Welcome, Guest. Please login or register.
August 22, 2014, 02:04:15 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
329379 Posts in 13492 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
  Show Posts
Pages: 1 ... 141 142 [143] 144 145 ... 172
2131  Media / Single-Player RPGs / Re: RPGFan Game of the Year on: January 12, 2009, 01:23:44 PM
Can i have The Cake now? I am sure that it exits!!!

Must.. resist...

The cake is a lie!

(Shoot. I'm so weak.)
2132  Media / Single-Player RPGs / Re: Make your own stupid jRPG abbreviation on: January 12, 2009, 01:22:02 PM
Essentially Active Teamwork Integration Tactics

EAT IT

(Ooh, I can see myself having too much fun with this.)
2133  The Rest / General Discussions / Re: Best nature story/freak accident ever? on: January 12, 2009, 10:36:51 AM

A big +1 from me for citing the greatest website ever.  Thanks for saving me the trouble. :D
2134  Media / Single-Player RPGs / Re: RPGFan Game of the Year on: January 12, 2009, 10:30:37 AM
I just noticed the conspicuous absence of Tooker's list.

<eeyore>Thanks for noticing me</eeyore>

I didn't feel right putting up a list of my top five for the year, as I mostly focused on older games.  I think of myself as kind of the staff "cleanup crew," especially for PSP.  Here are the six RPGs I played that were released in 2008, and the scores I'd give them/gave them in my review:

Patapon: 80%
Opoona: 66%
Disgaea DS: 88%
Pokemon Mystery Dungeon: Explorers of Darkness: 75%
Fable II: 90%
Zoids Assault: 55%

So out of six games, four had scores that were at least OK, and one of those four was heavily debated as far as its worthiness for coverage by the site (Patapon), and I didn't feel like they made a good "top five" anyway.  Here's what I'd say about the 4 I liked:

- Despite its faults, I quite enjoyed Fable II - the whole "make money while you aren't playing" thing worked great for a business traveler like me (when I got home every weekend, there was a big pile of cash waiting to be spent on enhancing my real estate empire).  I didn't have any fun playing as an evil character, oddly enough, but I attribute that only in part to the game.  I don't usually make a good badguy.

- I've had a lot of fun with Disgaea on both the PSP and the DS - to the point that I've avoided buying Disgaea 3 on the PS3 because I'm currently way overbooked on the gaming front.  They did a great job with using both screens on the DS - the best job I can think of, actually.  Also, the development cartridge they sent us had some extra features that helped me speed through the game, like making you level up at least one level every time you kill someone, which was just plain fun.

- Patapon was a lot of fun, and definitely unique on both the gameplay and graphical fronts.  For a fan of rhythm games and RPGs, I thought it was a must-have (especially since it was cheap from day 1).  It wasn't perfect, and the RPG elements are pretty slim, but it was fun, and sometimes that's enough.

- Pokemon Mystery Dungeon was OK.  Not bad, not awesome.  I'd be depressed by any year where a game of its quality made my top five list, but I didn't feel like it stole a bunch of hours from my life that I'll never get back.
2135  Media / Multiplayer RPGs / Re: Diablo 3? on: January 11, 2009, 01:05:47 AM
I always hated when you had an enemy that exploded on death.  Fire enchanted, I think it was?  Anyway, it stunk when they'd kill you by dying.  Lightning enchanted sucks too... but everyone felt the same way about them.
2136  Media / Miscellaneous Games / Re: At what point does a game become a good deal to you? on: January 11, 2009, 12:57:03 AM
That's definitely true - some free games are awesome, but with others, you really do get what you pay for.  There have been some free games I played and still felt like I got ripped off.

Of course, that raises another point for me.  There have been times with really cheap games when I've said to myself "well, this would have to be pretty bad for me to feel like I didn't get my money's worth."  For example, the iPod games I put $5 into.  A game would have to be pretty awful for me to feel like I didn't even get $5 of enjoyment out of it.
2137  Media / Single-Player RPGs / Re: RPG Makers on: January 08, 2009, 01:14:48 PM
A pretty simple example of feature creep would be if you said "I want to implement fire attacks," and then that somehow morphed into fire and ice and lightning.  You had a defined thing you were shooting for, and then you let the scope of that target expand to other things.


