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Messages - Hathen

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Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: February 21, 2009, 07:15:23 PM »
I love exploring, Tebian. However, in recent expansions, it's been made a lot harder because of the high-level monsters, along with a tendency towards making true-sight and true-sound enemies somewhat common. This generally spells too much danger for an explorer, and I really don't want to waste oils and powders when I just want to go exploring around an area anyway.

Another rare item from assault, <mine>.


A salvage report, although you all probably already know given that most of you guys saw me at Dynamis already. :P

Somewhere, a WAR is crying.

2/5 pieces, woo. Not sure if I should go for legs or feet next, though I'm leaning towards legs simply because the feet are a bitch to get (in shout groups there's always like 3-4 people lotting it), and I might start a static soon, so if that takes off, I'm better off trying to get feet in that.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: February 19, 2009, 06:32:02 PM »

Joined a Limbus Shell and fought this guy:

Took a while for me to get it, but I can finally get red of that bright red harness I wear on my THF for a even gayer purple harness.


As you can see, Zhayolm Remnants is not being nice to me. I haven't gotten the Tsukikazu Jinpachi in maybe...7 or 8 runs of Zhayolm, which is pretty lame. Then of course, this had to happen on an Arrapgo run:

It was definately the piece I wanted to finish the least, but to me finishing any piece is pretty damn crazy- I remember a couple months ago I always looked at Usukane and said I'd never get any of it because it's too goddamn annoying to get. :P

This is one thing I'm glad I'm proving myself wrong on.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: February 07, 2009, 04:13:39 AM »
Nyzul Climb continues slowly, having a bit of trouble finding people to advance with at this point.

Got some random stuff from Dynamis runs.

I lost twice in a row on Mirage Jubbah, which had only 3 people lotting it. But later on I had that repaid, and then on to find out. :P

CoP continues, and we've done 8-2 plus the first half of 8-3.

With floor 80 in my hands, I managed to finish off my Swordbreaker and unlock Mandalic Stab on my THF.

Progressing at a relatively godd speed through assaults. I'm current 27/50 on assaults.

The quests for the rank ups are pretty amusing.

Also got a few rare ??? items from assault- they're decent, but nothing amazing.

And now for the ever exciting Salvage report. But unlike before, I have actually obtained something now.

Of course that comes along with a few crappy 25 and 15 pieces.

With the 15 and 35 pieces on my hand, I see a Zhayolm shout and take it, hoping to get a 25 Usukane Head piece to finish off my first Salvage armor. While the 25 piece didn't drop, I think I got something that means a lot more in the long run:

This dropped, with no TH (I was dead) and it was on Freelot, and I won against 3 other people lotting it. Absolutely incredible- two 35 pieces in one day. I'm happy as hell.

Current progress:
Head: 15, 35 + Synth
Body: None
Hands: 35
Legs: 15 + Synth
Feet: 15 + Synth

Come on, Tsukikazu Jinpachi! :P

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 27, 2009, 08:09:59 AM »
I'm not sure there's a lot to understand in WOTG without having done other parts of the game, while I've enjoyed CoP thoroughly and I know I would even if I didn't do RoZ (Mostly because RoZ didn't have much plot to speak of, and they were able to imply most of it in CoP- even the "twist" of

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The Archduke brothers being Zilart
was not held back in CoP.)

I will agree there's plenty ot enjoy in CoP having done RoZ. My calls here, of course, are still preliminary because WOTG isn't finished yet, but it feels like WOTG is just not really going anywhere, and they're just stalling a bunch of time because they really don't have any good ideas (I got this feeling from ToAU as well).

When I say that though, that's referring to the mainline plot of the Cavernous Maws and Cait Sith. As far as each individual city plots go, the Windurst one has me really interested, while the Sandy one is hackneyed and pointless while the Bastok one bores me to tears with its pseudo-politics.

I guess I should go rewatch a lot of the CSes at some point though- I will admit I rushed through some of them the first time around.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 27, 2009, 12:02:10 AM »
Duping items has always been met with bans in this game, starting back with the delivery box dupe that was used many years ago.

