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Messages - Hathen

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Game Journals / Re: A Game Journal Reborn
« on: August 14, 2018, 09:27:16 AM »
On an SRPG binge of sorts. After finishing FE: Radiant Dawn, I played through the original Shining Force. A bit of a nostalgia trip since this was probably my favorite Genesis game as a kid, but I think it has aged pretty horribly. The amount of missing and the randomness of double attacks can make it pretty annoying to play (the former especially on flying enemies). The game also seems happy to provide  maps in thick forest/mountains which slow most of your units to 2 spaces of movement each turn. Though the game isn't too hard regardless, I do also find it kinda weird they stick you with a bunch of scrubs at the beginning the way they do- Tao's the worst mage, Lowe's the worst cleric, Ken's mediocre. At least Luke and Gort do well and Mae and Kris join early though. Max and Zylo are as broken as ever of course.

Skipped on re-experiencing Shining Force 2 (might go back though) and decided to instead move onto Langrisser. Playing Langrisser II at the moment. I'm on the updated Saturn/PSX Era versions but even without that I'd probably say these games have aged a lot better than its contemporaries. Just a shame that that recent revival of Langrisser was so terrible (and for some reason was the one chosen to have a localization, instead of maybe localizing the PSN release of the actual good ones).

General Games / Re: Fire Emblem Heroes
« on: August 14, 2018, 08:59:11 AM »
Expanding on Askr/Nifl/Muspell lore via Fates lore seems ill-advised, but I guess the generic "cuz dragons" backstory is the most they can really relate to at this point as opposed to a Christmas Julius talking about the wonders of having a death cult rule or Summer Soren talk about the rightful place of subhumans.

Anyway not wasting any more orbs myself, I'll go back to saving for Lector for now and just wait for Micaiah to show up on a Legendary banner in a few months. My odds will probably be about the same there anyway given that this is a 4-Focus banner and she's Red. Not to mention I'll probably get a lot more free random 5*s in the process on one (Overlapping with LIke or Lyoma means it'd be hard to get a losing roll too).

+_+ is here again and the maps are a marathon of all the final maps from previous Tempests. Without their respective asshole bosses they're not nearly as hard, but with 7/8 bonus units being swords autobattling will probably not be as effective as usual.

General Games / Re: Fire Emblem Heroes
« on: August 10, 2018, 08:17:55 AM »
The breaker thing wouldn't be a big deal if they weren't so stingy on making new colored daggers/bow for no discernible reason, because once the pool for those types of units is large enough colored bow/daggerbreaker skills would probably be about as useful as the tomebreakers (of course Blue Tomebreaker still isn't in the summoning pool a year and a half into the game so that should say plenty about how well they have this planned out). There's so many potential bow/dagger characters from the franchise that if they added them all as colorless the list would just be bloated (not as bad as swords probably, but still).

I put about 125 orbs into the banner and got pitybroken by Exalted Chrom, who was -ATK of course. I should really stop falling for any and all seasonal banners because it'd probably be much more worth it to just wait for a Legendary banner with the unit I want. At least I was pitybroken by a 5* exclusive I didn't already have I suppose.

Anyway I didn't get any Hinatas along the way so I could kill them to lower my blood pressure either, but I did get another Athena (Wo Dao is always welcome) and a second bad IV Ares, which is just as well since The Fonse's refine just came out and he wants that Brazen ATK/DEF. Also got a +SPD -DEF Morgan, +SPD -HP Roy, and a +SPD -RES Tharja, which are all pretty nice IVs so they in the line for promotion at some point I guess.

EDIT: Oh yeah there's a new calendar too apparently, with two new hero banners on the horizon. Micaiah+Sothe BHB and this recent inclusion of Tellius on this seasonal does seem to suggest that we might get some more RD for the one this month, and it'd be nice to actually have some RD characters instead of just Burger King taking his helmet off. Of course nothing's stopping them from adding another-another alt for Zelgius in his red armor this time I suppose.

Unfortunately I doubt Laguz will be coming, if they were they'd probably do a whole Feh Channel about it. Besides, for beasts they'll probably add about 3 different versions of Selkie before we get anything from Tellius.

