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31  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: October 02, 2012, 08:48:05 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

That's only because the videos posted here are of players in low-levels (and Job Levels) without much in the way of abilities aside from attack. It's not necessary to use 3BP with all characters in normal encounters if you have strong AoEs or take advantage of elemental weaknessess that enemies have. I've seen higher level Japanese players only choose two actions to wipe out enemy parties. It's ultimately to the player on how he/she uses the tools given to them that determine battle efficiency and length.
32  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 29, 2012, 05:21:39 PM
From what i can make out with my crappy Japanese the trains name is "Prometheus".
33  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 29, 2012, 03:34:25 AM
Looks like this hasn't been posted yet:

Characters and Jobs

Guest Designers

Some New Locations


The OST site also updated with 10 more tracks adding to 14 preview songs:
34  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 20, 2012, 05:14:32 AM
@NicoNico: Who thought it was a good idea to have comments zoom buy on the screen while you're watching the video? And why doesn't the "turn off comments" button work for me?

It seems like the person who recorded did it with comments on.  -_-

BTW, TGS trailer

Bravely Default was featured in Iwata Ask's yesterday, and cleared up somethings and spoke about the direction and concept of the game. This a summarized version, but there is pretty good info all round.

Translations of Iwata Asks. Tried to focus on stuff we didn't know.

-The first RPG Asano (white shirt) ever passed was FF3. Ironically, he was in charge of the FF3 remake on the DS. Also worked on Four Warriors of Light and the FF4 remake.
- Hayashi (Mages) worked on the scenario. Used to work at KID. Worked on the scenario for Stein's Gate.
-Asano first said to Hayashi he wanted him to create characters you could fall in love with.
-The 'base' idea of the game was four characters who had changable jobs.
-They focused on creating characters who had good interactions with each other, and a balance of personalities and how to show the drama between them and the "bad guys".
-The main character's motivation is to restore her hometown.
-For example, say it takes 1,000 hours to restore it with one person, 500 with two, 250 with four and so on, where the additional villagers are collected through StreetPass. The main character is the one who bears the communication functions.
-One of the heroines is the daughter of bad characters.
-The notebook held by Ringabel can be read by the player at any time. It contains information on the future.
-The game (scenario, characters) has a nostalgic feeling of older style RPGs.
-Abi-Link system; can use friends higher-leveled character's abilities for a time.
-Can connect the game online for those living in regions where StreetPasses are uncommon.
-Core-concept: "A single player RPG that you play together"
-Quests, like item collections, don't make up the main part of the game, like the 5th demo.
-Order of learning abilities is different too.
-Changing the game based on feedback from the demo was based on seeing how social games are improved on after release with feedback from players.
-Team worked hard to increase the battle speed, but Asano recognises it will still not please everyone.
-Asano feels the pressure because of the expectations with this being a SE RPG.
-No problems picking the battle system up for FF or DQ fans.
-Been in-dev (since planning) for about 2 years.

Original source: http://www.nintendo.co.jp/3ds/interview/creators/vol20/index.html

Thanks to StreetsAhead from NeoGAF.
35  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 19, 2012, 03:57:21 AM
I really liking the design of that girl not fond of the new demons though.
36  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 19, 2012, 03:15:33 AM

For those who don't have an account use this:

Copy the video link then paste into the search bar in that site and you're set. Enjoy!

BTW, something that was not mentioned:
-Ifirit and Shiva (or at least in her case heavily redesigned) seem to have been replaced by Doomtrain and two new summons.

Damn this game oozing a shitload of charm. :D

EDIT: Forgot to say this, but the video may take a little while to load.

EDIT2: Seems like the video was taken down. =/

EDIT3: Seems to be working again, weird.

A Niconico Broadcast just finished awhile and here is a summary of the most important things.

-Some bosses have huge amounts of HP


I see that Squeenix still can't be bothered to figure out how difficulty works in an RPG.

It's pretty normal in an RPG that a few bosses will have high HP, doesn't mean they are just a sandbag of numbers or that it says much about the general balance of the game. From all the demos, impressions I've seen and read most Bosses in this game regardless of HP are pretty challenging thanks to how the battle system works.

Plus the Producer of this game was one behind FFIV DS most challenging but fair fights so, I'm not worried about difficulty here.
37  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 18, 2012, 10:31:14 AM
Them hair dos are... something fabulous all right.

Ahahahah, I kinda of like them. =P

Honesty I don't mind the art much overall IMO.
38  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 18, 2012, 10:29:03 AM
A Niconico Broadcast just finished awhile and here is a summary of the most important things.

