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31  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 26, 2016, 11:26:05 AM
Because Fromsoft hates you. Pretty much the standard explanation for every frustrating mechanic in a souls game. :P

Dark Souls 3 might not be the best starting point for someone new to souls games. I would recommend checking out Dark Souls 1 which certainly feels tame nowadays in comparison to the rest of the series.
32  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 18, 2016, 09:49:06 PM
We'll just have to disagree because I really loved Lightning Returns. I think its a great game and quite enjoyable to replay.


Hey, take my opinion with a grain of salt because I really loved FF13. I just loved the combat and music. Super linear game but I have a blast playing it. FF13 actually has challenging combat. When was the last time a Final Fantasy game provided any kind of difficulty? FF 4? lol

Its kind of funny, all through FF13 I was hoping Serah would become a playable character since shes such a focus of the story. I was so disappointed when she did not but then FF13-2 came out. lol  I love the music of FF13-2 and while its too easy I just avoid doing side quests in order to avoid leveling up too much. It provides a decent challenge if you do that.

Also, why does everyone hate on poor Noel? Boring? How? Compared to who? Le Sigh. Oh, I also loved Snow and Vanille so yeah.......apparently I'm crazy. lol
33  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 18, 2016, 09:30:51 AM
Cage boy has a horrible turning radius on most of his attacks.  I usually just roll past him and then attack his back for massive damage. 

The knight type enemies late in the game, however, love to spam attacks AND turn their entire bodies DS2 style and clock you with sweeping attacks.  Absolutely hated these enemies and damn near threw a controller fighting them. 

Theres a pair of those knights in lothic castle who aggro you at the same time so its always a 2 on one fight. Pure Nightmare from hell. If you somehow manage to win you are rewarded with nothing since they are guarding no treasure. Its just a pure troll fight. There are a few troll fights in this game with a group of enemies that guard nothing but you won't know that until you beat them. lol
34  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 18, 2016, 08:15:07 AM
I haven't had any issues with monsters with infinite stamina yet, but I'm only in Irithyl. Enemies are definitely faster but everybody I've fought needs to take a small breather after a flurry of swings.

You definitely have face the monster I'm talking about if your that far in the game. Its the enemy that carries cages on his back and used a large cleaver as a weapon. He just loves to spam attacks and this is a brutal enemy if you aggro more than one at time.
35  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 18, 2016, 08:10:22 AM
I will say I was mostly unimpressed with Archers and Mages but I love Heros.  Not sure why everyone seems to mock swords as the weakest of the weapons. They are only weak when stuck on characters with low STR. Somehow Raven actually maxed out his STR and Speed before promotion. Hero Raven was a god of death. That sky high hit rate meant Raven just ignored the weapon triangle and ate anyone he faced. Why wasn't Raven my Lord and not Eliwood? lol

Edit: On second thought perhaps I'm too obsessed with the random stat gain. I should just do a semi-ironman (accept the death of characters but it is not game over if you lose a mission). Fire Emblem 7 does have a bunch of decent pre-promotes just in case you get RNG screwed on your earlier characters or they die. So as long as I can make it through the game till I get units like Geitz and Pent, worse case I can just use those guys to carry me through the rest of the game. Those prepromotes like Hawkeye start with pretty decent defense and res, likely better than what your normal units will get even at level 20 considering the abysmal growth rates and low bases for stats like res. I also notice that some per-promotes like Hawkeye has a crazy high amount of health. its unlikely they are going to die especially vs non-promoted units.

As a side note, its really bad design to have rankings that rewards very low turn counts and supports that require a huge amount of turns. Kind of makes supports non-existent.

Edit #2: A friend suggested maybe I just find Hector Hard Mode too annoying (reinforcement spam like in ch 25 crazed beast, such a tedious map, more long range magic sniping and status staves) and should instead play Eliwood hard mode for a decent but less annoying challenge.  Ah well, Sacred Stones seems fun and I'm enjoying the story/characters much more. Its so nice to be able to buy weapons on the world map when I need them. lol
36  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 18, 2016, 02:15:42 AM
Actually, I'm playing some FE 8 and the story is far more interesting from the get go. FE 7's story is so bland and generic. As for SRW, I feel like secondary characters are better developed in those games. In FE 7, outside of supports, you hardly ever see side characters on your team involved in the story at all. Its part of while I just auto-included characters like Pent. OMG, a character thats involved with the story! lol (of course, its helps that Pent is OP)
37  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 17, 2016, 02:59:34 PM
I think the normal enemies in DS3 are much harder than the first two games. Even monsters that look like they're going to be big and slow are fast and aggressive, and many of them have attacks that prevent you from abusing backstabbing.