General Games / Re: Fire Emblem Heroes
« on: August 08, 2018, 04:38:01 AM »
Colored daggers. Guess it was obvious the moment they changed the text on Daggerbreaker a few months back. At least they're not restricting it to only Legendary units for no reason. Honestly I think colored daggers/bows were a good idea on paper just because of just how many goddamn potential bow/dagger units there are spread throughout the series (if they could somehow split swords into several categories that would've been nice too, but I doubt that'll happen- though daggers will leech some of those away at least aka almost all non-Tellius and Fates Thieves). They need to hurry up and introduce some to the common pool already, and it's an easy way to make what might otherwise be a passover unit at least in some way unique- Legault really should've been a colored dagger (and those new Summer Colorlesses could've been colored too). Moving forward they could make Lara a red dagger dancer or Wolt a Green Archer, etc.

Anyway I'd say Micaiah is the big win this time if you want to keep the unit (any why wouldn't you), but they did make sure colorless was still attractive to pull by giving Xander a ridiculously attractive SI loadout. All those daggers are nice to inherit, but Xander also simultaneously offers Close Counter, and if you don't want that, QR3, which you can prime for using 4* Subaki. Daggers have effective damage on basically everything except flying now, which I guess would be an interesting niche to offer them over bows, but given how Kitty Paddle is still stuck on a seasonal I'm guessing these won't be any different.

Although I guess the most important thing here is that this art confirms Ryoma has a normal head shape and does not in fact have a deformed chin and eldritch flesh-horns to fit that mask he normally wears.

As for our mini-RD discussion- I gotta say the game's story reminded me a lot of Suikoden 3. The interpersonal and political conflicts are what really drew me into the story, and I would've taken a game that was just that and nothing else, instead of winding up with the final act being in crazy typical JRPG team-up to fight-the-almighty and ugly=evil people.

I honestly don't think the Blood Pact contrivance was necessary- you could actually have a pretty morally complex conflict given the tensions that have to exist between Daein and Crimea by the end of PoR and Daein being left in ruins. Instead the story is completely written so that Micaiah has to make all the hard decisions and Ike gets to be the squeaky clean Radiant Hero throughout.

Gameplay-wise, I gotta say RD's a bit uneven. It's possibly the worst balanced Fire Emblem game in terms of unit strength disparity. I don't actually consider that a huge flaw because it's pretty much in service to the story instead of just being that way for no reason (sucks that the Dawn Brigade got like 0 character development though). The only non-forced beginner units I used endgame were Meg (who really didn't do much) and Ilyana (who was actually really fucking terrible through most of the run but Rexbolt was pretty great to have on the dragon map). The game seems designed around the assumption you're going to pick every single broken Laguz Royal plus the Greil Mercenaries because I can't imagine beating the final bosses using too many of the Dawn Brigade or any of the shitty royal knights bar Finn Geoffery (I even transferred PoR data for Astrid but she was still unsalvageable).

General Games / Re: Fire Emblem Heroes
« on: August 07, 2018, 03:39:49 AM »
Right now my biggest problem is still that it feels like there's a lack of meat to the content. Forging Bonds has some potential for the future but they need to start making more cross-game interactions for any of the conversations to be worth reading. They should really take some notes from Banpresto, some of their crappy fanfic-tier splurging is still more interesting than what we get in this game.

That and there's no New Heroes banner in sight on the calendar, meaning no new story chapters to laugh at the incompetence.

Generally speaking the only budget units I still use only get to shine in Arena Assault, where you know your opponents ahead of time and pick specific counter-builds to them. So a TA unit, often with a corresponding breaker. Effective weapons are good for obvious reasons, and so are Firesweep units since they bypass all the bullshit steady breath builds people stick on dragons and armors. Sometimes lopsided-stat units like Clive or Summer Leo can get the job done too. In most other modes these units are too specialized to contribute to a balanced team/brigade.

