Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hathen

Pages: 1 ... 138 139 [140] 141 142 ... 144
2086
Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: September 18, 2008, 01:04:05 AM »
Uh oh, double post!

Well I got back into doing sky a bit last weekend, but nothing good really dropped. I'm not even going to bother posting a shot. :P

In other news, I've been doing some more laid-back stuff in game, most notably chocobo raising.




I'm surprised at how much fun I'm having with it, guess I should've done it sooner.



Aw, ain't she cute. Well anyway, I need help coming up with a name now.  There's a pretty decent amount of words to make up a name with, but I'm having a hard time deciding. I was going to do "Face Destroyer" until I realized that'd probably only be funny the few times I said it. :P

2087
Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: September 11, 2008, 09:33:19 AM »
The Ninja one did not transfer properly onto dat-scanning programs. It's actually supposed to be the Ninja disappear, appears for a split second with the blade sticking out, and then reappear in their battle stance. So it's like a one-hit Blade: Ku...with a WS effect that looks pretty meh in comparison.

2088
Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: September 11, 2008, 12:51:55 AM »
Saw them a few months ago on a JP site, RDM one is still my favorite. I just like how it actually is supposed to be something rather than just a random mish-mash of flashy lights.

2089
Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: September 07, 2008, 06:20:19 PM »
I, too, would like to start leveling a new lowbie job now that my THF is at 75. Seeing as how I have a tank and a utility job, I suppose I should play a focused DD or a support job to round myself off. Thinking between WAR, BRD, COR, and RDM.

2090
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: September 05, 2008, 10:23:43 AM »
I don't understand when people give the argument "other things need to be finished". What needs to be finished...as far as I know, the only thing they haven't delivered on that they promised in previous interviews and such is new player-controlled avatars. This patch also contains a lot of the stuff people have been wanting (AF2 for TOAU jobs, etc)

I hardly see how this is a little change at all- keep in mind that they're developing this change with the specific target of making finding partying for GRINDING easier. Whether or not its going to be good for missions is yet to be seen, I suppose. Have you played a job at mid-levels recently? It's really barren out there...at least on most servers anyway.

Not needing to wait for 2 or 3 hours for people to log in? Yes, that's a good thing.

They did say that gear for that level will still be the best (At least they'll work towards that), but for me, I think I'll take slightly lower xp/hour for being able to basically play any job with my friends anytime I want. With friends its also easier to get them to go play in more exotic areas of the map...something that's really bothered me since day 1.

And let's assume that they REALLY screw up and scaling equipment makes overleveled equipment totally useless...this is still a very useful thing to have.

2091
Multiplayer RPGs / Only
« on: September 05, 2008, 08:44:00 AM »
It's not going to make 75s and people near 75 to party in the Dunes, of course not, but that's just trying to disprove it by taking the most extreme example available. Parties in certain ranges, like say, 45-65, generally gain about the same xp. It also adds for one major thing when partying- you can basically play with ANY jobs with your friends now. Too many times have myself and almost everyone else been caught asking everyone "Hey let's go level", and they don't happen to have a job within 2 or 3 levels of them. Oops (Not to mention all the stupid times we find ourselves with no WHM, RDM, BRD or some other key job that screws us over needing to wait 30 minutes for one to show up). I think as someone who does the small things in the game like Garrison, you can appreciate a feature that encourages more play with your friends. :P

As far as xping goes, this is the best thing they could've added. I honestly can't think of any downsides to this. Scaling equipment is nice because it's just plain annoying to get level-appropriate gear between the steep cost of some of them, and more importantly, the limited inventory space of the game.

With level-cap missions and quests...really, how often have you seen people go out and buy say, a PCC just to do those things? The scaled level 75 equip (With appropriate mods) will not be much worse than the cheapest gear available people randomly buy off the auction house the day of the run.

