and as Blasters my two comrades kept the chain going and puishing the boss to 200%. It still had maybe 1/3, at least, of its life left... and Snow's next physcial attack killed it.

The Pudding Soliders (Flans) in the Lightening part of the demo are also meant to be a good example of needing to change Optima... or they would have been if I didn't use the HORSE TRANSFORMATON! to drive right over them. How can I think Driving Mode is a better name that Gestalht Mode? Because that's what they do! DRIVE! Especially Sahz.

Anyway , when fighting lots of weaker enemies at once you don't need to worry about Breaking as much; fighting with 3 attackers who all take on different targets and thin out the pack might be better. But against a boss three attackers is pointless, because you are only going to be doing big damage after breaking and you'll have a tough time getting there without Blasters. That, at least, is the basic theory behind the battle system this time out.

As for items in battle... I'm not sure. I don't think there are healing items; remember magic is "free," they want to force you to change Optima to use the Healer and your HP recovers fully after every battle. I'm pretty sure I saw a Phenoix Down. I did see someone else use an item during battle, actually, so it is possible, but not sure on the rules around it.

It will hopefully be very much like Last Remnant in that the next battle could kill you, you could just die right there, and that is something you have to overcome to proceed, but not necessarily by eating a load of stressful Game Overs. The start over option can be used to just improve your ranking, too, if you think the battle isn't going that well. And yes, one of the development team said "What might normally be considered simple, boring spells like Libra and Protes are going to be very important this time." The fact that Libra costs TP, the only other thing you can use these for at the moment being summons, highlights how important is it.
109  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: August 20, 2009, 04:05:53 PM
Another new character has been shown in SJ:


She seems likely to be the main antagonist.
110  Media / Single-Player RPGs / Re: Final Fantasy XIII Demo on: April 16, 2009, 07:40:52 PM
Thus my only concern is the difficulty. Maybe Demon's Souls has ruined me for JRPG's...

The Director confirmed in EDGE that demo intentinally made easy to to have players get use to the combat. The retail version according to him is going to be much harder because your party automantic recover HP after every battle in inexchange increased diffculty. The demo is also old code from last year and only 30% of the full Battle System is in it.

EDIT: Forgot to add that the Director also said that you will able to control the entre party in the reatil version of the game.
111  Media / General Games / Re: Dissidia: Final Fantasy - fighting game? on: December 21, 2008, 04:39:19 AM
Well, the game has been out in Japan for three days now, and has gotten tons of praise from importers and Japanese fan. Great thing about the game apparently is has quite alot depth while still being flashy thanks to the "Brave System".

Here's a bit of a rundown on all the characters so far and what they speciallize in.

ffchaoticcosmos: Dissidia Countdown - I

ffchaoticcosmos: Dissidia Countdown - II

ffchaoticcosmos: Dissidia Countdown - III

ffchaoticcosmos: Dissidia Countdown - IV

ffchaoticcosmos: Dissidia Countdown - V

ffchaoticcosmos: Dissidia Countdown - VI

ffchaoticcosmos: Dissidia Countdown - VII

Dissidia Countdown - VIII

ffchaoticcosmos: Dissidia Countdown - IX]http://community.livejournal.com/ffchaoticcosmos/25490.html#cutid1]ffchaoticcosmos: Dissidia Countdown - IX

ffchaoticcosmos: Dissidia Countdown - X

FFXI's Shantotto and XII's Gabrath are confirmed as secret characters. There some onfo Shantotto, but not on Gabranth. He was introduced on Gaming show special in Japan however.

Shantotto=Cosmos side character.
Gabranth=Chaos side character.

ffchaoticcosmos: Dissidia Countdown - XI

The Dissidia feature RPGlike mechniacs, like a Leveling System that increases you characters stats, gaining new Attacks, and Support abilities like Air Dash. Stuff like Items, Weapons, Armor Summons etc have a part quite good role on how Characters do in a fight. Ad-hoc for PvP support is confirmed.

Now for vids! BTW, for higher quality type "&fmt=18" at the end of the Youtube links.


Tidus vs Squall

Jecht vs Tidus

Bartz vs Cloud

Exdeath vs WoL:

Shantotto Gameplay:

Gabranth Ex-Burst.

Gabranth's Moves (bare in mind he's only at Lv.1 at the moment)

WoL vs Jecht

Onion Knight vs Zidane

Firion vs WoL

Cecil vs. Sephiroth

Kuja vs Zidane
Terra vs Bartz

Golbez vs Firion

WoL vs. The Emperor

Zidane vs. Kefka

Bartz vs Terra

Cloud vs Jecht

Tidus vs Zidane

Lvl 100 Firion vs. Lvl 100 ExDeath (Lvl 9 AI) For some reason Exdeath AI screws up at the end.

Squall vs Golbez, this probably the best Player versus CPU match so far:

Good stuff.

112  Media / Single-Player RPGs / Re: The Last Remnant on: October 11, 2008, 09:42:02 PM
Gamersyde has ripped the Tutorial Trailer from the Official Japanese TLR website, which shows some new game elements like summoning.

