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31  Media / Game Journals / Re: A Game Journal Reborn on: August 17, 2014, 10:48:39 AM
I reached the final boss in Minish Cap, and it's just as much of a difficulty spike as I remembered, seeing as the rest of the game was fairly straightforward. The final form is really irritating - you have to line your clones up to the exact pixel, otherwise deflecting the attack from it will end up missing. Also, what's the point of giving you a save and continue option if all the items you used up in the fight are gone? Thankfully, I'd saved beforehand, so I don't have to spend an age grinding the 600 rupees I'd need to fill all my bottles with red potions.
32  Media / Game Journals / Re: A Game Journal Reborn on: August 16, 2014, 07:52:21 PM
Got the final volume of Carnelia in TitS, with the aid of an FAQ. The first time round on PSP I was disappointed that I didn't manage to collect them all, but knowing what I know now there's no way that anyone would find them in a normal first playthrough. You have to play the game in a way that defies logic by visiting NPCs in remote locations, when the plot tells you that you really ought be going elsewhere, and you have to go there during an exact period of time else you're out of luck.

The only way anyone would get them all without using an FAQ was if they talked to every single NPC in the region, after every single point in the main story.
33  Media / Single-Player RPGs / Re: Divinity: Original Sin on: August 14, 2014, 06:43:15 AM
I put my game on ice for now waiting to see the 2 upcoming companions.

I'd rather use companions than henchmen and I don't like the 2 available right now.

I'm waiting too, I haven't been past the starting area yet. 4 NPCs to choose from should mean that my choices in character creation aren't duplicated too much.
34  Media / Game Journals / Re: A Game Journal Reborn on: August 12, 2014, 10:39:33 PM
I'm replaying Minish Cap, since I never did finish it the first time round. The dungeons are pretty good, but the kinstones fusion system is incredibly annoying. If you want to collect everything (including all the pieces of heart), you'll spend about half of the game backtracking trying to find the correct NPCs, who are spread out all over the map. And even if you do find an out of the way NPC, they won't necessarily fuse with you until you've progressed to a specific point in the game, which means even more backtracking.
35  Media / Game Journals / Re: A Game Journal Reborn on: August 10, 2014, 07:39:34 PM
To it's credit though it doesn't, by any means, come close to approaching the level of /bad difficulty mod/ that this thing does: https://www.youtube.com/watch?v=RQLezKCtDZo

That looks really stupid. I mean, Grandia 2 is ridiculously easy but turning every normal encounter into a 10 minute boss fight isn't the right approach either. Haven't they heard of the middle ground?
36  Media / Game Journals / Re: A Game Journal Reborn on: August 09, 2014, 01:17:46 PM

No, I'm with Mesh here. It's pretty bad how when you turn around, your entire party retraces your step instead of staying at their location until they can move to follow you.
Having to equip something to fix a stupid behaviour doesn't make it better.

I didn't say it was better, I'm just pointing it out since he might have overlooked it or not obtained it yet. Once you've got Haze the game goes from fairly easy to the easiest JRPG since Grandia 2, at least until the final dungeon.

Re: Eagle Vision showing enemies on the minimap - that was one of the few things added to the PSP version that they haven't backported.
37  Media / Game Journals / Re: A Game Journal Reborn on: August 09, 2014, 08:19:42 AM
- Combat with map enemies is trivial if you get a preemptive strike and you can usually kill them before they do anything, but if they get a surprise attack on you they can do a ton of damage before you can act. And it's easy to get surprise attacks because if an enemy hits ANYONE in your party that has their back turned it triggers one. Like I managed to get surprise attacked by walking away from a stationary enemy, cause my party... just flipped behind me. Meanwhile it's weird to get preemptive strikes because, thanks to the 3D maps and 2D sprites, it's NOT always apparent whether you're running into an enemy's back or not in certain camera angles.

Have you got the Haze quartz yet? You get it at Bracer rank 5, equip it and enemies will stop chasing you. After I've got that, I usually just fight one or two of each enemy type in an area and ignore the rest, there's more than enough experience and sepith to stay reasonably strong without getting overleveled.
38  Media / General Games / Re: FPS for newbie and Borderlands question on: August 03, 2014, 08:36:39 PM
Half-Life 2 is the only game I had stop playing due to the horrible motion sickness it gave me. I barely made it through the boat level, and by the time I got to the buggy not long after I couldn't take any more of the camera being thrown about violently. I've played plenty of other first-person games without feeling like a living hell, but this was too much for me.
39  Media / Game Journals / Re: A Game Journal Reborn on: August 03, 2014, 08:14:55 PM
Progressing the story. If you want to complete all the sidequests always do them before the main story, even if it means going out of your way to somewhere off the beaten path, since you never know when progressing is going to close a quest.
40  Media / Game Journals / Re: A Game Journal Reborn on: August 03, 2014, 07:38:57 PM
I just got myself Trails in the Sky and the controller scheme is Japanese by default.
You can change it in the settings, but it makes me feel like the localization wasn't great if they couldn't even change the controller settings =/

Considering that they went to the effort of backporting all the additions from PSP version and even re-edited the script, I don't think that's very fair. Keep in mind that it was originally meant for mouse and keyboard only, and released years before there was any kind of standardised PC controller layout like there is now with the 360/XBone.
41  Media / Single-Player RPGs / Re: Trails in the Sky FC PC release July 29th on: July 31, 2014, 06:35:19 AM
Not really seeing the "attention to detail" the game is supposed to be famous for though. It feels like a pretty bog-standard traditional JRPG.

Well, you said you weren't talking to every NPC, but that's where the attention to detail is. Instead of being interchangeable lore dispensers, every single NPC in the game has a personallity of their own and role in the world, however small it may be, and their dialogue changes frequently depending on where you are in the game. It really makes the towns feel like alive rather places where you stop once, hoover up all the information and then move on.
42  The Rest / The Helper Monkey / Re: Are computer games loud? on: July 30, 2014, 10:11:56 AM
Sounds normal to me, there's no standard volume level for games. I had to turn the volume down to about of half what I normally use for La-Mulana, whereas Skyrim is quieter than anything else, and I have to turn the speakers up to a level which would be incredibly loud for any other game. That's just a couple of examples, it varies frome one game to another.
43  Media / Single-Player RPGs / Re: Pillars of Eternity on: July 24, 2014, 12:58:13 PM
25 minute quick look at Giant Bomb.
44  Media / Game Journals / Re: A Game Journal Reborn on: July 14, 2014, 07:05:55 PM
Made it to the swamp in Wizardry 8. I like the dungeons, but there don't seem to be that many of them so far. Mostly it seems to be a lot of big empty field areas where it's really easy to accidentally trigger a battle with every enemy on the map, so I've been doing a lot of running away. At the moment I'm trying my best to avoid these near-impossible horses that cast reflect on themselves and then attack you with all the worst status ailments. And they're faster than any of my party, so I can't silence or disable them with other spells either.
45  Media / Game Journals / Re: A Game Journal Reborn on: July 08, 2014, 07:53:47 PM
Thanks Mesh, the speed mods should help. I've only had a brief test of the starting area but even there combat does seem to involve fighting large groups of enemies.
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