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46  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 24, 2011, 02:49:52 AM
do we have a link to the famitsu review? i'm curious about the 9  :)

this looks great indeed, the demo was fun

You can get that and hell a lot more here:

Excellent sounding stuff there.
47  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 22, 2011, 03:12:26 PM
I have a friend in japan right now and he says that marketing for type 0 is everywhere. Square is really going all out with marketing this game.

Yeah, I'm hearing similar stories, not too surprising given it's release in just 5 days.
48  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 21, 2011, 03:31:42 PM
All from Famitsu:

World of Oriense

The rest here:

Official Site:

Quon's character has been added, Prologue has some sort of flowchart and 2 BGMs have finally been uploaded.

Soundtrack Site:

Sample Updates

Disc 03:

  • 03.Battle: The Chase
  • 06.Fly in the Sky
  • 13. Machina and Rem
  • 15.The Fires of Suzaku

Lastly, a Promo Vid that came with Bump of Chicken's Single "Zero":
49  Media / Multiplayer RPGs / Re: FFXIV 2.0 - Holy Shit!? on: October 20, 2011, 03:42:57 PM
Great interview with Yoshida here:

50  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 18, 2011, 07:05:42 PM
This Promo came with the Bump of Chicken "Zero" single which just released today:


There a lot of new and extend event scenes through the video, nothing really spoilerish (save for one scene with Rubrum) though.
51  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 17, 2011, 01:31:04 PM
Holy shit at new BGM....

52  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 14, 2011, 09:40:41 AM
The longer 11 minute Gameplay has been released as promised:


This probably the best trailer released for this game so far.

Huge World Map, RTS battles, Ultima & Meteor, Airship Battles, Alternate Costumes along with gameplay of all 14 characters and more.

53  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 13, 2011, 04:22:41 PM
Yep, this game is pretty much made for Vita.
54  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 13, 2011, 04:14:19 PM
There was a special NicoNico event where Type-0's Director Hajime Tabata showed off lost of New gameplay elements and fielded questions:

Gameplay Video (which is part of a longer one which will be released tomorrow)


Info from the event:

55  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 04, 2011, 03:17:21 PM
TGS extended trailer is now up with even more characters! lol

56  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: October 03, 2011, 01:59:28 PM
Andriasang has more stuff up now, including a nice look at some of the Airship battles.

57  Media / Single-Player RPGs / Re: Megami Tensei Topic on: September 24, 2011, 09:22:32 AM
You know... I really didn't expect this to be such a big issue. Yes, I know, they didn't put it in the options screen, and it would have helped if they had done so, but really, all it is is one simple button, which it isn't really hidden from view. What, is it suddenly taboo not to press Start? (Or to use it when designing your game, for that matter?)

Because as you said, it really should have been in the options menu. They isn't excuse for this especially after how streamlined P3 and 4 were. Personally, I wish they would have just made battle animations faster so gamers wouldn't need this option to start with.

Anyway, plan on picking up my copy along with some other games in the next week or so, kinda low on funds at the moment.
58  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: September 24, 2011, 09:11:47 AM
First images of RTS-styled War-battles:

Diabolos (it's nice have a Dark-based summon again)



59  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 24, 2011, 08:37:44 AM
Wait, what? Where did you get that from? FFXIII-2 setting is Gran Pulse and the time-travel aspect concerns it's future. Valhalla is where Lightining is and was in hinted at FFXIII's datalog. Cocoon itself is still around too, only it's crashed into the ground. This basically the first info we got when SE started detailing the game.

Doesn't sound much different than your typical FF game.

Ah, right, I should've kept in mind this IS Thoren.

... Still, there's the concept of exploring how humanity re-establishes itself after being coddled by machine gods for generations (upon generations?), which can be hard to do justice in the context of a game or at least an immediate sequel. Instead, we have some crazy time traveling stuff and Lightning being in Valhalla and whatever. Just deliver on the gameplay and I'll ignore how hockey the story is. Well, and as long as it isn't TOO painful narratively.

Yeah, agreed.

It's actually the part I'm most interested in since it's very radical change for people who lived such pampered lives on Cocoon.  IIRC, Toriyama stated eariler on thatt expanding the world-view would be one of key-themes of the game.

Is better not going expecting much with a game with Motomu Toriyama as the director of the project.

On the contrary he's made one best gameplay heavy FF since FFV, FFX-2. 

You might not want to take his posts too seriously, though I can't blame you since others did as well. My advice is to keep your expectations low as far as the story is concerned but I think that goes without saying.


Don't worry, knowing Toriyama's track record as far writing is concerned my expectations pretty low on that front too. That said, FFXIII-2's overall plot itself should be ok/decent as FFX-2's (finding Tidus and learning Spira's history etc) was.

So, what's the plot of XIII-2 anyway? I haven't follow this game too closely but for what I know there is something with Gods, time travel (really?), stupid haircuts, sugar and rainbows and *gaps* exploration... or at least the illusion of it.

Other than that, I don't have a clue of what really this is going to be. Not that I'm going to buy it or anything but you know what they say; the more you know.

The basic premise more or, less goes like this, 3 years have past since the events of FFXIII and former Cocoon residents are in the midst of rebuilding and adjusting to new lives on Pulse. Lightning has been missing without a trace ever since Cocoon's fall and most people save Serah have concluded she's likely dead, oddly enough completely forgetting about her.

Recently strange events like meteors crashing and spawning strange monsters (FFV anyone?) are causing havoc everywhere. Serah's town is one of those that gets attacked and she's then saved by mysterious man named Noel (and a moogle named Mog) who not only claims that he comes from the future, but that he knows where Lightning is and how she's connected to the monsters as well as him. This gives Serah a glimmer of hope after years and journeys with him to meet long lost sister and Noel to save his own time.

The setup is basically a mixture of elements from FFV and X-2 at this point.
60  Media / Single-Player RPGs / Re: Ninokuni (Ghibli + Level 5 RPG) going PS3 on: September 23, 2011, 11:55:32 PM
I've recently read that this game (at least the DS version) actually pretty mediocre despite it's incredible art. =/

That's just the DS version. I saw some videos of it and it looked pretty mediocre. The PS3 version, on the other hand, looks incredible.

Ah cool. I'II keep an eye on it at least.
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