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1  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: October 03, 2016, 12:28:51 AM
I don't consider it nagging! Given RPGFan's heritage, it was well overdue that Lunar gets some love on the show, so I appreciate the suggestion! I've always adored that theme in particular too, so it was pretty fortunate that we planned this maps/fields episode.

We're still working on the format thing without giving too much away, we'll be talking about that when episode 29 releases. Though episode 29 also features TWO guests, so we have three more tracks than usual, on what I think is a really great topic idea. So look forward to that, and keep the feedback coming! We love hearing it.
2  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: June 19, 2016, 10:16:09 PM
If you have unlocked the highest quest tier with the Ixal, they now give you a grade IV crafting/gathering materia for each quest (you choose one out of a random selection of 3, per quest), and at some reputation level, the moogle quests will begin offering tier V. So I'd focus on those - I've been building up a nice stash of grade IVs from the Ixal since 3.3, and I'm so glad that was the one pre-3.0 beast tribe I maxed out, haha.
3  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: June 01, 2016, 09:29:27 PM
That's right! We did an "Inn" episode, but a "Tavern" specific one is actually on our list of future plans, as well. :)

We'll definitely be giving battle themes a break after our battle trilogy, however, I like the idea of specifically using songs from particularly large scale battles. It's an interesting twist.

And yes, somewhere, we need to get more Lunar on the show. We'll look into it!
4  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 10, 2016, 05:04:16 PM
I will forever maintain that Zelda and Okami are at least "close" to action RPGs, so yes. As I recall, we had a track from the Okami Jazz Album on once so at this point I think it's fair game. :)
5  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 10, 2016, 02:43:14 PM
Not a bad idea! We usually try and keep it diverse, not only because it's interesting, and hopefully introduces people to new music... But also because we had a pair of early episodes that were 100% Phantasy Star, and some people didn't like how narrow that focus was, haha. That's one of the reasons we held off on a Chrono episode for so long, but all the new albums in 2015 convinced us to give in.

Still though, we don't know what the wider consensus is amongst listeners. Maybe there's more people than we think that would like to hear a show based on one album, or one game, but they're not as vocal?

The trick, of course, is deciding WHICH album if we were to try this. :)
6  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 10, 2016, 12:03:44 PM
And we're at least trying to cut down on our tangents, especially off-air, but dammit, everyone is so much fun, it's hard to do.
7  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 05, 2016, 08:43:57 PM
Arvis, as always, thank you for your extensive commentary! I'm always happy to see you get so invested in each show, and I can tell this topic resonated with you as much as it did us. :D If you haven't been sold yet, I again strongly urge you to pick up Chronicles of Time, as it's just a stellar compilation of artists and musical styles. It was hard to only pick certain things from it, because believe me when I say there's an arrangement of Singing Mountain on there that just gives me chills.

So I have a question about the show. Why is the show so long? I guess I don't have a problem with length so much as I wonder if it were shorter (45-60 minutes) would be able to produce episodes consistently on a monthly basis. I did notice in your last podcast Blends of Time that the first 25 minutes were spent playing and discussing soundtracks to games that weren't Chrono related. 25 minutes is long when your should is almost 2 hours long. Again this is nothing major, I still like the show and will continue to listen to the podcast. I'm just wondering what would happen if you cut the time down.

I'm glad you asked, actually! We've debated the show's length for a long time, usually ending on leaving it mostly alone, since we rarely seem to get feedback on the shows being too long. I've personally wanted us to try shorter formats as well, which is kind of what we did here: Typically we had 3 people choosing 4 songs each, so cutting it to 3/3 cut an entire block of show. It's also worth noting that a good chunk of time is for the music - in this episode, I believe each "dialogue" segment was about 15 minutes. And that covers three people discussing 3 songs and introducing three more, so each segment itself isn't too long. I mean, we COULD trim the music, and only play partial songs. It would cut down on overall length, but I don't think anyone wants that.

As for the "recent tracks," we know we're a little inconsistent with them. Originally, Rhythm Encounter came about as a complement to the Music section on the site, so as we posted new album reviews, we would highlight tracks from recent reviews and encourage listeners to check out said reviews. These days, we don't always have 3 reviews to highlight, which is why we tend to just highlight either recent reviews on RPGFan OR recently-released albums. Maybe it would make more sense to have interstitial episodes that focus on recent stuff and completely separate it from the themed ones? I'm not sure. This is the first time I've seen this brought up since I've been part of the show, so I'd be interested in hearing others' thoughts on the length, as well.

