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Messages - Jonathan Ingram

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Single-Player RPGs / Re: Dark Souls
« on: October 29, 2011, 11:32:18 AM »
I imagine I'm close to finished with the game.

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Got the lord vessel and now have to collect the souls of some evil demons.

Not quite. You are about 65-70% through the game. You still have a few locations and some of the game`s toughest bosses ahead of you. When you`ve collected the souls and filled Lordvessel with them, then you`ll be close to finished.

Single-Player RPGs / Re: Dark Souls
« on: October 27, 2011, 06:24:32 AM »
As for the dragon, I went with a different tactic, I used an arrow from the middle of the bridge to lure him down and then ran past him, the problem is that as soon as I entered the tower behind him he flew away and it doesn't look like he's coming back.

Reload your game and try to cross that bridge again. See what happens next.

What's the best way to kill the dragons in valley of drakes? I snipe them with arrows but it takes forever. Maybe I'm still too weak but their attacks are damn powerful!

Why would you want to kill them at this point in the game though? They don`t give enough soul points to warrant the tedium and they respawn upon visiting a bonfire meaning you can`t permanently clear the place off them. Their gathering point serves as a shortcut later in the game and not a particularly useful one I might say.

Single-Player RPGs / Re: Dark Souls
« on: October 26, 2011, 04:15:14 PM »
Well, I tried finishing him off after destroying his tail but no matter how many arrows I throw at him his health stays the same. The damage value pops up when the arrow hits but the bar remains unchanged.

His health doesn`t stay the same. It`s just that after you`ve dealt him a certain amount of damage he starts healing himself when he leaves the bridge and goes back to the ledge. I`m pretty sure it`s impossible to kill him from that location(from under the bridge that is).

There are two ways to kill him normally that I know of. One is to engage him right on the bridge; if you have a decently leveled melee character equipped with a powerful great sword/axe, it shouldn`t take more than a few hits to kill him(may take more than a few attempts though as his fire attacks seem to have a random damage modifier and sometimes can one-hit-kill you regardless of your level). The other involves luring him onto the bridge, then running towards the area where you first meet that Sun Knight. The dragon will follow and you`ll be able shoot it to death from there. Here`s a vid on how to do it:

Single-Player RPGs / Re: Dark Souls
« on: September 28, 2011, 06:10:57 PM »
There`s some negative feedback on this game from Japanese players. Supposedly, it`s glitchy as hell and has input lag. From Software released a patch, but it added even more glitches. Hopefully, everything is fixed for the Western release. Though I have my doubts about it given how little time is left until that.

Single-Player RPGs / Re: Wizardy III: Legacy of Llylgamyn bestiary
« on: September 24, 2011, 09:32:48 AM »
I'd assume Acquire, but it looks like someone else developed the PS2 game rather than them.

The PS2 has seven Wizardry games developed by different companies. Racjin`s Busin 0: Wizardry Alternative(known as Tales of the Forsaken Land in the West) and Busin 0: Wizardry Alternative Neo are the best of the bunch by far followed by Team Muramasa`s Wizardry Xth 1 and 2. The rest are Wizardry Empire III by Starfish and Wizardry Gaiden and Wizardry Summoner by Taito. Acquire hasn`t made a Wizardry game for the PS2 to my knowledge.

The latest installment in the series(if we can even call it a series anymore given how unrelated the games are), Wizardry Online, is being developed by the people who made Radiant Historia.

I have no idea who owns the rights to the Wizardry name these days, but it doesn`t look like acquiring them(no pun intended) is all that hard considering how many different companies have produced games under this label for the past 15 years.

I'd love another game like the PS2 one. The PSN release was fun, but was more like a modern W1 than tales of the forsaken land.

Well, the PS2 game did get a direct JP only sequel called Busin 0: Wizardry Alternative Neo which I already mentioned above:

It refines and expands the ideas of the first title, but otherwise it`s the same game, so if you`ve beaten Tales of the Forsaken Land, you`ll feel right at home in this one, language barrier or not. I`ve played it to completion without knowing a lick of Japanese and I can`t recommend it enough to anyone who liked TotFL. And there`s a rather helpful faq for it on Gamefaqs.

General Games / Re: Resident Evil Revival Selection
« on: September 23, 2011, 08:39:53 AM »
Off topic, but why does RE5 have such a bad rap? I never played it.

Primarily because of its co-op oriented nature and that you have to deal with an AI controlled partner if you want to play solo. From which stems another problem - inventory management is done in real-time, so you need to be real quick with equipping stuff, healing yourself or sharing items with your partner when surrounded by enemies - you can`t take your time here unlike previous RE games. It also doesn`t help that you have less inventory space than in RE4. (The PC version eliminates many of these annoyances by virtue of letting you assign hotkeys to inventory slots which makes inventory management practically a non-issue, not to mention that the KB+Mouse control scheme lends itself much better to the kind of game RE5 is.)

