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76  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 04, 2011, 01:41:04 PM
Personally, I'm also more interested in the gameplay (as you seem to be implying) than the story. I don't think I've really seen FF as games to play mainly for story after VI itself, and even that was more "IV WAS AN AWESOME GAME AND ALL THOSE OTHER SQUARESOFT GAMES WERE AWESOME AND THIS IS GOING TO BE AWESOME TOO." Too bad maturity's only half the reason I don't think like that anymore, but that's beside the point. Anyways, if the gameplay turns out great I'm definitely onboard, as long as the execution is TOLERABLE (and it probably will be, or at least not as grating as SO4) then I'll give the game a fair chance.

Yeah, that was what I was implying.  We all know the story is gonna SUCK, no matter what amount of turn-around they can manage with XIII's train-wreck plot.  I hope I am wrong, but I dont' really have much hope for the story to turn out OK based on the current spoilers. 

On the other hand, they can still redeem themselves with expansive environment, big cities and good combat.  The trailer makes the game look promising in those aspects.

The stuff in Jump isn't a spoiler, it's the basic plot of the game. Everything written there was all implied by past trailers and the E3 demo that the party would be moving through time. FFXIII's plot itself is mostly done and FFXIII-2 is more it's only thing like FFX-2.

How well FFXIII-2 plot turns out will definitely depend on it's execution, but look at it this way: since the Dev team is introducing the concept of time-travel right in first few hours of the game like in CT and not some dumb mild-way plot twist for shock value, the theme will probably be used in a meaningful fashion.

He said ENTIRELY on Pulse.

But do ruins really count? =P
77  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: September 04, 2011, 01:07:15 PM
The MegaTen games ARE generally good about allowing you to control the encounter rate. Nevertheless, the post-PS2 MegaTens >>> Pre-PS2 MegaTens on average, and it's showing with how critics thus far are receiving the game.

You mean in terms of reception or encounter rate?

It's mind-boggling that P2 Eternal Punishment could get 8s and 9s when it came out for PS1, and this is getting 5s and 6s, and while it's not the same game, it's nearly identical in style. Even Nocturne got great reviews when it came out....and suddenly people are complaining about the encounter rate for this? I guess people really want their hand held nowadays.

To be fair RPGs and game industry in general has changed since then. People now are much less likely excuse pitfalls and clunky gameplay of yesteryear like that, especially when a Remake should smooth this stuff out. One of the reasons P3 and 4 were so well receive is because a lot of these issues were streamlined or fixed.

Anyway, if there's way to lower encounters to more manageable levels, it won't much of a problem then.
78  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 04, 2011, 12:53:59 PM
Neither of those were sequels to generally reviled games, and you DID see posthumous backlash like this to Chrono Cross anyway.

With recent spoiler, looks like the plot of this game is gonna go down the drain.  Plus the monster collection mechanics aka toS2. 

However, I will still buy the game though, looks like miles better than 13 itself.

When gamers heard that you would only be using 3 party members in FFX-2 for the whole game there was quite a bit of an uproar. It turn-out well end with it having the best battle system and gameplay in the series since FFV.

The very same could happen with FFXIII-2 since it has the elements, it just needs to be less linear. SE isn't Namco either and is known for having their crazy game mechanics work, so I think we should havee some faith there.

I will be sold if FFXIII-2 is entirely on Pulse...

We already know that this isn't the case. The whole playable demo they've shown takes place on cocoon and Light is in an entirely different universe.

Actually, it does take place on Pulse the area in the E3 demo was just one of ruins of Cocoon.  The E3 also had Noel making use of Time Gates to travel to sections the of area the party couldn't reach.
79  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 03, 2011, 10:59:00 PM
I'm being cautiously optimistic myself. And a LOT of this has to do with how SE's been over the last several years, at this point it looks entirely possible that their Eidos content will be the great stuff while the rest is either trash, non-existant, or Dragon Quest.

I dunno, while their console offerings haven't been great (Front Mission Evolved and Mind Jack) but their hand-held games are some of the best on DS and PSP. Even T3B despite it's terrible plot had great gameplay which makes it miles better than PE2.
80  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 03, 2011, 10:39:47 PM
Well if that's the case then it probably doesn't what kind of plot FFXIII-2 had anyway, it would be heavily (and probably unfairly) criticized till it came out. I'm not big a fan of FFXIII either (more neutral), but in the end this different game much like FFX and FFX-2.
81  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: September 03, 2011, 09:56:44 PM
I pre-ordered this.

Looks very slick and fun.

I just hope the encounter rate is humane

It's worse than Digital Devil Saga.

