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Subject: 999 (Nintendo DS)
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319297 Posts in 13036 Topics by 2145 Members
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31  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 18, 2013, 06:47:29 PM
Not that it affects me, but I feel really bad for SMN and SCH on first boss in Aurum Vale. No way to heal stackable DoT on pets? Stupid oversight considering that Arcanist was such a prominent part of the game's relaunch.

32  Media / Multiplayer RPGs / Re: TESO Beta... on: October 17, 2013, 07:54:56 PM
Heres a character customization video they released:

http://www.youtube.com/watch?v=WFhB6bSZLRw&feature=youtu.be
33  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 15, 2013, 08:46:40 AM
Alright, last moment check before we all start server swapping. I'm heading to coeurl tomorrow, where my FC will be recreated and actually operational this time. If any of you all are not happy where you are or just wanna play with people who know better and work together great, come along. I'll help anyone who wants it, hell I'll run lowbie dungeons in full darklight if you guys need. Just gimme a heads up.

Oh heck just do it in your bikini:)

http://www.youtube.com/watch?v=z5gSvsgH5VQ
34  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: October 06, 2013, 04:12:16 PM
I CAN'T STOP PLAYING THIS GAME
GAHAHAHAHHA WE HAVE YOU NOW

Well they lost me, I quit the game a few days ago and am not missing it at all. I know most of you don't really care but it's kind of sad all the work I put into it. I was there all the way through 1.0.... I'm not a very good writer but this thread pretty much summed it up:

http://forum.square-enix.com/ffxiv/threads/98087-FFXIV-Bitter-Sweet
35  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 30, 2013, 07:43:29 AM
Yeah, the DPS are supposed to figure out quickly that they need to take out the firefly adds quickly instead of standing there facerolling the boss.

Been stuck on Hard Mode Titan myself. Always at least one person screwing up the run for everyone else. SE was seriously braindead when they thought of not adding a kick function and not allowing you to restock members in boss fights.

How come all you guys on here just don't get a static group together and do the runs? That way you won't have to put up with people screwing up....
36  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 28, 2013, 10:13:25 AM
Check out this awful looking weapon...Seriously, SE designs some horrible looking equipment but this has to be the ugliest one yet. Oh its a bow by the way, at first glance who knows what it might be...

37  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 25, 2013, 05:30:04 PM
I really don't like this philosophy FFXIV's team has about nerfing older content as new content is added so that casual players can experience the game as a whole. I get the idea behind it, but just because I happen to be playing at a slower pace than someone else, it doesn't necessarily mean I'm looking for hand outs. When I do get to the current endgame content, I'd like it to be as challenging as it was when those who play more than me were doing it.

Yes I agree also, as I'm a bit on the slow side too....mainly because I can't play 24/7,but the problem is all these people who can play 24/7 and who rush rush rush through the game, get their gear then stand around with their relic +1 hardons and complain their bored. So, the current end game will always have to be changing every few months to try and satisfy these people.
38  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 15, 2013, 11:54:58 AM
@ Tenchi:

So do you have that materia setup on all of your crafts? And with that much craft and control I assume you can hq anything anytime even with nq mats? Even all the top tier synths?

Reason I'm asking, I also have all the AF and tools done on all crafts. I started maxing on BSM, not like you have, but am working my way down the line. I can at least do all the top tier synths on all crafts now with craft food...

Thanks
39  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 06, 2013, 11:45:35 PM
The next fucking asshole who feeds me a line of shit about certain mo es being unstunnable is gonna find my size 13 foot crammed so far up his or her ass that he or she will be filtering their air through my sock for a month. I have stunned EVERY fucking move in the game that has a startup window. Some of the big ones like hellfire and geocrush off the primals or the ones where there's a special mechanic I get resists but every normal special has been effectively halted every time. Fuck you assholes, I was an xbob drk and managed to stun anything I paid attention to. I know how to react.

Also, temple of qarn is a bitch, and teratotaur can get fucked by a rusty gladius.

You must be one of them there Legacy players:)
40  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 05, 2013, 02:16:01 PM
The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).

Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

Sorry but I beg to differ about gathering and crafting. I like to self-sufficient, I'm not paying anybody for anything. And am currently making a ton of money. Have you seen all the new gathering and crafting AF? Theres alot of higher end synths that are still very viable in the game. And hq food has some amazing stats, potions. That's all I've been pretty much doing is taking care of my fc making gear's, melding, gathering. etc... I would say far far from no longer useful...
41  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 04, 2013, 12:49:55 PM
88 pages and climbing....

http://forum.square-enix.com/ffxiv/threads/81551-Please-Log-Me-Out-Error-Code-3102/page88
42  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: September 04, 2013, 09:20:04 AM
Well lots of issues still, people are getting 9000'd followed by 3012'd which is your still logged in. You think they are ever going to get these servers straightened out? They are going to get raked over the coals with reviews, its going to be sad....
43  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 28, 2013, 01:47:20 AM
http://forum.square-enix.com/ffxiv/threads/71436-Regarding-Preparations-to-Increase-the-Capacity-of-our-Data-Centers?p=1094798#post1094798

 Quote Originally Posted by NOC_NA View Post
We would like to make a clarification regarding our previous announcement “Regarding Congestion in Japan Data Center Worlds (Aug. 27)” in which we stated that we are preparing to increase the capacity of our data centers.

The first half of the announcement regarding login and character creation restrictions was directed towards our players who would be playing during peak hours in Japan data center Worlds.

However, the second half of the announcement regarding increasing the capacity of our data centers was meant to also encompass North American and European data center Worlds and not just be limited to Japan data center Worlds.

We deeply apologize for causing concern amongst the North American and European community due to our lack of clarity. Capacity will be increased for data centers in all regions.

Once again, thank you for your understanding and cooperation to help us welcome more players to the game.
44  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 26, 2013, 08:43:07 AM
Looks like the newest update didn't help.  I was placed in a queue, then it said World is currently full.

The login restrictions aren't going to help, everybody is just going to stay logged in....if they even get in.


An Apology to Our Players Using NA/EU Data Centers

    On behalf of the FINAL FANTASY XIV: A Realm Reborn Development Team, I would like to extend my deepest apologies to those Early Access participants who have had difficulty using the NA/EU data centers.

    In response to a variety of issues, we have conducted emergency maintenance several times over the past few days. The first instance, which was conducted six hours following the beginning of early access, was for the purpose of addressing the errors 90000 and 3000, which were first discovered during phase 4 of the beta test.

    Our server team then began taking measures to improve the performance of the lobby and duty finder servers. The subsequent emergency maintenance was necessary to implement their changes.

    This maintenance proceeded as planned, and afterwards we verified that the stability of instanced battles and the duty finder was much improved. However, we then discovered that certain lobby servers had been improperly configured, and we were forced to conduct another brief maintenance to resolve this issue.

    Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.

    Once again, I would like to sincerely apologize to all our players who have been unable to enjoy Early Access due to the tremendous congestion, the ensuing issues, and the frequent maintenance.

    Everyone on the development and operations teams is dedicated to providing the best possible experience for our customers, and we will continue to do our utmost to resolve the remaining and any future issues.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida

45  Media / Multiplayer RPGs / Re: Final Fantasy XIV: ARR, a Thread Reborn on: August 25, 2013, 02:13:56 PM
Well I've gotten the guantlet of errors after this last maintenance , I was in the game just fine. Just couldn't zone anywhere. Then the last maintenance came up, now I can't get back in with a variation of log in errors...

EA is a big fail, huge, they are going to lose customer base because of this.
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