Another thing to keep in mind with that is the fact that the majority of key-piece level cap gear are staple things for most players to have on-hand anyway. SH is level 57, Haubergeon is 59, list goes on. In fact, a crapload of it will most likely be BETTER if they do linear scaling. Example: Promyvion. If I take in some of my best stat mod pieces, this is I'll end up with (Anything I don't list isn't worth mentioning probably).

Optical Hat: 4 Accuracy
Chivalrous Chain: 1 STR, 2 Accuracy
Kirin's Osode: +4 to every single stat
Seiryu's Kote: 6 AGI, HP +20
Sniper Ring: 3 Accuracy
Ulthalam's Ring: 2 Accuracy, 2 Attack
Amemet +1: 7 Attack
Warwolf Belt: 2 STR, 2 DEX, 2 VIT
Byakko's Haidate: 6 DEX
Ninja Kyahan: 2 AGI

Also for someone who's played as long as I have, I have to say my gear is at best above average (Save maybe a few pieces like Osode and Haidate). Only exception I can possibly think of that can't benefit from these stats under level caps are Paladins at the lower level caps where Defense is still worth a damn.

2092
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: September 04, 2008, 12:51:14 AM »

2093
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: August 25, 2008, 07:58:25 PM »
You should come back Parn. Then we'll all laugh at you.

At least I will.

I remember when they changed it so that searching through seeking people sets the level to any level like a year ago, instead of just searching +-2 levels from yours. Back then it made no sense and was a retarded feature, and people had to go through the hassle of changing the level settings themselves...

And now, it might actually be useful.

EDIT: Then again, with all the people running around seeking meripos at 75, we're going to have to adjust it to search people within a reasonable range anyway. Higher-level players arn't going to want to play with lower level players since that would result in less xp/hour, unless they're a usually unwanted job like THF or something.

2094
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: August 25, 2008, 09:52:18 AM »
HOLY SHIT. This is the best update news I've heard in a long, long time. Between lowering dynamis and limbus cost, adding relic armor for TOAU jobs and final updates to Mythic Weapons, this has got to be the best update I've seen a long while.

I can't wait.

2095
Multiplayer RPGs / Diablo 3?
« on: August 24, 2008, 11:53:25 AM »
Reminds me of all the people who do nothing but complain about movie sequels/adaptations coming out the past few years (Die Hard 4, IJ4, Transformers, etc) and how they "shame" the previous work. That really gets on my nerves.

2096
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: August 21, 2008, 11:20:12 AM »
Hey, she's lying down, maybe she's still dead...

Oh who am I kidding, they wouldn't have her body if she wasn't still alive. I guess I don't really care since her death was a really lame one anyway.

2097
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: August 17, 2008, 01:38:47 AM »
If you want us to help you out sometime you should probably tell us your character name Fei. :P

2098
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: August 12, 2008, 06:29:07 AM »
Got THF to 75 off campaign a while ago.
I'm at Wings of Honor for campaign but I'll probably get demoted since I'm being lazy recently.

2099
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: August 03, 2008, 04:26:15 AM »
omgz, this could be the start of a beautiful...tolerance.

Well you guys know I've been wanting to join you on THF for a while now...all comes down to when you guys run though. About 10k TNL to 75 and I'm going to dedicate myself to meriting for a while after I hit 75.

And Fei, I doubt you have to buy a new copy of the game to start playing again if all you did was simply cancel your content IDs.

2100
Multiplayer RPGs / Final Fantasy XI - Journal!
« on: July 14, 2008, 03:35:36 PM »
Frankly I think he's gotten his account hacked, and he confessed to a GM which probably means he'll lose his account even though he got it back. Pretty sure that's enough of a punishment for him. No need to troll him like this, Tony. =P

Edit: Aaaand now that Ramza has responded to you, I suppose it will now spiral into quite an epic thread which will end with a lock...which is kind of odd considering how with Journal threads you have to end up making another one after the last one gets locked.

Pages: 1 ... 138 139 [140] 141 142 ... 144