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Messages - Hathen

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Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: June 02, 2010, 07:50:58 PM »

haha wat

Saw Robin Hood.

Mediocre. First time I've been disappointed by Ridley Scott.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: May 26, 2010, 06:00:05 AM »
I'm glad that's being done, though it'll be a shame nobody will be able to experience One to be Feared in its original difficulty anymore. But, it's more important to make these things accessible to the casual player, so thumbs up from me.

The Enkidu's Subligar is nice, it's the first real drop I've gotten out of ZNM. Everything else I've gotten is from freelotting crap.

Did my Alexander summon quest for the first time, and got a nifty Colossus Torque out of it. The story ties it has to ToAU, however, are much weaker than the ones for the Odin fight are. Furthermore, the fight itself is incredibly easy compared to the one for the final battle of ToAU. I don't mind that, considering the ridiculous difficulty of that fight. It does feel a bit cheap that you can burn him down in about 1 minute with a bunch of WARs though.

That Allied Ring that was made available after Fiat Lux week ended was a lot of fun to use, and it allowed me to level pretty much all the subs I need to 49/50 now.

A sample screen of what the ring can do:

Of course, only 5 charges on it, not to mention the fact that we still haven't gotten the northlands back a single time since then...

I have decided on BLM as my next 75 for now. With that, I went off to go collect my AF ahead of time, as well as going 1/1 on Shaman's Cloak.

I also went to go get a Sweet Satchet for my BLM during my RSE week. I wasn't nearly as lucky with this one; it took me about 8 kills to get it, which is annoying since the respawn on the damn thing is like half an hour.

Playing around in besieged finally capped my enhancing skill, though I guess that'll be moot next month when the cap gets raised. Still, since i was about 100 levels under cap before I went to do this, it's nice.

On a random MMM xp run I went on, I saw Rune 108 (Conditioning Contract) drop for one of the people. He was nice enough to let me have it when I expressed interest. For those of you that don't know, Rune 108 is one of the most important runes possible if you ever plan on making any mazes.

Got to fight T4 VNM Yilbegan, unfortunately someone pulled hate from it from too far, and it depopped. It was still lots of fun to have tried him though. I always wonder if any newbies wandering around these areas will ever see a huge high level group fighting Yilbegan and get freaked out- not to mention that the VNMs AoE moves damage EVERYONE around them, including people not in the alliance, so god knows what the hell SE was thinking when they decided on that.

Repeated the Fei'Yin fight for ACP, and got a pretty decent earring, though NIN has no use for it since we get Eris Earrings. I'm not sure if I should keep it in the off chance I decide to level PLD...

Speaking of addons, I don't own either of the later 2 ones since after playing the first one I was actually pissed off (The only gaming purchase that I ever made where I actually felt insulted by what was delivered), but that doesn't stop me from participating in the battle for one of them. Go figure- the part that's supposed to be "fun" is accessible to all players as long as someone can initiate the fight.

At any rate, Shantotto fight. Lots of fun because of the ridiculous stat boosts you get:

Unfortunately, we lost the battle because of meteor spam from Shantotto. I can't imagine doing this without getting any of the hexes.

Since the anniversary rolled around, I figure I'd post my data here for kicks:

In Limbus, Omega finally let out, and dropped this gem for the second time in a row, this time it went to me:

It took me a while, but this is my first actual points lot on anything in my Limbus shell, heh. At least it was on the best piece available, though!

That Isatu I worked on hasn't been going anywhere fast. I need to get 10 Ruthven's nails for it, but you need at least a party or so (3 if you're with perfectly-geared hardcore players, which I'm not), but at least I made the first step towards upgrading it.

Now I just need 9 more of the damn things!

Finally...salvage. I went on a pretty good lucky streak in here lately. I went on a random run with a friend, but couldn't lot what I wanted, so I decided to take stones instead. I was pretty happy when this happened:

I also got these, but the 15s are a real pain in the ass to get, because almost nobody ever runs for them, as you have to dedicate whole runs just to getting them, which usually isn't worth the pass cost.

