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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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327314 Posts in 13402 Topics by 2163 Members
Latest Member: KashelGladio
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481  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 18, 2009, 05:01:45 PM
Change running from 'normal' to 'always' on the options screen. That or hold shift down.
482  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 18, 2009, 12:43:42 PM
Combat isn't complex in the old Fallouts. It's the same as any grid-based strategy/rpg except with hexagons instead of squares, and calling it slow isn't a legitimate complaint either - you can turn up the combat speed in the options menu so that the enemies move ridiculously fast if you want. The character's movement speed is more than fast enough when running.

483  Media / Single-Player RPGs / Re: whats your next highly expected rpg! on: January 14, 2009, 02:03:10 PM
Dragon Age, I've been looking forward to it for years now and the release is just a few months away.
484  Media / Single-Player RPGs / Re: Help me play Fallout. on: January 14, 2009, 08:06:34 AM
It doesn't matter if you steal anything as long as no one sees you doing it. There's no need to grind, just head east on the world map and stop when you reach the first green circle, Shady Sands. You should pick up some side-quests there and directions as to where to go next.

In fact, grinding is actually a bad idea because of the time limit. It isn't very restrictive, there's more than enough time to accomplish everything you need to do, but it probably isn't wise to go wandering off into the middle of nowhere on the world map.

And I wouldn't recommend either of the sites listed above. They're about as elitist and rude as it comes.
485  Media / Single-Player RPGs / Re: Fallout 3 on: December 06, 2008, 08:51:53 PM
The system requirements are actually about the same as the recommended for Oblivion rather than the minimum. I haven't noticed much difference in the performance between both games, though the load times seem to be quicker in Fallout 3. My computer is less than a month old so I can't really be much help in telling you how well it'll run.
486  The Rest / General Discussions / Re: RPGFan Game Journal MXVII: Crisis Atelier Spectral Moon III on: October 30, 2008, 12:09:33 PM
The way the game is structured, in terms of sidequests and even some of the environments, reminds me a lot of SH and SH:C. Were there any developers the same on both games?

Feelplus is made up of ex-Sacnoth/Nautilus staff, so yes.
487  Media / Single-Player RPGs / Re: Just Beat Shining Force 1 on the Virtual Console on: October 21, 2008, 04:02:10 PM
I must be the only person to think Shining Force III is the weakest of the main series.

You're not, it isn't my favourite either. SFIII is too linear, there's little chance to explore and go back to places, and I don't like that they ditched the series composer for Sakuraba. It's still a good game, just not up to SFII.
488  Media / Single-Player RPGs / Re: Shining Force II on: October 06, 2008, 04:38:06 PM
The 'adventure' part of the game was improved tenfold especially since you can explore the entire world (instead of chapter by chapter in Shining Force I).

That's also why I prefer II to Shining Force III, it feels a bit of a step back to have the same linear chapter-based structure as the first game.
489  Media / Single-Player RPGs / Re: Dragon Age: Origins on: October 06, 2008, 07:59:20 AM
It's real-time with pause, like BG and KOTOR.
490  Media / Single-Player RPGs / Re: Looking for a Good Rpg (like everyone!) on: September 26, 2008, 06:51:26 AM
i thought Skies on the GC was the best version? less encounters, better graphics?

It is, but the music is slightly worse, it isn't an exact reproduction of the DC version.
491  Media / Single-Player RPGs / Re: Vampire the Masquarade: Bloodlines on: September 11, 2008, 06:45:07 AM
It's great for the first few hubs, but some of the areas near the end of the game felt like they were rushed. It's particularly annoying if you chose to focus on non-combat skills early on and then end up with a weakened character once you're forced to hack and slash through the latter stages. The
Code:
sewers
were not in the slightest bit fun.
492  Media / Single-Player RPGs / Sega announces Shining Force Feather for Nintendo DS on: September 03, 2008, 07:00:34 AM
I hope this is actually going to have towns to explore like the main series and not just an endless series of battles like most SRPGs.
493  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: August 21, 2008, 07:55:24 PM
Phantasia and Destiny play pretty similarly, but Phantasia edges it for the story and characters. I liked Destiny at the time but nothing was particularly memorable about it. Eternia just feels like Tales-by-numbers, "been there, done that." It doesn't help that the voice acting is pretty terrible and the character designs are awful. I mean, who wants this as their protaganist?

http://www.rpgfan.com/pics/toe/art-rid1.jpg
494  Media / Single-Player RPGs / RIP Landstalker remake (who didn't see this coming?) on: August 07, 2008, 07:52:44 PM
Quote from: "MeshGearFox"
The platforming elements aren't THAT hard. Be a man >:|


It's been a long while since I played it but I remember it being almost impossible to judge where you land due to the lack of a shadow.
495  Media / Single-Player RPGs / RIP Landstalker remake (who didn't see this coming?) on: August 07, 2008, 06:29:25 PM
Quote from: "Dice"
I'm not to sure how the first installment was; but the second one doesn't make me feel all to awful to hear about this... =/


Landstalker shares very little in common with Time Stalkers. It's an isometric Zelda-clone with incredibly hard platform elements.
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