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31  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 04, 2016, 10:06:05 PM
WELL ACTUALLY IT'S PRONOUNCED REEN-WAH.

I do remember that conversation.  Is Rinoa "reen-wah" like quinoa, or "rinn-OH-wah"?

And I refer to Tidus as "tide- us"

FF name pronounciation is like Key & Peele substitute teacher: https://www.youtube.com/watch?v=Dd7FixvoKBw

Wow, that video gives me flashbacks of grade school. *shutters* lol
32  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: January 03, 2016, 02:53:17 PM
I call Final Fantasy X-2 "Final Fantasy Ex-too" rather than ten-two. 

I call it that too, is there a problem with that? :P
33  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 31, 2015, 02:43:30 PM
Wow, the endless hate. lol
34  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 13, 2015, 05:03:47 PM
I'm hoping for a PC port of FF7 remake. The Lightning Returns port I just got has convinced me that they have finally learned to do a proper port.
35  Media / Single-Player RPGs / Re: LR:FFXIII to Steam -- the trilogy is here on: December 13, 2015, 05:02:05 PM
I have Lightninig Returns on PC and OMG, its a good port. It runs smoothly, it instantly recognizes my old non-360 controller, and has some decent graphic options including higher resolutions.

Its like the team that did the port actually knows how to program for windows. Amazing.
36  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 08, 2015, 11:03:07 AM
Creatively It's a lose, lose situation that will somehow translate to financial victory for SE regardless.

Thats because its not actually a lose, lose situation. Just because there are loud complainers on the Internet does not mean they represent the majority of consumer opinion or anywhere near that. If FF7 remake as a total turns out bigger than the original FF game, with loads of new content and expanded story then I think it will be a huge financial success despite whatever angry complaints one might see online.

Case in point, Dragon Age Inquisition has a 5.8 user review score on metacrictic and yet the game has been a huge success for Bioware. I wouldn't be surprised if something similar happened with the FF7 remake depending on how much they change.
37  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 08, 2015, 10:55:37 AM
What bugs me is that Square Enix could absolutely be more straightforward than they're being. They are offering up answers to questions, and I appreciate that, but c'mon! Just spell it out for us!

I believe they cannot do that because they haven't planned everything out yet. I believe they are still figuring out how they will handle this episodic content and are just throwing out the idea to the public to gauge consumer reaction.
38  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: December 07, 2015, 09:51:08 PM
If the FF remake has an episodic release than I'll just wait for the whole game to be released before considering buying it. A lot depends on what they mean by this episodic release. Will FF7 be split into 4 games that all cost $60? That would be ridiculous. What about size? Its said each episode will be a full game length but what does that mean? Surely each episode won't be as long as the original FF7. Then theres the matter of just how much new content are they going to add to the game?

The questions this announcement raises are endless. I'll wait until we know more before having any kind of reaction. Though I will note that it was quite nice to see an English VA trailer. It shows they not just focusing on the Japanese market.

-Life is Strange. Some liked it, most thought it declined pretty steadily and fell very flat by Episode 5's end.

Who thought Life is Strange declined and fell flat by the end? Huh. All the reaction I've seen is pure love. How can anyone claim "most" people held any kind of same opinion on a game? What is this statement based off of?
39  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: November 20, 2015, 02:24:07 AM
Err, it is DLC but what I meant is that it was never meant to be freely avalible. Its an exclusive reward for PS3 players who bought the game guide. So that explains why they are not bringing it to the PC, just as they haven't for the XBOX.

I hear the Yuna one is OP. Anyway, being as fast as you can be is great, since thats what FF13 playstayle has always been like.
40  Media / Single-Player RPGs / Re: The Final General Fantasy Discussion Thread on: November 19, 2015, 11:31:04 PM
Finally, never got Lighting Returns but the gameplay sure looks a lot of fun so I'm excited to get it on PC.

Edit: As expected, this game is coming with almost all the DLC included. Sweet. I can have Lighting cosplay as Cloud or Yuna and apparently Lara Craft too. lol Now I'm even more excited to play "dress me up" Lighting.

What is the reason that Aerith's costume was removed? Edit: Ah, nevermind. Its not actually DLC. It was a reward meant only for those that purchased the game guide. Squeenix had better remove the costume from the game files or its going to be hax back into existence.
41  Media / Single-Player RPGs / Re: Fallout 4 on: November 19, 2015, 11:28:22 PM
Am quite curious which ones are giving you grief.

So far none of the base loading screens at all I've seen count as spoilers. Even if you're new to Fallout they're all equivalent to saying 'Chocobos are in Final Fantasy. Chrono Trigger involves time travel.' Anything that 'is' a spoiler-ish one seems to appear after you've been somewhere that they exist already. (Spoiler Free Phrasing Example: After you visit a certain type of 'bed' in Good Neighbor it starts showing up on your loading screen rotation.) So I'm wondering if perhaps it's something you've bumped into/passed by and just didn't realize it.

Speaking of, forget Diamond City being the 'kicking off point' for this game. (Not to mention a middle finger to bug-lord Abbot and his 'Always busy.' quest error glitch.) Good Neighbor is what finally sold me on this finally feeling like a Fallout game.