It feels like some enemies are straight out of bloodborne. Big, fast, butcher knife, seemingly infinite stamina. You have to play aggressive and get several hits in when you can since their infinite stamina attack spam makes defensive play impossible.

I'm finding heal spells far more valuable in this game since I actually feel the need for more healing. Part of what made Dark Souls 1 feel easy for me is that I never felt like I had too little healing. In Dark Souls 3 it feels a lot harder to avoid taking hits and some aggressive enemies are best dealt with by trading hits with them. I don't have a problem with this different playstyle but it sure makes healing spells much more valuable.
38  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 17, 2016, 01:46:05 PM
I guess GBA SRW games have really spoiled me because fire emblem GBA don't hold up in comparison. Its kind of surprising that the SRW OG games have better story telling, better graphics, better customization and can be just as difficult if your not save state abusing on an emulator. There just seems so much more strategy involved in SRW games because of the greater customization options. What pilots you choose to use with what mechs/weapons makes a big difference. On the other hand, Fire Emblem just seems so basic and has the same issues people complain about in SRW (reenforcement spam). In fact, its worst in fire emblem 7 thanks to even bigger maps full of reinforcement spam.

Note: Its not that I even find Fire Emblem 7 hector hard mode too hard. Its not. It just kind of boring once you get past the early game struggle. Once you're able to promote your units and equip them with decent weapons, the difficulty mostly vanishes and it becomes a bore because again, units are so basic with the near complete lack of customization and these late game missions are so tedious with their reinforcement spam.  At least in SRW games I have access to map and chain attacks.

This kind of reminds me of playing FF7 long after everyone else and considering it overrated as a result. Just like with FF7, I find Fire Emblem 7 lacking even compared to games around its time. Just like FF7, its seems Fire Emblem is fondly remember as better than it was because it was the introductory game to a genre for many players. The two SRW OG GBA games are much better in terms of story, character development, customization, and difficulty. Sure, SRW doesn't have permadeath but you can easily do Ironman runs which make the game just as hard as Fire Emblem.

I'm close to finishing FE 7 so I'm going to finish it and then probably move on to Sacred Stones and Path of Radiance who seem to address my concerns. (less tedious early game, better stat growths so units are less likely to get RNG screwed, skills to make units more interesting) I'll probably skip FE 6 since I have no interest of going through more of the same gameplay as FE 7.

Edit: This is not to say that FE 7 is a bad game. Its a pretty good game. Just not as great as I've heard. So far, and I doubt the last few levels will change this, its a solid 8/10. Its gameplay is just a bit too limited for my tastes.
39  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 09:52:57 PM
I guess whats easy and hard is very subjective. The key to gargoyles is upgraded weapons/fire weapons. If you can delete the first gargoyle before the second shows up then you have an easy win every time.  On the other hand, Quelaag has some easy to read attacks. What makes her hard is the lava being spit out everywhere. Quelaag herself is not actually hard to fight since you can easily place yourself in spots where her attacks will fly right over your head all the time.

As for the macross missile spam in Dark Souls 3, yeah. LOL At least it keeps those boss fights tense as you run around praying the missile spam doesn't hit you.
40  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 09:22:50 PM
Hmmm, I actually find the boss designs some of the best in the series. It really feels like this is a combinations of all the souls games, it even has some bloodborne inspiration. The creepyness of certain bosses and the design of certain enemies (and weapons they wield and the area they are in) are clearly callbacks to bloodborne.

To be fair, dark souls 1 has its share of problems including the laziest and easiest bosses in the the whole souls series (everything after ornstein and smough is a push over if you know how to prepare for each boss fight) . Though perhaps part of the reason I like some bosses in DS3 is nostalgia. For example, Yhorm the giant fight has a nice callback to demon souls.

The game does manage to connect dark souls 1 and dark souls 2 while expanding on the lore in some very important ways. Can't wait to watch some lore videos after people have digested everything.

Also, the fashion souls is real in this game. VERY REAL. Fallen Knight set FTW!
41  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: April 15, 2016, 03:32:20 PM
We'll just have to disagree because I really loved Lightning Returns. I think its a great game and quite enjoyable to replay.
42  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 15, 2016, 11:06:47 AM
I don't worry, I've made sure I'm getting Geitz. lol Who said prepromotes suck. I'm probably going to use Geitz over leveling my fighters (fighters suck compared to Hector). Still debating if I should use Dart or sell his ocean seal for a ton of money. I guess it will depend on how he levels up.

