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335242 Posts in 13726 Topics by 2200 Members
Latest Member: Rgeneb1
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16  Media / Miscellaneous Games / Re: FPS for newbie and Borderlands question on: August 03, 2014, 08:36:39 PM
Half-Life 2 is the only game I had stop playing due to the horrible motion sickness it gave me. I barely made it through the boat level, and by the time I got to the buggy not long after I couldn't take any more of the camera being thrown about violently. I've played plenty of other first-person games without feeling like a living hell, but this was too much for me.
17  The Rest / General Discussions / Re: A Game Journal Reborn on: August 03, 2014, 08:14:55 PM
Progressing the story. If you want to complete all the sidequests always do them before the main story, even if it means going out of your way to somewhere off the beaten path, since you never know when progressing is going to close a quest.
18  The Rest / General Discussions / Re: A Game Journal Reborn on: August 03, 2014, 07:38:57 PM
I just got myself Trails in the Sky and the controller scheme is Japanese by default.
You can change it in the settings, but it makes me feel like the localization wasn't great if they couldn't even change the controller settings =/

Considering that they went to the effort of backporting all the additions from PSP version and even re-edited the script, I don't think that's very fair. Keep in mind that it was originally meant for mouse and keyboard only, and released years before there was any kind of standardised PC controller layout like there is now with the 360/XBone.
19  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 31, 2014, 06:35:19 AM
Not really seeing the "attention to detail" the game is supposed to be famous for though. It feels like a pretty bog-standard traditional JRPG.

Well, you said you weren't talking to every NPC, but that's where the attention to detail is. Instead of being interchangeable lore dispensers, every single NPC in the game has a personallity of their own and role in the world, however small it may be, and their dialogue changes frequently depending on where you are in the game. It really makes the towns feel like alive rather places where you stop once, hoover up all the information and then move on.
20  The Rest / The Helper Monkey / Re: Are computer games loud? on: July 30, 2014, 10:11:56 AM
Sounds normal to me, there's no standard volume level for games. I had to turn the volume down to about of half what I normally use for La-Mulana, whereas Skyrim is quieter than anything else, and I have to turn the speakers up to a level which would be incredibly loud for any other game. That's just a couple of examples, it varies frome one game to another.
21  Media / Single-Player RPGs / Re: Pillars of Eternity on: July 24, 2014, 12:58:13 PM
25 minute quick look at Giant Bomb.
22  The Rest / General Discussions / Re: A Game Journal Reborn on: July 14, 2014, 07:05:55 PM
Made it to the swamp in Wizardry 8. I like the dungeons, but there don't seem to be that many of them so far. Mostly it seems to be a lot of big empty field areas where it's really easy to accidentally trigger a battle with every enemy on the map, so I've been doing a lot of running away. At the moment I'm trying my best to avoid these near-impossible horses that cast reflect on themselves and then attack you with all the worst status ailments. And they're faster than any of my party, so I can't silence or disable them with other spells either.
23  The Rest / General Discussions / Re: A Game Journal Reborn on: July 08, 2014, 07:53:47 PM
Thanks Mesh, the speed mods should help. I've only had a brief test of the starting area but even there combat does seem to involve fighting large groups of enemies.
24  The Rest / General Discussions / Re: A Game Journal Reborn on: July 08, 2014, 07:01:02 PM
I started playing Wizardry 8. I say started, but I haven't really got past character creation yet, it's all a bit overwhelming and confusing when you're used to D&D stats. I'm going to use a Gadgeteer, Psionic and Mage, but I'm not sure what to with the other three party slots. I'd like to use some of the other non-traditional classes but I don't want to make things overly difficult.
25  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 29, 2014, 07:26:21 AM
I've only bought The Wolf Among Us, which I've wanted for some time now, and Tomb Raider 2013, an impulse purchase.  Nothing on my wishlist ever seems to go below 50% off.
26  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 15, 2014, 08:35:41 PM
Can I jump right in at 2 or is 1 necessary to the experience?

You could, but I don't really see the point in skipping 1, they play very similarly - if you like one you'll almost certainly like the other. Plus the original will be a lot cheaper too, seeing as it came out a few years ago.
27  Media / Single-Player RPGs / Re: Falcom's Brandish coming stateside? on: May 08, 2014, 01:26:25 PM
You can see the rotation though, right? Because I got really confused by the SNES version since the rooms look really different from each angle.

Yeah, it's smooth scrolling rather than just flipping round, so it should be somewhat less disorientating.
28  Media / Single-Player RPGs / Re: Falcom's Brandish coming stateside? on: May 07, 2014, 07:10:01 PM
Yes, but it's supposed to be much better. It still does the weird rotating the entire screen when you turn though.
29  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 28, 2014, 09:47:45 AM
He still seems quite "around" the project though... Do they ever consult with him?  Or is it just the popularity of the books/show itself that keeps him in the spotlight?

He's written one episode of every season (the second of this season was his), and he's an executive producer.
30  Media / Single-Player RPGs / Re: The Stranger of the Village of the Sword on: April 07, 2014, 05:10:40 PM
It looks nice, but I'd have preferred less detailed sprites if it meant that they were animated. It bothers me that most of these dungeon crawlers have largely static battles - Phantasy Star had animated enemies back in 1987, but these enemies just seem to wobble up and down a bit.
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