As for GC results, I actually lost track of time and ended up not using ~10 spears. I already hit rank 25 though so I just missed out on maybe 500 feathers or something. Oh well. Honestly I'd just forget the extra chump change feathers after capping rank if you find the mode too aggravating, I personally do get some amusement out of trying to beat stupidly OP whale teams since I'm a hack who beats all the PvE content with my +10 Nino 5 minutes after it comes out.

Anyway this time I was too distracted finishing up Radiant Dawn. Gotta say I'm not a fan of how the story pans out in Part 4- I would've much preferred they spent a lot more time developing the conflicts in Parts 1-3, felt like they could've gotten a ton more mileage out of that (except the one stupid plot device that drives the conflict, I feel there probably could've been a more natural way for it to happen). That and Micaiah ends up feeling like a third wheel in Part 4 when I was under the impression she was supposed to be the star of the game.

Also in addition to not getting any freebie 5*s from our daily benners yet, I also got the wrong armor from the Fighter skills banner (4* Sheena). I might've been tempted to actually spend a few orbs if Hardin wasn't sharing his color with a unit I have a +10 and then some of.

General Games / Re: Fire Emblem Heroes
« on: August 03, 2018, 09:08:44 AM »
I imagine if Corrin got a legendary, they'd also simultaneously add a non-Legendary variant of the opposite sex, like they did with Grima (so it'd probably be reversed this time with Male Corrin being legendary and Female Corrin being the non-Legendary). Nohr/Hoshido Noble can use Tome/Staff too, and we have a shortage of both those in our Legendaries.

I've been running GCN Infernal 2 myself, with varying levels of success. I've only actually cleared the map a single time (I used a full infantry brigade in round 1 to cash in on all the buffs), but as with Lunatic 7 vs Lunatic 5 in +_+, half-succeeding in the highest difficulty actually gets you higher points even if you had a perfect run of the next highest difficulty- if I get 20 kills and capture a camp, I seem to get a bit north of 12000 points on a x8 boost, whereas Infernal 1 caps points at 11840. The teleporting shenanigans has caused me to have a few runs where I only ended up getting like 9000-10000 points though, so I'm still not sure if it's actually worth running Infernal 2 unless you have a perfectly-tuned whale brigade.

I did manage to get to rank 3 in my Army in round 1 though, but I imagine spending so many lances will cause my rank to drop like a stone in these next two rounds. Plus armors get bonuses this round and my armor brigade is still kinda crappy (got a few decent armors to run on my friends list though).

My weakest team is still fliers though, so with those feathers from round 1 my recent new 5* promote is Michalis. Don't think I want to spend any Mountain Dew on him yet though, but he's pretty good even without it. I guess next in line will probably be Catria, Shanna or Cordelia- it would be nice if they added a 2-range flier that wasn't 5*-locked because I actually really need one of those.

Also they've started the 15 days of blatant money grubbing free pulls, post your disappointments here!

TA: 3* Clair
Vantage: 4* Mathilda
Fury: 4* Marth
Hone Atk: 4* Tharja
QR: 4* Effie (No Reds of course)
L&D: 4* Matthew
Bladetome: 4* Stahl
Threaten DEF: 4* Robin M
Death Blow: 4* Lachesis
Threaten SPD: 4* Gordin
DB: 3* Cain
Wo Bait: 3* Nowi
Refine: 5* Ephraim (+RES -ATK, can't complain about a free 5* I've wanted for a while but come on, really?)
Refine 2: 3* Laslow

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 03, 2018, 01:41:45 AM »
I'd say yes, although events and characters from the first season do get referenced so I imagine you'd get more enjoyment if you watched it all (that's a whole 24 extra episodes though). I'd recommend Fumoffu if you want a comedy series at some point- it really has no plot relevance to anything and is just a collection of short stories so it can be watched on its own whenever.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 01, 2018, 10:37:26 AM »
I pretty much gave up on the new FMP anime.

Because you weren't enjoying it? Or because of the aforementioned "it might take another 20 years to finish the story"?

