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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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319156 Posts in 13033 Topics by 2145 Members
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31  The Rest / General Discussions / Re: The NEW Game Journal on: September 03, 2013, 04:59:54 PM
Ugh, I should really stop reading FAQs altogether. I don't use them very often, but it seems like every time I do I end up accidentally reading a spoiler or finding that I've missed something permanently. In this case (Growlanser IV) it's both, and my last useful save is from 2 hours before. I was looking up something entirely unrelated and now I'm thinking of going back to that save and redoing my progress.

32  The Rest / General Discussions / Re: The NEW Game Journal on: September 02, 2013, 05:47:27 PM
Growlanser IV is getting better now that I have more than three characters in my party. Magic still seems somewhat feeble compared to physical attacks - I don't have any AoE spells yet and it takes forever to charge up spells to higher levels, during which time you could have made a few attacks. The only real advantage at the moment (aside from taking out enemies weak to magic) is being able to target from any range.

The story has picked up a lot too after finally leaving the military academy. It was getting a bit old going back and forth to the same place over and over again.
33  The Rest / General Discussions / Re: The NEW Game Journal on: August 31, 2013, 07:35:13 PM
I'm playing Growlanser IV, it seems fairly decent so far but it hasn't hooked me yet. The soundtrack is really underwhelming, there's nothing terrible about it, just 'meh.'

The lack of any way to restore your MP outside towns is annoying. I made my way to the top of a tower, only to find that I had to fight some enemies that were almost immune to normal attacks, and I didn't have enough MP to kill all of them. So I had to traipse back to town, rest and then go all the way back, just to be able to stand a chance.
34  Media / Single-Player RPGs / Re: Project Phoenix (another Kickstarter!) on: August 25, 2013, 01:33:08 PM
How many monies must I give him for them to have an option toggle between real-time and Shining Force style turn based?

I'm not so sure that'd be a good idea, they should just stick to one rather than trying to make two combat systems. The only time I've seen such an approach attempted (Arcanum) ended up with both being compromised, with neither working particularly well.
35  Media / Single-Player RPGs / Re: Any good RPGs in a non-medieval pseudo European setting? on: June 09, 2013, 08:11:17 AM
If you loved Fallout 1&2 then I'd definitely recommend Arcanum. It was made by some of the developers of the original and it's the closest thing you can get to them. It takes place in a standard fantasy setting with dwarves and elves, but during an industrial revolution, so you have access to guns and all sorts of other inventions as well as magic. It's not particulary combat heavy either until the last quarter of the game, it fits what you're looking for exactly. Just make sure you play in turn-based mode, RTWP is an option but it wasn't really made for it and it's kind of a mess.
36  Media / Anime, TV, and Movies / Re: Recently watched Episodes of TELEVISION BOX offerings! on: June 03, 2013, 10:12:58 PM
As my friend pointed out, the last two episode 9s have had serious shit go down.
I was expecting......something - but *not* that.
That was just......awful.

And the first season too, that was when

Code:
Ned lost his head.

I do like that they're ending each season in this fashion, in that you get to see the aftermath of the events the following week. Almost any other show would leave this until the final episode and end on an enormous cliffhanger.
37  Media / Single-Player RPGs / Re: Megami Tensei Topic on: June 02, 2013, 12:00:04 PM
Battles aren't that slow if you are abusing Fusion Spells like the game never tells you to do but should probably be doing ALL THE TIME.

That was my main problem with the combat (at least in EP, I haven't played IS), it gets incredibly repetitive. It seems difficult at first, but once you work out the powerful fusion spells almost every battle comes down to casting those, and you can one or two shot most normal enemies. It's not like the Press Turn games where status effects and buffs are vital. Exploiting weaknesses isn't nearly as important in EP, and casting the wrong spell won't screw you over like it could in Nocturne, so you end up using the same tactics against everything you face.

I actually gave on the game about 3/4 of the way through because I was so sick of the combat and endless dungeons, even though I'd have liked to have seen how the story finished.
38  Media / Single-Player RPGs / Re: A helpful (but long) video explaining the plot of Kingdom Hearts on: May 28, 2013, 09:17:47 PM
Squeenix also loves me not buying their games. The last game I bought from them was Deus Ex, and how much did they have to actually do with the making of that game?