Finally...I got this thing. On freelot. Frankly, I would've preferred getting the Skadi Body 35 I saw drop a few days before this one, since I actually have some use for it, but...

Yeah. I don't even have any of the jobs for the damn thing. Oh, do I wish I could give away a REX item, I'd totally give it to you, Ramza. :/

Serenity is definitely a great standalone movie, the majority of the people I know that love Firefly didn't watch it until they saw Serenity as well.

Personally,  movies written so that only fans can appreciate/understand it has always been a pet peeve of mine.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: May 09, 2010, 06:09:34 AM »
Guilds are called linkshells, but unlike WoW guilds you arn't bound to a single one on a character, linkshells are equipped items that you can switch at any time.

For the most part, all of us play separately. As you can see, I'm pretty much the only one around here that cares to post updates and pictures about myself anymore. I know that Tonelico/Ramza supposedly still plays rarely(At least he intends to until WOTG ends so he can write his review for it) and Valesti/DiosGX plays decently often. Shiguma and TurnBasedDude have both stopped playing the game, so there's actually not a lot of us still playing the game, let alone playing together. We all play on the Leviathan server, though.

If you end up playing, don't hesitate to /tell me if you see me in game, if I'm free I can help you out with stuff.

Race selection is quite crucial, actually. The distance at higher levels is pretty big. There's a lot of cases I can recall wishing I picked a hardier race since I can get one-shotted pretty easy as a Tarutaru on certain enemies, especially risky solos. Generally, picking Mithra, Hume, or Elvaan offers you an overall nice balance. Galkas will feel some pain while doing mage and Tarutarus while doing melee. I would say pick a race based on what job you are interested in, but if you think you'll like playing with the class change system a lot, pick one of the aforementioned 3 more balanced races.

There are 20 jobs total. You start out with a choice of 6 jobs (Be careful which one you choose as a starter job at character creation, since that job will have a starter weapon/spell you will otherwise not have without spending some gil if you switch jobs) and the other 14 are unlocked through quests that can be flagged at level 30. The jobs all have exclusive stats and levels to themselves, but you will still have to level at least two jobs because of the support job system the game offers. At level 18, you can unlock a support job, which will be a maximum of half the level of your main job. Your support job will not gain experience points unless you go out and level it as a main job.

So if you have level 50 warrior and level 10 monk for instance, you can go out as a Monk/Warrior and you will be a MNK10/WAR5. You can continue leveling your level 10 Monk as normal and your WAR sub will gain no experience. If you switch to Warrior/Monk however, you will be a WAR50/MNK10. You can level the warrior job but your Monk support job will gain no experience points all the same. It's also pretty limiting if you don't have your support job at the "capped" support job level because you'll be missing out on extra stats/abilities. The main job/support job system is actually pretty straightforward- you basically gain most of the abilities that you have as your subjob added onto the abilities your main job already has, though usually it is weakened in some way as to not overshadow the main job's use.

If you want tl;dr versions of each job, here's basically it:
Warrior: Damage, Diversity in weapons, Decent tank
Monk: Damage, Hand-to-Hand specialist, Decent tank at high levels
White Mage: Focused Healer
Black Mage: Highest magic burst damage
Red Mage: Support class with high MP longevity at higher levels
Thief: Good puller, increases treasure drops, can pick chests, usually doesn't see too many invites
Paladin: Tank, fast hate generation, healing magic
Dark Knight: Huge burst melee damage, paper thin armor, support dark magic
Beastmaster: Solo class that charms/calls monsters
Bard: Best support class in the game, very weak in combat
Ranger: Long-range damage, high gil maintenance
Samurai: Damage class that increases TP gain to use weapon skills more often
Ninja: Hybrid class, high evasion and attack speed, can serve as a tank
Dragoon: Damage class with a pet wyvern that can be adapted to a variety of uses based on subjob
Summoner: Casts...summons. Yeah. Usually stuck as a healer, sometimes taken for damage with no hate generated on the master
Blue Mage: Learns monster spells, high flexibility, can be damage or healer, tank at low levels
Corsair: Hybrid class, basically bard + ranger. Has support rolls to increase party abilities and uses a gun for damage
Puppetmaster: Pet job with customizable puppet that can do a variety of things
Dancer: Melee/healer, hits things but uses the TP gained for healing instead of weapon skills
Scholar: Manipulates aspects of spells in certain ways to adapt a spell for a situation (IE reduce MP cost, make it an area spell, etc), serves as healer/magic damage

There is an in-game tutorial system now, supposedly you get automatically directed to them when you try to leave town for the first time, but I'll post it here anyway.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: May 05, 2010, 04:18:41 AM »
amg triple post for the 2 people that read this thread

Did that new Odin summon fight.