Oh and I used a gameshark saved state with everything unlocked so I just started on Lyn Hard Mode. Lyn is probably getting replaced by Karel when I get him. Kind of funny that it seems like I won't be using any snipers. Archers suck to level up and why bother when some promoted units have access to bows anyway. Yes, I'll have to level up their weapon rank but thats a lot easier to do than level up the horrible archer units. Putting in an archer is like takinig one less character into a chapter. Maybe I'll use Pents wife just because shes his wife but not sure.
43  Media / Single-Player RPGs / Re: New 3DS Fire Emblem Fates on: April 15, 2016, 10:33:03 AM
Finally got more time to play Fire Emblem 7. What the hell is with hector hard mode Chapter 23x: Genesis. Damn, so many promoted enemies with some firing long ranged spells at me while I have to break through walls, open doors to get to them. This is a cruel chapter. lol
44  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 10:18:05 AM
I've yet to speak to anyone who has fallen for these games out of the gate.

Well, now you've meet someone who has loved the souls games since I was introduced to Dark Souls 1. Though I find Dark Souls 1 the easiest of the souls game even though it was my first. I think the big difference between me and most players is that in my first playthrough I made like a dozen characters testing out early game builds and spent a couple dozen hours breaking down how the mechanics of how the game worked (what every stat did, how to backstab/parry, etc). I didn't leave the undead burg until I knew how to consistently parry the black knights (I have terrible reflexes so I can still only do it semi-consistently without the target shield).

In short, knowing the mechanics of the game from the start makes a huge difference in how difficult a souls game is. Knowledge is power! Its kind of funny, I mostly play turn based RPGs because I have terrible reflexes and so suck at most twitch based games. But souls games tend to be relatively easy for me. This isn't to say I don't struggle in some boss fights or areas of the game but rather that I seem to have a far less frustrating time playing souls games then most other players.

tip: You always have the option to use summons to help beat bosses, theres even often NPC summons you can use. Don't be a ashamed to use it.
45  Media / Single-Player RPGs / Re: Dark Souls 3 on: April 15, 2016, 10:04:31 AM
decided to finally try a souls game and i dont see the appeal. i raid on ff14 so frequent deaths and learning from those deaths is not a foreign concept to me. but these deaths are often cheap. if i wanted cheap deaths i could relive my childhood and play a multitude of nes games. theres also no carrot on a stick to make me want to endure the cheap deaths.i dont think its a bad game but is there really that many masochist in the world that need to feel pain and struggle to feel alive? also the female char models are still absolute garbage.my char looks like an abomination unless i wear very lightweight gear with the exception of cleric gear. then i see the girl in firelink shrine and im just like wtf? my assumption is that they do this as a shortcut so they can use the same model for male and female. but thats just lazy.

There are no real cheap deaths in Dark Souls. Almost all deaths are your own fault (and I don't mean that in a condescending way). Even the many traps in these games have signs that allow you to spot them ahead of time. I've noticed I have a much easier time with souls games because of my cautious nature. I notice a lot of the traps and ambushes that most players fail to notice. Of course, I'm also very slow when playing through the game the first time. Once I know where everything and every enemy is then my playtime drops drastically. Many enemies people struggle with can much more easily defeated by taking advantage of elemental weakness, sniping key enemies (like pyromancers) with bows, etc.

One of the biggest differences I've notice from me and other players is that most people stick around and fight enemies where they meet them. This can lead to a quick death if you aggro more than one enemy. On the other hand, I run away a lot. If I'm in a tight corridor, I'll run to an open space to fight an enemy. If I'm facing flaming throwing enemies I'll actually put on armor and a shield that resists fire (SO MANY PEOPLE DON'T DO THIS) I test bosses/ mini bosses weaknesses by using different weapons.

Big tip, pick the fire upgrade item as your starting gift. As always with a souls game, having a fire weapon HELPS SO MUCH. If you notice any enemy resistant to your weapons attacks then try your fire weapon. Especially if they are undead.

Intelligence is your strongest weapon in a souls game. Think about where your fighting and with what equipment and don't be afraid to switch gear to fit your opponent.

Note: Oh and it IS actually possible to make pretty female characters. It just takes adjusting all those sliders in the character creator.
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