I know some of you (and me, as well) really liked Radiata Stories.
It's not really a sequel, but a lot of the staff that worked on Radiata Stories working on this one. I guess it's going to be some sort of a "spiritual successor" to the game, thus, the name.http://www.1up.com/do/newsStory?cId=3180612
In this week's issue of Famitsu magazine, Atlus took the veils off Radiant Historia, a brand-new traditional RPG for the Nintendo DS. The title is due out November 4 in Japan for 6279 yen.
Although it has nothing to do with Square Enix and tri-Ace's Radiata Stories, Historia does have some of that 2005 RPG's staff holding the development reins, including designer Satoshi Takayashiki and character/art designer Hiroshi Konishi. Mitsuru Hirano, who was involved with the Shin Megami Tensei Nocturne games, is handling director duties, and industry mainstay Yoko Shimomura is scoring the game's music.
Radiant Historia is set in Vancule, a land that's rapidly becoming dry, barren, and desert-like. You play Stok, a spy for the nation of Aristel, and you begin with a mission to infiltrate the neighboring country Granorg (which Aristel is at war with) and rescue a fellow agent. Stok is captured and wounded in Granorg, but somehow the process gives him the power to travel through time and across two parallel worlds that are connected to each other. Thus, the brunt of the game is spent hopping between past and future, correcting mistakes made long ago and attempting to bring peace and environmental stability back to Vancule.
"This game is a collection of stories based around the concept of time travel," designer Takayashiki told Famitsu. "When you look at something from a different point of view, everything can seem completely different. In this way the hero learns that his bitterest of enemies was just doing what he had to, among other things, and every cast member has a deep background to back up that storytelling. You aren't an impartial observer, either -- the player's actions have the power to dramatically change history. We're devoting just as much care to the boundless amount of side stories as we are to the main plot, so I hope you take the time to seek them all out."
Gameplay details are still a bit skimpy, but apparently Historia's battle system is turn-based and places enemies on a 3x3 grid, with monsters occupying front and rear positions and creatures up front more susceptible to damage than those in the rear. Turn order is also decided for the entire battle at the very beginning, and you'll be able to execute combo moves when two player-characters have consecutive turns.
No US release has been announced for Historia yet.
Who else is excited? I can't wait to try it out and hear the soundtrack. I love Yoko Shimomura.
I sure hope Atlus will localize it.