Welcome, Guest. Please login or register.
February 07, 2016, 12:23:05 PM

Login with username, password and session length
Search:     Advanced search
Check out the latest RPG news!
376946 Posts in 15089 Topics by 2331 Members
Latest Member: hitmonkey
* Home Help Search Login Register
  Show Posts
Pages: 1 2 [3] 4 5 ... 10
31  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: December 30, 2009, 05:22:48 PM
I actually struggled more with FFIV on DS than any of the PS2 Final Fantasy games. The international version of XII has some ridiculous challenge battles, including the fight against all of the Judges at the end. Before XIII I'd never played a FF game where regular fights can kill you again and again. There are also special challenge matches you have to complete to unlock each summon and some of those are a BITCH.
32  Media / Single-Player RPGs / Re: 5 Favorite JRPGs of 2009 on: December 28, 2009, 02:51:38 PM
1. Fallout 3: Game of the Year Edition
2. Final Fantasy XIII
3. Infinite Space
4. Tales of Vesperia PS3
5. Borderlands

In that order. Honorable mentions - Dragon Age: Origins, Dragon Quest IX, and sure, why not, Persona 3 PSP and Arc Rise Fantasia since I played them this year.
33  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: December 27, 2009, 07:55:12 PM
Sweet merciful crap! This game is so exhausting.

It's like a long interactive movie. Seriously. The stories about there being no towns and little freedom to explore? Yep. True. Sorry. Basically it's like this:

Dunegeon - - > Dialogue - - > Dungeon - - > Flashback - - > Dungeon - - > Dungeon - - > Cutscene - - > Longer Cutscene - - > Dungeon - - > Lightning stops to punch Snow in the face and go off on how naive and retarded everyone is - - > Dungeon

And so on and so forth.

I'm almost 30 hours in and finally I'm at the "world map" type of area. A dollop of non- linearity has been added to the mix: Mission battles, "hunts," really, a la FFXII. That aside, the story just keeps dragging you along, kicking and screaming, occasionally stopping to beat you like a red-headed step child.

And yet...

I can't stop playing.

Every other aspect of the game is superlative. Graphics? Holy shit. Music? Fucking crazy. Battles? Actually challenging verging on epic at times. Story? Shit, I have no idea where it's going but I'm sold. Characters? Not a bad one in the lot, and Lightning is a shameless cold-blooded pimp goddess. Sazh and Fang are also cool.

FFXIII is the most epic dungeon crawler ever. Best RPG ever? I'm thinking no but I have to reserve judgment until the end. I'm guesstimating that 30 hours is around the halfway point. We shall see.

34  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: December 24, 2009, 08:16:52 AM
Know another visual masterpiece from Square?

Final Fantasy.

The Spirits Within

Lulz, don't worry, the first few hours of FFXIII are marginally more interactive.

Seriously, it is extremely linear. Sexy as hell though, and the music is UNBELIEVABLE. Best soundtrack of the year. Best in any video game ever if it stays this good for the whole game.

I think I'm at the end of the tutorials though. Nice to start being able to take control and customize shit.
35  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: December 23, 2009, 09:09:48 PM
Is it good?

Sure, if you like Final Fantasy games.
36  Media / Single-Player RPGs / Re: New Information about Final Fantasy XIII on: December 23, 2009, 07:30:22 PM
I'm working on FFXIII now and I promise to talk about more than the graphics in my review.

Just started today. Feel free to ask questions.
37  Media / Single-Player RPGs / Re: Resonance of Fate, new trailer. on: October 23, 2009, 10:44:44 AM
I'm starting to get psyched for this too.
38  Media / Single-Player RPGs / Re: New Dragon Quest IX Footage on: July 15, 2009, 12:33:20 AM
Maybe I'm grinding too much. Doesn't seem like it, but it's still early.
39  Media / Single-Player RPGs / Re: New Dragon Quest IX Footage on: July 14, 2009, 10:33:20 PM
I got it. I'm about 5 hours in, and man is it a throw back. It's like Final Fantasy I. You make all your characters, give them jobs, everyone is silent. It's crazy. Aside from the skill system and dress up game of equipment management, it's basically Final Fantasy I in 3D. That goes for the story too, which is ass so far.

You should check out the Japanese Amazon site for this game. Amazon.co.jp

Most of the reviews are negative and over a third are one star. If you can read Japanese they are pretty funny. Mostly people are pissed about the annoying Shibuya-girl fairy character and the complete lack of personality in the controllable characters. It seems dumbed down, even by DQ standards. It's also hella easy. One guy made an excellent point when he said that if this were exactly the same game but just not named "Dragon Quest," it would be lucky to sell 20,000 copies, let alone 2.3 million.

The fact that the game only allows for one save slot was also a HUGE negative, and is friggin' annoying given that you will likely want to experiment with different classes. Honestly I think SE just figured that rabid DQ fans will gladly buy multiple copies of a DS game and they didn't want to spend any more time on development. Pretty cynical of them. I just don't buy the whole "OMG, technical limitations, too much data! We couldn't add more save slots!" It's really not that complicated of a game.

