Welcome, Guest. Please login or register.
July 30, 2015, 12:19:21 AM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
362710 Posts in 14721 Topics by 2285 Members
Latest Member: Moseng
* Home Help Search Login Register
  Show Posts
Pages: 1 2 3 [4] 5 6
46  The Rest / General Discussions / Re: Let's Tweet: the Twitter thread on: May 10, 2009, 01:16:01 PM
I should probably clarify: Twitter is great for news sites and stuff, but not for people LIKE THIS. :P

The prospect of that kind of thing is why I avoided it for awhile. Thing is though, you only get updates from people you *choose* to, so if you're getting bathroom updates, it's only because you wanted to. :P
47  The Rest / General Discussions / Move along, nothing to see... on: May 05, 2009, 11:04:41 PM
I'm sure those of you on the boards tonight noticed a slight spam issue on General. I've removed the posts and banned the offending parties.

Board registration is currently closed, so I apologize to any potential new members; it will re-open shortly, we just want to be safe.
48  Media / Miscellaneous Games / Re: Cowabunga? on: May 04, 2009, 12:11:37 AM
Big Apple

3 A.M.

YES. Though I'm sure the old voices won't be staying... unless they put in a 'classic' mode, which I kinda doubt, but it'd be cool.

Either way, this is great news. As Dennis said above, a few of us have been playing the 'other' arcade game lately, and I keep drawing comparisons to Turtles in Time and how much more I love that game. Definitely weird timing in that sense, but I can't wait. I've thought about asking an arcade in town if they'd be willing to part with their TMNT machine one day over the years, I've had so much fun with that game.
49  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 22, 2009, 07:45:26 PM
Well everything is posted essentially as a 'news' update first, in part due to the system we have that we use to update. Keep in mind once a feature gets slotted in the right-hand column, it DOES go right to the article itself.

It IS a good suggestion though, so next time we revise our updating system, I'll make sure we consider that; but again, right now, it's gotta be that way for technical reasons.
50  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 14, 2009, 01:34:28 AM
Wow, green links! Yeah, it was definitely an issue with your browser caching the old stylesheet.
51  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 11:44:20 PM
I had no idea the small amount of previews we had at a given time was so popular amongst our readers. It's too bad they're such a time-suck in writing compared to reviews, or we may have kept it going, heh.

Also, for those following all of this, yes, I've changed the soundtrack banner for a static image until the link issue is resolved. (Though part of me wants to keep it as-is - without a solid banner there, it does give some nice breathing room to the header.)
52  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 10:48:04 PM
Dyne07: Which version of Firefox are you running? We were checking IE 6 & 7, Firefox (Mac and Windows) and Safari and didn't encounter any of these. We briefly saw the 'no background' on the navbar during the design process, but it only showed up once and then never occurred again - I figured it may have been a cache issue.

Prime Mover: Yes, I DID add some extra space to the right column last night; an editor and I were talking about it, so I squeezed a bit of space in. I could possibly add some more, but I don't want to take too much away from the left either. I'll be looking at the spacing more as we move forward, so I do appreciate your input in that sense.

To be honest, I certainly could have done without the 'if the designer is doing his job right' comment, which on one hand seems like a simple statement, except when you're in a discussion with said designer. As Eric said above, a lot of pages accumulate over 10-11 years. Trust me, the entire staff is aware that a near-fully-HTML-based design is very much outdated, and of course, is much more work to maintain and change later, which is why we are where we are. I would have loved to go the direction you want; thing is, this is volunteer work, and when it comes to design and layout work, that department is staffed by me. So, thousands of pages of content are simply not going to get re-worked to where they admittedly SHOULD be in 2009 when it would all have to be done in my spare time - however much of that I may have lately. :P

If you want some of the technical details - I'm sure you wouldn't mind - we aren't adhering to a ""page shouldn't be wider than 800 pixels" standard" - we're presently at 950. We currently have to factor in 300 of that (plus padding) for the obnoxious square ad. I'd rather not have to have content flowing around that one (featured graphics aside), so we're left with around 650 pixels. Still plenty of space, and even for a left-hand navbar if we wanted - though to be honest, the horizontal nav was something I wanted regardless of space. We've slowly trimmed down the sections over the years, so devoting an entire vertical column for 9-10 links wasn't the most necessary. Anyway, here's where the issue of the pre-existing HTML pages comes in - all of our picture galleries and several other areas of the site have a content area table at a fixed width of 560 pixels. Something that seemed fine at the time, but in hindsight, not so much. That leaves us with 90 pixels left to distribute between each area.

So trust me, more CSS, less HTML is something I totally agree with you on - and if this was my day job I'd be able to devote the time to really update everything, versus wrapping some of the old with all the new. For what it's worth, we HAVE been working when possible on a legitimate NEW RPGFan since 2007, which I'm hoping isn't a secret. :P Database-driven, modern, no f-ing tables, and so many benefits and features beyond the current site, it's staggering. What we have working currently... not so much. As far as lofty goals go, it's pretty up there. But like with this design, we have the issue of this being volunteer work, and the fact that we don't have a room full of programmers who can do what needs to be done - we have 2 people at best. As you can imagine, it's hard to find experts in PHP (or whatever programming language) who can devote a huge chunk of their time for free. If we can get there, it'll more than address any concerns you have with our outdated HTML.

