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61  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: September 22, 2011, 11:23:32 AM
Pretty cool info in this weeks Famitsu:

http://www.novacrystallis.com/?p=1685

Enkidu is human this time (and actually closer to his myth) and War and Airship battles sound pretty awesome too.

The scans are here BTW:
http://img177.imagevenue.com/img.php?image=166010215_4e7995ce_Final_Fantasy_Type_0_Famitsu_lcie_Scan_122_110lo.jpg
http://img247.imagevenue.com/img.php?image=601129730_www.dotup.org2049888_122_217lo.jpg
62  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 22, 2011, 11:16:41 AM
Interview with Director and the Lead Battle Designer.

http://www.novacrystallis.com/?p=1668

It's basically the same as what I posted before, but with more in-depth information. There's inaccurate within the translation, still it's fine in general.
63  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 21, 2011, 01:36:54 AM
Famitsu stuff:

http://andriasang.com/comy9w/
Quote
PS3 owners won't be able to make fun of their Xbox 360 friends about having to get up and swap discs every 20 hours or so when playing Final Fantasy XIII-2. Famitsu reveals this week that both the 360 and PS3 versions of the game take up just one disc.

Does this mean that Square Enix has rushed the game out with little content? In an interview with the magazine, director Motomu Toriyama says that the game actually has the same amount of volume as the original. The reason they're able to fit the game in less space this time is that the event scenes are real time. In addition to saving Xbox 360 players a trip from the couch to the entertainment center (horrors!), this has the added bonus of event scenes showing your armor changes.

Other points mentioned in Famitsu this week include:

HOPE

The version of Hope shown in the Tokyo Game Show trailer is from 10 years after FFXIII, when the character is 24 years old. He's head of a scientific investigation group of some form.

NOEL

It was previously revealed that new main character Noel is from the future where he somehow managed to become the last remaining human. According to Famitsu, he's having some memory problems due to a time paradox.

KAIAS

The TGS trailer introduced us to Kaias, the mysterious character from the first FFXIII-2 trailer way back in January. Did you get an evil villain vibe from him? Then your evil villain detector is working! Kaias is a villain who's having a bad influence on both Valhalla, the place where Lightning spends her time nowadays, and Serah's world.

CHAOS

In the TGS trailers, did you spot the black smoke that looked like it was coming from Lightning? It's called "Chaos."

VIOLENCE

The game will have some extreme scenes, although not at the level of Final Fantasy Type-0. (I believe this means scenes of extreme violence and war-like depictions, which is something that Type-0 is said to have a lot of).

QTEs

Not fond of QTEs? While XIII-2 will have quick timer events, there won't be much of a demerit if you fail at them. There will be some merits to clearing them, but only subtle.

CRYSTARIUM

In the original FFXIII, your characters had limits on how far they could advance in their Crystarium growth chart. The limits were increased as the story progressed. In XIII-2, there are no level limits. If you work at it, you can make yourself super powerful from the start.

PARTIES

In XIII-2, you can now switch your currently controlled character during battle. Also, different from XIII, the battle does not end when your leader dies.

"Promise" Trailer:
http://www.youtube.com/watch?v=3KAMcW17JeY&feature=player_embedded
64  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: September 20, 2011, 11:55:15 PM
Another TGS Demo impression, highlighting the improvements from the August demo and some interesting bits of plot:

http://psp.rpgsite.net/articles/314-final-fantasy-type0-tokyo-game-show-handson

There apparently 3 parts to demo: The first one talked about in the link, another with a city under siege (with World Map access) and the last one featuring a continuation of the Spider/Scoripion Mech boss battle from the summer demo.
65  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 19, 2011, 02:48:12 PM
Doesn't have mini-games: game sucks.
Has mini-games: game sucks.

lol

Anyway this probably doesn't mean much in the grander scheme of things, but it's nice either way.

http://andriasang.com/comy8x/
66  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 15, 2011, 11:58:05 AM
Agreed.

There's also rumors of being able to change formation on the fly too!
67  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: September 15, 2011, 07:22:13 AM
This game has insane production values, I wouldn't be surprised if it had the highest budget for a PSP game ever.

That's because it is. =)

The game been development for 3-4 years and on 2 UMD's due to the Director not wanting to cut content. The Dev staff making the game as if were a hiqh FF mainline title.

