I say if an RPG is going to be in the 10-20 hour ballpark, it should have some replay value. When I'm paying good money for a game, I want it to last a while, and RPGs are good in that regard. Granted, some RPGs like Last Rebellion feel very cumbersome and long despite being 15-16 hours long whereas any given Persona title feels fresh well after the 50 hour mark where I'm saying, "zuh?!?!?! I played this for 50 hours already?!?!?! It only feels like 50 minutes!"
You people and your replay value. I barely have time to play a game once, let alone replay it! Replay value means nothing to me.
Still, I love my RPGs. Action games might have the virtue of being more finishable (is that a word...) and there are certainly a few action titles that I have enjoyed, but for the most part I really can't get into them the same way I do with RPGs. It's more the style of play than anything. Even when I was a kid I wasn't much of a twitch gamer and that's even more true now. I like a slower paced, thoughtful experience like you find in turn-based games, though of course even in RPGs turn-based has become the exception instead of the rule.
I still love rpgs, too. In no way am I a twitch gamer. All these action games that I play nowadays, I have to play on easy mode or GTFO. I like the quick thrill I get from playing GoW or Gears or Bayonetta. But I also miss playing long, epic rpgs. It's almost like a chapter of my life ended, and I had to either turn the page, or close the book entirely.
Yeah, I'm playing Tales of Vesperia right now, past the 20 hour mark, and I was disappointed to find out that it takes maybe 40 to 60 hours to beat it. Sadly the first thing I thought of upon finding this out is "Fuck what have I gotten myself into?! Shoulda picked a shorter RPG to play..."
Same here. I started playing it, then read about how long it is. I stopped shortly thereafter.
subway/train/flight commuters are at a HUGE advantage for game time w/ handhelds. I'm mad jealous of that aspect of "urban / corporate" life.
Thanks everyone for the input.
YS: THE OATH IN FELGHANA for PSP should satisfy many of us with limited time. It's like 8-10 hours and awesome every step of the way.
I want these damn Ys games so bad, but can't get myself to buy a psp. I have a DS and never use it. I simply prefer the console experience over the handheld. Plus, it hurts my neck to play the damn thing. Like you, Pat, I'm kinda jealous of those who can play a handheld outside of the home.
Ah, but here's the rub:
If you guys are anything like me, I'm not just an avid gamer, I'm an avid reader, and I expect the same quality tales from the books I read as the games I play. This does put games at a supreme disadvantage. A 30 hour read is pure story element, while a 30 hour RPG must sacrifice in order to present a game. While descriptions in in any video format are presented instantly, saving time, I don't feel that can compare with extra dialogue, character develpoment, and insight that a book format can supply in full.
What do you think? Can an RPG with the same limitations required to make it more easily digestable still present a quality story? is the sacrifice worth it? What about breaking things into episodes? Say, 3, 20 hour downloadable chunks at 20 bucks a pop instead od a single, massive 60 hour game?
Huh? This is an odd argument. Books and games are too different. Still, it DOES take me forever to get through a single book. Just like for gaming, my time for reading is limited. A half hour a day means an average book can take me a month or two to get through.