For my part, I've finished the season and I think it's by far the best of FMP I've seen so far, at least as far as actual plot and character stuff goes- though Fumoffu is one of the best comedy anime shows I've seen so that's kind of hard to compare. But compared to the first season or TSR? Stuff actually happened plot-wise and I loved the character interaction this season so much more than all the other ones. It was pretty short on comedy though, so I imagine if that was your favorite part of the previous seasons, you'll probably completely hate this one.

General Games / Re: Fire Emblem Heroes
« on: August 01, 2018, 10:28:09 AM »
Tempted a little bit to pull blue to get Ishtar or a better Azura (not that interested in Lucina myself). Bold Fighter from Lissa would be nice too, but I think I'll still aim to pull lots of Lectors in 2 months to build my Arena Score despite the dumb new Tier 21. As far as the new Lucina goes- goddamn is she annoying. The LHB did a good job of showing just how stupid her new assist is. If you don't knock out enemies appropriately the turn after she starts moving, she will almost certainly dance herself so she can snipe some injured unit on your team (or just ORKO a healthy one outright because of how good her offensive stats are). Gonna suck to face her in Arena too given how goddamned annoying the AI already is with assist looping.

So we're past the halfway point for Legendary Heroes now:

I don't think it's unreasonable to assume Hrid and Ylgr will take up two of those slots, so that means there's actually only 5 slots left for other characters (and that's assuming Muspell or Emblian characters don't end up taking even more spaces). I think Roy is probable for one of those spaces (probably alongside whenever we get our first actual Binding Blade banner), which probably means Eliwood gets screwed once again. I'd assume Xander will take a slot to counterbalance Ryoma and I'd be surprised if Corrin didn't also take up a slot. That leaves only two slots, and it'd be a crime if Marth wasn't one of them. Final slot is the wildcard- if there's no Jugdral representation it'd be unsurprising but would probably still piss off a good section of people, Micaiah is the only one who can add some actual variety to colorless by being a staff, Alm/Celica are on the biggest popularity high they'll ever have in the wake of SoV, and in 7 months...would it be that unreasonable to put a Three Houses character at that point?

That, or this box will turn into a 4x4x4 cube and we get even more Legendary whalebait.

For GC, I think it's actually possible to get to the top tier only playing Hard, but only if you play very on-schedule and don't waste too many spears into the void while you're sleeping or actually having a social life. The last few GCs I reached top tier well before the end running whatever the highest difficulty is (and I don't think I had over a 50% complete winrate on maps). I'll give the all-new-but-actually-old Infernal a try when I hit Tier 8 this time but I suspect that my inability to destroy the enemy base because of idiotic teleportation shenanigans will end up with me getting shitall points compared to if I just run Lunatic unless the points are just ridiculously inflated like Lunatic 7 vs Lunatic 5 for +_+. Part of me doesn't mind that they want to re-add really challenging options to the game, but the "everyone gets base WoM" on Rival Domain style maps is often more annoying than challenging.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: July 28, 2018, 02:39:43 PM »
It's been a while since I've visited this thread. So even though I was watching like 6 different animes at once that I've put on hiatus (including re-watching the first episode of Psycho Pass recently), I've still decided to start on the newest shiny thing dangled in front of me- in this case, a shiny thing that has been sorta-maybe dangled for nearly 15 years before it finally materialized. Leading up to it I was sure it was going to get cancelled or something, but the entire season apparently already came and went so I accepted that it's finally here and got to viewing. Full Metal Panic IV is my newest watch, and I'm currently 4 episodes in.

I've never read the light novels myself so I don't know much about what's going to happen, but so far I'm really enjoying it. It feels like stuff is actually happening this time around (probably a result of this project being on hold for so damn long so they want to make sure they get as much in in case we need to wait another 2 decades for the next season) although I'm still waiting for them to take the time out to actually do an explanation of the world FMP takes place in- three full seasons of this show have come and went before this one and I didn't even know any of the alternate-history stuff that makes up the backdrop for this show until I read a random wiki article about it, though I guess it won't happen if it's not actually important to the plot at some point.