I don't want to threadjack with what I'm about to write, but I felt it was too related to justifiably start a new thread over.

I was looking at heaven only knows what today, and I ended up finding out about people who make games in Excel.  An acquaintance of mine and I wrote a spreadsheet that solves Sudoku puzzles (or can be used just as a place to let you solve them yourself), but that's as far as I have delved into the idea before now.  (If you'd like a copy of that, PM me and I'll send it to you.)

One thing immediately caught my eye as something I had to look at and pass on: an Excel spreadsheet-based RPG.  It's not a finished project, but you can download the alpha and play it for some good old proof-of-concept-style fun.
http://www.dzikosoft.com/rpg-xls/
2138  The Rest / General Discussions / Re: RPGFan Super Game Journal Turbo II - The New Challengers on: January 08, 2009, 12:58:32 PM
Been playing more of SO on the PSP.

Fun game, about 10 hours in.
Not too difficult at all, this game could've used difficulty levels.

So that translates to what - 15 minutes of gameplay? ;)

(j/k - never played it, but people have been talking about how long the cutscenes are)
2139  Media / Miscellaneous Games / Re: At what point does a game become a good deal to you? on: January 07, 2009, 12:02:02 PM
I got many hours of "gameplay" out of the game, but I didn't enjoy it so what's the point?

Well, that's part of what I'm saying - how much entertainment did I get out of it, not how long did I play it.  I've had the same issue you mention with some games - it wasn't fun at all, but I kept playing anyway for one reason or another.  (Generally it was because I was writing a review for a website.)
2140  Media / Miscellaneous Games / At what point does a game become a good deal to you? on: January 07, 2009, 08:37:23 AM
The Song Summoner discussion in another thread got me thinking today: I wonder what people's standards are for a worthwhile purchase in a game?

I tend to judge things by the movie ticket standard.  That is, I'd spend $10 for a movie ticket (OK, not exactly, but that's good enough and makes the math nice and easy), and I'd get roughly 2 hours of entertainment out of it.  I leave out the fact that I'd also buy a ticket for my wife, and maybe popcorn and drinks.

So if I spend $5 on a game from the iTunes store and get 4 hours of enjoyment out of it, then get sick of it, I still figure it was worth it.  Comparatively speaking, it was 4 times as good a deal as buying a movie ticket.

A 360 game would cost about $60, so I'd have to get at least 12 hours of entertainment out of it to meet the minimum standard.  Of course, meeting the minimum is like getting a D-, so I'd really prefer that it does better. :)

What is your standard?
2141  Media / Single-Player RPGs / Re: RPGFan Game of the Year on: January 07, 2009, 08:31:06 AM
Yeah, I was surprised how well the interface worked in Song Summoner, and disappointed in the battery sucking... of course, I had the same problem with the other game I bought (Phase).

It was fun and forgettable, but definitely worth the $5 I put into it.  When the next episode comes out, I'll probably pick it up.  Of course, now I looked at the store, and saw that they came out with another FF-themed game for iPods... so I'll probably give that a shot too.
2142  Media / Multiplayer RPGs / Re: Diablo 3? on: January 06, 2009, 01:51:05 PM
I only took up hardcore long after I first played, and I never cared for it as much as soft.  I had a tendency to forget that I was playing as someone who could die permanently... which is bad. :)
2143  Media / Single-Player RPGs / Re: Name your favorite rpg. You can only choose one on: January 06, 2009, 10:05:18 AM
I've only played Mario Kart online with my DS, and it had pretty good performance.  I didn't notice lag problems.
2144  Media / Anime, TV, and Movies / Re: Recently Viewed Movies Episode 2: The Vampire Bites Back on: January 05, 2009, 02:52:59 PM
I loved Shoot Em Up, in large part for just the reason you said: it's exactly what you expect it to be.  Plus, he kills guys with carrots.  Awesome.
2145  Media / Single-Player RPGs / Re: Name your favorite rpg. You can only choose one on: January 05, 2009, 02:50:12 PM
Diablo II.  No question whatsoever.

(Although Planescape: Torment was a big bowl full of awesome with chocolate on top.)
Pages: 1 ... 141 142 [143] 144 145 ... 172


Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!