Fight lasted about a minute with your typical WAR and MNK zerging party. A bit disappointing, to say the least. The Aesir Mantle I got out of it is nice, though. I'm going to have to do the next quest at some point to get more out of the story. There also seems to be an extra quest after you fight him like 13 times or something- except the quest doesn't have any objective. Interesting.

Did Apocolypse Nigh, which had everyone from the CoP storyline conveniently show up for no reason. Just seemed really dumb to me since they already gave all the characters a decent farewell scene.

After hearing about the battle again the Shadow Lord, it seems a lot of the server banded together to take the northlands. Obviously i could not pass up the chance to get in on the action...of the shadow lord fight, not the northlands raiding, heh.

I went on a lot of runs, and saw a couple pieces of armor drop, but I wasn't lotting any of the REX items since I have no jobs for them, nor am I incredibly interested in them. What did I get? Here's some hints:

Of course, Dynamis helped a bit as well.

I also finished the high-DMG katana Mozu, which has 1 more DMG than an unaugmented Kikoku. I am near finished with evasion+ katanas, and my OAT katana is in limbo until I have some way of accessing Lord Ruthven.

Finally, while killing random Puks for a trial, I ran across this guy, and just couldn't resist attacking him for a cool screenshot.

I'm actually going to give the whole play-by-play of the fight. It's quite epic.

General Games / Re: Marvel vs. Capcom 3 announced
« on: April 26, 2010, 02:21:31 AM »
I would've liked for it to be 2D simply because I think 2D looks better for this kind of game. SF4 looked great, I'm just not a huge fan of the style.

And I find TvC to play about the same as MvC, but I like MvC "hectic-ness" a lot more.

General Games / Re: Marvel vs. Capcom 3 announced
« on: April 20, 2010, 04:15:31 PM »

General Discussions / Re: Youtube
« on: April 13, 2010, 06:09:48 PM »
Scarface with child actors. No, it's not a school play, check snopes. :P

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 03, 2010, 06:41:27 PM »

Finally turned the damn Vice in after owning it for several months.

Started trying VNMs, mostly for the new Trials weapons. I am almost done with the high-damage katana, Mozu.

Full BLU AF2 after getting that Keffiyeh.

So, did the Windurst quest and all the new missions in a huge rush. For the Windurst quests, the events unfolding are things that anybody who cares about the story would know about, so it doesn't really qualify as spoilers- I doubt anybody that visits this thread really cares that much anyway. =P

Ajido shows up to do a stupid Boba Fett type prequel cameo, because nothing says quality like having beloved characters show up as twerps in time travel stories and prequels.

The first quest seemed rather boring and pointless. We never really get to know these characters, though we do learn how they are related to another one. At the end of the day though, all it had me asking was, "So?"

We get to hear some stupid legend about a bow fashioned out of a stone. Now, just think about that for a second: A bow. Fashioned out of a stone. What the hell kind of time constraint were they under when they made that? Oh yeah- time constraint of 6 months.

As the largest battle at Windurst draws near, Robel-Akbel finally reveals his intensions...sort of. What I really hate is that the camera pans so that you never see his face, which anybody who played Mass Effect 2 should know the frustration of if you romanced Tali. I'm not sure why game developers think giving you no payoff towards building something up is somehow a good idea.
However, at least it was written so that there was almost no doubt whatsoever who Robel-Akbel really is.

This is easily the WORST fight in the WOTG storyline so far. Thankfully, there is no "wait one Vana'Diel day" between attempts, so at least you can try it over and over and develop the right strategy for it.