The video is here:
113  Media / Single-Player RPGs / Sigma Harmonics - New Square Enix RPG on: March 26, 2008, 09:33:12 AM
Found this on another forum this morning.


- Sigma Harmonics (DS, Summer, 60%) ~ Thanks duckroll!

- Hiroki Chiba is directing (DoC: FFVII. CT, FFVIII)
- Yusaku Nakaaki is doing the character designs (DoC FFVII's subcharcter and mechanics designer)
- Kitase is producing
- It's an Adventure RPG
- You hold the DS sideways like a book
- Persona 4-style story, there seems to be a murder/mystery story.
- RPG elements (level up by experience gained from battles, etc)
- Divided to chapters, in every chapter a new murder/accident/mystery happens.

Famitsu Scans:

Nice to see SE doing a new IP. Hopefully it sells better than "A Wonderful World" did.
114  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 25, 2008, 05:02:06 AM
Quote from: "MeshGearFox"
Basicially the Farushi and Rushi are just two races that exist in FFXIII the former being a sort of God which is in the form of a Crystal and the later humans.

Yes, exactly. Do you see the problem with that!?



No. Farushi= a type of God in FFXIII's world, Rushi= what humans are called in FFXIII world, what's so hard to understand about that? They are just terms used in that world, no different in FFX with Yevon and Spira.

Anyway, it's not a matter of cheesy and over-the-top in regards to the art direction. Yes, FFVII had a lot of cheesy and goofy scenes, however A) Cloud was supposed to be some sort of pretentious DICKWEED from the beginning so we're not supposed to be taking him seriously anyway. B) When you do stuff like that with crappy, late-90's CGI and textureless, gouraud shaded polygons, it is, for whatever reason, more acceptable than when you're doing it with really, really realistic (Well, people with vaguely anime, vaguely real proportions and features and realistic looking skin, in any case. Also lots of Realism Fancy Lighting 300) models and backdrops and things.

I've got no idea what your talking about here, but FF games and most RPGs are normally anything, but realistic especially when "magic" or, it's types are involved, doesn't matter if the Characters are polygons or sprites.

If you don't like the Art direction, fine nobody is forcing you to.

You have all of this amazing hi-tech technology machinery at your hands and instead of really fantastic, otherworldly locations, the only thing you do with it is... make a game about a guy with a bunch of swords floating around him, full of scenes of punks standing on rooftops walking towards limousines (?).

Oh! I see so you've play the game already, because according to you FFvsXIII is only about one guy with Magic Swords, and a car with no "otherworldy" locations, just like FFVII was about one guy with a big sword in a city and nothing else huh?
115  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 24, 2008, 11:09:30 AM
Quote from: "Hidoshi"
No, douchebag. The first FF game did look like shit, yes. It was shit, especially next to its contemporary; Phantasy Star. But Final Fantasy 6-10 were all ahead of the curve as far as art direction and (later) graphics were concerned. However, this game in particular looks like fucking BALLS based on the character designs.

Hey, what's with the name calling? Anyway, I thought we talking about the whole "Farushi and Rushi" thing not the Character Design. The article translated the interview poorly anyway. Basicially the Farushi and Rushi are just two races that exist in FFXIII the former being a sort of God which is in the form of a Crystal and the later humans.

As far FFvsXIII Art and Characters are concern, it's fine you don't like it. I'm just trying to put into perspective, that it's going to be an FF game set in a modern time, sort of like FFVIII, which had Cars, and such.
116  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 24, 2008, 10:32:36 AM
Quote from: "Hidoshi"
Iron Maw: No. It's not being creative, it's making shit up without any thought to how things sound or whatever. Creativity without proper direction is basically like vomiting on your plate and calling it art. It works only as a statement at a specific time, and that time has long passed (re: Dadaism).

This game looks like balls. Big, wrinkly, BALLS.

So, like every FF game since the first huh?

Quote from: "Shiguma"
"Creative" and "Square Enix." That's a good one. :P

Well yeah, and I'm speaking in terms of game design, not IPs. Having FF name has never stop them from doing anything new with it.
117  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 24, 2008, 06:03:33 AM
Quote from: "MeshGearFox"
- This time summons are in digital form.

<Squaresoft King> Guys. GUYS.
<Squaresoft Employees> Sup.
<SK> Atlus is making these things. They're called Shumi Ami Tassen or something.
<SE> Say wut?
<SK> Ya fa rizzle. AnyhwaaaaaaaAAAAdillally, theys got this new thing out called Persona 3, and it's better than us.
<SE> Zounds!
<SK> You like, summon demons. DIGITAL demons. With guns.
<SE> Zoundz times infinity!
<SK> HABEEB IT. So yes, mein Brethren. You know what we need to do.

This doesn't even make sense. What does FFXIII have to Megaten? Summons will always be "summons", despite whatever new "gimmick", or "plot presentation" they will have. It's always be this way.

The being able to sleep thing probably refers to some obscure holiday

I think it justy means that they will putting out all-nighters and getting very little sleep untill it's released.