-9 weapon types
-Multiple finishing moves per weapon type
-Effects of finishing moves (which can be customized) stack
-Each character has a unique theme which plays after using a finishing move
-Send characters to other people by Street Pass or over the Internet
-Nolende Village takes 1000 hours to rebuild; increasing the population will reduce this time
-Increase the villages population via Street Pass or by using the internet
-A shop in Nolende Village lets you buy parts to customize finishing moves
-Abilities gained via abilink are less powerful and require higher cost
-"Fear" status ailment prevents Braving and Defaulting
-Some bosses have huge amounts of HP
-Dark Knight job shown, looks like FF4 Dark Knight Cecil
-Dark Knight's skills can use up HP; you can inflict status effects on yourself to increase abilities
-Onion Knight costume shown for Tiz; obtained via FaceBook
-Planning more costumes, some to be distributed via Twitter
-46 tracks in the game, with 10 being battle tunes
-Collaboration weapon with Dengeki; a lance

39  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 17, 2012, 01:25:12 PM
I thought this was an action RPG for second when the protagonist attacked first enemies.

Anyway, looking pretty good. Probably the best looking Atlus title so far, dethroning Catherine and P4. It also seems like time-traveling is definitely involved and will likely be intertwined with both the plot and gameplay.
40  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 16, 2012, 09:37:05 AM
Crap, now I'm triple posting, but whatever. This needed to be shared.

Someone ripped tracks from the demos and has uploaded them online. Revo (and Sound Horizon) is not a composer I'm familar with, but after hearing these I can see why he's popular. Fantastic stuff all around.

Track names are unofficial BTW.

http://www.youtube.com/watch?v=Dy1Ie48W4uw - Battle Theme
http://www.youtube.com/watch?v=q0O5Lzoe7VE - Ominous Crow Battle
http://www.youtube.com/watch?v=J-1yqgdX-B8 - Automaton Battle
http://www.youtube.com/watch?v=qOpTOtvcAiA - Results
http://www.youtube.com/watch?v=Yqpzky-ryTY - Karudisura Kingdom
http://www.youtube.com/watch?v=3mcSsvcoxT4 - Country of Sand and Big Clocks, Rakurika
http://www.youtube.com/watch?v=-dRhsZVeynA - Field Day
http://www.youtube.com/watch?v=IoZrOfHKYrs - Fortress
http://www.youtube.com/watch?v=JbQ3BC-SNrg - Dungeon
http://www.youtube.com/watch?v=n8RsHa3O0Y4 - Altar of the Wind Crystal
http://www.youtube.com/watch?v=L-ugzxY7pZI - Main Menu
http://www.youtube.com/watch?v=WMiAKpLBvZg - Untitled Track
41  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 15, 2012, 02:50:39 PM
Found something interesting, looks like we get a Limit Break-like attacks only they're being taken one step further:

From GameFAQs:
It seems each weapon type has a "Deathblow" that you can use if you meet the requirements while in battle.
Each type of weapon has 3 different deathblows (3x9 weapon types = 27 Deathblows)

Plus you can use "parts" to customize your Deathblow, you can make it have an elemental property, status effect, work better against certain type of enemies and 1 more thing. (Or so it seems from looking a the pictures, it reminds me of setting a "skillset" in FFT.)

Also you can name your Deathblow and add a message to it. Since Deathblows are customizable you can show your friends your own original deathblow if they summon you using the "Friend Summon" feature.

There's a "Deathblow Parts" shop in the town you have to rebuild.

Basically this doing what FFX kinda of trying to do with Overdrives only better. Too bad you have to make use of a community feature to able use it. =/
42  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 15, 2012, 07:42:17 AM
Too bad the guy playing it is really horrible. :(
43  Media / Single-Player RPGs / Re: Bravely Default: Flying Fairy on: September 14, 2012, 10:24:01 AM

More info (new characters) along with 65 new screenshots here:

44  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: December 14, 2011, 07:30:51 PM
None are on right now, but keep an eye out at these places:


BTW, Omega screens and details:
45  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: December 14, 2011, 06:25:46 PM
Just finished watching some live-streams and the game is looking really good. The environments are more like your typical FF game rather then super corridors of FFXIII. All the new additions to the battle system work well so far while still retaining FFXIII's core aspects. The most interesting in particular being Blood Damage makes the game more challenging without having needing "Party Leader Death" that quite a few RPGs use nowadays and Syncho Drive/Feral Links are your basic old-school limit-breaks which is always welcome. The Monster System seems solid too with lots of variety in terms of stats and abilities, looks like it can get pretty addicting. I would like to see more usage of the Paradigm-Tune though.

OST is pretty fantastic overall too and really works well in the game. Outside the character designs which may, or may not appeal to everyone I don't really see what to hate here.
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