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Messages - Jonathan Ingram

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Single-Player RPGs / Re: Dark Souls
« on: November 22, 2011, 07:33:33 PM »
Not on EU PS3. Been fighting TWoP`ers/RoF`ers all day today. Europe is the last bastion for these guys.

Single-Player RPGs / Re: Dark Souls
« on: November 19, 2011, 10:57:53 AM »
It isn't implausible that the inverse happened, a Japanese player who imported the US version for some reason. Especially if they wanted to keep the dragon head glitch.

Hmm, I haven`t considered that. So then... he liked his dragon head glitch, didn`t like that the patch fixed it, learned that the US/EU version was published by Namco, figured it was never going to get patched and imported it. Everything clicks now. :)

Single-Player RPGs / Re: Dark Souls
« on: November 18, 2011, 12:55:11 PM »
i basically got a guided tour by a japanese player twice.

Unless you have a JP version, you can`t play with Japanese players. Been like this since the release of 1.04 patch in Japan.

Single-Player RPGs / Re: Dark Souls
« on: November 11, 2011, 11:17:45 AM »
A rushed game sometimes can't be helped when it comes to publisher demands. More than a few "could have been great" games have been ruined that way.

From Software self-published Dark Souls in Japan. They only partnered with Scamco for the global release. So, it couldn`t have been publisher demands.

Also, remember, Demon's Souls was rather glitchy upon its release as well.  Soul duping was even easier in the early version of Demon's than in Dark.

I bought the Asian version of Demon`s Souls shortly after it had come out and I don`t recall it having anywhere near as many glitches. What was the soul duping glitch again? I wasn`t frequenting the DS board on Gamefaqs too much at the time of release, so perhaps I just missed it.

Plus the dragon head one is really out of the way to activate. I've seen it described as being the kind of crazy playground rumor we'd have heard for older games given the bizarre method, except it's for real.

But how could they miss something as obvious as the magic shield glitch? All you have to do to activate it is cast the spell and BAM - you`re completely invincible.

In other news, 1.05 was released in Japan a few days ago. It improves co-op and PvP by making summon signs easier to appear and decreasing the number of connection failures. Meanwhile, Scamco is silent and we`re still on 1.03.

Single-Player RPGs / Re: Dark Souls
« on: November 09, 2011, 01:53:07 PM »
I remember how prior to the game`s release Miyazaki said that Dark Souls wouldn`t ship until he played it from start to finish. I wonder if he thinks that shipping a game whose frame rate fluctuates between 15-30fps and sometimes drops to as low as 5fps is acceptable. Not to mention all the game-breaking glitches of which Dark Souls has every in existence:

Infinite EXP(Dragon Head glitch) - check
Infinite spells(done through swapping) - check
Item duping(Dragon Head glitch, Snuggly glitch) - check
Invincibility(Great Magic Shield glitch) - check

Now I really love Dark Souls and the 200 something hours I`ve already sunk into it is a testament to this, but damn, don`t rush your games like that. The talk about the team behind Dark Souls being obsessive perfectionists always strikes me as incredibly odd given how the game feels unfinished and rushed on more than one occasion.

Now back to PvP-ing at Kiln :)

Single-Player RPGs / Re: Dark Souls
« on: November 07, 2011, 12:24:06 PM »
As far as I`m aware, for North America there are only two reliable sources that we can get sales data from - it`s either NPD or the publisher themselves(should they choose to release such information). Everything else is bogus.

For Dark Souls, all we know so far is that it`s sold about 350,000 copies in Japan and shipped 1,5 million worldwide.

Single-Player RPGs / Re: Dark Souls
« on: November 05, 2011, 03:36:52 PM »
And when did that happen? And why? The most fun I got from the online part of the game when was with Japanese gamers. There are some pretty decent players from around the world too but dividing the community like that is not cool.

When From released the patch in Japan and Scamco didn`t follow them in the rest of the world. Basically, the Japanese players now have a different version of the game, hence why we can`t play with them anymore. What`s even worse is that there`s word that From`s prepping a new patch(1.05) to iron out some online issues. If that happens we`ll be two patches behind the Japanese.