Jeremy Parish has a hands-on:

http://www.1up.com/previews/tgs-final-fantasy-type-0-dark_6http://www.1up.com/previews/tgs-final-fantasy-type-0-dark_6
68  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 15, 2011, 01:24:56 AM
TGS Trailer:

http://gamingeverything.com/?p=9187

Digging Hope's new look (though he's looks like a salaryman now lol), and Snow's alright.

BTW, according to some Japanese speakers you can change Leaders now!

Changing leaders on the fly?

Yes.
69  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: September 15, 2011, 12:56:28 AM
Awesome TGS trailer here:

http://gamingeverything.com/?p=9184
70  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 15, 2011, 12:54:48 AM
TGS Trailer:

http://gamingeverything.com/?p=9187

Digging Hope's new look (though he's looks like a salaryman now lol), and Snow's alright.

BTW, according to some Japanese speakers you can change Leaders now!
71  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 11, 2011, 03:52:06 PM
I'm pretty optimistic about FFXIII-2, not only working "time-travel" into the game the "right" way, but looks like the Dev staff seriously addressed most issues (pacing, level design structure and lack of player control in general). It's more gameplay focused nature (like FFV and X-2 but not as extreme) will probably sit better most people.
72  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 09, 2011, 11:31:45 PM

Sounds like it's just domain squatting.
73  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 04, 2011, 05:57:12 PM
In XIII-2 Light was summoned to the other world to protect Etro. I don't know what she's protecting her from but something obviously goes wrong and that is why Noel comes back. On second thought, it might be the guy with the purple her from the reveal trailer. They show him fighting with Lightning so he's probably the threat.
The monsters that are attacking the village at the begining of the last trailer are coming through some kind of portal so I'm guessing they're also coming from the future.

I actually think they are coming from the Valhalla (the world Lightning is in) to Pulse in the past where Serah and co are and eventually destroy mankind at some point. This would link both Lighning, Serah and Noel situation together rather nicely.
74  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 04, 2011, 01:41:04 PM
Personally, I'm also more interested in the gameplay (as you seem to be implying) than the story. I don't think I've really seen FF as games to play mainly for story after VI itself, and even that was more "IV WAS AN AWESOME GAME AND ALL THOSE OTHER SQUARESOFT GAMES WERE AWESOME AND THIS IS GOING TO BE AWESOME TOO." Too bad maturity's only half the reason I don't think like that anymore, but that's beside the point. Anyways, if the gameplay turns out great I'm definitely onboard, as long as the execution is TOLERABLE (and it probably will be, or at least not as grating as SO4) then I'll give the game a fair chance.

Yeah, that was what I was implying.  We all know the story is gonna SUCK, no matter what amount of turn-around they can manage with XIII's train-wreck plot.  I hope I am wrong, but I dont' really have much hope for the story to turn out OK based on the current spoilers. 

On the other hand, they can still redeem themselves with expansive environment, big cities and good combat.  The trailer makes the game look promising in those aspects.

The stuff in Jump isn't a spoiler, it's the basic plot of the game. Everything written there was all implied by past trailers and the E3 demo that the party would be moving through time. FFXIII's plot itself is mostly done and FFXIII-2 is more it's only thing like FFX-2.

How well FFXIII-2 plot turns out will definitely depend on it's execution, but look at it this way: since the Dev team is introducing the concept of time-travel right in first few hours of the game like in CT and not some dumb mild-way plot twist for shock value, the theme will probably be used in a meaningful fashion.




He said ENTIRELY on Pulse.

But do ruins really count? =P
75  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: September 04, 2011, 01:07:15 PM
The MegaTen games ARE generally good about allowing you to control the encounter rate. Nevertheless, the post-PS2 MegaTens >>> Pre-PS2 MegaTens on average, and it's showing with how critics thus far are receiving the game.

You mean in terms of reception or encounter rate?

It's mind-boggling that P2 Eternal Punishment could get 8s and 9s when it came out for PS1, and this is getting 5s and 6s, and while it's not the same game, it's nearly identical in style. Even Nocturne got great reviews when it came out....and suddenly people are complaining about the encounter rate for this? I guess people really want their hand held nowadays.

To be fair RPGs and game industry in general has changed since then. People now are much less likely excuse pitfalls and clunky gameplay of yesteryear like that, especially when a Remake should smooth this stuff out. One of the reasons P3 and 4 were so well receive is because a lot of these issues were streamlined or fixed.

Anyway, if there's way to lower encounters to more manageable levels, it won't much of a problem then.
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