Oh, and for everyone asking for an easier way to get to Previews - the whole reason the link was removed is because we aren't going to be updating that page anymore. Previews will be done as standalone... 'mini' features, or glorified news updates, take your pick. I only provided the link for those who want to see it now - but since we agreed the page won't see any more updates, no sense in keeping it in the navigation. The amount of previews we've had at any given time is a bit embarrassing to promote as a full-fledged section like the others.

Edit: Oh, and...
...and the general Mac over-shininess of everything...
You don't really think this layout has more shine than the last, do you? There was a metallic gradient or super high-gloss shine in the background or on the corner of nearly every single graphic that comprised the layout. Not that I dislike it, but it was literally EVERYWHERE in the old design; right now, we just have a shiny navbar, the horizon background and a (subtle) reflection under the logo.

I'm not trying to get on anyone's case, since personal tastes are what they are, but the fact that people think this design is *more* shiny than the last one is a bit odd.
53  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 01:39:58 AM
I like it.  It is a lot simpler than the last look.  The only thing that feels weird is how the ads kind of blend into the site, maybe that was intentional just at times feels kind of odd.  On the whole though I think it is a rather pleasant update and still as easy to navigate.  My only question is since you got rid of the preview sub section is there anyway to find the old previews in the menu or will we just have to search for it?  I guess it doesn't matter since by the time the preview has gone of the main page the game has likely released.
My goal was to blend them in a bit, yeah; or at least keep them as inoffensive as possible. As for previews, you can still access the page here for the time being. As you can see, at least as far as quantity goes, previews aren't really our strong suit compared to our awesome review staff, so it's not the greatest of losses (compared to the loss of the Contact Us page, naturally).

And yeah, I know the featured stuff might get a LITTLE lost over there, but since those ads had to be those sizes, it's a little limiting; maybe if there was more space around them they'd pop a bit, but then they'd be smaller. Ideally, I'm hoping that them being site-wide makes up for them not being quite as obvious as before.
54  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 12:54:31 AM
it just looks so.....i dont wanna say childish
Really? Can you explain? I'd think the design with all the funky shapes and glossy plastic shines on everything has a more childish - or toy-like - feel than one made of straight lines and subdued colors.

is there anyway we'll ever see the old layout again?  or can you implement an option to choose which layout you want to look at?
Nope, nope, sorry. The new setup is made to be able to fit all this new stuff, since there simply was no space in the old one. Besides, six years is a LONG time for a website to maintain the same look; we had to progress eventually.

As for the soundtrack banners, I see what you mean now; we know of the issue, and with the design done now, that'll be one of the next things to tackle. They sadly fell by the wayside before they got replaced, so that'll be fixed hopefully sooner rather than later.
55  Site Related & More / RPGFan: Site / Re: new site layout/design on: April 13, 2009, 12:11:33 AM
Well, as we stated on the front page, ads pay the bills. Trust me, as a designer, if I had a choice, we'd go back to having no ads at all, but this stuff doesn't come free, you know. Most sites have ads, and I like to think - even with more - we're still not shoving them at you like many sites. There's no pop-ups, none of those full-page ads with a "click to continue" link that you're forced to click past to get to your content, etc. Trust me, it could be WAY more ad-heavy than it is.

As for the ratio of ads vs. content, we actually have slightly more content area than the last one, since we added so much space horizontally.

Oh, and I agree on the RSS feed, but that's better handled by someone smarter than I when it comes to those things.

(The AnimeNation ad shouldn't be there? Huh?)
56  The Rest / General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition on: January 12, 2009, 07:55:12 PM
I love you John.
57  Site Related & More / RPGFan: Site / Just a heads up on: July 25, 2008, 08:01:58 PM

Also, VERY o/t, as much as I love Nintendo and look forward to like, some real game announcements, that sig of yours cracks me up every time. So sadly accurate. :P (Not that I feel Sony's conference was much more exciting... whoo, pre-rendered footage!)
58  Site Related & More / RPGFan: Site / Fan Art Link on: July 25, 2008, 08:00:14 PM
Wow, I'm surprised someone noticed that so quick. The section's been dead so long I can't believe anyone paid attention to that. :P
59  Site Related & More / RPGFan: Site / Just a heads up on: July 24, 2008, 01:20:59 AM
Not that anyone is *actually* complaining about the additional ads yet, but it IS an unfortunate side effect of wanting to keep a site running most of the time. Honestly, the fact that this site has run for well over eight years with only a single banner ad astounds me.
60  Media / Single-Player RPGs / Vay was just remade and released. on: July 16, 2008, 08:32:38 PM
Quote from: "Amankhan"
That is awesome news!

The one thing that worries me about these iPod games is compatibility.  Vay appears to only be compatible with the Touch & iPhone, whereas Song Summoner only works with the Nanos/Classic/5th gen models.  Its not a huge concern, but having to have the right model of iPod to play a particular game could get frustrating.

Song Summoner being released days before the iPhone and iPod touch got the ability to run games was weird timing on Square Enix's part. I wonder both why they chose to do that instead of wait, or if they intend to develop for both platforms. Given the limitations of the Classic/Nano/5/6 gen iPods compared to the touch screen ones, I'd be surprised if we see many more games on the 'regular' iPods.
Pages: 1 2 3 [4] 5 6

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!