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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331925 Posts in 13594 Topics by 2191 Members
Latest Member: Zaltys
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106  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: August 20, 2009, 04:05:53 PM
Another new character has been shown in SJ:


She seems likely to be the main antagonist.
107  Media / Single-Player RPGs / Re: Final Fantasy XIII Demo on: April 16, 2009, 07:40:52 PM
Thus my only concern is the difficulty. Maybe Demon's Souls has ruined me for JRPG's...

The Director confirmed in EDGE that demo intentinally made easy to to have players get use to the combat. The retail version according to him is going to be much harder because your party automantic recover HP after every battle in inexchange increased diffculty. The demo is also old code from last year and only 30% of the full Battle System is in it.

EDIT: Forgot to add that the Director also said that you will able to control the entre party in the reatil version of the game.
108  Media / Miscellaneous Games / Re: Dissidia: Final Fantasy - fighting game? on: December 21, 2008, 04:39:19 AM
Well, the game has been out in Japan for three days now, and has gotten tons of praise from importers and Japanese fan. Great thing about the game apparently is has quite alot depth while still being flashy thanks to the "Brave System".

Here's a bit of a rundown on all the characters so far and what they speciallize in.

ffchaoticcosmos: Dissidia Countdown - I

ffchaoticcosmos: Dissidia Countdown - II

ffchaoticcosmos: Dissidia Countdown - III

ffchaoticcosmos: Dissidia Countdown - IV

ffchaoticcosmos: Dissidia Countdown - V

ffchaoticcosmos: Dissidia Countdown - VI

ffchaoticcosmos: Dissidia Countdown - VII

Dissidia Countdown - VIII

ffchaoticcosmos: Dissidia Countdown - IX]http://community.livejournal.com/ffchaoticcosmos/25490.html#cutid1]ffchaoticcosmos: Dissidia Countdown - IX

ffchaoticcosmos: Dissidia Countdown - X

FFXI's Shantotto and XII's Gabrath are confirmed as secret characters. There some onfo Shantotto, but not on Gabranth. He was introduced on Gaming show special in Japan however.

Shantotto=Cosmos side character.
Gabranth=Chaos side character.

ffchaoticcosmos: Dissidia Countdown - XI

The Dissidia feature RPGlike mechniacs, like a Leveling System that increases you characters stats, gaining new Attacks, and Support abilities like Air Dash. Stuff like Items, Weapons, Armor Summons etc have a part quite good role on how Characters do in a fight. Ad-hoc for PvP support is confirmed.

Now for vids! BTW, for higher quality type "&fmt=18" at the end of the Youtube links.


Tidus vs Squall

Jecht vs Tidus

Bartz vs Cloud

Exdeath vs WoL:

Shantotto Gameplay:

Gabranth Ex-Burst.

Gabranth's Moves (bare in mind he's only at Lv.1 at the moment)

WoL vs Jecht

Onion Knight vs Zidane

Firion vs WoL

Cecil vs. Sephiroth

Kuja vs Zidane
Terra vs Bartz

Golbez vs Firion

WoL vs. The Emperor

Zidane vs. Kefka

Bartz vs Terra

Cloud vs Jecht

Tidus vs Zidane

Lvl 100 Firion vs. Lvl 100 ExDeath (Lvl 9 AI) For some reason Exdeath AI screws up at the end.

Squall vs Golbez, this probably the best Player versus CPU match so far:

Good stuff.

109  Media / Single-Player RPGs / Re: The Last Remnant on: October 11, 2008, 09:42:02 PM
Gamersyde has ripped the Tutorial Trailer from the Official Japanese TLR website, which shows some new game elements like summoning.

The video is here:
110  Media / Single-Player RPGs / Sigma Harmonics - New Square Enix RPG on: March 26, 2008, 09:33:12 AM
Found this on another forum this morning.


- Sigma Harmonics (DS, Summer, 60%) ~ Thanks duckroll!

- Hiroki Chiba is directing (DoC: FFVII. CT, FFVIII)
- Yusaku Nakaaki is doing the character designs (DoC FFVII's subcharcter and mechanics designer)
- Kitase is producing
- It's an Adventure RPG
- You hold the DS sideways like a book
- Persona 4-style story, there seems to be a murder/mystery story.
- RPG elements (level up by experience gained from battles, etc)
- Divided to chapters, in every chapter a new murder/accident/mystery happens.

Famitsu Scans:

Nice to see SE doing a new IP. Hopefully it sells better than "A Wonderful World" did.
111  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 25, 2008, 05:02:06 AM
Quote from: "MeshGearFox"
Basicially the Farushi and Rushi are just two races that exist in FFXIII the former being a sort of God which is in the form of a Crystal and the later humans.

Yes, exactly. Do you see the problem with that!?