Ugh, I'm not so sure if want this now. I have a very low tolerance random encounters nowadays especially high ones.
82  Media / Single-Player RPGs / Re: The Merged Final Fantasy XIII-2 Thread on: September 03, 2011, 09:54:35 PM
New info provided by Jump:

Noel is from the future. He's the last surviving human from his time.
Lightning continues fighting as a knight protecting a shrine of the goddess Etro in Valhalla now.

Yep, this game is dumb. This reminds me that I still have to sell my copy of XIII... I should buy a pizza with the money I can get.


So not a fan of Radiant Historia or, Chrono Trigger? Because this pretty much the same basic premise. Don't see anything wrong with it.

Also this more like background info rather than spoiler since SE revealed it.
83  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: September 01, 2011, 05:48:05 PM
65 New screenshots:


84  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: August 12, 2011, 06:38:16 PM
Woot! Just beat the 4th mission (the one with all fog and rain and low visibility) and wasn't that hard once you take advantage systems offer in the demo. Did it with a level 11-12 party and one Shiva summon which wreaked most of the smaller enemies (infantry and mini-mechs). Took out the giant Mechs with well timed dodges and mixed with Thunder spells and physical attacks. :D

Party was Ace, Rem and Nine with some upgraded skills using AP.
85  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: August 12, 2011, 08:00:48 AM
Gameplay Vids for those who didn't grab the demo:

All Summer Clothes locations

It's really nice. The outfits were hidden better than I thought they were.

  • Difficulty spikes.  I had some similar experiences to what Alisha mentioned.  After the intro stuff it's easy to pick a mission you have absolutely no chance in.  I found myself having to reply old missions to grind.  Grinding...in a demo, for Christ sake!  I don't know, maybe if you stuck to the same party of three the whole time and leveled them up it wouldn't be as bad but I of course want to try out all of the characters.

The Dev team did mention that had increased difficulty specifically for the demo. They also probably expected the player to buy items, equipment and get new skills to make battles easier too.
86  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: August 11, 2011, 12:29:32 AM
It's here!


Alright some quick impressions finished the second mission and played a bit of 3rd.

+Game looks gorgeous with excellent art direction.
+Combat and such is great. Every character is pretty varied, each with own strengths and weakness.
+ Kill and Break Sights as well as Phantoma are pretty cool sub-mechanics.
+The music seems like it will be Ishimoto's best OST so far.
-The camera can be an utter pain sometimes, it's fine in open environments, but smaller/tighter is where the problem is. The Dev staff is apparently still working on it, so that good.
-Lock-on needs some more adjustments.
-Some frame rate issues.
87  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: August 10, 2011, 04:20:04 PM
Everyone is fully dressed and I haven't seen any gravity defying hairstyles. Who designed these wacky, outrageous characters?

Well at least the girls are still going into combat wearing miniskirts.

Eh, it worked for Valkyria Chronicles.
88  Media / Single-Player RPGs / Re: Persona 2 IS Remake on: July 28, 2011, 08:41:38 PM

Translation looks good overall, though stuff is kinda eh. Can't pick up in September as this more my alley than Catherine.
89  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: July 28, 2011, 08:38:13 PM
Man, this really is one best looking PSP games to date.

Digging Jack's fighting style.
90  Media / Single-Player RPGs / Re: Final Fantasy Type 0 on: July 27, 2011, 07:50:18 PM

As for your first paragraph, I don't have a clue what you're talking about.

My first paragraph was address Kevadu not you specific.  My point is FF Type/Agito was not originally meant to be as big as was now (with planned sequels), otherwise it would have just remain as some small FF cellphone game that would never see worldwide release like FFVII: Before Crisis.

As for the second, it blew up in their faces because in their eagerness to reveal Agito and Versus alongside XIII and getting people hyped for the FNC saga, they ended up being overwhelmed with all these simulataneous projects and the result is that we are now waiting 5 fucking years for these games. Obviously at the time everyone assumed those games were work in progress and would be released within a reasonable amount of time but they had nothing. They just created a couple of CG trailers to get people hyped but not even they knew anything about how these games would turn out. These ridiculously long development cycles really get on people's nerves, this was in 2006 and there's no guarantee that we'll be playing Versus next year. It's fucking ridiculous. Bad management, bad PR, everything.

There's no disagreement the FNC has been mismanaged, but doesn't change fact it's still just a marketing band. It's not like FFXIII would have sold better or, worse with it. The games aren't connected in anyway beyond some terms.

That said, it's pretty obvious when those games were announced at that time they meant be released earlier then they were.
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