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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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330171 Posts in 13528 Topics by 2179 Members
Latest Member: Lian_Kazairl
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16  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 06, 2012, 05:29:18 AM
Wait, I thought 3DS XL was already release here...
17  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 06, 2012, 05:27:39 AM

Except that they more or less did. They just avoided using the word 'best' by using the word 'complete' and to a lesser extent 'polished'.

Being the "best" isn't necessary being the most "polished" though as some have pointed out. For example FFVII is a FF, I would consider the most polished in series is as in it has lot's of content, fairly complex mechanics, interesting worldview, but has other aspects such as it's plot (which starts of strong), interchangeable characters, coherency etc that weaken it.  Basically,  "polish" here vaguely defined.

The fact that the same guy is making the same promise that he made last time about something that wound up being so awful it felt like it was pulled from some Deviant Art's web comic simply doesn't bode well for this game.

I don't remember any other times when he said this game will be the "best.  I know he's hyped some details of his game, but we know pretty every developer does this.

Nevermind that the brand has been bereft of a good game since XI (or earlier depending on who you ask), this isn't even a flagship title which have a history of turning out poorly, and the fact that the games that this spun off of didn't work and rather than admitting defeat and starting over with a fresh new approach they've been persistently pushing the same setting, the same characters cardboard cutouts, the same deus ex machina prone to tossing out 'get out of jail free' cards, and so on.

For all intents and purposes Lightning Returns existentially that, a new setting that takes place in same world with different gameplay and mostly likely new characters. It's about as fresh you can be working on a sequel outside having completely new cast. Yes it's true that mostly FF spin-off are generally lackluster, but doesn't mean it haven't been goods ones that can compete with main series. Many would argue that FFT, FFX-2, Type-0 and Theaterhythm are better than some of mainline games. I don't Toriyama needs to admit anything or can anyway. Just improve and make a good game as expected of any other FF.

BTW, attributing "questionable storytelling" to just FFXIII or Toriyama is pointless, FF (and RPGs in general) are full of DEM. FF has those problems every game regardless of his involvement, not even FFVI is exempt from this. The only difference is that some games handle it better than others, Toriyama certainly did so in FFX.
18  Media / Single-Player RPGs / Re: Megami Tensei Topic on: October 05, 2012, 08:18:49 PM
19  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 05, 2012, 08:14:24 PM
New characters and screens:

Job explanations:
20  Media / Single-Player RPGs / Re: A possibly overlooked reason for the downturn of JRPG's sold in the U.S.? on: October 05, 2012, 08:11:57 PM
Honestly, seems like industry as whole were down the last couple quarters going by sales trends , so JRPGs  aren't alone here. Perhaps JRPGs maybe able catch break once this lengthy console is over.
21  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 08:07:15 PM
True, but that's game industry for you, what else a developer is going to say about his/her game? At least he didn't it's going to be the best " FF " ever or something.
22  Media / Single-Player RPGs / Re: Lightning Returns: Final Fantasy XIII, The Last 13 Days on: October 05, 2012, 05:12:47 PM
Some of you guys are jumping on that statement tad too much. He's basically saying he's trying to make Lightning Return best game it can. Last time I checked there was nothing wrong with that. Of course it will be up to fans and reviewers to judge how really "polished" when it is released, but there is hardly anything offensive there.
23  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 09:47:33 PM
Famitsu - 10/9/9/10 = 38/40, not bad for what is essentially a new IP.
24  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 08:48:05 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

That's only because the videos posted here are of players in low-levels (and Job Levels) without much in the way of abilities aside from attack. It's not necessary to use 3BP with all characters in normal encounters if you have strong AoEs or take advantage of elemental weaknessess that enemies have. I've seen higher level Japanese players only choose two actions to wipe out enemy parties. It's ultimately to the player on how he/she uses the tools given to them that determine battle efficiency and length.
25  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 29, 2012, 05:21:39 PM
From what i can make out with my crappy Japanese the trains name is "Prometheus".
26  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 29, 2012, 03:34:25 AM
Looks like this hasn't been posted yet:

Characters and Jobs

Guest Designers

Some New Locations


The OST site also updated with 10 more tracks adding to 14 preview songs:
27  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 20, 2012, 05:14:32 AM
@NicoNico: Who thought it was a good idea to have comments zoom buy on the screen while you're watching the video? And why doesn't the "turn off comments" button work for me?