Where are you trying to get fights at? I got the Reprisals I needed for the trophy by PVPing at the Kiln. It wasn't super active but it wasn't completely barren either.

I was trying in Anor Londo. Before the patch came out I had been getting tons of PvP there. After the patch it was a barren land for me. Have been camping in Duke`s Archives for the past three hours and I`ve had more success there for some reason - got invaded about five times. After I`m done with Crystal cave, I`ll be moving to Kiln too. It`s always livelier there.

Single-Player RPGs / Re: Dark Souls
« on: November 05, 2011, 08:45:49 AM »
Haven`t had any PvP in the past two days thanks to Scamco not releasing the patch here. Almost all the players I sparred against in PvP were from Japan and now that the Japanese playerbase has been cut off from the rest of the world... well.

Single-Player RPGs / Re: Dark Souls
« on: November 02, 2011, 11:23:08 AM »

Ring of Fog users can now be locked on.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs.

All the assholes who relied exclusively on Ring of Fog + Tranquil Walk of Peace + Wrath of God weep silently in the corner.

Single-Player RPGs / Re: Dark Souls
« on: November 01, 2011, 09:15:30 AM »
Just yesterday I used the spell to annoy some guy who invaded me in Anor Londo.

So, we fight on top of the rotatable platform and I backstab him for maximum damage. He starts healing himself. I don`t pursue him and instead take the staircase down into the Darkmoon tomb. When there I immediately use Chameleon and turn myself into a vase. Five seconds later the guy comes chasing after me, enters the tomb, doesn`t find me and goes back to the platform. One minute later he returns to the tomb, doesn`t find me, goes back to the platform again and raises it to a higher level(probably wanted to go search for me in other areas of Anor Londo). I immediately break the spell and pull the lever near the entrance to the tomb to lower the platform down, then go back into the tomb again and use Chameleon. The guy figures out that the only lever I could pull without him seeing me is the one down near the entrance to the Darkmoons, so he comes rushing into the tomb for the third time. Doesn`t find me AGAIN and prepares to leave, I pop out of the vase, backstab him and as he gets up finish him off with Great Combustion.

I was cracking up literally the entire time. How could he not understand I was in the Tomb the whole time. He saw me taking the staircase down. There was no other place for me to go to but the Tomb. He was in the Tomb three times and it never occurred to him to try breaking the two vases there.

A Japanese player trolling the invader(s) by impersonating Shiva of the East in Darkroot Garden:

Single-Player RPGs / Re: Dark Souls
« on: November 01, 2011, 07:47:44 AM »
The only way I could find for now to get rid off of those people is using the Wrath of the Gods miracle.

Or you can just use the Chameleon spell to turn yourself into an inanimate object and troll the hell out of these jerks. They`ll likely never find you in the pitch-black Tombs.

For those who don`t have the spell yet... Kill Hydra, reload the game, proceed across the lake into a cave, kill the golden golem there and free the girl. The girl will become available as a vendor through the yellow summon sign she puts in front of the lake. The spell is among the things she sells.

Single-Player RPGs / Re: Dark Souls
« on: October 31, 2011, 02:13:06 PM »
And you think they'd stop at Soul Level 200-some?

Past a certain point the stat gain becomes so abysmal that the SL requirements for PvP become much less strict and you`re no longer forced to only play against players who are in the same ballpark SL-wise as your player. It`s been confirmed by the players who`ve hit the SL ceiling that it`s possible to invade(and be invaded) the players who are hundreds of levels lower than you.

Not every glitch user would want to go for SL710 either. Even with a Soul of Great Hero you`ll still need to keep the square button pressed for hours and the benefits are not obvious.

This games got me thinking in what if From Software makes another one of these in a couple of years more, and maybe for the next generation of consoles. Anyone here that has played both games want more of this style of RPG? Or you guys feel that with Dark Souls it was more than enough?

For me, I feel more than satisfied with Dark Souls. I can't see that in the future I would want to play a game like this again for the sake of my sanity.

