Welcome, Guest. Please login or register.
December 21, 2014, 12:27:59 AM

Login with username, password and session length
Search:     Advanced search
Congratulations to Andrew Barker! RPGfan Editor of the Year and now Chief News Editor!
341126 Posts in 13942 Topics by 2222 Members
Latest Member: XanTehMan
* Home Help Search Login Register
  Show Posts
Pages: [1] 2 3 ... 10
1  Media / Single-Player RPGs / Re: Best JRPG ever on: March 17, 2010, 10:45:27 PM
Xenogears is the best one.
2  Media / Single-Player RPGs / Re: Is Suikoden II worth $150-200? on: February 26, 2010, 04:57:41 PM
1. Learn Japanese
2. Buy the Japan-only enhanced port of Suikoden 1+2 for PSP on one disk for $30.
3. ?????
4. Profit!
3  Media / Single-Player RPGs / Re: What on earth is Sega thinking... on: February 25, 2010, 10:46:16 AM
Quote
Isn't that the case with most games there though? From what I've heard, Japan has a much bigger problem with people buying games at launch and then playing as fast as possible so they can try to sell them back before the price has dropped than the US does.

Not to the extent that FFXIII was.

It is extremely unusual for such a big name game to lose 80% of its value in under thirty days. Granted FFXIII was a unique situation given the insane hype. SE wanted as huge a sales number as they could possibly create, so again, the market was flooded and everyone and their grandmother bought the game. No shock that in a matter of weeks lots of those folks didn't need it anymore.

My point is that I think people are over-stating the dampening effect FFXIII will have on other game sales. It IS dumb to release titles within the same couple of weeks, but beyond that the ripple effect is at least partly avoidable.
4  Media / Single-Player RPGs / Re: What on earth is Sega thinking... on: February 25, 2010, 09:14:17 AM
Quote
FFXIII is going to completely fuck the market no matter what, and waiting isn't going to fix the problem.

Eric has a decent point here. FFXIII will distort the market for a while, but people are drastically overestimating the extent. Let's not forget that within a month of its release in Japan, the game's resale value was around 1500 yen ($17). The market was FLOODED with copies of FFXIII and tens of thousands of people sold it after finishing. Whether they were casuals who got caught up in the hype, disappointed series fans - whatever the case, by February FFXIII's displacement effect had faded. Even with Kingdom Hearts, Dragon Quest VI, and God Eater owning the market, Resonance of Fate managed a quarter million in total sales in Japan its first month, and that's in spite of Sega's screw ups.

It's fitting that SE recently compared the style of FFXIII to CoD (cinematic linear experience) since like Modern Warfare 2, it's hype will only distort the market for so long. Every publisher ran like a scared pup from Nov. 09 release dates, yet Dragon Age, Left 4 Dead, and Assassin's Creed all went toe-to-toe with Infinity Ward and easily broke seven figures. Once westerners start playing FFXIII and they see that it's really just another JRPG only prettier, the madness will fade. Certainly the whole year won't be in the shadow of FFXIII.

Savy marketing + no cut content + a quality localization + an April release date to catch the FFXIII / GoWIII burnout = Potential great success for Yakuza , Resonance, Infinite Space, or any combination of the three.
5  Media / Single-Player RPGs / Re: What on earth is Sega thinking... on: February 24, 2010, 10:59:16 PM
Oh, and I forgot to mention how they screwed the pooch on the PS3 port of Bayonetta.

I wonder if they hold a meeting for everyone of their good games and discuss new ways they can fuck it up....
6  Media / Single-Player RPGs / Re: What on earth is Sega thinking... on: February 24, 2010, 07:09:07 PM
I mentioned in another thread about Sega's bone-headed content cuts with Yakuza 3:

http://kotaku.com/5478862/sega-you-are-once-again-making-a-giant-mistake

Cutting the hostess club management component, one of the most uproarious and culturally authentic elements in the game, is a travesty. Doing it out of the presumption that westerners wouldn't "get it," is worse, then making an excuse about wanting to get the game out at a certain time is even dumbererer. "We have to rush out an incomplete totally un-marketed game to compete against the year's two most anticipated releases."

It really seems like they want to fail. I just don't get it. It wouldn't bother me if we were talking about shitty games. But come on! Valkyria Chronicles? Infinite Space? Resonance of Fate and Yakuza 3? All completely solid games that have gotten the shaft with incomplete localizations (see RoF voice acting) zero advertising (VC, Infinite Space, and RoF both in Japan and in the west) and release date sabotage. Yakuza 3, Kenzan, and 4 ought to be GTA killers. Infinite Space murders Dragon Quest. RoF is too original to deserve being drowned out by FFXIII.

I swear it's like the company is run by a loser middle school kid with no self-esteem, head down thinking "aww shucks, no one likes our games anyway."
7  Media / Miscellaneous Games / Re: Yakuza 3 coming to the West March 2010 on: February 24, 2010, 07:23:07 AM
http://kotaku.com/5478862/sega-you-are-once-again-making-a-giant-mistake

Sometimes I think Sega wants to fail.

The hostess club component is not a small part of the game either. I played through most of Yakuza 3 last year and that whole segment is a hoot. It isn't beyond localization either; toss in some funny western slang, tweak the tutorial to give some cultural context, and you're good.

I think I may have to create a separate topic about this. Valkyria Chronicles, Infinite Space, Yakuza, Resonance of Fate. How can Sega so consistently screw the pooch? I just don't get it.
8  Media / Single-Player RPGs / Which currently Japan-only handheld are you most interested in? on: February 20, 2010, 09:31:02 AM
Resonance of Fate review: will post any minute now
Valkyria Chronicles 2 review: A week
SMT Strange Journey: 2 weeks

So which import review should I start come March? There are four big Japan-only handhelds that I can think of:

God Eater - PSP, Monster Hunter-esque, strong sales and good reviews in Japan so far.

