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1  Media / Game Journals / Re: A Game Journal Reborn on: November 22, 2015, 06:00:47 AM
So lately I have been on a PC / iOS gaming buying spree. For the PC I bought the following games:
Pathologic Classic HD, Consortium, Sunless Sea, Endless Legend, Darkest Dungeon, Exanima, Mount and Blade Warband and Warhammer 40K: Dark Crusade.

And on the iOS I bought the following:
Elder Sign Omens, Neuroshima Hex, Sorcery 1 - 3, Device 6, Heroes and Castles 2.

Why you might ask ?

Because I can ! /insert guitar solo/

For the iOS though, Sorcery is pretty amazing. It's a choose-your-own-adventure "gamebook" and it's pretty damn cool. It's almost entirely text-based but the writing is pretty good and cool to experience somehow. I suppose the greatest thing it accomplishes is its world building (which is apparently from a fantasy series? Maybe someone can clarify it for me).

Also Heroes and Castles 2 is surprisingly fun to play. Build your army and defend your town against enemies (so far skeletons). It's a game I did not expect was possible on the iOS with literally dozens of soldiers/skeletons/arrows, all fighting at once. Granted, the graphics aren't ultra high quality but not bad at all. It's pretty fun.

Being a huge H.P Lovecraft fan I decided to check out Elder Sign Omens but I have no idea what I am doing. Need to learn a bit more about how the game actually works. Still good art at least.

Now after buying all of those games on the PC, the game I have been spending most of time on is .... Xcom - Enemy Within. Yeah I know, it's stupid as hell.

Whatever, these games aren't going anywhere so I will get to them eventually (haha the greatest lie ever told).

But I can tell you that Exanima is a pretty amazing game so far. Its combat system is pretty cool, mega physical combat system where each and every limb has individual weight. In practice it looks like two drunken people staggering towards another trying NOT to faceplant the floor but in gameplay it's intense and fun.
2  Media / Game Journals / Re: A Game Journal Reborn on: November 11, 2015, 12:59:27 AM
So, moving on Project Zomboid [PC] - I remember walking through a small factory I found in the woods at night, exploring it when I suddenly hear a banging noise from deep within the darkness. Needless to say I got the hell out of there. Also the longer you survive and the better equipment/weapons you find makes you that much more scared at being killed.

This sounds really cool, actually.

So wait, you never found out WHAT was making that banging noise!?
Nope, I ran away like the muscular Viking I am. I am guessing it was a zombie but sometimes they move together, horde style, and that is something you don't want following you. Also, once you have survived for a while and gotten some weapons/gear you really don't want to die.

I would definitely check it out. It's pretty damn good.
3  Media / Miscellaneous Games / Re: Our Favorite Horror Games on: November 05, 2015, 06:33:29 AM
The most effective horror games I have played are without a doubt Silent Hill 2-3. Especially 3. It just felt way more darker then the second one. The only game where I just felt it was almost wrong playing the game, like I had stumbled on something demonic. And I'm not even religious!
Also SH3 brought about my fear of mannequins! Those damn mannequins !

Dead Space 1-2are also brilliant games. One of my all-time favorites. While they are on the action side they have really frightening atmosphere that manages to affect you.

I am also a massive fan of Haunting Ground. It's not quite scary but it is unnerving with it's hinted sexual violence against Fiona. In fact it's the only game that plays with that fear as far as I know.

Finally, Stalker:Shadow of Chernobyl has probably one of the greatest atmosphere in gaming bar none and trust me, when they try to scare you they succeed! That game can be scary as hell !
When you are in a underground bunker with some things hiding in the dark it's terrifying.

There are other games (Siren:Blood Curse is brilliant!) but those above are the ones I remember scaring me.

4  Media / Game Journals / Re: A Game Journal Reborn on: November 05, 2015, 01:24:58 AM
Wow, realistic survival games are the greatest.

So, moving on Project Zomboid [PC] - It was on Halloween Sale for a slight discount and having nothing else to buy (and some money to spend) I bought it. I must admit, it's way better then I expected. So it begins with you in a random location in a Zombie apocalypse and then you just have to survive. And you have to think of hunger, thirst, infections, sleeping, the elements and defending against zombies. It's pretty damn awesome so far. It has shockingly good atmosphere. I remember walking through a small factory I found in the woods at night, exploring it when I suddenly hear a banging noise from deep within the darkness. Needless to say I got the hell out of there. Also the longer you survive and the better equipment/weapons you find makes you that much more scared at being killed.