But it`s a fine game otherwise. The shooting mechanics are incredibly satisfying and the game is worth it for the Mercenaries mode alone.

General Games / Re: Resident Evil Revival Selection
« on: September 21, 2011, 09:32:54 AM »
I didn't have any problem at all running the PC version on windows 7 64 bit and there's a fan made mod that improves the visuals and makes it by far the best looking version in existance but whatever.

Not really. The Gamecube version has better overall assets and a superior lighting model. The GC version running in- ADMIN EDIT: Sorry, but John put the foot down about emulation.

EDIT: Decided to check out the usual spots and IGN's review is mostly positive, and slams the graphics... on the fact it's basically a GC game running in HD resolutions, thus all the visual flaws the lower resolution masked stand out more.

Some reviews mention that this version reuses a few assets from the PS2 version and that some of the GC shaders are missing. Even more mention that it`s not natively rendered in HD resolutions but rather upscaled to fit them. So, it seems to me that the main problem with this particular version is not so much that it`s "basically a GC game running in HD resolutions", but rather that it`s a mixture of GC and PS2 assets upscaled to HD.

General Games / Re: Resident Evil Revival Selection
« on: September 20, 2011, 08:14:03 AM »
Well, it`s Capcom, so I was kinda expecting that. The recent Monster Hunter Portable 3rd HD wasn`t exactly a stellar work either.

General Games / Re: King of Fighters 13
« on: September 19, 2011, 02:44:52 PM »
KoFXIII is the only fighting game besides Virtua Fighter 5 Final Showdown that I`m looking forward to. Capcom ditching 2D after SF3TS made KoF pretty much the only option for me as far as 2D fighting games are concerned(though I tended to prefer SNK`s fighting games to the ones made by Capcom even before the latter`s shift to 3D).

Single-Player RPGs / Re: Dragon's Dogma
« on: September 18, 2011, 05:11:42 PM »
Looking amazing. Like if Monster Hunter and Demon`s Souls married and had a baby. Definitely looking forward to it. No PC version makes me sad though.

Single-Player RPGs / Re: Ninokuni (Ghibli + Level 5 RPG) going PS3
« on: September 16, 2011, 04:51:58 PM »
While that's a valid point, the problem with that thought process is the fact Demon's Souls doesn't really conform with modern WRPGs anyway, even amongst older ones you'd probably be hard pressed to find a comparison that inherently blows away another Japanese comparison you can find. Arguably part of why it still counts as a "JRPG" as in "Japanese developed RPG", most of the modern ones are meant to be accessible and hand holding to an extent, with Fable III representing perhaps the logical conclusion of that path, whereas Demon's Souls seems designed to just be From Software making a game they would like to play, and the overlap with people outside the company was bonus. That, and there's just a FEEL to it that it's Japanese, it's just not some in your face moe bullshit or anything.

Demon`s Souls having a distinctly Japanese feel to it was the point I was making. Hence I gave a few examples of other games that didn`t look like typical JRPGs but were still Japanese to the core. I guess I didn`t make myself very clear there.

Single-Player RPGs / Re: Ninokuni (Ghibli + Level 5 RPG) going PS3
« on: September 16, 2011, 12:16:19 PM »
Given it's success here and style, easy to mess that up.

It`s the underlying gameplay mechanics that matter here, not style. Japan has produced a number of dark fantasy/medieval themed RPGs over the years - From Software`s own King`s Field and Shadow Tower series, Square`s Vagrant Story, Nihon Falcom`s Xanadu Next, maybe a few others that escape my mind now, but despite their unusual(for Japanese games) art direction they are still Japanese games through and through.

And Demon`s Souls was actually quite successful in Japan too. The initial shipment was incredibly small - only 20,000 copies(From Software`s Shadow Tower: Abyss for the PS2 didn`t manage to sell even that, so I guess the expectations were low for Demon`s Souls), but after the first batch of Japanese gamers bought the game, the word of mouth quickly spread and it ended up selling 170,000 copies or so. It also hanged in the charts for quite a while after getting a budget re-release under "Playstation 3 The Best" label.

Single-Player RPGs / Re: Ys (IV) Celceta, Sea of Trees
« on: September 16, 2011, 07:48:34 AM »
I wonder if Falcom plans to combine both Mask of the Sun and The Dawn of Ys into one game. It`s not quite clear from the interview.

General Discussions / Re: Teh Bestest Review Evar!
« on: September 15, 2011, 08:19:32 PM »
Their Dead Space 2 review is even better:

Dead Space 2 is an amazing game. I'm going to write about its scary moments, cool kills, and how much I dig the main character's internal struggle, but Dead Space 2 is about more than this.

Oh, and you can only save three times in the entire game. That's crazy talk, but damn, do I want to do it.

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