No. Farushi= a type of God in FFXIII's world, Rushi= what humans are called in FFXIII world, what's so hard to understand about that? They are just terms used in that world, no different in FFX with Yevon and Spira.

Anyway, it's not a matter of cheesy and over-the-top in regards to the art direction. Yes, FFVII had a lot of cheesy and goofy scenes, however A) Cloud was supposed to be some sort of pretentious DICKWEED from the beginning so we're not supposed to be taking him seriously anyway. B) When you do stuff like that with crappy, late-90's CGI and textureless, gouraud shaded polygons, it is, for whatever reason, more acceptable than when you're doing it with really, really realistic (Well, people with vaguely anime, vaguely real proportions and features and realistic looking skin, in any case. Also lots of Realism Fancy Lighting 300) models and backdrops and things.

I've got no idea what your talking about here, but FF games and most RPGs are normally anything, but realistic especially when "magic" or, it's types are involved, doesn't matter if the Characters are polygons or sprites.

If you don't like the Art direction, fine nobody is forcing you to.

You have all of this amazing hi-tech technology machinery at your hands and instead of really fantastic, otherworldly locations, the only thing you do with it is... make a game about a guy with a bunch of swords floating around him, full of scenes of punks standing on rooftops walking towards limousines (?).

Oh! I see so you've play the game already, because according to you FFvsXIII is only about one guy with Magic Swords, and a car with no "otherworldy" locations, just like FFVII was about one guy with a big sword in a city and nothing else huh?
112  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 24, 2008, 11:09:30 AM
Quote from: "Hidoshi"
No, douchebag. The first FF game did look like shit, yes. It was shit, especially next to its contemporary; Phantasy Star. But Final Fantasy 6-10 were all ahead of the curve as far as art direction and (later) graphics were concerned. However, this game in particular looks like fucking BALLS based on the character designs.

Hey, what's with the name calling? Anyway, I thought we talking about the whole "Farushi and Rushi" thing not the Character Design. The article translated the interview poorly anyway. Basicially the Farushi and Rushi are just two races that exist in FFXIII the former being a sort of God which is in the form of a Crystal and the later humans.

As far FFvsXIII Art and Characters are concern, it's fine you don't like it. I'm just trying to put into perspective, that it's going to be an FF game set in a modern time, sort of like FFVIII, which had Cars, and such.
113  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 24, 2008, 10:32:36 AM
Quote from: "Hidoshi"
Iron Maw: No. It's not being creative, it's making shit up without any thought to how things sound or whatever. Creativity without proper direction is basically like vomiting on your plate and calling it art. It works only as a statement at a specific time, and that time has long passed (re: Dadaism).

This game looks like balls. Big, wrinkly, BALLS.

So, like every FF game since the first huh?

Quote from: "Shiguma"
"Creative" and "Square Enix." That's a good one. :P

Well yeah, and I'm speaking in terms of game design, not IPs. Having FF name has never stop them from doing anything new with it.
114  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 24, 2008, 06:03:33 AM
Quote from: "MeshGearFox"
- This time summons are in digital form.

<Squaresoft King> Guys. GUYS.
<Squaresoft Employees> Sup.
<SK> Atlus is making these things. They're called Shumi Ami Tassen or something.
<SE> Say wut?
<SK> Ya fa rizzle. AnyhwaaaaaaaAAAAdillally, theys got this new thing out called Persona 3, and it's better than us.
<SE> Zounds!
<SK> You like, summon demons. DIGITAL demons. With guns.
<SE> Zoundz times infinity!
<SK> HABEEB IT. So yes, mein Brethren. You know what we need to do.

This doesn't even make sense. What does FFXIII have to Megaten? Summons will always be "summons", despite whatever new "gimmick", or "plot presentation" they will have. It's always be this way.

The being able to sleep thing probably refers to some obscure holiday

I think it justy means that they will putting out all-nighters and getting very little sleep untill it's released.

That farushi and rushi stuff sounds like they're just making crap up.

Will yeah that's the point. It's how they have made every FF game from the first through now, It's called being "creative".

Determination is pretty much the theme of every FF game when you get down to it, except for the first three, where the theme was pretty much just "kill the fuck out of shit" which is why I like them more).

No. The developers have always had different themes in mind when creating the games.

That, or you're literally summoning binary for some reason.

We don't even know what "digtial" means in the context of FFXIII.

You have to wonder though, digital summons? What sort of DRM laws apply to THAT? Maybe that'll be a major plot. Like, the main character is some sort of cracker warez pirate that's cracking warez by programming variables in her androgynous Linux distro.

It's funny that you says this, then mention a series when download monsters though a computer.=/

btw, i seriously don't like this art direction much. Hyperrealistic is boring.

Than why are you here? You comments so far looke like you are trying reason bash SE, for God knows whatever reason. If you don't like that much why bother?

