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46  Site Related & More / RPGFan: Site / Re: When Will Megaten: Strange Journey's Review Be Up ? on: December 20, 2009, 06:45:49 PM
I think "more relevant" is a term you're just throwing around for fun, because whether you like it or not, DQ is a bigger deal. DQ release day is practically a holiday in Japan.

Clearly, the discussion isn't what's more relevant overall, it's about what is more *interesting* to you, which is quite different. Honestly, I'm with you in not being a big DQ fan. They stick with certain RPG traditions set in place back in the 80s and for the most part, the series doesn't evolve or try anything new. But again, that's a taste thing. I'm not a fan, but sales figures speak for themselves in this case.

As for a review, it's a question better asked of one of our import reviewers, who, again, do buy these games for themselves, so they're not going to go spend money and time on Game X if they'd rather play Game Y.

Edit: Also, the Bayonetta thing is a horrid comparison. Besides the fact I believe the Japanese version is already in English, you barely need an understanding of the language to play a Devil May Cry-style action game. An RPG is completely different - you can't always just feel your way through it if you don't know the language.
47  Site Related & More / RPGFan: Site / Re: When Will Megaten: Strange Journey's Review Be Up ? on: December 20, 2009, 06:22:54 PM
Those are also huge sites compared to us, and while I don't know salary details, I think it's safe to say that the people at 1UP get paid, as in, it's their job, not something they do for free in their spare time. That does make a huge difference.
48  Site Related & More / RPGFan: Site / Re: When Will Megaten: Strange Journey's Review Be Up ? on: December 20, 2009, 06:05:04 PM
I'll sit back while you list all of the other volunteer-driven RPG-centric websites out there that have a review up of the game, let alone make a habit of posting import reviews at all.
49  Site Related & More / RPGFan: Site / Re: Holiday site layout on: December 17, 2009, 10:33:04 AM
I know it's brighter and not "dark basement"-friendly, but I'm glad most of you like the look. :P

(One of my "one day goals" for the site is to have multiple user-selected color schemes, which in theory will help people avoid bright (or dark!) colors. But that's probably a long way out.)
50  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 03, 2009, 06:25:55 PM
It seems as usual this 'exclusive' thing might be meaningless when it comes to FFXIV... too early to say for sure, but that's the impression we got from the press conference:

51  Media / Multiplayer RPGs / Re: FF XIV!!! on: June 02, 2009, 08:32:05 PM
It's exactly the second thing you mentioned from the looks of it: A whole new world with familiar races. We updated our story with a bit of info post-announcement:

52  The Rest / General Discussions / Re: Let's Tweet: the Twitter thread on: May 11, 2009, 12:35:05 AM
Plus - and God knows why I want to even argue this - "Myspace is dying"? This is news to me. They were an (admittedly annoying) unstoppable force of social networking before, and then News Corp. bought them, so I'm thinking they might be doing okay.

The only issue I have with Facebook sometimes is when people use it like it was Myspace - I loathe Myspace because of all the horrid layouts, and auto-playing music, etc. There's something to be said for giving people the freedom to decorate their page as they see fit, but at the same time, some people just shouldn't be allowed to "design." Strip away most of the crap, and all of the design junk, and it's a fine idea: That's essentially what Facebook is. It's a cleaner and better laid-out Myspace, to a point, but also very nice for keeping in contact with people. I don't even like mentioning the two sites in the same breath.
53  Site Related & More / RPGFan: Site / Previews are back. on: May 10, 2009, 11:50:47 PM
Lookie: http://www.rpgfan.com/news/2009/195.html

There are no NEW previews (besides Zenonia), but since so many of you guys expressed your concern for us removing them, at least now you can easily access them again.

As for posting new ones, our writing staff is perpetually busy with reviews or other features, so unfortunately we don't have the man (or woman) power to do so currently.

Anyway, hope this helps those of you who were missing it.
54  The Rest / General Discussions / Re: Let's Tweet: the Twitter thread on: May 10, 2009, 01:16:01 PM
I should probably clarify: Twitter is great for news sites and stuff, but not for people LIKE THIS. :P

The prospect of that kind of thing is why I avoided it for awhile. Thing is though, you only get updates from people you *choose* to, so if you're getting bathroom updates, it's only because you wanted to. :P
55  The Rest / General Discussions / Move along, nothing to see... on: May 05, 2009, 11:04:41 PM
I'm sure those of you on the boards tonight noticed a slight spam issue on General. I've removed the posts and banned the offending parties.

Board registration is currently closed, so I apologize to any potential new members; it will re-open shortly, we just want to be safe.
56  Media / Miscellaneous Games / Re: Cowabunga? on: May 04, 2009, 12:11:37 AM
Big Apple

3 A.M.

YES. Though I'm sure the old voices won't be staying... unless they put in a 'classic' mode, which I kinda doubt, but it'd be cool.