Anyway story-wise I like that it sets its tone as pretty serious from the get-go, and I'm enjoying the dialogue quite a bit this time around, because I found it really refreshing how frankly Sousuke and Chidori were speaking to each other in the early episodes instead of it being full of stock innuendos you'd usually find in this sort of relationship. The production quality isn't so impressive though. Most animation so far has been decent enough but an embarrassingly bad CGI car chase scene in the second episode was probably the worst part.

General Games / Re: Fire Emblem Heroes
« on: July 28, 2018, 02:25:00 PM »
It's dumb that this new ranking was probably created specifically to weed out people like me who have spent the majority of their feathers building a budget Armor Arena Core just so I can score high (even when I finish merging my Draug and Lector and get myself some DC fodder I doubt they'll score high enough to break into Tier 21, because my 4th slot is usually going to be a low-merge bonus unit), but honestly, alt paradise has always annoyed me a lot more than missing out on one measly orb per week (that's like one extra Bartre per month). It makes CYL feel pointless- if you're just going to give alts to all the popular characters anyway then there's really nothing special about the CYL alts.

General Games / Re: Fire Emblem Heroes
« on: July 26, 2018, 07:32:00 PM »
Funny how ridiculously grindy the new mode is, but a quick stamina dump is appreciated for these lulls between Tempests and whatnot. Level also doesn't appear to affect the friendship gains in any way so I can use it to level up whatever units I'm working on (the downside being that you probably need them all to be near in level otherwise the scaling gets all funky).

So with that I've promoted 4 new units to 5*: Florina, Frederick, Cherche, and Fallen Takumi. Theme here is armorslaying weapons (bar the last guy of course), because that's all I ever run into with Arena Assault now. I might have promoted Est instead of Florina if I had a +ATK of her lying around, but the one I've kept around is +SPD who I'll have to replace. Florina is way cuter anyway. As a bonus I got a bunch of Dew from spending the rocks to upgrade their weapons- kinda dumb it's hard to actually find people in my barracks to spend the rocks on so I can get Dew. As for Fallen Takumi, his bow seems like a fun gimmick to screw around with, and he doesn't need Mountain Dew for it to work properly.

Finally, I spent some of my Dew upgrading Chrom and Titania. My Water team's pretty stable with Fjorm/Chrom as core so I probably should've done his Falchion sooner. My Earth team's been my weakest one so I decided I'll rework it with Titania giving support to Ike and the others. I doubt they'll be giving Titania a better refine so I might as well capitalize on her unique support function as a Triple tactics unit.

General Games / Re: Fire Emblem Heroes
« on: July 20, 2018, 05:34:29 AM »
Found the Feh Channel pretty disappointing myself. Awakening banner was somewhat expected given all the other things going on atm, but the other annoucements are what made it worse. More Whalebait changes to events, underwhelming refines for the Askrs, and a new event that sounds like a snoozefest (I'll reserve my judgment for a bit though). TT unit reruns is nice, although a bit disappointed I can't +1 my Tobin/get a free Armorsmasher+ inherit. Free BK merge though (at this rate it'll still be like 15 years before we can +10 any of these units though).

Awakening Banner: Expected but still kinda boring, because all the characters they decided on are choices. Cool that we're getting all these new inheritable weapons though. Olivia's appeal is limited to me since I already have lots of dancers, but they went for SI bait too since Bracing Stance is terrible on her but would be loved by a ton of mix tank units. Sumia continues our trend of stupid speed power creeping by being faster than like half the swordmasters in the game, combined with a base skillset that's utterly unsynergistic with that- looking forward to Reprisal Lance Effies and such though. Maribelle is our new best staffbot and surprisingly it looks like Colorless won't be our demote for once with 5 slots in her base set and one of them being the ever-broken Dazzling Staff. Libra's our frontrunner for Demotion and he looks great for SI. Wo Gun (an utterly baffling name because Gun means Club/Staff but the sprite is of an axe anyway) was inevitable, and hopefully Spur ATK/RES as his 4* skill which I can think of a ton of uses for. That aside I really like his even statline- broken armors aside only Camilla really has a similar spread.