They (SQEX) funded the project I think.

Yes, though they actually own all of Eidos' former studios (Crystal Dynamics too), so technically it was made by Square Enix, just without any direct involvement from their teams in Japan.
39  The Rest / General Discussions / Re: The NEW Game Journal on: May 27, 2013, 06:44:00 PM
Does anyone know what is the best version of Rayman 2 that was released? I would really like to play it again someday but I only played the PSone version and I doubt that was the definitive version.

I've never played it, but after playing Rayman Origins awhile ago I looked into getting the other games and it seems that the Dreamcast version is probably the best. Like Mesh said, the PS2 version has the most content, but it doesn't run at a smooth 60 FPS like the DC version, and much of the music is missing. The 3DS version is a port from the DC, but it has frame rate troubles too.
40  The Rest / General Discussions / Re: The NEW Game Journal on: May 27, 2013, 05:12:13 PM

Anyway, played some more Dust: An Elysian Tale. I'm liking this quite a lot. Apparently Tough difficulty is considerably better than Normal. Fidget's voice is growing on me.

Also I need to have Variable Refresh turned on or the game stutters a lot, and it's pushing my CPU ALMOST to overheating, although it looks like the latter thing's a known issue.

I bought it too, it's really fun so far, it reminds me of Odin Sphere but with actual level design. The CPU problems seem to have been fixed with the patch he just released, I was getting freezes before but they're gone now.
41  The Rest / General Discussions / Re: The NEW Game Journal on: May 26, 2013, 04:14:15 PM
I finished Valkyrie Profile. I first played it over a decade ago and I liked it more this time round, since I understood the combat more rather than just mashing buttons, and the real ending didn't leave a bitter aftertaste. It was a great game, but a strangely designed one. Most people playing the game will never even see much of the best content (a big chunk of the plot, and everything in hard mode). I think it would have been better off without the multiple difficulties (which don't do much other than lock out the best stuff) and obviously by making the ending requirements not so obscure.
42  The Rest / General Discussions / Re: The NEW Game Journal on: May 24, 2013, 09:55:09 PM
The Celestial Castle in Valkyrie Profile is a really crappy dungeon. I can't believe that anyone making this thought it would be a good idea to kick you back to the world map after falling off a platform, wasting 2 periods in the process, and there isn't even a save point before there. Most of the hard mode-exclusive dungeons have been really good (especially the Tombs of Amenti) but this is just incredibly cheap.
43  The Rest / General Discussions / Re: The NEW Game Journal on: May 21, 2013, 12:27:56 PM
Up to Chapter 6 in Valkyrie Profile, I've jumped through most of the hoops to get the proper ending, I just need to transfer Lucian, which is a pity since one of his attacks is really good at knocking out crystals. So far hard mode hasn't been too difficult, but there was a big spike at Lezard's Tower where the stupid exploding orb things kept wiping out my entire party.

Since then it's been pretty easy, some of the items you can make with the Creation Jewel are absurdly overpowered. I'm using Grey who's supposed to be the worst character in the game but he still one-shotted the boss in the Citadel of Flame. I'm going to keep him around just for his voice clips, which are fantastically over-the-top.
44  Media / Single-Player RPGs / Re: Wishful thinking: What would you want in a hypothetical Grandia 4? on: May 16, 2013, 11:53:48 AM
I also liked the magic systems in 1 much better than 2 and 3, so I'd prefer if something with elemental experience was used again. 

I thought it was the worst part of the game. It managed to make a really easy game feel grindy as you mindlessly cast useless spells over and over.

That was my main complaint too. It got really boring casting status effects repeatedly just to unlock better spells.

I haven't played 3 so I can't comment (it wasn't released in PAL-land), but I'd like there to be some degree of difficulty in a potential sequel. 1&2 gave you this fantastic battle system but wasted it by giving you almost no challenge whatsoever.
45  The Rest / General Discussions / Re: The NEW Game Journal on: May 14, 2013, 06:32:01 PM
Thanks Dice, lots of useful info there.
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