Although I have no actual reason to survive so far which I suppose is logical if you were to just wake up one day in a zombie apocalypse, why would you try to survive ?

Either way, having a lot of fun with it.

The other realistic survival game I am playing is : Neo Scavenger [PC] - Unlike Project Zomboid, this game feels way darker. Not only in the graphics and atmosphere but combat and survival. Project Zomboid is pretty tame in comparison to Neo Scavenger I think.

Which is why Neo Scavenger is so damn good. You wake up in a research facility in the middle of nowhere with a dogman-like creature banging at the door, wearing nothing but a hospital gown and then you just start. It's nerve-wrecking.

Especially when you escape from the facility and everything is just destroyed and you can go completely anywhere. You immediately start feeling cold out in the open wearing nothing but a hospital gown and then you just try to survive from there.

Also Neo Scavenger has a brilliant combat system. It's like real life brawling - all messy and falling on the ground, kicking, launching at each other, getting tired and taking a short breath before trying to land the next punch.

It's kind of depressing really.
5  Media / Game Journals / Re: A Game Journal Reborn on: October 14, 2015, 04:24:29 AM
Long post incoming.

Lately I have been hyper obsessed with the hardcore end of the videogame spectrum. Specifically roguelikes, 4X and Space sims. So I will be writing about my experiences with that in this post.

First things first, the 4X genre - Galactic Civilizations 3 [PC] - I had read that Gal Civ 2 had been extremely good so I was quite excited to try this game out. Considering the name I was expecting it to be similar to Civilization series. And it is. However there are some differences, most obviously in scale.

One of the problems I had with Civilization V was that it didn't feel big enough for me. While there are some custom maps that are huge (not to mention the settings themselves) it's mostly a scaled down version of a continent. I wanted to play a 4X game that felt massive. So looking at some of the screenshots for this game and reading from the devs that it would be huge made me spend some of my well earned (haha) money on it.

In the beginning, I went with normal sized map thinking that it was big enough but I started meeting other empires very early on. And then the first difference hit me in the face. For those uninitiated, you start with a planet on which you can build factories, entertainment centers, defenses and others on a hex-like grid that cover the planet. Those hexes aren't that big so you will have to suspend your disbelief into thinking of them as particular zones i.e industrial zone, commercial zone etc. Additionally, you start with a couple of ships including a colonizing ship which you can send to colonize viable planets around you. In terms of colonizing planets, not all planets can be colonized (since they are unsuitable for humans/race) and others are merely dead. Of those planets you can colonize however, there are various effects on those planets. Some are surrounded by clouds which increase defense but decrease population growth while others might be a paradise which will inspire everyone to travel there/want to live there. Finally, these planets have percentage rating for how good/bad they are.

So in the beginning, I start with colonizing planets and the planet closest to me is Mars however Mars has a pretty low percentage rating so I ignore it and colonize other planets. Eventually I started meeting other empires and the typical 4X experience starts. So far, so Civilization.
Except for the fact that ships from other empires could freely travel inside of my "borders". Every empire has their own color and borders and coming from Civilization I assumed they couldn't enter my space. I was wrong. They can and will.

"But of course, this is space. Difficult to control space borders.." I though to myself. I go on my merry way when I see a ship approaching Earth. I don't pay much attention to it. A couple of turns later I realize that an empire has colonized Mars right within my own borders! And it's right next to my own homeworld! Wow, I did not realize that was possible. Needless to say, I started sending a couple of military ships to my homeworld just in case something would happen.

Ultimately nothing happens. Mars just keeps building planetary facilities and no foreign empire ships go there. Now my own planets were happy/content with my rule and would apparently praise the Terran Empire because soon the population of Mars started revolting against their own government. I pay no heed to it and continue on my way. Then they rebel and decide to join my empire. Unfortunately, I stopped playing this particular game a bit later because I wanted to have a huge world.

First a short explanation about the map sizes. They range from Tiny, Small, Medium, Large, Huge, Gigantic and Immense. Feeling adventurous (as much as one can with a 4X anyway), I go with Gigantic. Holy f$%, it's gigantic! 150+ turns in and I have only met one empire and when I fully zoom out I'm not even capable of seeing my own damn planets, much less the ships. Not to mention the toll it has on my computer. There is no way in hell that my computer can handle this in late-game. My computer will just burn from exhaustion.