I know as a podcast listener, I usually prefer shorter shows, but that's because I would try listening to podcasts that would post an hour show five times a week, or a 2-3 hour podcast weekly - I just could never keep up. In theory, our show is monthly, so if people are waiting that long for a show, we want to offer substance. Plus, the longer it takes you to listen, the closer that next episode will seem. ;)

I'm not dismissing you though. Like I said, we talk about length a lot, because longer episodes mean we need to devote more time to record, to talk, to try not to let you guys hear us when we're tired after 3 hours on Skype, and of course, more time in editing. Production-wise, shorter would be beneficial. So we'll likely continue to assess all of this. Again though, we'd love to hear more feedback as well!
8  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 03, 2016, 05:05:28 PM
Also the person on the podcast who suggested to play Chrono Trigger on the DS, thank you. If I ever replay it I'll make sure to get it on there.

The SNES version is fine too, of course. I don't recall if the Virtual Console release has much in the way of loading, but avoid the PSone release (even on PSN)! It had some neat extras like anime cutscenes - which I THINK are in the DS one - including one that tied in to Chrono Cross. But the load times when simply opening the menu are simply awful. The DS one is quick, and has even more cool extras, like a music player, a log cataloguing which endings you've seen, and a bonus boss battle that ties into CC. There's also an additional bonus zone, noteworthy for offering cool gear, and including music that was cut from the original game, but the gameplay here is MMO-esque fetch quests. Lame, but again, cool music.

(I may know more than is healthy about this game, I think)
9  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: May 01, 2016, 03:24:07 PM
Okay, here we go! It's been in the works for awhile, but we're back with a new episode, with a special guest!

10  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: April 30, 2016, 03:43:01 PM
As always, thank you all for listening and commenting! We know it's been awhile since the last episode, but your patience will be rewarded very soon. Stay tuned!

Perigryn, I love that avatar! I have a feeling you'll enjoy the next episode...
11  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: April 15, 2016, 07:34:33 PM
That's why I like the VA-11 HALL-A soundtrack(s), actually, because they work so well as mood-setters. :) I often just let it loop while I'm doing work - sometimes I've even had it going for the full eight hours.
12  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: March 08, 2016, 08:46:00 PM
That was the exact reaction I was hoping for with that last-minute addition. :)
13  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: February 15, 2016, 11:37:56 AM
Too late to be on the show, but we still appreciate you sharing! Based on your interests here, you're going to like what's coming in the next podcasts. :)

We didn't do a formal "listener's choice" this year; I kinda wanted to, but we had to reconfigure plans this time around, so we didn't get a chance. Hopefully next time! But it's always great to discuss and share music, so I encourage everyone to keep the spirit alive. :D
14  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: February 03, 2016, 12:10:28 PM
Hm, did we not have a Lunar track in a recent episode? I think it was on my shortlist for one of our themes, unless I'm confused and I'm thinking of an upcoming episode... ;) But I agree, both series have good music, so I'm sure they'll show up at some point! You should see what we go through to settle on our picks for each episode... lots of hard decisions are made. For our next regular episode, I'm still trying to decide how I'm going to cut down my 8 selections to 3 or 4!

But thanks for listening and for the comments! Welcome aboard! I'm impressed you could marathon the whole show that fast, especially considering the extreme length of our Music of the Year 2014 shows. But don't worry, we're not too far away from more Rhythm Encounter goodness, so just stay tuned~
15  Media / RPGFan Music Discussion / Re: RPGFan Music Podcast (Rhythm Encounter) Thread on: January 21, 2016, 08:30:44 PM
- The End of the Beginning / Wild Arms 3
My experience with the Wild Arms series is sorely lacking.  However, I have heard a lot of music from the franchise, and it never fails to impress.  It's seriously good.  They often have what I call "whistling motifs" to get that Western feel.  I just love that synth whistling sound they often use.  This track uses it so well, too: the whole thing would be complete without it, but adding it on top of the already strong instrumentation gives it that Wild Arms Flavor.
*Wait.... that whistling isn't synthesized?  What!?
This song (and other WA tracks people have brought on the show) was what finally convinced me to check out WA3. I have it, now I just need to find time to play it. ;)

- Answers (Bahamut Prime Complete) / Final Fantasy XIV
...Can't believe this plays during a final boss.  It's gotta be just.... mind-bogglingly epic to experience that.
Good god, that lyric:
"Tell us why / given life / we are meant to die / hear us in our cry"  GAaaaaaaahhhhhhh, the goosebumps!
This is the battle, if you want to hear it on context. It's people strategizing, but they do have the music turned up. This is the best way to really understand how the song transitions during battle, and how awesome the final segment is (also, for the tanks, yes, that Akh Morn attacks hurts BAD).

- Battle for Freedom / Final Fantasy XII
And yes, you guys are very right: this music IS Ivalice.  Man, I want to spend more time in that world.... *sigh*
Me too. I hope there's more to come one day.
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