I was really impressed with the animations they got out of Fenrir with this cutscene- the only thing that kind of killed it was that he threw a Yagudo out of his mouth like 4 times in a row, which got old really quickly. I suppose it took so much effort to render that they wanted to get as much mileage out of it as they could.

With this, almost all revelations have been made in the Windurst storyline, and frankly, I'm a bit disappointed with where they took it. To me it seemed just a bit too obvious, and slightly redundant. People that have done the missions should know what I'm talking about.

Meeting back up with Lilisette, we decide to go to the Northlands with the expedition rather than trying to do some actions to reverse what has been going on. All you get to do is get led by the nose from one big event to the next with no real reason for Lilisette or you to be there.

The Shadow Lord comes out and blows almost an entire regiment up, which makes you wonder why he doesn't just go out and win the war on his own.

As you can see, things are not really going according to plan.

This was a really tough fight. They deal an absurd amount of damage and can take a decent amount as well. I would recommend allowing Lilisette to deal the bulk of the damage to the Elvaan, then take out the Hume as a team.

Single-Player RPGs / Re: Suikoden Topic
« on: April 02, 2010, 02:52:55 PM »
A Suikoden V versus Tierkreis article.

That article might as well have been a general review of Tierkreis, because he doesn't really go into detail of the comparison between the two so much as just point out what differences Tierkreis had from the other games of the series.

Also, I personally found Tierkreis decidedly average. I was not impressed with the story or the gameplay. I'd replay 1, 2, 3, and 5 anyday before I'd replay Tierkreis.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: March 24, 2010, 06:08:37 AM »
The new patch is sex. I've started on a Trials of the Magian katana and I hope to have it done soon. That new NM system sounds fun as well.

So reporting on what I've done:
Monster Helm
Koga Hatsuburi
Aurum Sabatons
Bartholomew's Knife
Rogue's Coulottes +1

Learned Death Blossom and Expiacion.

In preparation for new level caps:
WHM40 (working on it)
After I'm done with WHM, I got DNC, DRK and maybe SAM to work on as well.

Thanks to that Koga Hatsuburi, I am 5/5 on NINAF2- which I subsequently store since I'd rather have the 5 slots than the bit functionality of certain pieces. :P

Tried to get up to date with past quest before this patch, but only managed Bastok and Sandy.

This isn't a spoiler, by the way- you barely get to know this guy's name, let alone his personality. He's not a character.

A straightforward fight for the most part, sleep=>fight method seems to work just fine.

I couldn't believe my eyes when I saw this. Did they have to pull the most cliche'd death manner in the book?

A sad moment that I might have given a care about if I even remember what the hell his name was.

Bastok line doesn't have much happen after the reveal in the last quests, which is disappointing. All it did was just reinforce what was obvious, because I guess having plot progression would just be asking too much. The stuff you learn about Zeid was mildly interesting, though.
This is a spoiler, however.
This was a fun fight. She uses an AoE move that petrifies everyone in range and resets hate.

More quality writing from the folks at SE.

Looking forward to doing those new missions-strike while the iron's hot, as they say.

Multiplayer RPGs / Re: FFXIV Thread
« on: March 18, 2010, 12:01:52 AM »
who knows the game might not need tanks, its still too early to draw an conclusions.

You mean it'll be just like FFXI? Hah!

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: March 17, 2010, 01:53:17 AM »
None. It's supposed to be a direct adaptation of the manga, whereas the first series was an adaptation for the first half and written for TV the second half.

After watching Gun x Sword (Which was mediocre), I have to say that there hasn't been any anime that caught my eye. For one thing I just don't keep up with what's getting released because there's so goddamn much of it, but I do know I have not enjoyed any of the "mainstream" shows in a long time, like the recent Gundam shows. I may watch FMA:B at some point but I have little interest in that as well. I am open to suggestions. For the record, two of my favorites off the top of my head are Planates and .Hack//SIGN.

Multiplayer RPGs / Re: FFXIV Thread
« on: March 16, 2010, 10:09:11 PM »
it's's like they are try to get rid of the damn there no pld's or nin lfg syndrome from ffxi.

why are you implying that that's a bad thing

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