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Messages - Gregosa

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76
Brush and Quill / Re: Book Thread Continued
« on: July 04, 2018, 09:38:06 PM »
Lately I've been re-reading some of the Redwall books which I haven't read since I was a kid. Atm I'm reading the title book in the series.

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Game Journals / Re: A Game Journal Reborn
« on: July 04, 2018, 09:35:05 PM »
Are you playing the Zodiac Age version of FF12 or the original PlayStation 2 version? Because I found the ZA remaster to be *way* better.
Dragon Quest Monsters: Terry's World 3D - Still having a good time, got some monsters that take up two or three ally slots.
Original. It's been years since I've played the game and I've heard good stuff about ZA.

Regarding Dragon Quest Monsters. That game looks awesome from footage I've seen of it on youtube and I do wish the game got localized. Always wanted to play the Monsters games.

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Game Journals / Re: A Game Journal Reborn
« on: July 03, 2018, 11:51:08 PM »
Decided to replay Final Fantasy 12 again. The intro was pretty impressive. Finished collecting the sun stone at Giza Plains.

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General Discussions / Re: Whats the haps?
« on: July 02, 2018, 01:33:12 PM »
Bought a new computer this Canada day weekend. Hoping to buy some Steam games before the summer sale wraps up.

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It depends. I've only encountered this in Dragon Quest, and while it's nice if it means I don't have to go back through a dungeon to pick stuff up...in Dragon Quest, I usually find gold harder and more important to earn than XP, so it can still come off as a frustrating penalty. I usually wind up resetting anyways, unless I recently went to a bank and deposited all of my Gold. So...it's a non-feature as far as I'm concerned?
It does seem like you accumulate exp faster than gold in those games. I did forget to list the fact you might have to venture and fight your way through a dungeon again when defeated. It is a big punishment if its a long dungeon like the final one.
I'm fine with regular Game Overs if a game has frequent well-placed save points or lets you save anywhere. I think financial penalties work better in tactical RPGs like early Shining Forces since battles can sometimes take a while, and it's annoying to have to repeat said battles from scratch if you die and lose progress like gained levels. An alternative I don't care much for is in the Souls games and Salt and Sanctuary where there is no manual saving and you revive at a checkpoint if you die with lost experience permanently lost if you die again before getting to the point where you died last, and gameplay decisions are irreversible.
I wish more games would take note from the Shining Force series. For example if I don't think I'm going to win the battle I can have the hero cast egress and fight another day.

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One game design choice that I've always found cool and unique is the omission of a game over when defeated with a loss of funds in some rpgs. I'm interested in knowing what people think of this form of game design. Do you like this feature or do you prefer standard losses such as a game over or a return to a checkpoint?

Personally I've found a lot to enjoy from games that feature financial penalties. The Dragon Quest, Pokemon, Golden Sun and Shining Force games rank as some of my favourite rpg experiences. The monetary loss can be severe if you've accumulated a lot of funds and in some cases could be worse than a game over. Lacking a game over doesn't necessarily mean the game is devoid of challenge. For example in Shining Force 2 I often struggle and lose during my first attempt at the Kraken battle in Shining Force 2 before becoming victorious. Keeping experience earned ensures that not all of your efforts were in vain and that things might fair better in round 2. Finally, in some cases I don't have to rewatch cutscenes before important moments such as boss fights.

Additionally I have one more question to ask. I'm interested in knowing what was the first game to use this feature? I'm aware the Dragon Quest series is infamous for featuring it and has been around since the mid 1980s but I can't confirm with 100% certainty that it was the first.

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Watched a few recent additions to the Netflix movie library.

The Disaster Artist: I watched the movie the Room years ago at an independent cinema and it was hilariously bad. This movie covering its origin was an enjoyable watch. I can see why James Franco won a Golden Globe for portraying Tommy Wiseau.

Thor Ragnarok: Another MCU movie taken care of. Definitely my fave of the Thor movies.

The Foreigner: Jackie Chan has still got it as an action hero. Pierce Brosnan was great too.

