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856  Media / Single-Player RPGs / Anyone played Baroque before? on: January 28, 2008, 09:06:33 PM
Don't know much on the original, but I've been keeping my eye on the port. I'll pick it up when the game comes out, it seems very interesting to me.
857  Media / Multiplayer RPGs / Final Fantasy XI - Journal! on: January 28, 2008, 07:02:03 PM
Hmmm, I might rev up my 75 war again, though I shouldn't since I got loads of games to play right now.

By the way, is the new expansion any good?

Man, I miss the launch days of FFXI, felt like a different game when I left it back a year ago or so.
858  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 28, 2008, 06:48:20 PM
I liked Squall's gunblade, but this engine sword looks pretty weird. Why not just make a normal sword in a Final Fantasy game for once? I bet Final Fantasy XIV will feature a sword with a jet pack or something along the lines of flight capabilities. I now have even lower expectations for FFXIII, and I didn't think that could happen.
859  Media / Anime, TV, and Movies / Recently Viewed Movies Episode 2: The Vampire Bites Back on: January 25, 2008, 09:59:25 PM
R...Rambo 4. It was so ultra-violent that it almost seemed like a parody on violence. What a crappy movie, but a fun way to blow off an hour and a half.
860  The Rest / General Discussions / Smash Bros. Brawl actually developed by GameArts... on: January 23, 2008, 05:47:25 PM
Quote from: "Sketch"
Haha, that's crazy. I wouldn't be surprised if we saw a Grandia character in the roster, now. :P

There probably won't be any. Maybe a minor reference but nothing too big.
861  The Rest / General Discussions / Physical copy or DL copy? on: January 22, 2008, 09:35:52 PM
I'm going half-half on this. It depends on the game, and for Wild Arms 1, I just picked up Alter Code F instead. But I will download the Crash Bandicoots(only the ND developed ones, though) to put them on my PSP. Some other games, like Lunar, I would much rather own the physical copy. I'm just that way, I guess.
862  The Rest / General Discussions / RPGFan Gaming Journal: The Road to Infinity on: January 22, 2008, 09:05:18 PM
As of right now, I'm replaying Grandia II.

Masamune, are you playing on normal? Nocturne on Hard mode was a very challenging game on some parts, but I found Persona 3 to be of average difficulty, and very fun as well.
863  The Rest / The Helper Monkey / Shin Megami Tensei III : Nocturne Ending(s) Question on: January 22, 2008, 08:54:37 PM
Generally, you will only be able to get a couple of endings per run through. They all are determined by various dialog choices you pick throughout the game and certain 'points' in the game that weigh heavier than those dialog choice. These 'points' determine which ending you get. (bear in mind these 'points' are dialog choices as well, but are ones that will tilt you towards an ending much more) There are 5 of these points that flag which ending you will attain. The best way to see all these endings quickly is to save before these moments and choose either of the branching paths and follow it through making the correct dialog choices (the smaller dialog choices that pop up more often) with that ending you want. You could get the True Demon ending on any file, as it just supersedes any ending you would have had before it if you fulfill it's requirements.

Example of the flags I was talking about: If choice A gives you ending 1 and choice B gives you ending 2 save before this crucial moment and choose one of these for each save file. There are 5 of these 'points' throughout the game corresponding to a specific ending that you would need to set up to get the proper ending you desire.

Hope that helps. I think that was an ambiguous explanation, so if you need clarification go to gamefaqs. Watch out for spoilers, though.
864  The Rest / General Discussions / Re: Smash Bros. Brawl actually developed by GameArts... on: January 22, 2008, 08:38:32 PM
Quote from: "Prime Mover"
Thankfully, I don't think they had a hand in the story or most of the concept development.

Smash games have story?

Anyway, nice info, even though I'm not getting the game. Happy to hear that GameArts staff weren't taken in permanently, as I am looking forward to another Grandia title.
865  Media / Single-Player RPGs / PSP RPG Reccomendation on: January 21, 2008, 07:05:54 PM
Well, for Valkyrie Profile the basic battle system is you assign a character to a button, square, triangle, etc, and have them carry out a certain attack with that button. Of course it gets deeper than that with combos, character abilities and such. Standard RPG stuff. The battle system is pretty fast paced and fun to play out. It's a decent game, I didn't find it amazing, just decent enough.


Not very good quality, I just picked it up for the first thing that came up. That's just a basic battle, pretty early in the game I believe.
866  Media / Single-Player RPGs / New FFXIII & Versus Scans on: January 21, 2008, 06:58:44 PM
I really can't say I'm looking forward to XIII. I'm trying my best to avoid any media on it, and this is my first in a while. XII was ok, but I set it as the last Final Fantasy for me. But that is slowly going away as I may just rent these games to see how they are. Anyway, SE has lost a lot of my faith as a developing company, I will only rent their developed games with discretion. Unless SE can pull a full 360 (heh) and change the way they make their games, I won't be buying a FF title for a while.

And, anyway, Shiva as a bike.. what the hell are they thinking?
867  Media / Single-Player RPGs / PSP RPG Reccomendation on: January 21, 2008, 06:46:47 PM
I found Brave Story to be rather dull, but that's me. The only RPGs for the PSP that I can recommend at this point are Disgaea and Valkyrie Profile: Lenneth. With Disgaea as my favored game.
868  The Rest / The Helper Monkey / Folklore- Cloak of the Deep problem on: January 21, 2008, 02:40:18 PM
Forget it, the cloak just randomly appeared after many tries. Guess I must have done something right when I was trying over and over.
869  The Rest / The Helper Monkey / Folklore- Cloak of the Deep problem on: January 21, 2008, 11:33:23 AM
So, I've been trying to get the Cloak of the Deep for quite sometime now. Originally, when passing through the Undersea level, I took the
swamp path instead of the Forgotten Palace path.
I came back after finishing the level and killed/ absorbed the three enemies in the first level of the FP. When the blue memory stone appears, it isn't the Cloak of the Deep, instead it's a life stone. I've been following many faqs and I'm sure that it appears in the first area of the FP. I've killed the enemies in numerous ways (absorbed all enemies in the area, killed all enemies in the area, etc.) but still, it's a life stone. I have a small feeling this is due to the fact that I downloaded the add on pack that had a costume change for the Cloak of the Deep before actually getting it. My idea is supported by the fact that it does say I have the Cloak of the Deep in the main menu, but it doesn't show the other Cloaks I have yet to get.

Anyone have any ideas?
870  Media / Single-Player RPGs / The Witcher on: January 20, 2008, 07:53:47 PM
Great game, though I have to say the constant haphazard and disastrous delivery of the lines/story really hamper it. If the translation wasn't so botched and the lines so stilted, I would actually be fully immersed in the game. As it stands, it's just a really good game, with really bad story presentation for a story that should have been treated to a better translation job. At least, that's how it is for me.
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