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344320 Posts in 14055 Topics by 2230 Members
Latest Member: BeoXXVI
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451  Media / Single-Player RPGs / Holy Crap. Final Fantasy XIII for Xbox 360 on: July 14, 2008, 04:50:37 PM
Thank *God*.
452  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 14, 2008, 01:16:34 PM
I don't mind silent protagonists at all as long as they have some semblance of development and backstory like in DQ8 and Suikoden II (and backstory in my opinion is the *biggest* part of character development).
453  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 13, 2008, 05:33:48 PM
I actually prefer more structured, linear games since nonlinear RPGs tend to do a crappy job telling players how to advance the game.
454  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 11, 2008, 09:22:17 PM
Some games definitely do non-random encounters poorly (like the SaGa, Grandia, and Lunar games). RPGs Earthbound and Persona 3 on the other hand do them decently...
455  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 11, 2008, 09:07:47 AM
Any kind of randomization, including random battles, is annoying to me. Random drops, where say you have a 1/50 chance of getting a rare item, and regardless of how many battles you fight, your chances really don't get any better, it still stays at 1/50 regardless of how many battles you fight; have a counter instead in addition to the probability factor, and if we haven't gotten the item after fifty battles, then DROP IT. It's also strange that despite "random" battles, the sets of enemies you fight aren't random in many instances, and are instead *exactly* the same in some instances. Also, the monster/Persona fusing interface in Shin Megami Tensei games, where the skill sets of fused monsters are randomized, and you have to constantly deselect them and reselect them to change their skill sets; why not just save us some time and annoyance by letting us choose skills for monsters/Personas to inherit?
456  Media / Single-Player RPGs / RPGs Only You've Played. on: July 10, 2008, 09:04:59 AM
The original Growlanser. Pretty decent, and has probably Noriyuki Iwadare's best soundtrack ever.
457  Media / Single-Player RPGs / Square-Enix E3 line-up (SO1&2 confirmed, IU/CT playable) on: July 09, 2008, 06:56:28 PM
Quote from: "Losfer"
Quote from: "Juan_Blue"
sarcastic


i dont know what that word means

...seriously?
458  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 09, 2008, 05:29:39 PM
Quote
VP, yes. I've read FAQs and I have no idea how you're supposed to figure out what to do to get the good ending. CC just involves filling in six colored circles in the last battle. That's not really going to ridiculous lengths.

That brings me to having to use guides to play games, discover everything, and so forth. I mean, if you have to use a guide just to get through the main storyline, figure out how to advance, and so forth, it's probably not very well designed. I mean, there are dozens of things present in RPGs that I could've gone a whole lifetime without realizing even existed in the game, let alone how to complete, without guides of sorts (like some of the Social Links in Persona 3, and how to complete some of Elizabeth's requests).
459  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 09, 2008, 01:31:12 PM
Boo-urns, I actually like some of those songs :/ As operas aren't over till the fat lady sings, RPGs aren't over till the J-Pop lady sings :P
460  Media / Single-Player RPGs / Square-Enix E3 line-up (SO1&2 confirmed, IU/CT playable) on: July 09, 2008, 01:29:33 PM
Hope they redo SO2's battle voices, at least let us turn them off...
461  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 09, 2008, 12:57:27 PM
I think it was the Triangle button that brought up the automaps, but then again, I haven't played the game in a while :/ Having to go for an eternity without being able to save is another offender in my book (especially in Nocturne where enemies can kill you *very* easily). And at least have a quick-delete-save so players can quit/resume the game at any point, a feature that also doesn't affect the balance of a game in any way.
462  Media / Single-Player RPGs / Fire Emblem DS on: July 08, 2008, 07:45:12 PM
I really have to try one of these games...this this will be a remake of the first, 'twould be a perfect entry point for me ^^
463  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 07, 2008, 11:18:16 PM
Unpredictable/inconsistent turn order in most old-school turn-based RPGs, which is annoying especially if your characters are low on HP, and they kill a character before your healing executes, and your healing goes to waste. It's annoying when turn order varies, as well, since theoretically, characters and enemies take their turns from fastest to slowest, so without speed modifiers, their turn order should remain the same, right? Nope, sometimes, enemies go first, sometimes, your characters go first. The only RPG I really saw semi-resolved this problem was the original Breath of Fire, where healing magic got the first priority each round.
464  Media / Single-Player RPGs / Two New Tales on: July 06, 2008, 05:22:31 PM
You know, I really don't see why Namco-Bandai doesn't just let other companies localize these games if they aren't going to do it themselves.
465  Media / Single-Player RPGs / Is Arc The Lad End of Darkness worth $5? on: July 06, 2008, 05:20:53 PM
Quote from: "MeshGearFox"
Quote
and normal attacks will almost *always* miss or be blocked, even if you attack enemies from the sides or behind.


I've hardly ever had attacks miss in Arc 2. I'm not really all that far along in it I guess so maybe it's something that happens later.

It definitely happens later on in the game, when enemy levels become much higher than those of your party. I know some can tolerate that, but it just broke the game for me.
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