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"Do we apply the penal code to demons?"
277038 Posts in 11815 Topics by 1978 Members
Latest Member: Fellheart
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1  Media / Single-Player RPGs / Re: Legend of Grimrock on: April 18, 2012, 10:41:41 PM
I picked this up yesterday on a whim and I've been playing nonstop. The only problem I have with this game are all the timing puzzles, I keep making missteps.

Some build tips:
  • Evasion is far more effective than armor.
  • There are no shops in this game. If you don't need an item, drop it. You can always pick it up later.
  • Falling into pits is good. Most of the time you'll find items and treasure down there.
  • Unarmed fighters are OP. Stack dex, str, and throw in the evasive trait and you'll never get hit.
  • Magic damage doesn't scale as well as physical damage, but spells hit every enemy in a group.
  • Have multiple saves.
  • People who don't get a hit in during combat get 1/2 XP.
  • Don't go toe-to-toe with your enemies. Dodge, cheese, abuse doors/corners/grates. It's how these games are meant to be played.
2  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 13, 2012, 03:05:46 AM
It's completely lacking in denouement. There's no better way to describe it.
3  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 12, 2012, 11:54:32 PM
I... think I need time to process that ending because what.

Indeed.
4  Media / Single-Player RPGs / Re: Mass Effect 3 (expect ME1&2 spoilers) on: March 12, 2012, 10:00:12 PM
Finished the game yesterday, here are my thoughts:

It started off pretty weak. It was like playing an incredibly ambitious fan-made DLC for Mass Effect 2, with amazing gameplay but no real narrative. It was only until halfway through did the game start coming together.

Ashley and James both struck me as very boring. Neither of them added any interesting commentary during missions, and given later developments, you'd think they'd know a little more about galactic civilizations. The DLC character provided much more interesting commentary and played a stronger role in the storyline, which I thought was a huge 'fuck-you' to the fanbase.

And the endings, god damn, the endings. If you thought DXHR's endings were bad, you're in for a sweet surprise.

Nerd rage inc:
Code:
The catalyst turns out to be the Reaper Overmind, which takes the form of that obnoxious little kid from the dream sequences. You get to choose the color of the deus ex machina (red, green or blue), resulting in the destruction of the mass relays.  Let's ignore that this means the destruction of galactic civilization and leaves the entire fleet stuck in the Sol system with a ruined Earth. Depending on the color, the reapers fly away or die and your crewmates are mysteriously teleported onto the normandy, which then crashes onto a jungle planet.

Also his voice actor is fucking terrible. Dungeon Siege III did the mysterious child thing much better and less creepy. Or perhaps instead of it being the child, having it be the crew member who died on Virmire in ME1.

The major difference between the three endings is the color of the explosion, and who comes out on the shuttle at the end. There's no reflection on the events of the game, or discussion of what happens after your choice.Your choices and actions throughout the series/game aren't incorporated into the ending like in any good Bioware game. Instead, you get to choose from three different flavors of shit sandwich.

What SHOULD'VE happened was a conversational battle with paragon/renegade tests, much like the Illusive Man conversation before. Maybe you could persuade the catalyst life is different, or that the reapers are [b]just as bad[/b] as whatever synthetic war would've occurred.

Okay, now for the good:

Gameplay was incredibly fun. I played an infiltrator and AI hacking turned out to be incredibly useful due to the amount of turrets and mechs in the game.

EDI provided great commentary and insight throughout the game, and was surprisingly useful.

There were a few awesome moments:
Code:
Thane coming out of nowhere to save the councilor, and then paying back Kai Leng with the renegade interrupt.

"Had to be me. Someone else might have gotten it wrong."

Finding out the true history behind the Geth/Quarian conflict. Legion going out like a rockstar, and forcing the Quarians to retreat.

The entire end sequence for Earth: fighting your way to the destroyer, holding down the tanks, and then facing down Harbinger.

I'd give it a 4/5 if you've played the previous games. If you haven't played any of the previous ones, I'd skip over it. You miss out on 75% of the awesome and get 100% of the confusion/disappointment.

Ok, here's a post that explains why all the endings are horrendously bad:
Code:
Digiwizzard from SomethingAwful.com Posted:
Imagine if Humanity found a single large oceanic planet and then dedicated all of it's resources to orbiting that planet.

Every 5000 years humanity deploys a fleet of fishing boats to the oceans to kill all fish that had mass above a certain threshold, as these fish had a chance of evolving into land based animals, who would eventually become the dominant life form on the planet. They also use taxidermy to preserve the largest and most impressive species as elegant mounts for their fishing boats.

After many hundreds of thousands of years, fish eventually evolve in such a way that they develop wings and jump onto the deck of the largest fishing boat. They are then greeted by the President of All Humans, who explains that no matter what they do, the cycle will continue and the one day the fishes distant descendants would walk on land and turn into bipedal humanoids. But this way of regulating the cycle is now untenable, and they offer the fish 3 choices.

A) Destroy all the fishing boats.
B) Control all of humanity.
C) Turn all planetary life amphibious.

Also, all of these methods will destroy all of the artificial reefs and hatcheries on the planet, killing millions.

