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Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341238 Posts in 13945 Topics by 2222 Members
Latest Member: XanTehMan
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31  Media / Game Journals / Re: A Game Journal Reborn on: July 08, 2014, 07:53:47 PM
Thanks Mesh, the speed mods should help. I've only had a brief test of the starting area but even there combat does seem to involve fighting large groups of enemies.
32  Media / Game Journals / Re: A Game Journal Reborn on: July 08, 2014, 07:01:02 PM
I started playing Wizardry 8. I say started, but I haven't really got past character creation yet, it's all a bit overwhelming and confusing when you're used to D&D stats. I'm going to use a Gadgeteer, Psionic and Mage, but I'm not sure what to with the other three party slots. I'd like to use some of the other non-traditional classes but I don't want to make things overly difficult.
33  The Rest / General Discussions / Re: Steam Sale - Crits Wallet for 4.99 Damage on: June 29, 2014, 07:26:21 AM
I've only bought The Wolf Among Us, which I've wanted for some time now, and Tomb Raider 2013, an impulse purchase.  Nothing on my wishlist ever seems to go below 50% off.
34  Media / Single-Player RPGs / Re: New "FROM SOFTWARE" and "SONY JAPAN" game for ps4 on: May 15, 2014, 08:35:41 PM
Can I jump right in at 2 or is 1 necessary to the experience?

You could, but I don't really see the point in skipping 1, they play very similarly - if you like one you'll almost certainly like the other. Plus the original will be a lot cheaper too, seeing as it came out a few years ago.
35  Media / Single-Player RPGs / Re: Falcom's Brandish coming stateside? on: May 08, 2014, 01:26:25 PM
You can see the rotation though, right? Because I got really confused by the SNES version since the rooms look really different from each angle.

Yeah, it's smooth scrolling rather than just flipping round, so it should be somewhat less disorientating.
36  Media / Single-Player RPGs / Re: Falcom's Brandish coming stateside? on: May 07, 2014, 07:10:01 PM
Yes, but it's supposed to be much better. It still does the weird rotating the entire screen when you turn though.
37  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: April 28, 2014, 09:47:45 AM
He still seems quite "around" the project though... Do they ever consult with him?  Or is it just the popularity of the books/show itself that keeps him in the spotlight?

He's written one episode of every season (the second of this season was his), and he's an executive producer.
38  Media / Single-Player RPGs / Re: The Stranger of the Village of the Sword on: April 07, 2014, 05:10:40 PM
It looks nice, but I'd have preferred less detailed sprites if it meant that they were animated. It bothers me that most of these dungeon crawlers have largely static battles - Phantasy Star had animated enemies back in 1987, but these enemies just seem to wobble up and down a bit.
39  Media / Game Journals / Re: A Game Journal Reborn on: April 07, 2014, 02:31:07 PM
I actually gave in and moved on from FFIV:TAY back to Trails in the Sky. I have a question for those who have played it: How's the difficulty curve? I get the feeling it's going to be one of those RPG's where the monsters get stronger at a much slower pace than your characters.

I thought it was really easy up until the final dungeon, which was the only real test. It's not mindless, you can't go through every battle spamming attack, but I never had much difficulty figuring out how to approach battles. This was with zero grinding too, I avoided a lot of battles but still didn't have much trouble, though I did complete as many sidequests as I could.
40  Media / Single-Player RPGs / Re: The Elder Scrolls IV: Oblivion Retrospective on: April 05, 2014, 07:06:06 AM
I actually think it has better and more memorable quests than Skyrim, though the game mechanics and world are significantly worse.
41  Media / Game Journals / Re: A Game Journal Reborn on: February 27, 2014, 06:33:08 PM
I've gone back to Shadowrun Returns now that the Dragonfall DLC has been released (an expansion that's meant to be about the same length as the original campaign). I'm playing as a dwarf mage, mostly using support spells along with pistols. Apart from being to save anywhere now, the biggest improvement is that you don't have to fill out your party with generic mercenaries anymore, everyone that joins you has a personality and place in the story.

I'm also playing Dead Space for first time. I remember this being compared to Bioshock a lot when it was released, but I like it more. It doesn't feel as open, but I didn't enjoy the exploration that much in Bioshock, it got very old constantly rifling through containers everywhere. The weapons are more fun to use too, since for the most part they don't fit in the standard shooter arsenal of pistol, SMG, assault rifle, shotgun and rocket launcher.

That said, I still don't like that over the shoulder camera shifted to the left that so many games use now, and I don't think I ever will do. Something about it feels really weird to me, and it's zoomed in too close.
42  The Rest / General Discussions / Re: The NEW Game Journal on: February 24, 2014, 08:55:19 PM
I think I actually enjoyed Witcher 1 more than 2.

As did I, though I liked both. The combat was better in 2 (though still not great), but I much preferred the story and atmosphere of 1. As someone who hasn't read any of the books, I thought The Witcher 2 did a poor job of introducing various political elements, and didn't give much of reason for me to care what was happening outside of Geralt's story.

Chapter 2 is where the original gets really good, I wasn't all that impressed with it in Chapter 1 either.
43  Media / Single-Player RPGs / Re: Final Fantasy X/X-2 HD Remaster, Listen to his story again... on: February 23, 2014, 06:20:16 PM

I do have a question for those of you that have already played the International Version: Does the expert sphere grid have the same nodes as the regular sphere grid but in a different order, or does it make it harder overall to develop the characters to ridiculous lengths?

Like Starmongoose said, as far as I can remember it just gives you more options, you can still develop them the way they were originally intended.

The main difference with the International Version is the stupid near-impossible Dark Aeons blocking off areas you might want to go back to near the end of the game.
44  Media / Single-Player RPGs / Re: [Kickstarter] Zaharia- an isometric Middle Eastern style fantasy cRPG on: February 21, 2014, 01:01:13 PM
Computer RPG.
45  Media / Single-Player RPGs / Re: Underrated Classic!: Gothic 1 on: February 21, 2014, 07:49:17 AM
Gothic 3 was made by different guys, basically.

That was Gothic 4 (which is just called Arcania now since the rights to the series reverted to PB), Gothic 3 was still made by Piranha Bytes. I enjoyed G3 when it was fully patched, but it was still nowhere near G2. They bit off more than they could chew by making the game world too big - the quests suffered as a result and the combat wasn't up to much either.

After playing the demo of Arcania I think it's best to pretend that Gothic 4 never existed. Risen is pretty much another Gothic game with some names swapped round anyway, though Risen 2 was let down by having combat as bad as G3.
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