But it's glorious.

Next up - Roguelike I wanted to experiment with some proper roguelike games preferably ASCII style games. I started experimenting with Cataclysm Dark Days Ahead. Needless to say the controls messed me up so I just watched a couple of videos of it. It looks pretty cool gameplay wise. Instead of pushing further I went with Tales of Maj' Eyal (ToME) [PC] and played it for a couple of hours. ToME is a fantasy roguelike with a huge amount of content. It's also a pretty customizable from giving you proper 2D graphics to ASCII style graphics as well as mouse support (which helps a lot in the beginning) and even turning off permadeath if you want to. I mentioned it has a huge amount of content. How much you might ask?

Well, it has 11 playable races, 26 classes, talent trees, huge amount of weapons, equipment, items, prodigies, talents and probably just everything ever made ever. Hell, on Steam it has 1385 achievements. The actual gameplay is pretty simple. You just attack things (by running into it or using range weapons), explore the world map and do quests while upgrading your character and abilities on the way. It's pretty fun. Obviously, considering how massive it is I have only touched the surface of the game. For me, it's been a great time killer in between other tasks. Say I'm at home, working on my research and want to take a 10 min break. I can pop this game up, kill a few enemies, clear a level or zone, upgrade my equipment if I find something, save it and go back to my research.

Next up Space Sim. To be honest, I have never actually played a space sim before. I had heard of it, especially lately with all the hype in regards to Star Citizen and Elite Dangerous but I never understood the appeal to it beyond flying a "realistic" spaceship.

First up, the definition of a space sim is often summarized as a realistic simulation of space travel which often focuses on the spaceship. So, 6 degrees of movement and bunch of other things. However, many games focus on the fiction of "living in space". So there is still a focus on the ship but perhaps a bigger focus on utilizing your ship for multiple things i.e trade, bounty hunter, being a pirate, upgrading your ship, doing quests/missions etc.

Either way, the first game I tried out within the Space sim genre is Galaxy on Fire 2 HD [iOS]. To be honest, it went way beyond my expectations. First, it was on the Iphone so I wasn't expecting it to be anything near as deep and beautiful it actually is. Great graphics, fun controls, multiple sectors and zones to explore, a bunch of quests, mining, factions, fully voiced cutscenes for the main storyline, upgrading your ship with different modules (such as different types of weapons, lasers, shields etc) and buying other ships. Best of all, it's for free (up until a point anyways) !

 Now each zone isn't that big and there is repetition (a common problem with the genre it seems) but it's great fun.

This took me on a buying spree for space sims both old and new on iOS and PC. Honestly, I am pretty broke now.

After that I went back to 4X - Distant Worlds - Universe [PC]. *Mind Blown*. Jesus Christ, this game ! This is probably the largest 4X game ever constructed. Hell it's probably the largest non-procedurally game ever made. Forget about Galactic Civilizations 3. This game blows it out of the water.


I have linked a picture of a single game above. Note that this isn't even the entire map. Oh, and every highlighted green dot you see are ships and all the other colored dots are systems. Yes, systems not stars. Oh and finally this is pretty early game so the majority of the empires haven't even been discovered. Although the dark yellow colored one to the right is an empire. Furthermore, every thing runs in real-time.

Also, a super cool feature in DW;U is that you will have a select number of empires per game however you are still capable of finding intelligent life on some of those planets. Depending on what you do those pockets of intelligent life can actually evolve to become a new empire WHILE you are playing the game.

Beyond that you can have disasters and diseases strike, ancient alien lifeforms invading the universe and more.

When I was playing the game last time, the entire universe had erupted into a Universal War with multiple different factions. I was fighting 5 wars in 4 different locations WHILE I was invading 4 planets with hundreds of thousands of troops WHILE some of my sectors were being raided by pirates when finally that ancient alien lifeform started invading the galaxy. It was pure chaotic clusterf&ck.

And it was beautiful.

What's especially beautiful is that you can customize ALL of it. Don't want disasters or diseases to start annihilating your worlds, turn it off. Don't want to be invaded by that ancient alien life form, turn it off. Don't like those damn pirates, turn them off (or make their numbers few and their strength weak). Don't want intelligent life forms, disable their ability to become an empire. Do you want to create a scenario where one mega empire is in the middle of the universe and surround it with multiple smaller weaker empires to see what happens you can do that.

Hell, you can even just make the game play itself and let the AI take charge of EVERYTHING while you take a small exploration ship and start exploring/colonizing planets.