Dragon Quest VI DS: Massive hit in Japan at the end of last month, certainly headed to the west at some point.

Hikari no 4 Senshi Final Fantasy Gaiden: No western release date. Classic square goodness from what I've heard.

Blood of Bahamut: Under the radar for a while now after coming out last summer. Looks epic. I'm actually leaning toward this one.

So which game are you most interested in and why?
9  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 19, 2010, 04:08:23 PM
Review is finished and shall be posted very soon. It's mostly positive, to such an extent that I feel like I'm doing Sega's marketing for them.

Where the hell is my check?
10  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 08, 2010, 10:08:50 PM
Reanbell's panties:

http://www.youtube.com/watch?v=SDi1bc5uK20

You're welcome.
11  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 08, 2010, 08:06:22 AM
RoF is on 360 and PS3. No big differences according to what I've seen online. I know there is a bonus dungeon that unlocks when you get to the last boss but I haven't seen Ethereal Queen or Gabriel in any videos yet. I'd be shocked if they aren't in the game.

Reanbell's undies are determined by what skirt you give her, starting around chapter seven. The fan-service one with the white panties costs $200,000, while the other skirts have her in what I think are called bloomers. Some also use stockings. Yes, I've investigated the issue. Don't judge me.

Probably I haven't seen nearly all of the clothing yet.
12  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 07, 2010, 10:32:41 PM
To answer an earlier question, yes there seem to be only three playable characters.

Can't say what the score will be but it could beat FFXIII. Certainly has more replay value; I heard there are almost ten difficulty levels, starting with normal to hard to advance to professional to hurt me plenty and so on and so forth. And 'normal' is no cakewalk. There's also a battle arena, NG+, bonus dungeons, hidden bosses, and missions galore. Great attention to detail too, like depending on which character you move around with as the avatar, NPC's will say different things, you'll find different treasures, hidden stashes belonging to the protagonists, etc. Not to mention the overworld map / psychotic OCD puzzle game is rewarding and deep. Just a ton of shit to do and get lost in.

It'll come down to the story in the end. So far the main plot is mature but very vague. I have a dark feeling that it could end up being very cheesy. Being divided into chapters actually helps it. Several of the chapters (particularly in the beginning) are stand-alone adventures not directly related to the main story. Just random adventures of three mercenaries, sort of like Cowboy Bebop. Lots of corny anime humor (see Vashyron dance). I dig it.

Outfits don't affect combat, but they will drain your money like CRAZY. I've spent $400,000 just on clothes. It's disgusting how easily you can get caught up in the fashion. Every time I start playing I spend 20 minutes matching jackets for Vashyron's pants or seeing which tops go well with Reanbell's accessories and boots. It feels kind of gay but in a good way. Reanbell's panties should help you stay on the straight and narrow if it worries you, though.
13  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 07, 2010, 10:59:11 AM
Sorry for the confusion on that.

And I finally am up to the part where you can buy the fan-service skirt for Reanbell causing her to constantly flash her panties during battle.

I'm debating whether I should even continue or just give the game a 9.5 now and be done with it.
14  Media / Single-Player RPGs / Re: Resonance of Fate Topic on: February 06, 2010, 08:50:31 PM
OMG Read my impressions piece now lolwtfbbq
15  Media / Single-Player RPGs / Re: Star Ocean 4 International coming to the PS3 on Feb. 2010 on: February 06, 2010, 05:11:26 PM
I'm actually really disappointed about the lack of new characters. There's an outside chance that no one has discovered them yet or they may appear as DLC, but it really seems like there are no new playable characters at this point.

I enjoyed the original in Japanese and forgave a lot of of the bizarre story and character design because of how chalk full of good content the game is. Still I was a bit confused when Crowe and Welch were not playable in the original since all of their marketing strongly implied that they would be. The Japanese official playstation magazine preview that came out right before the game dropped even listed them alongside the other nine playable characters and included profiles and weapon descriptions.

It bugged me but I got over it. Then when I heard an international version would be released on PS3, I was stoked because of how dramatically they improved SO3 with its director's cut version. New playable characters, bonus dungeons, versus mode, costumes, trophies, music, and so on and so forth.

SO4 International is really a tweaked port, not an enhanced one. Dual audio, more subtitles, and the ability to use anime or CGI character portraits - none of that is really new content, certainly not $60 worth.

But what really irks me is the dishonest marketing. There were multiple specific announcements about new characters (here's one - - >  http://i46.tinypic.com/k99n4o.jpg) months before release. Worse still, the official website gradually added four characters to the profile page of the original set of playable ones, including Crowe, Welch, Giotto, and Irene. The way it was done (along with the current set-up of the page) strongly implied that those characters would be playable.

They could argue that those four profiles were added simply because Crowe, Irene, Welch, and Giotto are important characters, but this would be disingenuous. For one, it's still deceptive since you're deliberately mixing NPC's with usable characters on one page for an enhanced port that has specifically advertised new playable characters. Secondly, they leave out a number of equally important NPC's, like Stephen Kenny, Prof. Bachtein, Lias, and Ghimdo. Why only list characters that people thought would be playable?

Assuming there isn't some DLC or big revelation on the way, this was a cynical move, even by Square Enix standards. They deliberately put rumors out there, let them fester on the internet, then re-released a highly anticipated remake with absolutely zero new content unless you count the lack of disk swapping. Maybe they were worried about not moving enough copies with FFXIII on the way. I can't guess. But I certainly won't spend $60 on an identical game after less than a year. I'll consider replacing my 360 version when this hits the bargain bin.
Pages: [1] 2 3 ... 10


Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!