As for story, I guess I should rewatch that section to see if there was anything in particular he was alluding to. The problem I have with WOTG is, we're about 15 missions in, and there's still not a single thing telling us what the hell is going on. It's just a bunch of characters running around doing nothing. The only real "goal" I've seen being worked on is

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Lilisette trying to save her father
And that's getting stretched real thin as it is. Thing is, even the stuff with

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is stuff I should be able to understand without needing to have done other parts of the game. Each expansion is supposed to stand on its own, and right now WOTG is either wasting lots of time with exposition, or just being mysterious about everything so it doesn't have to actually have anything make any sense. If I did CoP without doing RoZ, I'd still be able to understand what is going on, even though CoP is actually a really expanded backstory of RoZ.

I'm not sure if I would tie RoZ and ToAU though. ToAU had some effort put into the characters, and it started out pretty well only to conclude with such a predictable and uneventful ending. RoZ on the other hand, had is palmost nothing interesting in it.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 25, 2009, 10:59:46 AM »
Curious to what you think of WOTG's story so far. I'm unimpressed, myself. Heh.

I got some cool stuff in Dynamis as well, particularly this thing.

Gave me a drive to start leveling my BLU again. That and I'm running out of IS.

Having sea, I instantly knew what was the first thing I had to get.

We did 8-1 as well, though we're taking a break for now- hopefully we'll get started back up soon, and we'll tackle the rest of it and see that shiny ring at the end.

In sky, I responded with "Genbu" when the leader asked what god we wanted to do, so we did that, and I finally got this piece.

It's funny that I get the easiest piece last, but with this, I guess I can say I've completed my first real "endgame set".

Ranked up to Sergeant.

The Nyzul climb continues, and hopefully I'll get that Runic Disc soon so I can get those weapon skills faster. Since I'm doing Salvage I'm gonna pass on getting gear in here unless I come across a shout where I'm the only Denali lotter.

Currently 12/20 on the weapons, heh.

Been doing a decent amount of Salvage, but I still haven't gotten a single 25 or 35 Usukane piece- this place is rough with the drops, isn't it?

Kinda lame that I've seen both these guys, but not the one I actually need (Floor 2).

It's fun to be immature about the Marduk 15 set's name.
Did Arrapago for the first time and it went pretty well- unfortunately I missed out on the big prize at the end.

I did, however, get all these things in a single run, which should probably tell you something about how incredibly easy it is to get 15 pieces.

To cement my determination in getting Salvage stuff, I bought these things in preparation.

Come on, Hikazu Kabuto! :P

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 11, 2009, 12:31:48 PM »

Would've gotten to floor 60 if I didn't have that genius PLD/NIN with scorpion harness making Cerberus spam Scorching Lash. Oh well.

CoP was short and simple: A fight that's pretty much always zerged to death in a couple of seconds, much like the Snoll fight from the Three Paths mission. The fight is against a surprise opponent (Well, assuming you didn't get it spoiled like most people did).

Valesti died about 10 seconds into the fight. He's still packs a wallop even though his defenses are lame.
My favorite kill style!

So after some more staring at crystal plot devices, we finally find ourselves knocked unconscious and ready to be violated by the evil Zilart.

We've finally reached sea. Whee!

We spent a bit of time getting to know the area and the types of enemies we could find around there.

No trip to sea is complete without a first failure to spot the Yovras.

Big thanks goes to everyone that helped us get this far!

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 07, 2009, 12:36:04 PM »
You're lucky with that one- the Horn is the most sought-after piece for AF2SMN if I'm not mistaken.

Wondering how much people usually get in campaign- I do it every now and then so I can keep my THF's buffer up.

Halfway there! I'm trying to decide whether I should continue farming Nyzul after I hit floor 100, or just move onto normal assaults and do salvage. I'm very much leaning towards salvage right now.

Get myself my next rank- I'm now a corporal!

It's also fun to screw with Naja every chance the game gives you.

6-4 was probably the hardest mission I've ever done in this game, save Alexander. We barely made the time, but we were 1/1! Go team.

You can laugh at my horrible drawdistance.

I pretty much forgot to take any good pictures during the actual fight. The fight was tough and I was focusing on that rather than taking pictures- my laptop is pretty crappy, so it does skip a second or two whenever I have to take a screenshot.

Prishe raises her uh...precious gem, while I apparently doze off because meeting Bahamut is too damn boring for me.

Here's the plot twist: There's a crystal in a Final Fantasy game.

Do they really think anybody would choose the other option?