It's not bad so far just not special. I gave it 3 stars but I'm still early.
40  Media / Single-Player RPGs / Re: Worst. Ending. Ever. on: July 13, 2009, 10:25:57 AM
With as few spoilers as possible, here is my issue with the end of Infinite Space:

Basically, the whole universe is being destroyed by this invasion of these super powerful organic spaceships (reminded me of SO3 a bit) and you go off with all the major characters to seal the gate between our universe and theirs.  Where the gate is located is a really cool twist that I don't want to spoil, and the story up to that point has just gotten so trippy and awesome that you are expecting some sort of fateful confrontation between the main character and the godlike entiities that began the destruction. At the very least, you're hoping they will tie up some loose threads and explain the nature of the main character, his relationship with his antagonists who become friends near the end, and show what happens to the universe after the gate is sealed. Do the entities get angry and attack in another way? Do the main character and villains get along? What about all the planets that were destroyed and the crazy political strife and wars that you've fought over the last 30 hours of the game? Instead you get nothing. Just a random fight with some large enemy ship (not even a genuine last boss, just a slightly harder than normal enemy) a big explosion, then the credits roll. Could not be lamer. And what makes it so frustrating is that the story is so awesome up to that point. It is one of the only games that would have been justified in having a spacey, geeky, crazy philosophical ending, but instead they don't even try. It could have blown away Xenosaga, Mass Effect, and just about any major sci-fi RPG, but instead, no. Just credits, and fuck off. Sigh. Such a wasted opportunity.
41  Media / Single-Player RPGs / Worst. Ending. Ever. on: July 13, 2009, 06:23:36 AM
After 70 hours of awesome gameplay, amazing characters,  great music, and truly epic Arthur C. Clarke-esque story telling, Infinite Space has rewarded me with quite possibly THE MOST ANTI-CLIMATIC ENDING IN THE HISTORY OF RPG's!

I almost facepalmed myself to death when I saw the credits role. I swear, I'm going to strangle something. It isn't so much an ending as the game just stops progressing. It's at a really fascinating point in the narrative too, and there isn't even the suggestion of a possible sequel as consolation.

But enough about my pain, what about yours? Which game do you think had the worst. ending. ever....?

Be mindful; it's cool to say your opinion and game names, but if you're going to give away specific plot points, you might want to put up some spoiler shields.
42  Media / Single-Player RPGs / How long is looooooooooooooong? on: July 10, 2009, 06:45:44 AM
What's a good length for a typical RPG for you? Does it depend on system or the type of story or gameplay?

Right now I am 60 hours into Infinite Space and the end is nowhere in sight. That's without much in the way of obsessive grinding, detours, and side missions either. Plus, there are SEVERAL branch points in the story where you have to choose to go one way or another, support one government or help the rebels - etc. The different routes affect difficulty and with two post game modes, it could take a typical player many months to see and do everything.

It seems to me that RPG's are on average getting longer but in an interesting way. Just completing the story seemed to take much more time in the SNES and PSX era, with games like FF6 and Xenogears easily eating up 60+ hours in one go around. With the last two generations, the greater emphasis on non-linearity, customization, and sandbox style play adds a different kind of length. White Knight Story and Demon's Souls, for example, are both beatable in under 30 hours, but both offer a lot to do beyond simply seeing the ending screen, the former with its online quests and the latter with its endlessly increasing difficulty and variety of classes.

Which do you prefer? A long epic story, or a shorter game with a variety of paths and customizable elements? What's a satisfying length for you (no dirty jokes, ladies)?

Me: I don't have a required number of hours, but anything under 20 feels short, but if it's a fun game with a good story, I'll get over it. Lord knows I would not prefer a long bad game over a good short one. Over 50 hours feels long, especially for a handheld, but is totally forgivable if the story lives up to it. I'm glad to say this is definitely the case with Infinite Space.
43  Media / Single-Player RPGs / Re: Which Dragon Quest game should I play? on: July 08, 2009, 02:48:47 AM

Thanks for the advice. I've been waiting for the special moment for a while now but after much consideration, I've decided that DQ IX will be my first. I'm sure it will be confusing and awkward just like my first...never mind.

My lack of familiarity with the series may invalidate my opinion with some, but will also make my review more powerful in that I won't be bringing any baggage or expectations.

I'm definitely going to give DQ VIII a spin, and I'll start IV once Infinite Space finishes kicking my ass.
44  Media / Single-Player RPGs / Which Dragon Quest game should I play? on: July 06, 2009, 02:07:17 AM
I'm getting Dragon Quest IX this Saturday. I'll likely do an import review. I have yet to play a single one of these games, and I'm on vacation so I want to use this week to get acquainted with the series.

I have IV and V on DS, VII on PS, and VIII on PS2. I'm going to pick up I, II, and III in Akihabara tomorrow, and VI I may just wait until it comes out on DS. I'm thinking I'll do either VII or VIII at home and IV or V on the subways.

So which one do you guys recommend?
45  Media / Single-Player RPGs / Re: Infinite Space on: July 03, 2009, 06:27:07 PM
It is definitely visual novel style. There's no third-person dungeon exploration or anything like that; everything is menu-based.

The story starts off kind of cheesy like any typical sci-fi anime for teenage boys, but it gradually gets better and better. There are two distinct eras and the second half is really good. It's actually becoming Arthur Clarke-esque finally.
Pages: 1 2 [3] 4 5 ... 10

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!