There is never explanation as to why humanity loves marine life so fucking badly.
5  The Rest / General Discussions / Re: The ^<v Game on: September 16, 2011, 03:30:17 AM
^ Wilfred Owen - Dulce Et Decorum Est
< I need to trim my beard.
V How are your intestines feeling?
6  The Rest / General Discussions / Re: Teh Bestest Review Evar! on: September 16, 2011, 12:01:45 AM
2003 called, they want their slang back.
7  The Rest / General Discussions / Re: RPGFan Members: PS3 IDs / 360 Gamertags / Wii Friend Codes / Steam IDs on: August 18, 2011, 07:38:14 PM
Steam:Morwan

Dade, I can't find you on Steam, it makes me sad.

There's also a semi-official Steam group:

http://steamcommunity.com/groups/rpgfan
8  The Rest / General Discussions / Re: Only 10% of all videogames sold are actually finished by gamers. on: August 18, 2011, 04:30:35 PM
I feel like people are ridiculously nostalgic-- most game's weren't longer back then because there was more shit, they were longer because they were fucking cheap.

A lot of games in the 8-bit and 16-bit eras was artificially long because they were difficult, cheap and/or didn't have saves. If SMB had saves you could easily beat it in 3-4 hours and never touch it again. Instead, you spent months trying to beat it because you'd always run out of lives by world 4. Battletoads, Double Dragon, TMNT, Streets of Rage, etc... All of those games were artificially long because you'd run out of continues and/or lives again and again, and you'd play through the same stages repeatedly.

Maybe attitudes were different back then, which is why people put up with the grindfests that were RPGs in those days- because every game involved doing the same shit over and over again until you could make it.

Now people don't have the patience to the same shit over and over again, and rightfully so. If I'm going to shell out 60bux for a game, I don't want it to be artificially hard because the programmers don't know how to make a game longer than 2 hours. Now that action games and platformers have save systems, you spend more time actually playing the game instead of repeating shit. Compare Halo's checkpoint system to Megaman's stage by stage system. Instead of starting at the beginning of a level, you can save in the middle and come back.
9  Media / Single-Player RPGs / Re: Bastion. on: August 18, 2011, 04:19:46 PM
Picked it up on Steam yesterday. Best game I've played in a long time, it's incredibly nostalgic, beautiful, and combat is genuinely enjoyable. What's really amazing is how every weapon feels different- you get 4+ types of guns and they all have their own uses.

The best part is that it fulfills my JRPG nostalgia without the ridiculous grinds or walls of texts that drive me crazy. If you liked any of the Secret of games, you owe it to yourself to pick it up.

Soundtrack is $5 on Steam:

http://store.steampowered.com/app/107104/?snr=1_7_7_204_150_1


10  The Rest / General Discussions / Re: listmania on: February 23, 2011, 11:19:51 PM
pokemon
pokemon
pokemon
11  The Rest / General Discussions / Re: Gaming Regrets... on: February 23, 2011, 10:09:54 PM
Passing up a 15 dollar copy of Shining Force 3 brand new from Babbages before it was absorbed by Funcoland.  And getting rid of my copies of Legend of Mana, Xenogears and my pride. (sobs)

Similarly, passing up on a $20 copy of Panzer Dragoon Saga because I was too shy to tell my parents I wanted to go inside of a store.

Selling my copy of Shining Force I for $16 of credit, and using it to buy some forgettable FMV-based Star Wars shooter.
12  The Rest / General Discussions / Re: The (Unofficial) RPGFan chatroom on: February 22, 2011, 05:32:42 PM
maybe i'm just nostalgic, but the channel was pretty much dios talking about whatever crazy shit he was doing that week.. then he got a job.

this topic makes me feel really, really, really old.

also it's nice to know my account is still live and RPGFan green is still RPGfan green.
13  The Rest / General Discussions / Re: Money Saving Tip: Don't buy "Component" Video Cables... on: March 14, 2009, 06:17:07 PM
Here's another sham: s-video. Four times as many pins as composite, but with only 10 more lines of resolution. Who gives a fuck?

S-Video's advantage isn't in its resolution, it's in the way that it transmits signal information-- with composite you have one cable carrying all the information about the signal, S-Video separates the color from the brightness. When you compare an S-video signal to a composite signal, the composite signal is a lot blurrier. It's really emphasized on a hi-res screen: composite dot crawl makes text look like shit on my 20" monitor, and it goes away when I switch to S-Video.
14  The Rest / General Discussions / The Greatest German Otaku on: February 22, 2009, 01:43:47 PM
This guy's collection is absolutely amazing.

Even better is that his blog is full of shit like that. He also seems to have an unhealthy obsession with his body pillows:
Taking a body pillow for a tour.
RAPE

EDIT: From the other side, one of the larger yaoi fangirls (not quite as creepy, but absurd nonetheless):
Part 1
Part 2
15  Media / Single-Player RPGs / Vanillaware releasing 2D ARPG for Wii on: September 06, 2007, 01:23:29 AM
Quote from: "MeshGearFox"
Oh hey it looks like that RPG that came out earlire this year. The one that I'd put somewhere in my top five most hated games of all time.


You are one bitter motherfucker.
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