Also as another aside, so far my only major complaint about this game is starting it is...horrifically slow. If you focus on all the perks needed for making your own stuff, you're spending 20+ levels with virtually zero investment to back up your play style. If you go after your playstyle perks then you get jack squat for crafting and are at the mercy of drops (since caps come in at a dire trickle and sell back values in this game are pants on head terrible). Unlike any of the other Fallout games, where it feels like you can experience a fresh build/perspective even within the hour after a new game (New Vegas for example, I can feel the drastic difference between a talker and a derp-puncher as early as Primm), Fallout 4 feels like it'll take DAYS to establish a new foothold.

...that's pretty wretched for convincing me to replay this thing ever.

Mega compelled to agree with you on the slow start stuff. Once again, without having played the other fallout titles I'm not drawing comparison but I've played for 10 hours and still don't feel like I've even scratched the surface of what I want to do with my character.

As for my initial bitching about the loading screens, I will reiterate and say they are NOT spoiling the narrative for me but rather the cool gameplay mechanics and features I would prefer to discover myself. To put it plainly, I wanted everything to be as much a surprise as possible. I purposely dodged videos, previews and most ANY media leading up to release for this. I did not play any other fallout titles. Then, before I erect a wall I know about building. Before I get a dog I know about companions. I know about facial reconstruction and have yet to discover that one, which would have been a huge "excitement" factor in terms of game-play icing so to speak (I love me my cosmetic options). And the list goes on, all as a result of the loading screen. I know most wouldn't consider it spoilerific but I get disturbed knowing things about mutants and ghouls before I have even killed anything bigger than a roach.

In short, I like to discover these little gameplay elements  as I go and be surprised by the addition of a new mechanic to tinker with. I also like the legit sense of shock when something huge or horrofic attacks that I had no prior knowledge of.

I know this complaint may seem stupid but you can really spoil a game for me without uttering a word about the story or script. I'd venture to guess this is a subjective problem of mine :/



- Keep clearing buildings only to find keys I can't find a use for.

Glad to know I am not the only one. LoL

On power armor a question???

How viable is it to keep progressing without whoring it out? I mean, I like roaming around the wasteland and WITHOUT the cumbersome gear. Doing fine so far, but I haven't exactly done much beyond just scratching the surface and I don't know if I should be getting using to traveling around in/with the gear or not.

I'd say Fallout 3 was superior in allowing players to natural discover elements of the game world than fallout 4. Heck, the whole wasteland survival guide  questline was in essence both an extended tutorial and a wait to point out areas for the player to explore. There were ways to skip parts of the main story and other ways to quickly get late game weapons and armor. The DC ruins were scary at low level with so many super mutants, god forbid you ran into a super mutant with a minigun. Deathclaws at low level would obliterate you if you didn't rush to get the right gear. Gone are the days when just finding power armor and discovering how to use it was an adventure in itself.

Fallout 4 seems instead to have turn fallout into skyrim. Most of the challenge in the game comes from boss encounters (which a significantly stronger version of normal enemies like humans, ghouls, mutants, etc) Which is disappointing.

As for perks, again, it follows skyrim where your forced to either focus on your combat perks or crafting perks. Typically I try for a mix of both. In Fallout 4's case, I think its best to leave the extensive modding for latter in the game and just use what weapons you get. No point turning a pistol into a rifle when your going to find that rifle as loot anyway.
42  Media / Single-Player RPGs / Re: Fallout 4 on: November 14, 2015, 07:25:59 PM
@ZeronHitaro You could get a fatman and mini-nuke about as fast in fallout 3 if you knew where to look and made a beatline straight to it immediately after existing the vault. Kind of pointless though since its massive overkill that early in the game.
43  Media / Single-Player RPGs / Re: Final Fantasy VII Remake on: November 09, 2015, 05:15:13 PM
I'm more interested in what gameplay changes they will be making. They can make a whole new soundtrack for all I care, as long as its good. Which it always is with FF games.
44  Media / Single-Player RPGs / Re: Fallout 4 on: November 09, 2015, 05:12:45 PM
I feel like the odd one out when it comes to Fallout's evolution. I abhor the shift into Shooter-genre territory. Post-apocalyptic shooters are already a dime a dozen. Although to be fair since Fallout shifted from PC to being a Console-primary thing I can see why it happened.

I know how you feel but reports in reviews out today say that this is still a vats dependent shooter since the shooter aspect is a bit wonky still. Which is fine, because I love vats. I was worried about the removal of the skills system but it work more or less in skyrim and it turns out it works here as well. The perk system is a bit more intuitive as well. How much damage/accuracy do you gain from raising small guns from 30 to 50 points? On the other hand, you know exactly how much damage/accuracy you gain when you level up a gun perk.
45  Media / Single-Player RPGs / Re: mass effect teaser trailer thingie on: November 09, 2015, 05:07:24 PM
Meh, still waiting for actual details on the game. All three mass effects had some significant differences in their gameplay so I'm wondering what they changed now.
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