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355513 Posts in 14449 Topics by 2260 Members
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451  Media / Single-Player RPGs / Etrian Odyssey 2 on: July 18, 2008, 09:07:59 PM
I've seen plenty of beast weapon/armor available at the shop, and the beast's armor is actually a lot better than the armor for other classes, and their attack power's pretty good, too. They seem to be like Protectors, but with much better fighting capability...
452  Media / Single-Player RPGs / IGN on Star Ocean 4 - No ridiculous plot twist on: July 18, 2008, 12:19:12 PM
I didn't mind "the" plot twist because there *did* seem to be more than one, such as...
Fayt being a science experiment or whatever, sprouting magical wings, and such

But I thought the databank was a great idea. Frankly, I had a bigger problem with the gameplay than the plot.
453  Media / Single-Player RPGs / RPGs you're embarassed to own. on: July 18, 2008, 12:17:04 PM
Definitely both Kingdom Hearts. I definitely wouldn't want to get caught dead playing them my anyone in my family.
454  Media / Single-Player RPGs / Etrian Odyssey 2 on: July 17, 2008, 09:32:40 PM
I'm at the fifth Stratum, whose first boss has been giving me a hard time. The third Stratum bosses gave me a bit of a hard time as well and somewhat forced me to try the Quests, although I managed to beat them after enough tries. My main party's a Landstalker, a Protector, a Ronin, a Troubadour, and a Medic. I had had an Alchemist although I replaced it with the Troubadour since I needed its stat-buffing magic, and since I'm somewhat stuck against the first fifth Stratum boss, I've again been trying my hand at the Quests. It definitely is harder than the first game. I've gotten killed a few times by FOEs that pinned me against walls -_-
455  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 15, 2008, 06:55:48 PM
Persona 3 definitely does have a story, though heavily character- and event-driven. I much prefer conflict-driven stories (like in the Suikoden games) since they just tend to be the most powerful to me.
456  Media / Single-Player RPGs / Vay was just remade and released. on: July 15, 2008, 06:53:18 PM
Meh, I didn't care much for the game...but yeah, whoever did that art makes Nomura look like Rembrandt.
457  Media / Single-Player RPGs / FFTA2 Grimoire of the Rift on: July 15, 2008, 09:50:46 AM
I'm not a fan of the series I'll admit. I thought FFT was unfair and unbalanced and that FFTA was slow and boring.
458  Media / Single-Player RPGs / Pontificating Sega's future RPG offerings on: July 14, 2008, 10:56:38 PM
Sega's barely a shell of its former self RPG-wise. I would really like to see some of the older Phantasy Stars/Shining Forces remade/ported to the DS, but that's unlikely...
459  Media / Single-Player RPGs / Holy Crap. Final Fantasy XIII for Xbox 360 on: July 14, 2008, 04:50:37 PM
Thank *God*.
460  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 14, 2008, 01:16:34 PM
I don't mind silent protagonists at all as long as they have some semblance of development and backstory like in DQ8 and Suikoden II (and backstory in my opinion is the *biggest* part of character development).
461  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 13, 2008, 05:33:48 PM
I actually prefer more structured, linear games since nonlinear RPGs tend to do a crappy job telling players how to advance the game.
462  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 11, 2008, 09:22:17 PM
Some games definitely do non-random encounters poorly (like the SaGa, Grandia, and Lunar games). RPGs Earthbound and Persona 3 on the other hand do them decently...
463  Media / Single-Player RPGs / Stupid RPG conventions/cliches you can't get past. on: July 11, 2008, 09:07:47 AM
Any kind of randomization, including random battles, is annoying to me. Random drops, where say you have a 1/50 chance of getting a rare item, and regardless of how many battles you fight, your chances really don't get any better, it still stays at 1/50 regardless of how many battles you fight; have a counter instead in addition to the probability factor, and if we haven't gotten the item after fifty battles, then DROP IT. It's also strange that despite "random" battles, the sets of enemies you fight aren't random in many instances, and are instead *exactly* the same in some instances. Also, the monster/Persona fusing interface in Shin Megami Tensei games, where the skill sets of fused monsters are randomized, and you have to constantly deselect them and reselect them to change their skill sets; why not just save us some time and annoyance by letting us choose skills for monsters/Personas to inherit?
464  Media / Single-Player RPGs / RPGs Only You've Played. on: July 10, 2008, 09:04:59 AM
The original Growlanser. Pretty decent, and has probably Noriyuki Iwadare's best soundtrack ever.
465  Media / Single-Player RPGs / Square-Enix E3 line-up (SO1&2 confirmed, IU/CT playable) on: July 09, 2008, 06:56:28 PM
Quote from: "Losfer"
Quote from: "Juan_Blue"

i dont know what that word means

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