You`re making it sound like these games are torture :)
Sure I would like to see more of this type of games. Only hopefully whatever From does next, it won`t be as much of a technical mess as Dark Souls. I didn`t find DkS hard, but I raged quite a bit at the unbelievably shitty framerate and constant input lag.

I was trying to play without guides to avoid spoilers

Spoilers? I learned more about the world and the characters from item descriptions than anything else :) I don`t think there`s anything at all that can amount to being a spoiler for this game. I could tell you right here and now who the final boss is and describe the two "endings" and it still wouldn`t be a spoiler.

Single-Player RPGs / Re: Dark Souls
« on: October 30, 2011, 06:26:35 PM »
So I reached the bonfire and got the skull lantern. Please tell me I can kill Patches now. I talked to him and got a good item but he'll probably drop something if I kill him, I just wanna make sure I don't miss out on anything by killing him now.

Patches opens up a shop later in Firelink Shrine. Killing him will net you Crescent Axe, but it`s already among the items he sells, so killing him is still inadvisable. That is until you`ve purchased everything from him; after that he`s disposable.

...They also had the game for three weeks longer and at that point it takes a lot longer to gain souls. It's like Tiamat said, a little longer and you'll probably have more non-Japanese. That, and the hour you play IS a factor that can't be ignored.

High-level PvP is populated by soul dupers(evident from the hundreds of thousands of souls that so many players leave after being defeated). Everybody knows about the glitch at this point.

I was using the Ring of Fog for a little bit as I invaded for the Forest Convenant, but then I realized how annoying it actually is and stopped using it. Now I hate when people use it on me. I like fair fights and just want a normal PVP fight. Not some douche stabbing me in the back because I can't see or target him.

The folks running around with the Ring of Fog usually use it in combination with Tranquil Walk of Peace(the spell that slows down your opponent), a lightning/bleeding weapon and(sometimes) Acid Surge. Hopefully the ring and the slowdown spell are among the things that are getting fixed in the upcoming patch. The ring shouldn`t have any effects other than giving partial invisibility to the wearer and the spell shouldn`t last a whopping 30 seconds giving the person using it a decisive advantage over the opponent.

Single-Player RPGs / Re: Dark Souls
« on: October 30, 2011, 09:00:26 AM »
That's probably why.

And that means what? That only the Japanese would go for SLs in the hundreds? I don`t think so.

Single-Player RPGs / Re: Dark Souls
« on: October 30, 2011, 08:16:59 AM »
I keep hearing on NeoGaf and Gamefaqs how going over a certain level is "build breaking" and that you won`t get much PvP if you do so, but is there really any incentive to keep your character low level? I`m SL259 right now and I`ve been getting tons of PvP. Been camping at the entrance to Kiln of the First Flame for the past couple of days summoning other players and being summoned myself through the red sign. Getting about 5-7 matches an hour, quite a few forced invasions as well. Started NG++ today and was invaded five times in the first couple of hours(three times in Unded Burg and twice in Darkroot Basin).

I think high-level PvP is just plain more fun. It allows you to multi-class and really diversifies the PvP experience as you are no longer bound by stats limitations and can change your equipment and strategy to your liking at any time.

P.S. Of the last 25 players I played against in PvP there`s only one who`s not Japanese. How come so few outside of Japan play this online?

I was going to ask if there's a bonfire there, total darkness + narrow paths + tough enemies + arrows being shot at you from God knows where = pain in the ass.

There`re two bonfires in Tomb of the Giants, if I remember correctly. One should be shortly after you meet Patches. The place is a walk in the park after you find Skull Lantern.

So, I'm still using the drake sword but hear that some of the weapons I have can be more powerful if properly upgraded. Halbert, claymore, zweihander... which is the best of these?

Spear upgraded to Lightning Spear +4(+5 requires Titanite Slab which you most likely don`t have yet) - fast, drains very little stamina and deals a lot of damage. Black Knight Greatsword(a drop from the greatsword-wielding black knight on top of the tower not far from Hellkite Dragon; doesn`t always drop it though) - I took out Hellkite with it on my first playthough.

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