That farushi and rushi stuff sounds like they're just making crap up.

Will yeah that's the point. It's how they have made every FF game from the first through now, It's called being "creative".

Determination is pretty much the theme of every FF game when you get down to it, except for the first three, where the theme was pretty much just "kill the fuck out of shit" which is why I like them more).

No. The developers have always had different themes in mind when creating the games.

That, or you're literally summoning binary for some reason.

We don't even know what "digtial" means in the context of FFXIII.

You have to wonder though, digital summons? What sort of DRM laws apply to THAT? Maybe that'll be a major plot. Like, the main character is some sort of cracker warez pirate that's cracking warez by programming variables in her androgynous Linux distro.

It's funny that you says this, then mention a series when download monsters though a computer.=/

btw, i seriously don't like this art direction much. Hyperrealistic is boring.

Than why are you here? You comments so far looke like you are trying reason bash SE, for God knows whatever reason. If you don't like that much why bother?

Quote from: "Lucid"

They remind me of the Turks.

I agree.

Quote from: "Hidoshi"
'kay. I'm done. I'm out.


No. Fuck off, this isn't Final Fantasy anymore. This game looks like shit.

Nomura has stated that it was going to be different from a typicial FF game.

Here's interesting fact, during the early days of FFVII's development Sakaguchi original wanted it to take place in a modern world within a metropolitan city that looked like New York, and would be about two brothers. Of cousre as the development of a game progess the concept generally changes. Let's not forget FF:TSW which was written had very few elements (especially the setting) what people would assocaite with the series, despite being his vision of FF.

I'm pretty sure you know that the series have never has never stuck to one setting, otherwise every game would been like FFI instead stuff like FFVI, FFVII, or FFX.

I've personally always wanted to see what a more modern FF would be like, especially since modern type RPG's are very rare. The Megaten series are the only ones I can think of up the top of my head.

I'm interested in Mafia-esque story taking place, which makes the game seem much more original than many of the RPG's out there:

Guns are forbidden in the world of Versus (the guy with the shotgun is said to be a fugitive of some sort).

The location featuring the new female character is inspired by Tokyo's Shinjuku district, with the twin skyscrapers undoubtedly being based on the famed Tokyo Metropolitan Government Building. The other location is based on the Plaza San Marco of Venice, Italy.

There's further confirmation that the game will have a world map, and it'll probably be to a more realistic scale, sorta like FFVIII's.

The guys in the business suits having the meeting in the cathedral-like building are presumably in charge of the kingdom, and I believe were described in the trailer as the "organization which will lead the world to ruin", or something like that. They, along with the rest of the royal family, are supposed to be more like a crime family, and the story itself will have some emphasis on mob drama.

It's implied that the mafioso in the pinstripe suit is probably related to the hero. I'm betting there will probably have some dispute over the throne, if it's as Shakespearean as we're being lead to believe.

Anyway, there's not really much new information, unfortunately. Just generalizations made about the screenshots; the girl looks unhappy when she faces off with the hero, the guy in the white robe appears to be the antagonist, yadda yadda.

That said, they're basically saying that 2008 will be the year when they start to release information, and they plan on having a demo for FFXIII out some time this year.

This was translated by one of the posters on Neogaf, Nomura also mentioned a while back that controllable airships would be in the game along with possibility of Airship Battles.:D

Heres premise official for SE:

The other game being developed exclusively for the PS3 under the Fabula Nova Crystallis project, Final Fantasy Versus XIII, is being headed up by Tetsuya Nomura (Kingdom Hearts fame). The game follows a prince: the last heir to a dynasty that ruled over one of the few remaining cities to still use crystals. Because of its rarity and power, the crystal has become the source for many's lust and passion. One such organization of marauders sought to claim the crystals for themselves. They invaded the Prince's kingdom. Now the Prince is tasked with defending the city.
118  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 23, 2008, 07:21:26 AM
To add to this here are the HQ Famitsu Scans:

119  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 18, 2008, 08:33:17 AM
From NeoGaf scans are a bit blurry though:





Summon, Ifrit, Siren, and Carbunkle comfirmed.
120  Media / Single-Player RPGs / Crisis Core ... and more FF7 PS3 talk... on: September 18, 2007, 12:04:56 AM
Quote from: "Leyviur"
I finished the game today.

It's an above average game. The game's short (around 10 to 15 hours) but that's okay because any longer and the battle system will grind at you with its monotony. Plotwise, the game is utter garbage, with one very important exception: the ending. Anyone who's played FFVII knows how Crisis Core will end, but the way in which it's presented is done so well and so powerfully that I almost want to say it was worth bombarding me with 10 hours of idiocy just to see that one scene.

I might elaborate more on the game if I get to review it.

Interesting, since I've heard the opposite about it on GAF, and other forums. There mostly nothing, but praise for the game, with a few people who posted negative issues towards DWV system.

Thanks for the impression.

BTW, The the game is alot longer than 14 hours if you do the side missions and quests (there like 100 or, so more of them) and quite a few of them are pretty diffcult.
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