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334638 Posts in 13706 Topics by 2200 Members
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16  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 11, 2012, 02:29:54 AM
Just got my OST a few hours and

I am listening to the full OST.

It is... *_*

THIS.

Just amazing stuff!

DAT FINAL BATTLE THEME <3!
17  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 09, 2012, 11:09:37 PM
Street date broken, about 3 hours of recorded footage here. The video goes on till the end of the prologue, spoilers of course.
http://www.twitch.tv/leta_jp/b/334965734

EDIT: Seems that Dengeki has a bit of an early review up. According to Japanese speakers, the reviewer has played through the entire game to end. Apparently the impression was very pretty well written, but candid and very positive toward the game. One of the things noted is that BD is about 40hrs long (for the main game), but probably longer since the reviewer stated that he had to rush through it.

http://news.dengeki.com/elem/000/000/541/541220/
18  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 08, 2012, 06:56:38 PM
Wait, I thought 3DS XL was already release here...

White one didn't make it here, last I heard.

Oh good, since I pretty much plan to by one once BD is announced for western release along with FE Awakening.

BTW, SE put out a playing guide:
http://www.youtube.com/watch?feature=player_embedded&v=gE_DpTPaCeM
19  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 07, 2012, 08:22:00 AM
More soundtrack previews:
http://www.square-enix.co.jp/music/sem/page/bdff/ost/#!/tracklist
20  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 07, 2012, 07:04:25 AM

And we don't need to ask them to improve their 'storytelling' because...?

Your misunderstanding me. I'm not saying that they shouldn't, but rather that's just how it has more or less always been.

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At any rate, I'm not going to touch the issues I have with FFX because I don't want to be here all night going off on that tangent. Instead I'm going to focus my beef towards the FFXIII series and its criminal lack of player agency. I can handle a dumb plot or awful characters every once in awhile. What I don't like is hallway simulators, stomped bosses getting back up shouting "you lose" even though you just stomped them, growth mechanics that require being at end game or post game to make use of, and party mechanics that take forever to be allowed to use. And when people like me complained about these issues, they were 'addressed' by throwing the book out the window and slapping on rudimentary RPG mechanics and a collectathon in an attempt at handwaving their laziness with 'progress'. My problem is that they're doing it again. They're throwing out the parties, the monster collecting, and what have you for a single player ARPG (though probably along the lines of Lightning's DLC for XIII-2). They're not addressing the problem they're slapping on gameplay mechanics that look like they were 'borrowed' from Majora's Mask.

They've already made two attempts at trying to get it right; how many more attempts do you think they'll need before they magically get 'it'? How many more attempts of theirs are you going to tolerate? How much are you willing to pay to allow these people to continue on their merry little way? How many times are you willing to listen to how you suck, how you lost, how little you matter in their grand scheme of things?

But Lightning Returns is not being made to address problems related FFXIII (or XIII-2), that was FFXIII-2's job and it did adequately. LR being an Action RPG with one controllable character should be a non-issue unless you hate the sub-genre because some of the best RPGs ever made are ARPGs. This isn't the first FF game to be an action RPG either (FF Adventure, Crisis Core, Versus, Crystal Chronicle series etc). So I'm not getting your grievance here especially since LR doesn't look to have most issues of FFXIII had.

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And my point here isn't about Final Fantasy XIII but of all Final Fantasies. How many mulligans are they going to need for XIV before they get it right? How many games are their board of directors going to need to meddle in? How many compilations are they going to make before they realize how awful the very idea of a premade compilation is? How many unnecessary sequels are they going to use to ruin otherwise simple and straight forward characters, settings, and plots? How long are they going to divide their resources and efforts to make games that take the better part of a decade to make? How many more years do you think it'll take 'Versus comparisons to DNF' jokes to become passé?

Many of your complaints are fairly exaggerated or don't really link with on another. For starters you make it sound like FFXIV went through many failures (it didn't) and isn't getting fixed and being on track to becoming a great game (it is). Second, FFXIII is the only premade compilation, others were made after the fact (Ivalice Advance and FFVII Complication). Many these contained great games (i.e FFTA2, WoTL, Crisis Core etc) and were pretty well liked, so SE certainly doing something right. And your problems with sequels only really apply to the FFVII stuff and that game was hardly straight forward to begin with (FFV was the last FF like that anyway).

