Am quite curious which ones are giving you grief.
So far none of the base loading screens at all I've seen count as spoilers. Even if you're new to Fallout they're all equivalent to saying 'Chocobos are in Final Fantasy. Chrono Trigger involves time travel.' Anything that 'is' a spoiler-ish one seems to appear after you've been somewhere that they exist already. (Spoiler Free Phrasing Example: After you visit a certain type of 'bed' in Good Neighbor it starts showing up on your loading screen rotation.) So I'm wondering if perhaps it's something you've bumped into/passed by and just didn't realize it.
Speaking of, forget Diamond City being the 'kicking off point' for this game. (Not to mention a middle finger to bug-lord Abbot and his 'Always busy.' quest error glitch.) Good Neighbor is what finally sold me on this finally feeling like a Fallout game.
Also as another aside, so far my only major complaint about this game is starting it is...horrifically slow. If you focus on all the perks needed for making your own stuff, you're spending 20+ levels with virtually zero investment to back up your play style. If you go after your playstyle perks then you get jack squat for crafting and are at the mercy of drops (since caps come in at a dire trickle and sell back values in this game are pants on head terrible). Unlike any of the other Fallout games, where it feels like you can experience a fresh build/perspective even within the hour after a new game (New Vegas for example, I can feel the drastic difference between a talker and a derp-puncher as early as Primm), Fallout 4 feels like it'll take DAYS to establish a new foothold.
...that's pretty wretched for convincing me to replay this thing ever.
Mega compelled to agree with you on the slow start stuff. Once again, without having played the other fallout titles I'm not drawing comparison but I've played for 10 hours and still don't feel like I've even scratched the surface of what I want to do with my character.
As for my initial bitching about the loading screens, I will reiterate and say they are NOT spoiling the narrative for me but rather the cool gameplay mechanics and features I would prefer to discover myself. To put it plainly, I wanted everything to be as much a surprise as possible. I purposely dodged videos, previews and most ANY media leading up to release for this. I did not play any other fallout titles. Then, before I erect a wall I know about building. Before I get a dog I know about companions. I know about facial reconstruction and have yet to discover that one, which would have been a huge "excitement" factor in terms of game-play icing so to speak (I love me my cosmetic options). And the list goes on, all as a result of the loading screen. I know most wouldn't consider it spoilerific but I get disturbed knowing things about mutants and ghouls before I have even killed anything bigger than a roach.
In short, I like to discover these little gameplay elements as I go and be surprised by the addition of a new mechanic to tinker with. I also like the legit sense of shock when something huge or horrofic attacks that I had no prior knowledge of.
I know this complaint may seem stupid but you can really spoil a game for me without uttering a word about the story or script. I'd venture to guess this is a subjective problem of mine :/
- Keep clearing buildings only to find keys I can't find a use for.
Glad to know I am not the only one. LoLOn power armor
How viable is it to keep progressing without whoring it out? I mean, I like roaming around the wasteland and WITHOUT the cumbersome gear. Doing fine so far, but I haven't exactly done much beyond just scratching the surface and I don't know if I should be getting using to traveling around in/with the gear or not.
I'd say Fallout 3 was superior in allowing players to natural discover elements of the game world than fallout 4. Heck, the whole wasteland survival guide questline was in essence both an extended tutorial and a wait to point out areas for the player to explore. There were ways to skip parts of the main story and other ways to quickly get late game weapons and armor. The DC ruins were scary at low level with so many super mutants, god forbid you ran into a super mutant with a minigun. Deathclaws at low level would obliterate you if you didn't rush to get the right gear. Gone are the days when just finding power armor and discovering how to use it was an adventure in itself.
Fallout 4 seems instead to have turn fallout into skyrim. Most of the challenge in the game comes from boss encounters (which a significantly stronger version of normal enemies like humans, ghouls, mutants, etc) Which is disappointing.
As for perks, again, it follows skyrim where your forced to either focus on your combat perks or crafting perks. Typically I try for a mix of both. In Fallout 4's case, I think its best to leave the extensive modding for latter in the game and just use what weapons you get. No point turning a pistol into a rifle when your going to find that rifle as loot anyway.