Quote from: "Lucid"

They remind me of the Turks.

I agree.

Quote from: "Hidoshi"
'kay. I'm done. I'm out.


No. Fuck off, this isn't Final Fantasy anymore. This game looks like shit.

Nomura has stated that it was going to be different from a typicial FF game.

Here's interesting fact, during the early days of FFVII's development Sakaguchi original wanted it to take place in a modern world within a metropolitan city that looked like New York, and would be about two brothers. Of cousre as the development of a game progess the concept generally changes. Let's not forget FF:TSW which was written had very few elements (especially the setting) what people would assocaite with the series, despite being his vision of FF.

I'm pretty sure you know that the series have never has never stuck to one setting, otherwise every game would been like FFI instead stuff like FFVI, FFVII, or FFX.

I've personally always wanted to see what a more modern FF would be like, especially since modern type RPG's are very rare. The Megaten series are the only ones I can think of up the top of my head.

I'm interested in Mafia-esque story taking place, which makes the game seem much more original than many of the RPG's out there:

Guns are forbidden in the world of Versus (the guy with the shotgun is said to be a fugitive of some sort).

The location featuring the new female character is inspired by Tokyo's Shinjuku district, with the twin skyscrapers undoubtedly being based on the famed Tokyo Metropolitan Government Building. The other location is based on the Plaza San Marco of Venice, Italy.

There's further confirmation that the game will have a world map, and it'll probably be to a more realistic scale, sorta like FFVIII's.

The guys in the business suits having the meeting in the cathedral-like building are presumably in charge of the kingdom, and I believe were described in the trailer as the "organization which will lead the world to ruin", or something like that. They, along with the rest of the royal family, are supposed to be more like a crime family, and the story itself will have some emphasis on mob drama.

It's implied that the mafioso in the pinstripe suit is probably related to the hero. I'm betting there will probably have some dispute over the throne, if it's as Shakespearean as we're being lead to believe.

Anyway, there's not really much new information, unfortunately. Just generalizations made about the screenshots; the girl looks unhappy when she faces off with the hero, the guy in the white robe appears to be the antagonist, yadda yadda.

That said, they're basically saying that 2008 will be the year when they start to release information, and they plan on having a demo for FFXIII out some time this year.

This was translated by one of the posters on Neogaf, Nomura also mentioned a while back that controllable airships would be in the game along with possibility of Airship Battles.:D

Heres premise official for SE:

The other game being developed exclusively for the PS3 under the Fabula Nova Crystallis project, Final Fantasy Versus XIII, is being headed up by Tetsuya Nomura (Kingdom Hearts fame). The game follows a prince: the last heir to a dynasty that ruled over one of the few remaining cities to still use crystals. Because of its rarity and power, the crystal has become the source for many's lust and passion. One such organization of marauders sought to claim the crystals for themselves. They invaded the Prince's kingdom. Now the Prince is tasked with defending the city.
115  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 23, 2008, 07:21:26 AM
To add to this here are the HQ Famitsu Scans:

116  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 18, 2008, 08:33:17 AM
From NeoGaf scans are a bit blurry though:





Summon, Ifrit, Siren, and Carbunkle comfirmed.
117  Media / Single-Player RPGs / Crisis Core ... and more FF7 PS3 talk... on: September 18, 2007, 12:04:56 AM
Quote from: "Leyviur"
I finished the game today.

It's an above average game. The game's short (around 10 to 15 hours) but that's okay because any longer and the battle system will grind at you with its monotony. Plotwise, the game is utter garbage, with one very important exception: the ending. Anyone who's played FFVII knows how Crisis Core will end, but the way in which it's presented is done so well and so powerfully that I almost want to say it was worth bombarding me with 10 hours of idiocy just to see that one scene.

I might elaborate more on the game if I get to review it.

Interesting, since I've heard the opposite about it on GAF, and other forums. There mostly nothing, but praise for the game, with a few people who posted negative issues towards DWV system.

Thanks for the impression.

BTW, The the game is alot longer than 14 hours if you do the side missions and quests (there like 100 or, so more of them) and quite a few of them are pretty diffcult.
118  Media / Miscellaneous Games / Dissidia: Final Fantasy - fighting game? on: May 10, 2007, 07:41:36 PM
Whether this going be awesome, or horrible, I don't see how it will be anything like Ergheiz since Dream Factory isn't involved.
119  Media / Single-Player RPGs / Square-Enix Press Conference on: May 10, 2007, 04:22:19 PM
S-E Pre-Con Summary:
120  Media / Single-Player RPGs / New Square Enix RPG using UE3 (360/PS3) on: May 10, 2007, 03:13:27 PM

Reminds of Tactics Ogre Box Art.

More info and Screens:
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