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Media / Single-Player RPGs / Re: Megami Tensei Topic
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on: September 24, 2011, 09:22:32 AM
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You know... I really didn't expect this to be such a big issue. Yes, I know, they didn't put it in the options screen, and it would have helped if they had done so, but really, all it is is one simple button, which it isn't really hidden from view. What, is it suddenly taboo not to press Start? (Or to use it when designing your game, for that matter?)
Because as you said, it really should have been in the options menu. They isn't excuse for this especially after how streamlined P3 and 4 were. Personally, I wish they would have just made battle animations faster so gamers wouldn't need this option to start with. Anyway, plan on picking up my copy along with some other games in the next week or so, kinda low on funds at the moment.
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Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread
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on: September 24, 2011, 08:37:44 AM
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Wait, what? Where did you get that from? FFXIII-2 setting is Gran Pulse and the time-travel aspect concerns it's future. Valhalla is where Lightining is and was in hinted at FFXIII's datalog. Cocoon itself is still around too, only it's crashed into the ground. This basically the first info we got when SE started detailing the game.
Doesn't sound much different than your typical FF game.
Ah, right, I should've kept in mind this IS Thoren. ... Still, there's the concept of exploring how humanity re-establishes itself after being coddled by machine gods for generations (upon generations?), which can be hard to do justice in the context of a game or at least an immediate sequel. Instead, we have some crazy time traveling stuff and Lightning being in Valhalla and whatever. Just deliver on the gameplay and I'll ignore how hockey the story is. Well, and as long as it isn't TOO painful narratively. Yeah, agreed. It's actually the part I'm most interested in since it's very radical change for people who lived such pampered lives on Cocoon. IIRC, Toriyama stated eariler on thatt expanding the world-view would be one of key-themes of the game. Is better not going expecting much with a game with Motomu Toriyama as the director of the project.
On the contrary he's made one best gameplay heavy FF since FFV, FFX-2. You might not want to take his posts too seriously, though I can't blame you since others did as well. My advice is to keep your expectations low as far as the story is concerned but I think that goes without saying. Right? Don't worry, knowing Toriyama's track record as far writing is concerned my expectations pretty low on that front too. That said, FFXIII-2's overall plot itself should be ok/decent as FFX-2's (finding Tidus and learning Spira's history etc) was. So, what's the plot of XIII-2 anyway? I haven't follow this game too closely but for what I know there is something with Gods, time travel (really?), stupid haircuts, sugar and rainbows and *gaps* exploration... or at least the illusion of it. Other than that, I don't have a clue of what really this is going to be. Not that I'm going to buy it or anything but you know what they say; the more you know. The basic premise more or, less goes like this, 3 years have past since the events of FFXIII and former Cocoon residents are in the midst of rebuilding and adjusting to new lives on Pulse. Lightning has been missing without a trace ever since Cocoon's fall and most people save Serah have concluded she's likely dead, oddly enough completely forgetting about her. Recently strange events like meteors crashing and spawning strange monsters (FFV anyone?) are causing havoc everywhere. Serah's town is one of those that gets attacked and she's then saved by mysterious man named Noel (and a moogle named Mog) who not only claims that he comes from the future, but that he knows where Lightning is and how she's connected to the monsters as well as him. This gives Serah a glimmer of hope after years and journeys with him to meet long lost sister and Noel to save his own time. The setup is basically a mixture of elements from FFV and X-2 at this point.
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Media / Single-Player RPGs / Re: Ninokuni (Ghibli + Level 5 RPG) going PS3
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on: September 23, 2011, 11:55:32 PM
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I've recently read that this game (at least the DS version) actually pretty mediocre despite it's incredible art. =/
That's just the DS version. I saw some videos of it and it looked pretty mediocre. The PS3 version, on the other hand, looks incredible. Ah cool. I'II keep an eye on it at least.
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Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread
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on: September 23, 2011, 11:49:22 PM
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Heavily Involves Time Travel No longer takes place on Gran Pulse or Cocoon Instead takes place on Valhalla where lightning has become a servant to the goddess
lmao
Wait, what? Where did you get that from? FFXIII-2 setting is Gran Pulse and the time-travel aspect concerns it's future. Valhalla is where Lightining is and was in hinted at FFXIII's datalog. Cocoon itself is still around too, only it's crashed into the ground. This basically the first info we got when SE started detailing the game. Doesn't sound much different than your typical FF game.
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Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread
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on: September 21, 2011, 01:36:54 AM
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Famitsu stuff: http://andriasang.com/comy9w/PS3 owners won't be able to make fun of their Xbox 360 friends about having to get up and swap discs every 20 hours or so when playing Final Fantasy XIII-2. Famitsu reveals this week that both the 360 and PS3 versions of the game take up just one disc.
Does this mean that Square Enix has rushed the game out with little content? In an interview with the magazine, director Motomu Toriyama says that the game actually has the same amount of volume as the original. The reason they're able to fit the game in less space this time is that the event scenes are real time. In addition to saving Xbox 360 players a trip from the couch to the entertainment center (horrors!), this has the added bonus of event scenes showing your armor changes.
Other points mentioned in Famitsu this week include:
HOPE
The version of Hope shown in the Tokyo Game Show trailer is from 10 years after FFXIII, when the character is 24 years old. He's head of a scientific investigation group of some form.
NOEL
It was previously revealed that new main character Noel is from the future where he somehow managed to become the last remaining human. According to Famitsu, he's having some memory problems due to a time paradox.
KAIAS
The TGS trailer introduced us to Kaias, the mysterious character from the first FFXIII-2 trailer way back in January. Did you get an evil villain vibe from him? Then your evil villain detector is working! Kaias is a villain who's having a bad influence on both Valhalla, the place where Lightning spends her time nowadays, and Serah's world.
CHAOS
In the TGS trailers, did you spot the black smoke that looked like it was coming from Lightning? It's called "Chaos."
VIOLENCE
The game will have some extreme scenes, although not at the level of Final Fantasy Type-0. (I believe this means scenes of extreme violence and war-like depictions, which is something that Type-0 is said to have a lot of).
QTEs
Not fond of QTEs? While XIII-2 will have quick timer events, there won't be much of a demerit if you fail at them. There will be some merits to clearing them, but only subtle.
CRYSTARIUM
In the original FFXIII, your characters had limits on how far they could advance in their Crystarium growth chart. The limits were increased as the story progressed. In XIII-2, there are no level limits. If you work at it, you can make yourself super powerful from the start.
PARTIES
In XIII-2, you can now switch your currently controlled character during battle. Also, different from XIII, the battle does not end when your leader dies. "Promise" Trailer: http://www.youtube.com/watch?v=3KAMcW17JeY&feature=player_embedded
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