Brilliant, brilliant game.

Despite the fact that I bought a bunch of space-related games (like 5 games because logic) I really wanted to try a "real" space sim. I considered whether I was a moron (I am) or if I have some problems (I do) and bought Elite Dangerous [PC].


I know that Elite Dangerous has problems and repetition in the gameplay and a host of other things. But wow, flying Sidewinder for the first time was just extraordinary. Note that I was playing on my 12.6 inch laptop with a mouse and a keyboard not nearly in full graphical setting but despite that it actually felt like being in spaceship. Or at least as one would imagine it to be. I remember moving the mouse to the right and suddenly the ship starts rotating to the right. So now I am upside down and I actually feel upside down.


The game has a variety of tutorials in the beginning of the game. I only did 4 tutorials and it took me 90 minutes ! Honestly if I had recorded it it would've been the single most infuriating video ever constructed for experienced space sim gamers but for me it was an mindblowing experience.
This is also when I realized the difference in a realistic space sim and a arcade style space sim. Galaxy on Fire 2 HD is clearly a arcade style space sim. The difference is in the level of realism in regards to the ship and how it operates. Elite Dangerous apparently places a lot of focus on scientific accuracy (to an extent) where as GoF2HD is more for the fun.

And it completely changes the experience. An arcade style space sim is a game where everyone can jump in, have fun and be good. A realistic space sim feels like it's way more skill based.

I only played it for 90 minutes yesterday and those experiences was just amazing. Like when I was docking the first time. All the space stations rotate to give the space station some artificial gravity (according to the dev) and there is a small slit like opening to get inside. Needless to say it's a difficult thing to do the first time.
So I take my ship and after some tense minutes I manage to position my ship in front of this slit. However, it keeps rotating. So I start rotating with the space station and for a brief couple of seconds we match our rotation but I can see out of the corner of my eye how space is rotating but we aren't.

Like a amateur version of the docking scene from Interstellar.

That moment was just brilliant.

Maybe in the future Elite Dangerous will start to bore me but wow, currently I'll just enjoy this experience. Can't wait to get back to it.

Tl:DR Obsessed with hardcore games. Played Distant Worlds Universe and Elite Dangerous. Got my mind blown.
6  Media / Game Journals / Re: A Game Journal Reborn on: September 19, 2015, 05:11:32 AM
Metal Gear Solid Peace Walker [PSVita] - Progressed a bit further in the game. Just finished a fight with the Chrysalis. Singing robots for the win.

I am still surprised how deep this game is. And to be honest,
the fact you can build your own Metal Gear is a dream come true!

Loving it.

Also started playing Half-Life 2 [PC] - I still think it's highly overrated. But whatever, it's a good game when you want to kill time and shoot things. Which I wanted to do.
7  Media / Game Journals / Re: A Game Journal Reborn on: September 09, 2015, 02:20:14 AM
Metal Gear Solid 3 Snake Eater [PSVita] - Completed ! Such a brilliant game ! I must say that Volgin and The Boss (especially The Boss) managed to get me multiple times. While Volgin was more run and gun (literally), I had to sneak quite a bit in the Boss fight. Needless to say, it was epic when I finally took her down. Man, the aftermath of the battle was dramatic.

After completing the game, I noticed I had only gotten 51% of the trophies and I am almost considering playing it again. Such a great game. Not to mention that there were so many things I practically never used (since I was focusing on stealth run).

Maybe in the future.

Shortly after completing it I decided to go for Metal Gear Solid Peace Walker [PSVita]. The first 30 min or so I wasn't impressed with it. The controls were strange and I was being an elitist prick. "Oh my god, the graphics are so jaggy. The controls aren't so good. Whine whine". After about an hour of playing it I fell in love. And now, I've reached story mission 10 (a boss fight with Pupa).

Wow, Peace Walker is pretty damn good. Shockingly so. I was not expecting the gameplay to be this deep nor was I expecting the story to interest me so.

In fact, looking at the structure of Peace Walker it IS the logical progression of the franchise in my opinion. While one might think that the mission-based structure of it would do the opposite, it doesn't feel so. Quite the opposite, it feels more liberating. Do a story mission, progress the story then start tinkering with Mother Base and redoing old mission with Snake or even other characters while researching things and improving your Mother Base. It's a great cycle and it's easy to see why MGS V:TPP goes in this direction.

