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334701 Posts in 13707 Topics by 2200 Members
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361  Media / Single-Player RPGs / Re: anyone looking forward to ar tonelico 2? on: February 11, 2009, 05:59:54 PM
I actually think AT2 is a major improvement over the first game in every aspect. Even the story seemed a lot better at first, but it's somewhat delved into a convoluted vision-quest hell. The gameplay I think is a lot better, though, and sort of reminds me of Valkyrie Profile.
362  Media / Single-Player RPGs / Re: Dragon Quest V on: February 11, 2009, 05:58:01 PM
I have this preordered.
363  Media / Single-Player RPGs / Re: White Knight Chronicles thread desu on: February 09, 2009, 05:18:09 PM
The 360 and DS might have the advantage in numbers, but for every good title there's like a dozen of bad or fairly generic rpgs.

That's how it is on every console. Disregard the poor and only look at the good, otherwise you'll wind up with the Sega CD as the best RPG console by merit of Lunar 1 & 2 and the fact people actually like Vay.
Ugh, Shining Force CD was the only Sega CD RPG I actually liked. I thought the original Lunar was mediocre and its sequel was worse, given its lousy save system.
364  Media / Single-Player RPGs / Re: Growlanser PSP - Website Open on: February 07, 2009, 10:35:20 PM
Growlanser probably has Noriyuki Iwadare's best RPG soundtrack ever. I've actually played the Japanese version and hope it gets translated officially.
365  Media / Single-Player RPGs / Re: Valkyrie Profile DS score (maybe old) on: January 19, 2009, 06:37:19 PM
*sigh* This is why review scores should be abolished completely. Text recommendations, such as "Buy," "Rent," "Don't Bother," or even "What You Can Play Instead" would definitely be welcome.
366  Media / Single-Player RPGs / Re: SaGa 2 remake announced on: January 15, 2009, 04:14:29 PM
The only thing these games really have going for them in my opinion is their music. Unless the remake doesn't resolve the typical crap balance the series is known for, I won't have anything to do with it, although I might get its soundtrack.
367  Media / Single-Player RPGs / Re: The Dark Spire - Any impressions yet? on: January 03, 2009, 10:41:21 AM
The art direction for this game is absolutely gorgeous.
368  Media / Single-Player RPGs / Re: Persona 4 on: December 08, 2008, 06:48:36 PM
My copy of the game plus the expansion pack have already shipped, according to Amazon.

A fitting way to celebrate my college graduation.
369  Media / Single-Player RPGs / Re: Shining Force Feather on: December 06, 2008, 09:54:45 PM
Finally, a new Shining game with the potential not to suck.
370  Media / Single-Player RPGs / Re: Remember that KH:CoM PS2 remake? on: December 05, 2008, 04:19:06 PM
Chain of Memories was originally on the Gameboy Advance, last I checked, not the DS.
371  Media / Single-Player RPGs / Re: Remember that KH:CoM PS2 remake? on: December 05, 2008, 08:48:05 AM
CoM on the GBA was shit, but the PS2 version is better for one reason: you have more room to maneuver during battles so you can run around avoiding enemies while operating the unwieldy card system.
I actually can't imagine navigating Sora's card deck while avoiding enemies in 3-D, since doing so was somewhat tedious in 2-D, as well. Wasn't fond of the room-unlocking system, either, since if you're missing a card, you could spend an eternity fighting enemies just to get the needed card. Eerily reminded me of the Virus Core system from the .hack games.
372  Media / Single-Player RPGs / Re: RPGs and Usability on: November 28, 2008, 02:14:11 PM
I'm not particularly fond of stingy save systems myself, but I think many developers are afraid of letting players save their game anywhere because of the impact it will have on the game's difficulty (yet I think this is somewhat bull since the SaGa games let you save anywhere but are hardly cakewalks). As the editorial states, the quick-delete-save is a good solution for developers afraid of generous save systems impacting game difficulty.
373  Media / Single-Player RPGs / Re: RPGs and Usability on: November 28, 2008, 12:38:33 PM
RPGamer, more like RPGaymer.

Oh.

So? It's still a damn good editorial.
374  Media / Single-Player RPGs / RPGs and Usability on: November 28, 2008, 12:36:11 PM
http://www.rpgamer.com/editor/2006/q3/073106do.html

I know it's from a "rival" site, and it's a bit old, but I think this editorial makes some excellent points about basic features all RPGs should have but sadly don't. Especially the lack of a pause button, which I think was a big problem with Persona 3 and sadly will be a problem with Persona 4. What if we have to answer the phone or doorbell, have to suddenly go to the bathroom, or be forced away from the game for any other reason, and end up missing an important cutscene? It can be a problem in P3 since if you set voiced dialogue to automatically scroll, you can't pause cutscenes and can miss things if you're torn away from your game. Pretty difficult choice to make, eh? And in turn-based RPGs, I know the action of battle stops when you're inputting commands, but I think pausing should still be available, since the internal game clock still runs then. But pausing I don't think is a problem with Nintendo DS games since you can close it to "pause" any game. Pausing was also built into the Sega Master System console, for those who remember the system.

I'd also add things like being able to turn off or skip spell animations (kudos to games like Wild ARMs 5 and the Growlanser games for this), since we just get really freaking tired of seeing that crap over and over, especially if they drag out battles for an eternity.

Thoughts?
375  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: November 28, 2008, 12:31:39 PM
I guess the gist of this post is that I don't think JRPGs or WRPGs have it right as a whole - it comes down to specific individual title strengths that I wish would set the standard for other RPGs.  And no, I don't mean imitating things like FFX's extreme linearity.
Yes, FFX was linear, but it was also one of the best RPGs I've played.

I really don't understand people bitching and moaning about linearity in RPGs. Part of the reason I think RPGs in the PS2 era became more linear is due to technical reasons, because if they were big, large, open-ended games, they would take forever to develop, maybe be caught in development hell, take up dozens of DVDs, and maybe be very, very expensive to develop. And linear RPGs, I think, tend to have much better plots than non-linear RPGs. And non-linear RPGs tend to have problems like not telling you very well how to advance the game, like the SaGa games (which are also somewhat weak in plot).
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