All that being said, I took my free colorless roll and got 3* Felicia. Hooray. New story chapters introduced Hrid though, who doesn't look anything like I'd imagined he would. I figured they'd either go for a twinky prettyboy which fits the rest of the family, but he's generic g rizzled good-looking dude which I guess was the next choice. He's also holding a sword so everyone automatically stopped caring about getting him as a unit.

Askr Trio: The base refine for Folkvangr is really great and Alfonse can become a really strong bruiser with it thanks to Ares being available, but TA is a lazy effect to stick on there IMO. He'll almost certainly be better off with an ATK or DEF refine (gets him 2 extra HP too). Anna's refine has limited use but it fits thematically so I'll give it a pass. Fensalir probably has the best refine all-around. Overall they're okay effects but they feel kinda underwhelming considering how long it took for them to come along, and you'd think they'd want to fix the fact they can't be merged somehow alongside introducing them.

Arena changes: There's really nothing I can say that wouldn't be painfully obvious. It sounds like crowns are nothing but bragging points though so I'll give them that at least.

GC: Making it harder for your team to get completely curbstomped is a good change I suppose, team ranks seem really unnecessary though. I guess the point is to encourage people to be active and spend lances each round instead of just at the end. Whatever- think of it as free feathers we wouldn't have gotten otherwise and it's not that bad.

Forging Bonds: Not sure how to feel about this one. On the one hand, more actual dialogue in the game sounds like the type of change we need, but the stream was kinda vague as to how it works. Really hope we don't need to actually own said units to unlock the conversations, and if they don't use the opportunity for some cross-game conversations it'll be totally pointless. Don't like that they're making accessories part of it either, I would've really rather those things just be stuck as a fluff customization thing instead of yet another equipment menu I have to constantly shuffle around to get my squad ready for play.

The big problem really, is that gameplay-wise it looks like a complete snooze- we're playing through the same maps, again-again. The game's been really stale gameplay-wise for a while now, and all the "look at all these free orbs we're giving you" that takes up so much time in their announcements has been becoming more and more transparent.

General Games / Re: Fire Emblem Heroes
« on: July 17, 2018, 06:10:56 AM »
I'm stockpiling orbs again myself. Actually not that interested in any of the new summer units, though I am amused by the blatant powercreep of Camilla vs Corrin, which makes me wonder a bit about the long-term health of the game. I hear power creep in this game is actually incredibly tame by gacha kusomobage standards compared to stuff like FFRK and such though, so I guess most people have much higher tolerances for this sort of thing than I do.

As for falling off the wagon, I've bought a few of the monthly deals they've been doing myself. As far as I know in terms of Orbs they really haven't been any cheaper than the usual price, but spending ~$10 on the game every month doesn't seem too bad if I think of it as being similar to a subscription MMO- I've probably played it about as much as one given how much I play the game on public transport. Anyway with Tomara joining the dark side, FTP torch is yours alone now Aeolus.

Annoyingly, almost all of my chance-pulled summer units from last year or Legendary banners are not bonus units for the ++. Masked Marth was already nearly capped on HM too, but in a twist, one of the Summer Gaiuses I locked in the torture basement of my barracks gets to be vindicated.

Getting Masked Marth yet again is a bore, but a free merge for a cheap Arena Assault Dragon Strangler is at least usable. They got 2 for 3 with the seals too, Flashing Blade and SPD Ploy are nice. Getting another double-stat seal actually would've been nice but they chose like the worst combo possible. HP paired with basically any other stat would be a nice seal to put on popular Infantry Pulse runners like Marisa, Seliph or Bartre, but RES is the one stat none of them need more of. The only imaginable use I can think of it is for a unit that runs Water Boost, but oops- it's locked to Berkut and nobody's going to sacrifice the guy for anything but his Lance.

General Games / Re: Fire Emblem Heroes
« on: July 12, 2018, 07:28:12 PM »
Elise is the best staffbot in the game with that stat spread along with a pony, but if Lucius is a merge project, Id go with giving him the shiny B skill since building waifu/husbandos is the meta that truly matters. It helps that Lucius has a pretty good stat spread, dumping DEF to spread it with everywhere else.

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