It seems like the person who recorded did it with comments on.  -_-

BTW, TGS trailer

Bravely Default was featured in Iwata Ask's yesterday, and cleared up somethings and spoke about the direction and concept of the game. This a summarized version, but there is pretty good info all round.

Translations of Iwata Asks. Tried to focus on stuff we didn't know.

-The first RPG Asano (white shirt) ever passed was FF3. Ironically, he was in charge of the FF3 remake on the DS. Also worked on Four Warriors of Light and the FF4 remake.
- Hayashi (Mages) worked on the scenario. Used to work at KID. Worked on the scenario for Stein's Gate.
-Asano first said to Hayashi he wanted him to create characters you could fall in love with.
-The 'base' idea of the game was four characters who had changable jobs.
-They focused on creating characters who had good interactions with each other, and a balance of personalities and how to show the drama between them and the "bad guys".
-The main character's motivation is to restore her hometown.
-For example, say it takes 1,000 hours to restore it with one person, 500 with two, 250 with four and so on, where the additional villagers are collected through StreetPass. The main character is the one who bears the communication functions.
-One of the heroines is the daughter of bad characters.
-The notebook held by Ringabel can be read by the player at any time. It contains information on the future.
-The game (scenario, characters) has a nostalgic feeling of older style RPGs.
-Abi-Link system; can use friends higher-leveled character's abilities for a time.
-Can connect the game online for those living in regions where StreetPasses are uncommon.
-Core-concept: "A single player RPG that you play together"
-Quests, like item collections, don't make up the main part of the game, like the 5th demo.
-Order of learning abilities is different too.
-Changing the game based on feedback from the demo was based on seeing how social games are improved on after release with feedback from players.
-Team worked hard to increase the battle speed, but Asano recognises it will still not please everyone.
-Asano feels the pressure because of the expectations with this being a SE RPG.
-No problems picking the battle system up for FF or DQ fans.
-Been in-dev (since planning) for about 2 years.

Original source: http://www.nintendo.co.jp/3ds/interview/creators/vol20/index.html

Thanks to StreetsAhead from NeoGAF.
28  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 19, 2012, 03:57:21 AM
I really liking the design of that girl not fond of the new demons though.
29  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 19, 2012, 03:15:33 AM

For those who don't have an account use this:

Copy the video link then paste into the search bar in that site and you're set. Enjoy!

BTW, something that was not mentioned:
-Ifirit and Shiva (or at least in her case heavily redesigned) seem to have been replaced by Doomtrain and two new summons.

Damn this game oozing a shitload of charm. :D

EDIT: Forgot to say this, but the video may take a little while to load.

EDIT2: Seems like the video was taken down. =/

EDIT3: Seems to be working again, weird.

A Niconico Broadcast just finished awhile and here is a summary of the most important things.

-Some bosses have huge amounts of HP


I see that Squeenix still can't be bothered to figure out how difficulty works in an RPG.

It's pretty normal in an RPG that a few bosses will have high HP, doesn't mean they are just a sandbag of numbers or that it says much about the general balance of the game. From all the demos, impressions I've seen and read most Bosses in this game regardless of HP are pretty challenging thanks to how the battle system works.

Plus the Producer of this game was one behind FFIV DS most challenging but fair fights so, I'm not worried about difficulty here.
30  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 18, 2012, 10:31:14 AM
Them hair dos are... something fabulous all right.

Ahahahah, I kinda of like them. =P

Honesty I don't mind the art much overall IMO.
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