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335235 Posts in 13726 Topics by 2200 Members
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376  Media / Single-Player RPGs / RPGs and Usability on: November 28, 2008, 12:36:11 PM

I know it's from a "rival" site, and it's a bit old, but I think this editorial makes some excellent points about basic features all RPGs should have but sadly don't. Especially the lack of a pause button, which I think was a big problem with Persona 3 and sadly will be a problem with Persona 4. What if we have to answer the phone or doorbell, have to suddenly go to the bathroom, or be forced away from the game for any other reason, and end up missing an important cutscene? It can be a problem in P3 since if you set voiced dialogue to automatically scroll, you can't pause cutscenes and can miss things if you're torn away from your game. Pretty difficult choice to make, eh? And in turn-based RPGs, I know the action of battle stops when you're inputting commands, but I think pausing should still be available, since the internal game clock still runs then. But pausing I don't think is a problem with Nintendo DS games since you can close it to "pause" any game. Pausing was also built into the Sega Master System console, for those who remember the system.

I'd also add things like being able to turn off or skip spell animations (kudos to games like Wild ARMs 5 and the Growlanser games for this), since we just get really freaking tired of seeing that crap over and over, especially if they drag out battles for an eternity.

377  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: November 28, 2008, 12:31:39 PM
I guess the gist of this post is that I don't think JRPGs or WRPGs have it right as a whole - it comes down to specific individual title strengths that I wish would set the standard for other RPGs.  And no, I don't mean imitating things like FFX's extreme linearity.
Yes, FFX was linear, but it was also one of the best RPGs I've played.

I really don't understand people bitching and moaning about linearity in RPGs. Part of the reason I think RPGs in the PS2 era became more linear is due to technical reasons, because if they were big, large, open-ended games, they would take forever to develop, maybe be caught in development hell, take up dozens of DVDs, and maybe be very, very expensive to develop. And linear RPGs, I think, tend to have much better plots than non-linear RPGs. And non-linear RPGs tend to have problems like not telling you very well how to advance the game, like the SaGa games (which are also somewhat weak in plot).
378  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: November 27, 2008, 11:22:09 PM
You can't spell ignorance without IGN :P

It is somewhat difficult to take seriously an article like this from a site that tends to give inflated scores to high-profile titles. I do agree there are a lot of a tired JRPG that could really use a rest, but I don't think Japanese developers will give a flip what American gamers think anytime soon.
379  Media / Single-Player RPGs / Re: Eternal Poison on: November 27, 2008, 08:49:17 AM
Ah, you can turn off spell animations? That changes things a little. All RPGs I think should give you that option. I know developers are just trying to show off the graphical capabilities of systems they develop games for, but we just get really sick and tired of them, especially if they drag out fights forever.
380  Media / Single-Player RPGs / Re: Eternal Poison on: November 26, 2008, 07:25:28 PM
I'll probably pass on this one. I'm not the kind of person who thinks spending an hour on a battle only to lose, get a Game Over, and retain nothing is fun.
381  Media / Single-Player RPGs / Re: I think I become delusional when I play FFTA2. on: November 22, 2008, 09:47:12 AM
I haven't liked any FFTactics game I've played, so there.
382  Media / Single-Player RPGs / Re: Tales of Symphonia: Dawn of the New World on: November 20, 2008, 03:05:40 PM
I actually thought X-2 was a much better direct sequel than Revenant Wings, gameplay-wise especially. And I don't mind no overworld maps at all since come on, we don't magically enlarge when we exit our towns, and they tend to be big wastelands designed to lengthen playing time.
383  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 12, 2008, 01:29:38 PM
Well, it could just be another FFXI expansion...
384  Media / Single-Player RPGs / Re: Tears Of Blood on: November 12, 2008, 09:19:39 AM
And supposedly the voice acting is awful.
385  Media / Single-Player RPGs / Re: Star Ocean Forever on: November 09, 2008, 10:29:13 AM
Pfft. I hardly felt SO3 to be the epitome of Square-Enix's RPGs, let alone the Star Ocean series. To me it was a step down from the first two games, since I felt it had terrible balance issues, even on the Easy difficulty, and you need a guide to make any sense of the item creation system. I actually didn't think the story was *that* bad, though, but I do hope the fourth game fixes what was wrong, gameplay-wise, with the third.
386  Media / Single-Player RPGs / Re: Valkyrie Profile DS and Devil Summoner 4 on: November 08, 2008, 09:01:55 PM
I think Valkyrie Profile DS will probably get a U.S. release, as "Covenant of the Plume," which was copyrighted by Square-Enix some time ago, is likely its English subtitle. And I want Abaddon King, as well, since I enjoyed the first Devil Summoner.
387  Media / Single-Player RPGs / Re: Mana Khemia on: November 08, 2008, 07:18:40 PM
I was satisfied by Mana Khemia. It is certainly harder than the other Atelier games, but personally, I found it to be a good, fair challenge instead of a cheap challenge like in certain other RPGs.
388  Media / Single-Player RPGs / Re: Is the traditional console RPG genre stale? on: November 05, 2008, 06:23:55 PM
Atlus is definitely the exception to the rule. As neat as prior MegaTens were, I don't think they really became accessible until they hit the PS2, nor was the localization quality as high. Almost everything else is debatable though.
I'll definitely second this, though I specifically think the Digital Devil Saga dilogy is when the series really became accessible.

I also think many Japanese RPGs still suffer from usability problems like stingy save systems, no pause button at all, and no shortcuts for managing characters (like an "Equip Best" option) or moving around menus.
389  Media / Single-Player RPGs / Re: Is the traditional console RPG genre stale? on: November 05, 2008, 04:31:26 PM
There is definitely a lot of crap in the genre, gameplay and story-wise, that could really use a rest.
390  Media / Single-Player RPGs / Re: Do you use strategy guides playing rpg's ? on: October 25, 2008, 05:48:59 PM
I used to, but I've come to find that having to use guides is usually a sign of bad game design. I only consult guides when doing post-game quests and/or am absolutely stuck.
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