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RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331602 Posts in 13576 Topics by 2191 Members
Latest Member: Zaltys
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2056  Media / Single-Player RPGs / Re: Fallout 3 karma/ending? No spoilers, please. on: March 23, 2009, 08:16:48 AM
I think I read that it comes out this week.
2057  Media / Anime, TV, and Movies / Re: Watchmen trailer! on: March 22, 2009, 12:18:16 AM
OK - here's the real deal with the movie ending.  Carriage returns because I don't want to have to scroll to read the spoiler.

Code:
In the comic, Ozymandius has been studying Dr. Manhattan's teleporting ability, right? 
So he teleports the giant squid to NYC.

In the movie, Ozymandius has been studying the energy Dr. Manhattan puts out. 
The two of them have been working together to create a crazy generator that will
essentially produce infinite quantities of free energy.  (They cut out the bit from the
comics where Dr. Manhattan already revolutionized the energy industry.)

So using that work, Ozymandius somehow creates explosions in huge cities
around the world with Dr. Manhattan's energy signature, so everyone will think
that for some reason, he decided to kill millions of people.

Why he'd do that is left completely unexplained, but Ozymandius' reason for doing it
is the same as in the comic, and it somehow works.  For some reason, the countries of
the world all band together to be friends and (maybe) prepare for a fight against the
terror of Dr. Manhattan. 

As I said in an earlier post, I think that this ending ignores everything that's happened
in world politics over the past 8 years.  Sure, it's set in the 80s, but the reaction would
have been the same then.  In 2001, it was "A middle eastern terrorist attacked the US.
Let's band together to destroy... Iraq.  And Afghanistan.  Does Iran or Syria need a
good butt-whipping?"  In the Watchmen movie, it would be "An American has attacked
us all.  We must band together and destroy the US."

So that's the deal.  Hope it makes sense.
2058  Media / Single-Player RPGs / Re: Fallout 3 karma/ending? No spoilers, please. on: March 20, 2009, 11:58:30 PM
Thanks, both.  I do plan to get the third DLC pack, specifically because it'll make it so that the ending isn't the end.  I just hope it doesn't matter if I've started the game when it comes out (since I know I won't have finished by then).
2059  Media / Single-Player RPGs / Fallout 3 karma/ending? No spoilers, please. on: March 20, 2009, 11:38:32 PM
OK - about to (finally) start Fallout 3.  I like stealing in games, as it seems so often to be the only way to get the best gear.  Picking pockets, taking stuff from houses...  But I read that when I steal, even from houses where the owners aren't home, I'll get bad karma.  The thing is, I am otherwise a pretty swell bloke in games.  Always have a tough time forcing myself to the bad endings.  I'm just... you know... a swell kleptomaniac.  But only in games.  Outside, I'm a completely non-larcenous jerk. ;)

So my questions are the following:
- What does karma do?  Do people react to me differently based on it?
- Does the ending depend on something I do at the last minute (relatively speaking), or is it fixed based on my karma when I hit the end?

I apologize if these are stupid and/or obvious questions.  I'm just nervous about doing too much searching online to find the answers, and I was sure someone here would know and be willing to help me out. :D
2060  Media / The Soundroom / Re: In this thread, we share horrible cover songs! on: March 20, 2009, 10:08:12 PM
This is awesome.  I don't have any bad stuff to contribute, but wanted to say that if you want to hear some good covers, check out Coverville (http://coverville.com or just search for the podcast in itunes).  It's an all-cover podcast, he does about 3 a week, and I've enjoyed the show for a long time.

I seemed to remember an all-Queen episode, and sho' nuff, here it is:
http://www.coverville.com/archives/2006/04/coverville_197.html

Can't remember how good this one is, but it's pretty freaking relevant.

Also, here are two episodes devoted to bad ones:
http://www.coverville.com/archives/2007/03/coverville_301.html
http://www.coverville.com/archives/2005/06/coverville_101.html

I'm happy to say that he doesn't appear to have included a song by the Limp ones even once. :D
2061  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: March 18, 2009, 12:30:52 PM
That reminds me - I've rewatched Hot Fuzz and Shaun of the Dead over the last week.  I <3 those movies. :)
2062  Media / Single-Player RPGs / Re: Any news on an Ar Tonelico 2 recall? on: March 18, 2009, 12:25:26 PM
So because it's a pain in the a$$ playing pinball between the Devs and QA mean that it's OK to release a known buggy product just because there's a way to "play" around it?