83
Single-Player RPGs / Re: Fire Emblem: [s]Tree[/s] Three Houses
« on: June 20, 2018, 11:31:27 PM »
Fire Emblem is both my second favourite Nintendo franchise and video game series in general. I don't own a Switch yet but this may convince me down the road. The most striking for me so far is the new art style. I think I'll end up appreciating it just as I did with the last game, Echoes.

(i.e. looks like Archers can counter at 1 Rng).
This is good to hear as that's been a common complaint for the class for a long time. The lack of 1 range is a big a big reason I'm not a fan of the class. I Ioved using archers in Echoes though thanks to 1 range and all the extra range boosts plus movement you get when you promote.

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General Discussions / Re: Whats the haps?
« on: June 20, 2018, 09:36:38 PM »
Going on a camping trip with my friends for the upcoming weekend. Bought food today. Really excited. Haven't gone camping in four years.

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Single-Player RPGs / Re: Your favorite basic weapons
« on: June 20, 2018, 09:28:41 PM »
^ Cool choice Starmongoose. I hadn't really considered style and apparel when making this thread.

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General Discussions / Re: Completion List 2018
« on: June 19, 2018, 09:23:37 PM »
I started the beginning of the year by finishing Dragon Quest VII Fragments of the Forgotten Past after a really long hiatus which I purchased all the way back in 2016. I got a bit lost at what to do just before you get the magic carpet and recruit another character. Getting back to it I really started to enjoy the game on my second attempt thanks in large part thanks to the intermediate and advanced classes I unlocked as well as the stories experienced in the new islands. Having finished the game I can say it was a solid entry in the series.

Not the first time I beat these two but I did complete Fire Emblem Fates Revelation and Echoes on classic this time. Turn wheel was a real life saver.

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Single-Player RPGs / Your favorite basic weapons
« on: June 15, 2018, 11:21:53 PM »
Hello, this is my first topic as a member of this board.

A lot of rpgs are known for having some pretty awesome and op legendary weapons. I'm interested in knowing about weapons you like that don't meet that category but are great for whatever reason. There's three basic weapons I really like though two of them overlap with each other.

Boomerangs (Dragon Quest series): I love the fact that they hit all enemies and the way damage works(100%-80-etc). While they're not the best for bosses they do help tremendously for dealing with groups generic enemies. For the most part only the hero can use them but I thought it was cool in 7 that Gabo could also use them. Recently I did a boomerang run of Dragon Quest 8 and was able to beat the game much faster.

Hand axes & Javelins (Fire Emblem series): I lumped these two together because they serve the same purpose. Having 1-2 combat range gives a unit good enemy phase when it comes to dealing with combatants such as mages, archers and the like. There's also the fact plenty of enemies are 1 range so many of them are unable to counterattack. They do break fast but the plus side is that these weapons are often on the cheap side. I'm not sure how I feel about the big nerf these weapons received in Fates considering shurikens and the royal swords have no drawbacks.

Anyways these are my choices and I look forward to reading yours.

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Anime, TV, and Movies / Re: Anime/Manga Journal
« on: June 13, 2018, 07:19:21 PM »
Recently on Netflix I had the good fortune of re-watching both Full Metal Alchemist series. I still prefer Brotherhood but both are excellent imho.

On youtube I've watched a lot of clips of the Big Green and Speedy dubs of the Dragonball Z movies. Both have a so bad its funny vibe to them.

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Game Journals / Re: A Game Journal Reborn
« on: June 13, 2018, 02:03:49 PM »
Beat Pokemon Alpha Sapphire over the weekend. The return trip to Hoenn was solid. Blaziken was definitely my mvp during the playthrough.

Going to replay either Final Fantasy X or Dragon Quest V soon.


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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: June 13, 2018, 02:01:16 PM »
^ I completely agree with you Arvis.

One more I'd like to add that could be applied to any type of rpgs not just ones from Japan is poor descriptions for skills and abilities. Sometimes you get a better understanding searching online which lets you realize how practical or bad such an ability is. The mold breaker ability in the Pokemon series is a good example of this as the short description doesn't leave much to imagination yet it is incredibly useful.

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