Bunch of blabbering around about nothing- I don't need the last plot point to be hammered into my head for 3 different cutscenes. :P

Tonberry was pretty easy, as long as you kited out his 2HR.

On the NM Bugard, I was stuck with someone in front of me (What are the oods?), when I asked him if we could team up, he just ignored me. I can understand not wanting to get into xp parties with NA players, but why would you not party with someone for like 10 minutes just to make the damn fight go faster? :P
He ended up dying and I let him join with me when mine was done to 20% or so.

Some more lolSalvage!

At this point I have a good idea of what I'm going for first- I go for Bhaflau 12NM runs and Silver Sea Boss runs- trying to go for Usukane Sune-Ate. The Bhaflau NMs has to be the worst part of salvage- I hate standing in the same place for 20 minutes just killing little things over and over until having not a single NM pop at all- they should really just make one NM force spawn per door, seeing as how the NM itself isn't a 100% drop rate anyway.
I got that card from a Silver Sea Remnants run with an NA group. The least I'll say is that I'm never going with any NA shout group for that ever again. The leader and members just weren't willing to listen to instructions and people didn't pass the cells- wasn't even slow at passing, they just didn't pass them, and waited until the cells filtered into inventory. If I ever do NA Salvage it'll definately be with a static. We ended up beating up to floor 3 and exited (With not a single 35 drop, of course), so people who wanted floor 4 and boss run got screwed.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 06, 2009, 12:03:01 AM »
PUP is just fine in EXP and stuff- I don't understand why people don't like PUPs in EXP (They have C in H2H because their pet is a lot stronger than the call-pets BSTs can use). The problem comes when you try to fit them into any sort of endgame event- they really can't do well as many other jobs in any of it.

Also if I'm not mistaken, the tier 4 nukes from SMN avatars are laughably weak.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: January 04, 2009, 02:34:29 PM »
Heh, Xarc usually is pretty lame with drops, even with bills. It just takes a lot longer to kill the demons- that's why nobody would ever sponsor Xarcabard to my knowledge.

Didn't have anything better to do on New Years Eve, so I just stood around in whitegate while doing some other reading. It's quite loud in Whitegate at this time.

As you saw above, I did WOTG missions with Ael. Here's some random pictures I took.

This guy is hilarious. I'm too lazy to read any line he says- which is what's funny because if anybody actually sounded like this in real life I think I'd ignore them in the same way. =P

What I want to know is how Lilisette managed to get the only Pugil in Vana'Diel that apparently can't float on land.

This was pretty cruel.
This pic if sort-of a spoiler for anyone who hasn't gotten far in WOTG missions. This really sums up WOTG for me- they do nothing but toss tons of characters at you they don't bother developing/introducing, and they rely more on their better animation and cinematic skills instead of actually creating an interesting story. So far, I'm not impressed with the story at all.

Funny, this is pretty much what I look like watching these cutscenes.

Well, at least I don't just stand around while enemies close in now.

I agree. It's quite awful that Jeuno only has what, 3 soldiers?

I don't know whether this is just lazy translation or if they're actually trying to make a joke. Either way it's fail.

Still not impressed. :P

Team WOTGM agogo.

I recently decided to just go along with random shout groups for Salvage- having never done it before, I was very nervous- thankfully I had someone who spoke English on my first run. Talk about lucky.

These pictures are from assorted Salvages; Up to now I've done maybe 4 or 5 runs, but I still don't quite have the hang of it- I really wish I could get an EN group, but they ever shout for it, and I dunno if I could handle a static right now (Maybe, if they were in the right time frame). The seacom says 0 for Skadi of course two of them dropped. Personally I didn't mind too much, I just wanted to get into Salvage for once and try it out. Of course, if nobody wants them, I'm sure nobody will mind when I take some pity prizes for myself.

For me, the biggest thing so far has definately been this. This is easily one of the most sought-after items in the game.

I leave you with the curses from a JP Mithra.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: December 30, 2008, 06:35:06 AM »
Man, I remember when I saw Paiku in Yuhtunga Jungle as a level 50 PLD in IM stuff, and I thought it was so cool.

Then there was that time when Aeliana #1 was grinding next to my PT with Summonerdio, tanking in full AF and Earth Staff in Cape Terrigan.

Got myself some more lolAF2.

Ranked up from my usual assaults.