Either way, this is great news. As Dennis said above, a few of us have been playing the 'other' arcade game lately, and I keep drawing comparisons to Turtles in Time and how much more I love that game. Definitely weird timing in that sense, but I can't wait. I've thought about asking an arcade in town if they'd be willing to part with their TMNT machine one day over the years, I've had so much fun with that game.
57  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 22, 2009, 07:45:26 PM
Well everything is posted essentially as a 'news' update first, in part due to the system we have that we use to update. Keep in mind once a feature gets slotted in the right-hand column, it DOES go right to the article itself.

It IS a good suggestion though, so next time we revise our updating system, I'll make sure we consider that; but again, right now, it's gotta be that way for technical reasons.
58  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 14, 2009, 01:34:28 AM
Wow, green links! Yeah, it was definitely an issue with your browser caching the old stylesheet.
59  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 11:44:20 PM
I had no idea the small amount of previews we had at a given time was so popular amongst our readers. It's too bad they're such a time-suck in writing compared to reviews, or we may have kept it going, heh.

Also, for those following all of this, yes, I've changed the soundtrack banner for a static image until the link issue is resolved. (Though part of me wants to keep it as-is - without a solid banner there, it does give some nice breathing room to the header.)
60  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 10:48:04 PM
Dyne07: Which version of Firefox are you running? We were checking IE 6 & 7, Firefox (Mac and Windows) and Safari and didn't encounter any of these. We briefly saw the 'no background' on the navbar during the design process, but it only showed up once and then never occurred again - I figured it may have been a cache issue.

Prime Mover: Yes, I DID add some extra space to the right column last night; an editor and I were talking about it, so I squeezed a bit of space in. I could possibly add some more, but I don't want to take too much away from the left either. I'll be looking at the spacing more as we move forward, so I do appreciate your input in that sense.

To be honest, I certainly could have done without the 'if the designer is doing his job right' comment, which on one hand seems like a simple statement, except when you're in a discussion with said designer. As Eric said above, a lot of pages accumulate over 10-11 years. Trust me, the entire staff is aware that a near-fully-HTML-based design is very much outdated, and of course, is much more work to maintain and change later, which is why we are where we are. I would have loved to go the direction you want; thing is, this is volunteer work, and when it comes to design and layout work, that department is staffed by me. So, thousands of pages of content are simply not going to get re-worked to where they admittedly SHOULD be in 2009 when it would all have to be done in my spare time - however much of that I may have lately. :P

If you want some of the technical details - I'm sure you wouldn't mind - we aren't adhering to a ""page shouldn't be wider than 800 pixels" standard" - we're presently at 950. We currently have to factor in 300 of that (plus padding) for the obnoxious square ad. I'd rather not have to have content flowing around that one (featured graphics aside), so we're left with around 650 pixels. Still plenty of space, and even for a left-hand navbar if we wanted - though to be honest, the horizontal nav was something I wanted regardless of space. We've slowly trimmed down the sections over the years, so devoting an entire vertical column for 9-10 links wasn't the most necessary. Anyway, here's where the issue of the pre-existing HTML pages comes in - all of our picture galleries and several other areas of the site have a content area table at a fixed width of 560 pixels. Something that seemed fine at the time, but in hindsight, not so much. That leaves us with 90 pixels left to distribute between each area.

So trust me, more CSS, less HTML is something I totally agree with you on - and if this was my day job I'd be able to devote the time to really update everything, versus wrapping some of the old with all the new. For what it's worth, we HAVE been working when possible on a legitimate NEW RPGFan since 2007, which I'm hoping isn't a secret. :P Database-driven, modern, no f-ing tables, and so many benefits and features beyond the current site, it's staggering. What we have working currently... not so much. As far as lofty goals go, it's pretty up there. But like with this design, we have the issue of this being volunteer work, and the fact that we don't have a room full of programmers who can do what needs to be done - we have 2 people at best. As you can imagine, it's hard to find experts in PHP (or whatever programming language) who can devote a huge chunk of their time for free. If we can get there, it'll more than address any concerns you have with our outdated HTML.

Oh, and for everyone asking for an easier way to get to Previews - the whole reason the link was removed is because we aren't going to be updating that page anymore. Previews will be done as standalone... 'mini' features, or glorified news updates, take your pick. I only provided the link for those who want to see it now - but since we agreed the page won't see any more updates, no sense in keeping it in the navigation. The amount of previews we've had at any given time is a bit embarrassing to promote as a full-fledged section like the others.

Edit: Oh, and...
...and the general Mac over-shininess of everything...
You don't really think this layout has more shine than the last, do you? There was a metallic gradient or super high-gloss shine in the background or on the corner of nearly every single graphic that comprised the layout. Not that I dislike it, but it was literally EVERYWHERE in the old design; right now, we just have a shiny navbar, the horizon background and a (subtle) reflection under the logo.

I'm not trying to get on anyone's case, since personal tastes are what they are, but the fact that people think this design is *more* shiny than the last one is a bit odd.
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