Playing Peace Walker has made me even more hyped for MGSV:TPP. Can't wait to do this in an open world and just mess around.
8  Media / Game Journals / Re: A Game Journal Reborn on: August 31, 2015, 10:27:17 PM
Metal Gear Solid 3 Snake Eater [PSVita] - Progressed a bit further, got into Groznyj Grad then got tortured by Volgin. That scene is brutal. Just woke up in the prison cell. Still a great game.
9  Media / Game Journals / Re: A Game Journal Reborn on: August 27, 2015, 12:28:44 AM
To be honest, I didn't even know about his instant fatality attack. I started firing at him, managed to kill him before he escaped. I started to snipe the guards when I was hit by something which threw me into the previous area but I survived. I just presumed some of the guards had fired upon me.

Metal Gear Solid 3 : Snake Eater HD [PSVita] - Since I am completely hyped up for MGSV Phantom Pain I decided that playing Boss's story would be fitting before buying MGSV.
And man, MGS3 is so damn good! This is the first time I have played it with the improved camera controls which makes the game infinitely better. The old camera system was so bad it crippled the experience since you were incapable of seeing more then a couple of meters ahead of you.

Also, the camouflage system is shockingly good for the enemies. It's happened to me multiple times that I am sneaking through an area only to realize I am lying NEXT TO a guard. They sometimes blend too perfectly into the environment .

I just killed the Pain and am now on my way to the facility where Sokolov is being held. Also I managed to shoot and kill The End before actually fighting him!
I had read it was possible but this was the first time I was capable of doing it.


I'm assuming you dodged the instantly fatal homing rocket wheelchair counter then.
10  Media / Game Journals / Re: A Game Journal Reborn on: August 25, 2015, 05:10:55 PM
Metal Gear Solid 3 : Snake Eater HD [PSVita] - Since I am completely hyped up for MGSV Phantom Pain I decided that playing Boss's story would be fitting before buying MGSV.
And man, MGS3 is so damn good! This is the first time I have played it with the improved camera controls which makes the game infinitely better. The old camera system was so bad it crippled the experience since you were incapable of seeing more then a couple of meters ahead of you.

Also, the camouflage system is shockingly good for the enemies. It's happened to me multiple times that I am sneaking through an area only to realize I am lying NEXT TO a guard. They sometimes blend too perfectly into the environment .

I just killed the Pain and am now on my way to the facility where Sokolov is being held. Also I managed to shoot and kill The End before actually fighting him!
I had read it was possible but this was the first time I was capable of doing it.

11  Media / Game Journals / Re: A Game Journal Reborn on: July 20, 2015, 10:30:04 PM
Ys Memories of Celceta [PSVITA] - After running aimlessly through the forest, slaughtering every animal/beast/plant on my way I finally reached the village in the tree in the beginning and finally the story started picking up. At this point I am starting to like the whole amnesia subplot especially since Adol seems to have explored a lot of the forest. Also, it's just cool to be walking around and "finding" parts of your memories.

I have also gotten better at the combat, experimenting with different skills and dodging properly, not to mention that the enemies have finally gotten a bit stronger so it's not such a walk in the park.

We will see how it goes but I like it so far.
12  Media / Game Journals / Re: A Game Journal Reborn on: June 28, 2015, 04:37:25 AM
Cvilization 5 [PC] - So that just happened. I went back to playing as Germany taking over the world through military aggression. Currently I was obliterating the Aztecs, seizing three of their cities in succession and razing all of them down. So I decide to go for their capital and align my artillery forces in position to bombard the city. Since my military power is considerably more powerful than anything they have I bring the defenses of the city down, ripe for occupational forces to go in. However, my land forces aren't capable of reaching the city within the turn so I decide to just wait for one turn.

Then out of the blue comes a  f*cking city state whose name I don't remember and occupies the city.


Didn't even know that was possible. So now, a city state holds a capital city.

Well, the good thing is that I think I skipped the warmonger penalty since it wasn't my country that took the city.

13  Media / Game Journals / Re: A Game Journal Reborn on: June 26, 2015, 07:47:04 PM
Killzone:Mercenary[PSVita] - I just finished it right now. A great game but the damn flamethrower guys kept kicking (burning) my ass off. I must da I really like the Killzone Universe, they really manage to drive home the point how war destroys everything and how horrifying both sides get when they are in conflict.

