Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Der Jermeister

Pages: 1 [2] 3 4 ... 52
16
Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« on: August 23, 2018, 10:06:59 AM »
I always wished that other rpgs would take grandia's battle system and refine/push it forward. I always loved it.
I think Atelier Iris 2 and Child of Light did Grandia-esque battle systems well.

17
Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« on: August 22, 2018, 07:04:51 PM »
I also hope in the first Grandia they make the compass more useful (like in Grandia II), since I found it easy to get lost in dungeons at times, and to forget whether the compass was pointing forward or backward. Maybe ditch the limited inventory too. It's okay to limit the number items characters can bring into battle, so long as they don't force you to choose between what to keep and dispose of (like the Dragon Quest games with a sack into which to put excess items).

18
Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« on: August 20, 2018, 05:32:17 PM »
Cool, I'll probably get these.

19
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 20, 2018, 01:21:47 PM »
Speaking of catch rates in Pokemon, I'd like it if games eased up on elements of randomization. Say you have a 1/10 chance of getting a certain item or catching a Pokemon. Typically, each time you try to catch a Pokemon or kill an enemy for want of an item, your chance each time is still 1/10, and doesn't get any better. RPGs could implement a type of counter system that activates, for instance, on your tenth kill of a specific enemy or attempt to catch a Pokemon if your prior attempts have been unsuccessful, where you're guaranteed a catch or item, in which case the counter resets.

20
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 16, 2018, 05:23:37 PM »
Yeah, the original DW also had adjustable text speed and skippable text, so developers of contemporary RPGs that lack them should also be thoroughly disciplined.

21
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 15, 2018, 09:16:32 PM »
The completely half-assed turn order meters in the Xenosaga trilogy. Seriously, what was the (il)logic of that design?

22
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 15, 2018, 12:10:00 PM »
The Sega Genesis never really had good audio quality to begin with. And yeah, having to cheat or use a guide is not an indicator of good design in an RPG.

23
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 14, 2018, 07:12:38 PM »
I also liked how the Kingdom Hearts games had different battle music in each of their worlds.

24
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 14, 2018, 11:17:17 AM »
Combat in the Legaia games was way too slow for my tastes, another thing I can't really stand in turn-based RPGs.

25
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 11, 2018, 06:19:06 PM »
Personally, I really don't think voice acting is all that necessary in RPGs, since I tend to always skip the text if able to, anyway, since I'm more a reader than listener. Deaf gamers certainly wouldn't be able to appreciate voicework that they couldn't skip. I'd much rather the music be the "voice" of the game.

Personally, the worst voice acting I tend to notice is in battle, especially if the writing is shitty. I didn't like how in Personas 3, 4, and 5 how someone had to narrate everything that went on in battle, and in the fifth game downloaded the Japanese voice acting instead. I thought Persona Q's voice work was just as bad, especially addressing and referring to the chosen protagonist as "leader" (i.e. "Leader is dead! Can anyone revive him?") . And people don't shout out the names of their attacks in the heat of battle in real life. Lunar 2: Eternal Blue actually, however, did worse by having characters shout random crap like "Ferocious wind!" or "Mega-magic flame!"

Giving monsters dialogue in my opinion is a bad idea, too, like in Wild Arms 5 or Star Ocean 3. I turned off the battle voices in both those games. I've played few games where battle dialogue was done right, like Final Fantasy X, which IMO actually sounds believable and subdued.

26
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 10, 2018, 10:18:51 PM »
@Aeolus Plus Lufia 1's battle system was kind of unconventional in a negative way. You input commands for a few characters, the enemy goes, you input more commands, and the people for whom you gave commands finally execute their turns. Weird. Lufia 2 also had an awful localization that resulted in things such as a garbled Dual Sword Shrine. Plus battles were slow, and some puzzles hard without a guide. And whoever called the villains in the English versions "the Sinistrals" was obviously unaware the word means left-handed.

27
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 10, 2018, 05:32:45 PM »
Also, near-death alarms. We're not freaking idiots. Just the red flashing of the health bar is enough to alert us of low health, thanks.

28
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 10, 2018, 11:20:33 AM »
I personally find the Kingdom Hearts games to have potential as well, particularly when it comes to humor as one would expect from a mashup, but they largely fail in that regard. Hearing comical-voiced characters like Mickey, Donald, and Goofy in games mostly devoid of comedy is pretty damn awkward, in my opinion.

29
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 08, 2018, 09:48:34 PM »
@Ex I pretty much agree with all your points.

Another thing I'd add, personally, is not knowing the identity of all 27 True Runes in the Suikoden franchise, before the "infinite universe" BS they pulled with Tierkreis and the PSP game with untranslated subtitle.

30
Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 07, 2018, 09:02:01 PM »
Final Fantasy X-2:

"You think it needs a password?"
"How about 'kick its ass!'"

Pages: 1 [2] 3 4 ... 52