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1  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: October 18, 2016, 05:32:26 PM
Also, I'd hesitate to say that SE trimmed any fat in regards to the remake.

The intro is somewhat shortened (not necessarily for the better) and it takes fewer battles to master classes now though.

What I think the series really needs for the next game is a UI update. Some actions still feel really cumbersome and straight out of the 80s, like moving items between your characters and having to slowly buy and sell items one at a time. Even saving the game is a long and tedious process with far too many yes/no prompts. They could even make it optional, have a basic mode which cuts down on the prompts and all the redundant messages like "Maribel placed the Medicinal Herb in the bag" and a verbose mode for curmudgeon purists. Of course, the text slowdown in this version only exacerbates these annoyances.
2  Media / Single-Player RPGs / Re: Dragon Quest VII: Fragments of the Forgotten Past on: October 09, 2016, 07:00:59 PM
It comes from gamefaq's so i'm not sure how legit it is, but people have been talking about some slowdown with this game. Though not at the level of fft war of the lions for psp but some. How true (or not) is this?

The menus are somewhat sluggish and the text window appears to slow down everything. This seems to be unique to the English version, watching videos of the Japanese version it's much more smooth and responsive. I'm using the Tactics AI for my party a lot more than previous games, since the menus feel really slow in comparison.
3  Media / Single-Player RPGs / Re: FF12 HD - Zodiac Age (whoomp there it is) on: June 07, 2016, 09:03:43 PM
I'm sure that the systems will be improved, but it's not going to fix the rest of it. It felt like to me that they'd built this massive game world but then only the bare bones of a story to fill that in. It was all very forgettable, I can't even remember the name of the main villain, let alone his motivations.
4  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 19, 2016, 06:10:30 PM
I suck at this game, cant get used to the speed. I think i need to oractice parrying for an hour because the knights you encounter early on just wreck me. The first boss in the tutorial zone and that blue crystal thing wetent that tough but average enemies are just destroying me.

I'm quite far in and I still haven't got used to it, everything is so damn fast compared to before. I've been using strength weapons but I'm thinking about respeccing since some of the enemies in the area I'm in now are so relentless that I have to time my attacks perfectly.
5  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 19, 2016, 09:46:41 AM
Demon Ruins 2.0
is the worst area in the series. Lots of ugly grey corridors that all look the same jam-packed with enemies and casters that take about 6 hits to kill with a large club, and monsters that spew toxic and curse.

Demon Ruins and Izalith weren't great the first time round, but at least they didn't look like they had been randomly generated from a tileset.
6  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 17, 2016, 11:02:43 AM
I think the normal enemies in DS3 are much harder than the first two games. Even monsters that look like they're going to be big and slow are fast and aggressive, and many of them have attacks that prevent you from abusing backstabbing.
7  The Rest / General Discussions / Re: Tips for Lunar? on: November 15, 2015, 07:50:13 PM
Speaking of which, considering that Beyond the Beyond, Shining Wisdom, Shining the Holy Arc, and Shining Force 3 all came out within a three year period and were made by the same dev team afaik (also caveat, I kind of like BtB and I never played SW, only saw Let's Plays. Which is why I never played it), the gulf between the level of detail and polish in the former two and latter two is totally incomprehensible.

Shining Wisdom is fairly decent attempt at a Zelda clone marred by a really stupid control scheme. If you want to move at reasonable speed you have to repeatedly tap a button and hold it down, otherwise you walk incredibly slowly. Also, you can only equip one item at a time, which includes utility items and weapons, so you end up doing of lot of swapping items out in the menus, even more than the Game Boy Zeldas.
8  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: October 31, 2015, 09:53:19 PM
Have any of you successfully fished?

Yes, you have to press the confirm button immediately after an exclamation mark appears. If you're even the tiniest bit late the fish will get away, and the margin of error seems to be even lower if you use rarer bait.
9  Media / Single-Player RPGs / Re: The Legend of Heroes: Trails in the Sky on: October 30, 2015, 07:04:02 PM
I'd probably restart if I were you Kevadu, I'm in Chapter 1 and I'm finding it way harder than FC, even on normal difficulty. FC was very easy until the final dungeon, and I'm already having more trouble fighting certain monster chests than anything in the original.
10  Media / Single-Player RPGs / Re: The Witcher 3: Poland's Finest Hour on: July 09, 2015, 05:28:26 PM
I shelved it for the same reason, I haven't felt this ill playing a game since I tried Half Life 2. There's a hidden setting you could try, which removes the blur effect in Witcher senses mode, unfortunately it doesn't do anything about the zoom though.

Open The Witcher 3 Wild Hunt\bin\config\base\gameplay.ini and change MotionSicknessFocusMode=false to true.

I'm going to try the game again when patch 1.7 is released, hopefully the new movement mode will make the game feel less horrible to move around in.
11  Media / Single-Player RPGs / Re: Dark Souls 3 on: June 10, 2015, 01:21:49 PM
From Software have past form for this though. 64 releases in just over 20 years, they've always been a very prolific developer.
12  The Rest / General Discussions / Re: "Their early stuff was better" discussion on: March 30, 2015, 03:26:44 PM
What do you guys think of the last few seasons of South Park compared to the rest of the seasons?

I liked the most recent season a lot, but for last few years that it's been very hit and miss, with some of the worst episodes in the entire series. At some point it stopped being a show about four kids and became whatever the hell Trey and Matt felt like.
13  Media / Single-Player RPGs / Re: Pillars of Eternity on: March 27, 2015, 03:33:11 PM
After about two hours in the character creation screen, I finally decided on a Cipher. The normally useless non-damage spells like charm and paralyse are turning out to be really effective so far.
14  Media / Game Journals / Re: A Game Journal Reborn on: March 05, 2015, 07:49:29 AM
In WoT, the choices affect the endings. If you're a dick to everyone you'll end up missing out on lots of quests and dialogue. That said, it's almost impossible to complete all the character quests without a guide. It's not quite Valkyrie Profile levels of obfuscation but it's close.
15  Media / General Games / Re: Misc. Gaming News Topic on: December 20, 2014, 05:40:55 AM

Wasn't there a fan translation for the PC version? Or was that never finished?

Yeah, it was finished. I'm still hoping that Xseed will eventually license the fan translation like they did with some of the Ys games.
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