I want to play FF XV :(
14  Media / Game Journals / Re: A Game Journal Reborn on: June 15, 2015, 07:15:56 AM
Just like Ranadiel said, it's not so much a fix as it is merely patching up the plot holes (well some of them) to try and "fix" it. The only good thing was the Refusal ending like I mentioned.

In gaming news, I have almost finished Killzone Mercenary[PS Vita] again. I'm always so impressed by how beautiful that game looks. Though the AI isn't exactly the greatest thing ever seen, they seem to like rushing you (which is a pain to deal with) but other than that a great game.

Other than that, I just started playing FFX HD Remaster [PS Vita] in Japanese!!?. Needless to say, I don't understand everything which is sad to be honest. Considering I have been "studying" Japanese for over 3 years I should be WAAYY better then I am. But whatever, I pretty much know what's happening. If I could just read those damn kanjis....

Just met up with Sin in the beginning, fought the monster under the sea. Typical early stuff. Maybe I will actually finish this game now (or well, in these next two years).

Also, related news. Doom!Finally, the true Space Marine comes back.
Also, Fallout 4. My body is ready!
15  Media / Game Journals / Re: A Game Journal Reborn on: June 12, 2015, 03:15:22 AM
Firaxis ! You bastards!~

Civilization Beyond Earth [PC] - Started a new Huge Map with the intention of playing it for a long time regardless of who wins. My plan was to build an Great Colony and then as our military and tech was high-quality go to war and "unite" them under my colonial rule.

So after 550 turns of peacetime, war and colonial expanse (especially the cities of the African Union) the game starts crashing. A lot. It takes my awhile to figure it out but eventually I realize that the reason for this is that the damn AI is pumping out satellites which is probably overloading the amount of objects the game can tackle, thus resulting in a crash. I've read around the Internet for a fix but nothing seems to work except for a better computer (which is out of the question).

It's quite frustrating so if anyone has heard of this problem and knows a fix then please let me know.

After that I wasn't in the mood to start another map in Beyond Earth so I went to the next logical conclusion:

Civilization 5 [PC] - Started a new map as Germany again focusing on Conquest victory. To be honest, I don't care if I win or not but I will do the same thing and "unite" all of them under the German Flag regardless of who wins. I started with a big war against the Ottomans since they were being pricks and took over most of their cities, razing most of them down. They went from being the biggest country to small country with two cities and no army. After that I started a war with the Aztecs and am now obliterating their cities one by one.

However for some reason, Japan isn't liking my at all right now even though we were allies for a very long time. As far as I know they had no connections to the Ottomans or the Aztecs. Now their borders are next to mine to the East and unfortunately, their military force is technologically superior to mine. I had considered invading them but their forces are just too powerful for me right now. So I went for the Aztecs instead.

Right now, I am trying to speed up my research to upgrade my military units and hopefully close that gap. I have a feeling Japan might go to war with me soon, given their attitude towards me.

After a lot of Civ I decided to take a break from this kind of strategy and went with something I've wanted to play for a while. Which was

Mass Effect 3 [PC] Even though the endings of this game are atrociously bad the game itself is brilliant. The gameplay is smooth and fun to play. The weapons are way more responsive then ever before in a Mass Effect game but most importantly the atmosphere is absolutely extraordinary. It is the only game I know of where you are fighting a losing war and it really feels like it. When you are hearing about casualties in the millions and entire systems going dark, not to mention the atrocities happening back on Earth, it feels horrifying. As it should.

This is ultimately why the endings are all bad. You are losing the war throughout the entire game and then suddenly
space magic and you win the war. Just one button press and voilá. All the enemies dead, all the fighting over universe wide!
. It's nonsense.  There is one exception to this and the only ending I think is truly satisfying which is the Refusal ending. For those who don't know (or don't care) it's where
Shepard and co. do not launch the Crucible (space magic weapon) and actually lose the war with the Reapers. However due to the efforts of building this super weapon and Liara's records (which were hidden prior to the last battle) the next cycle of life is seemingly capable of creating this weapon and winning the war.
To me this ending is not only consistent with the tone (and feeling) of the game but it would "bypass" the
space magic
nonsense of the other endings by not showing it. Of course, it's really a band-aid on bad endings but it's at least consistent.

Finally, I started playing Killzone Mercenary [PSVita] again. I must admit I really like the Killzone series. Almost shockingly so. The Vita game is also quite beautiful with good gameplay. The story isn't amazing but it's fine for what it is. It's a good game to play and relax.

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