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451  Media / Single-Player RPGs / Re: Shining Force Feather on: December 06, 2008, 09:54:45 PM
Finally, a new Shining game with the potential not to suck.
452  Media / Single-Player RPGs / Re: Remember that KH:CoM PS2 remake? on: December 05, 2008, 04:19:06 PM
Chain of Memories was originally on the Gameboy Advance, last I checked, not the DS.
453  Media / Single-Player RPGs / Re: Remember that KH:CoM PS2 remake? on: December 05, 2008, 08:48:05 AM
CoM on the GBA was shit, but the PS2 version is better for one reason: you have more room to maneuver during battles so you can run around avoiding enemies while operating the unwieldy card system.
I actually can't imagine navigating Sora's card deck while avoiding enemies in 3-D, since doing so was somewhat tedious in 2-D, as well. Wasn't fond of the room-unlocking system, either, since if you're missing a card, you could spend an eternity fighting enemies just to get the needed card. Eerily reminded me of the Virus Core system from the .hack games.
454  Media / Single-Player RPGs / Re: RPGs and Usability on: November 28, 2008, 02:14:11 PM
I'm not particularly fond of stingy save systems myself, but I think many developers are afraid of letting players save their game anywhere because of the impact it will have on the game's difficulty (yet I think this is somewhat bull since the SaGa games let you save anywhere but are hardly cakewalks). As the editorial states, the quick-delete-save is a good solution for developers afraid of generous save systems impacting game difficulty.
455  Media / Single-Player RPGs / Re: RPGs and Usability on: November 28, 2008, 12:38:33 PM
RPGamer, more like RPGaymer.


So? It's still a damn good editorial.
456  Media / Single-Player RPGs / RPGs and Usability on: November 28, 2008, 12:36:11 PM

I know it's from a "rival" site, and it's a bit old, but I think this editorial makes some excellent points about basic features all RPGs should have but sadly don't. Especially the lack of a pause button, which I think was a big problem with Persona 3 and sadly will be a problem with Persona 4. What if we have to answer the phone or doorbell, have to suddenly go to the bathroom, or be forced away from the game for any other reason, and end up missing an important cutscene? It can be a problem in P3 since if you set voiced dialogue to automatically scroll, you can't pause cutscenes and can miss things if you're torn away from your game. Pretty difficult choice to make, eh? And in turn-based RPGs, I know the action of battle stops when you're inputting commands, but I think pausing should still be available, since the internal game clock still runs then. But pausing I don't think is a problem with Nintendo DS games since you can close it to "pause" any game. Pausing was also built into the Sega Master System console, for those who remember the system.

I'd also add things like being able to turn off or skip spell animations (kudos to games like Wild ARMs 5 and the Growlanser games for this), since we just get really freaking tired of seeing that crap over and over, especially if they drag out battles for an eternity.

457  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: November 28, 2008, 12:31:39 PM
I guess the gist of this post is that I don't think JRPGs or WRPGs have it right as a whole - it comes down to specific individual title strengths that I wish would set the standard for other RPGs.  And no, I don't mean imitating things like FFX's extreme linearity.
Yes, FFX was linear, but it was also one of the best RPGs I've played.

I really don't understand people bitching and moaning about linearity in RPGs. Part of the reason I think RPGs in the PS2 era became more linear is due to technical reasons, because if they were big, large, open-ended games, they would take forever to develop, maybe be caught in development hell, take up dozens of DVDs, and maybe be very, very expensive to develop. And linear RPGs, I think, tend to have much better plots than non-linear RPGs. And non-linear RPGs tend to have problems like not telling you very well how to advance the game, like the SaGa games (which are also somewhat weak in plot).
458  Media / Single-Player RPGs / Re: IGN ARTICLE ON SQUARE ENIX on: November 27, 2008, 11:22:09 PM
You can't spell ignorance without IGN :P

It is somewhat difficult to take seriously an article like this from a site that tends to give inflated scores to high-profile titles. I do agree there are a lot of a tired JRPG that could really use a rest, but I don't think Japanese developers will give a flip what American gamers think anytime soon.
459  Media / Single-Player RPGs / Re: Eternal Poison on: November 27, 2008, 08:49:17 AM
Ah, you can turn off spell animations? That changes things a little. All RPGs I think should give you that option. I know developers are just trying to show off the graphical capabilities of systems they develop games for, but we just get really sick and tired of them, especially if they drag out fights forever.
460  Media / Single-Player RPGs / Re: Eternal Poison on: November 26, 2008, 07:25:28 PM
I'll probably pass on this one. I'm not the kind of person who thinks spending an hour on a battle only to lose, get a Game Over, and retain nothing is fun.
461  Media / Single-Player RPGs / Re: I think I become delusional when I play FFTA2. on: November 22, 2008, 09:47:12 AM
I haven't liked any FFTactics game I've played, so there.
462  Media / Single-Player RPGs / Re: Tales of Symphonia: Dawn of the New World on: November 20, 2008, 03:05:40 PM
I actually thought X-2 was a much better direct sequel than Revenant Wings, gameplay-wise especially. And I don't mind no overworld maps at all since come on, we don't magically enlarge when we exit our towns, and they tend to be big wastelands designed to lengthen playing time.
463  Media / Single-Player RPGs / Re: Squeenix launches Bahamut teaser website on: November 12, 2008, 01:29:38 PM
Well, it could just be another FFXI expansion...
464  Media / Single-Player RPGs / Re: Tears Of Blood on: November 12, 2008, 09:19:39 AM
And supposedly the voice acting is awful.
465  Media / Single-Player RPGs / Re: Star Ocean Forever on: November 09, 2008, 10:29:13 AM
Pfft. I hardly felt SO3 to be the epitome of Square-Enix's RPGs, let alone the Star Ocean series. To me it was a step down from the first two games, since I felt it had terrible balance issues, even on the Easy difficulty, and you need a guide to make any sense of the item creation system. I actually didn't think the story was *that* bad, though, but I do hope the fourth game fixes what was wrong, gameplay-wise, with the third.
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