Unless I missed something, I don't think any of us are saying that we don't mind when companies release really buggy stuff, especially on a console that can't be patched.  We're just saying that when that kind of thing shows up, it's unfair to say "they obviously have no QA team, or at best a really crappy one."  It's very likely that the blame lies in multiple hands.  Maybe the QA team did not do as good a job as they should, but it's at least as likely that the problem was from devs or execs who for one reason or another decided that a bug should be left in the game.
2063  Media / Single-Player RPGs / Re: Any news on an Ar Tonelico 2 recall? on: March 17, 2009, 08:02:43 AM
WolfRider, your post was forged of awesome.  Thanks for writing it.

Guys, I have to say that his comments very closely match my own in the non-gaming software biz.  Sometimes, execs will say "I don't care what happens, you're releasing it on X date, and that's final."  They don't care what's still wrong with it.  They don't care what QA has found.  All they care about at that point is the fact that if they don't release on the date they promised, they and/or the company will lose a bunch of money.

This could very well have been the case with the Raki bug.  Even if the QA team found it and said "this is a big deal," if someone didn't explain it in exactly the right way to an exec (that is, in terms the exec found important), I can see the exec blowing it off.  Even with as long as the gaming industry has been around, there are still (and always will be) some higher-ups who are educated in business but not in gaming, and don't care or understand what matters to their audience.

I want to stress that I'm not saying this happens in 100% of cases, but it definitely does happen. When the crap hits the fan afterwards, different things happen - sometimes, the leadership actually takes the hit, sometimes it's the grunts. Documentation is the friend of the grunt in this, but it won't always trump executive social networking.


On the Fable 2 point, I have played through it twice now, as a good woman and as an evil man, focusing on different skills and not rushing through, and I've never run into a bug that actually stopped the game.  I had a few glitches when jumping off of ledges that stuck me in the falling position for a minute or so, but that is the only buggy thing I can remember from my personal playtime, although I know I've heard other people talk about bugs.
2064  Media / Anime, TV, and Movies / Re: Watchmen trailer! on: March 14, 2009, 02:29:00 PM
Watched it yesterday, thought it was OK, but was glad I knew the graphic novel so I understood things like why Manhattan went from clothed to naked.

Didn't loathe the new ending, but didn't like it, either.  I think...

Code:
It's been made very clear that everybody's scared of the US because Dr. Manhattan is American.  If he really destroyed cities around the world, people wouldn't be all nice to each other.  They'd say "the US is the real enemy.  Let's destroy them."  (See also: real-world Afghanistan and Iraq after 9/11.)
2065  Media / Single-Player RPGs / Re: Help in Finding RPGs of a Particular Type on: March 14, 2009, 01:49:11 PM
(there's also Jack Bros on the Virtual Boy, but that's not even an RPG.)

And good luck finding a copy even if you had a Virtual Boy.  That's one of only 2 or 3 US-released Virtual Boy games I don't own.
2066  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: March 14, 2009, 01:43:35 PM
Working on Phantasy Star Portable.  Trying to put aside everything else to finish it ASAP.
2067  Media / Multiplayer RPGs / Re: Open Source MMORPG - Pokemon Global on: March 13, 2009, 01:34:23 PM
OK - double postitude.


So it's actually pretty fun if you like Pokemon, but you can tell it's still a beta.  Items are very limited, you walk pretty slow, etc.  Looks like they've tried to streamline some annoying junk, though.

If it sounds interesting, play it before they get shut down for copyright infringement. :)
2068  The Rest / General Discussions / Re: Money Saving Tip: Don't buy "Component" Video Cables... on: March 13, 2009, 10:55:20 AM
Good for you, Tomara.  My wife runs into that pretty frequently as well.  Very frustrating for the daughter of a mechanic and wife of a computer guy who has kept her eyes open over the years.


Sheerly coincidence, I know, but I had to say that I used to know a girl named Tamara IRL who would have had exactly the same reaction you did, word for word. :D
2069  Media / Multiplayer RPGs / Re: Open Source MMORPG - Pokemon Global on: March 13, 2009, 10:51:58 AM
I am so checking that out. :)
2070  Media / Anime, TV, and Movies / Re: Star Trek on: March 11, 2009, 08:22:05 AM
But hey, no accounting for taste I guess?

I know there's no accounting for mine!

Not weighing in on the particular merits of Star Trek V, but in terms of movies, I decided a long time ago that I'd rather have low standards and be entertained by a lot than have high standards and be disappointed by a lot. :)
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