I do agree with you on Versus (it's completely embarrassing really) and the crazy development time SE 's console games take, but not like the company isn't still turning out quality stuff when they aren't technology handicapped. It's also not like they aren't working on sorting out those things too. The Luminous Studio engine is one of the ways made in mind combat it.

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Me? I'm done with most of this. Bravely Default looks like its trying to move away from what Final Fantasy 'is' to become what Final Fantasy 'was', and maybe TWEWY 2 might happen to succeed TWEWY 1 successfully, but those are my exceptions; my 'chances' that I'll give them.

FF hasn't become anything though. It's been what always has, which is providing a "difference experience" good or bad.

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But I'm not spending a dime on them until I know for a fact that they are worth my time or not. And I'm not going to know just because they say so.

Shouldn't this normally be the case though?
21  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 06, 2012, 05:29:18 AM
Wait, I thought 3DS XL was already release here...
22  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 06, 2012, 05:27:39 AM

Except that they more or less did. They just avoided using the word 'best' by using the word 'complete' and to a lesser extent 'polished'.

Being the "best" isn't necessary being the most "polished" though as some have pointed out. For example FFVII is a FF, I would consider the most polished in series is as in it has lot's of content, fairly complex mechanics, interesting worldview, but has other aspects such as it's plot (which starts of strong), interchangeable characters, coherency etc that weaken it.  Basically,  "polish" here vaguely defined.

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The fact that the same guy is making the same promise that he made last time about something that wound up being so awful it felt like it was pulled from some Deviant Art's web comic simply doesn't bode well for this game.

I don't remember any other times when he said this game will be the "best.  I know he's hyped some details of his game, but we know pretty every developer does this.

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Nevermind that the brand has been bereft of a good game since XI (or earlier depending on who you ask), this isn't even a flagship title which have a history of turning out poorly, and the fact that the games that this spun off of didn't work and rather than admitting defeat and starting over with a fresh new approach they've been persistently pushing the same setting, the same characters cardboard cutouts, the same deus ex machina prone to tossing out 'get out of jail free' cards, and so on.

For all intents and purposes Lightning Returns existentially that, a new setting that takes place in same world with different gameplay and mostly likely new characters. It's about as fresh you can be working on a sequel outside having completely new cast. Yes it's true that mostly FF spin-off are generally lackluster, but doesn't mean it haven't been goods ones that can compete with main series. Many would argue that FFT, FFX-2, Type-0 and Theaterhythm are better than some of mainline games. I don't Toriyama needs to admit anything or can anyway. Just improve and make a good game as expected of any other FF.

BTW, attributing "questionable storytelling" to just FFXIII or Toriyama is pointless, FF (and RPGs in general) are full of DEM. FF has those problems every game regardless of his involvement, not even FFVI is exempt from this. The only difference is that some games handle it better than others, Toriyama certainly did so in FFX.
23  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 05, 2012, 08:18:49 PM
DEEP.
24  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 05, 2012, 08:14:24 PM
New characters and screens:
http://gematsu.com/2012/10/bravely-default-screenshots-council-of-six-new-jobs

Job explanations:
http://www.siliconera.com/2012/10/05/bravely-defaults-final-four-jobs-paladin-devout-magus-and-dark-knight/
25  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 05, 2012, 08:11:57 PM
Honestly, seems like industry as whole were down the last couple quarters going by sales trends , so JRPGs  aren't alone here. Perhaps JRPGs maybe able catch break once this lengthy console is over.
26  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 08:07:15 PM
True, but that's game industry for you, what else a developer is going to say about his/her game? At least he didn't it's going to be the best " FF " ever or something.
27  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 05:12:47 PM
Some of you guys are jumping on that statement tad too much. He's basically saying he's trying to make Lightning Return best game it can. Last time I checked there was nothing wrong with that. Of course it will be up to fans and reviewers to judge how really "polished" when it is released, but there is hardly anything offensive there.
28  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 09:47:33 PM
Famitsu - 10/9/9/10 = 38/40, not bad for what is essentially a new IP.
29  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 08:48:05 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

That's only because the videos posted here are of players in low-levels (and Job Levels) without much in the way of abilities aside from attack. It's not necessary to use 3BP with all characters in normal encounters if you have strong AoEs or take advantage of elemental weaknessess that enemies have. I've seen higher level Japanese players only choose two actions to wipe out enemy parties. It's ultimately to the player on how he/she uses the tools given to them that determine battle efficiency and length.
30  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 29, 2012, 05:21:39 PM
From what i can make out with my crappy Japanese the trains name is "Prometheus".
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