Some fun numbers from Besieged with Giant's Drink.

Time for the main event: CoP! First was Tenzen's Path, which involved adventures through Pso'Xja. Can anyone tell me how the hell to pronounce that?

Then we did Mithran Trackers on Ulmia's Path, featuring Levit playing something other than BRD for once! We tried to do a dry run first, but we did well enough on our dry run to just decide and go the distance and win it.

Continuing Tenzen's Path, we get to what will henceforth be called "Aeliana's favorite cutscene evar". I will agree it was a pretty well-done cutscene, and it shows some insight on two characters we've known for a while.

Then I tried my hand at soloing the next path, a Disaster Idol. It seemed easy from the description.

Until he started hitting me for 300 damage a hit and casting banishga II for 600 damage. With that note, I decided to try him again on Darksday with Valesti helping me out, resulting in a win.

I can't help but laugh at this cutscene- Tenzen is getting ticked off at Nag'molada's announcement of his stereotypical evil plot and all my character does is stand around staring into space.

Really, half the explanations were lost on me- a problem with this storyline is that it takes too long to get between the missions sometimes, and you forget a lot of the details.

Next was the snoll fight for Ulmia's Path. Not much to say on this one- we failed the first time due to some lameness, and the second run was laughably easy.

Finally we ventured to Movalpolis to kill some gobbos.

We managed to beat the BC with 5 people, though it did require a wipe and reraise.

And while we were screwing around, we spotted the coffer, which I came back to get after switching to THF.

With that out of the way, it's back to the Metalworks for a bunch of technobabble from Cid.

With that, The Three Paths finally concludes.

Can somebody explain to me what exactly the "pact" is? I don't really remember the details of it, and I don't understand how
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resurrecting Promathia is somehow going to stop this pending problem of Bahamut blowing us all up.
The next part was relatively easy to solo, though that was as NIN/DNC at night, when I could kite them around when i needed to wait for my timers to get back up.

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What exactly was the Cardinal's role in all this? So she's actually a Kuluu that regained the voice of the soul of the Zilart through some machine in Al'Taieu, and she wanted to fulfill the pact Sel'teus made with Bahamut by resurrecting Promathia? I thought resurrecting Promathia would wake the sleeping gods, which is just as bad as Bahamut blowing the crap out of us.

This NPC is interesting- honestly this is the biggest surprise in the storyline so far, even though it's not a huge part of it.

With more deliberation, it's time to take action. It's time to go meet Bahamut in the skies.

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Even though if he's the conqueror of the skies I don't understand why he insists on teleporting all the Wyrms to the cities when he just fly to all of them and blow the crap out of us
Next week: One to be Feared.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: December 24, 2008, 04:28:03 AM »
Actually, the map has nothing to do with those NMs. To my knowledge, the White Memosphere can drop from any of the first three crag-unique enemies (Gorger, tall-spider thingy, etc). We got the memosphere off some random IT gorger someone aggroed along the way- I just happened to win the lot. Then we found the ??? and I grabbed the map.

Don't believe the memosphere is 100% drop off the NMs.

Watched Hancock. The first half was great, the second half was a train wreck and ruined the movie. It turned into the very thing it was a parody of in the first half. Not to mention the story made absolutely no sense at all.

Hancock is a parody?

Glad to hear I don't have to bother seeing the Day The Earth Stood Still. Stop the remakes please!

Eh, remakes can be good. Every time people complain about remakes I always mention The Thing.

Watched Get Smart recently. Guess I shouldn't have passed up watching it in the theaters- there was some lame parts but overall I thought it was hilarious.

Also watched Forrest Gump. It was alright- just a bit long for my tastes as far as these kinds of movies go.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: December 22, 2008, 06:35:23 AM »
Uh oh weekend update!

First, I've been working on Nyzul a bit, and I got to floor 21 now.

Shouted for a floor 21 after that for like 3 hours and then failed the run. I hate that.

This kinda blew my mind too:

I got shiny new AF2 in Dynamis this week, I think this picture says it all:

Crazy adventures in promyvion - vahzl this week, as we find a hugh jass crystal at the bottom of Fei'Yin.

A familiar face from RoZ shows up.

Didn't take any screens while climbing, but I did get this thing:

We climb to the top looking for the pale emo kid, only to be surprised by the empty attacking us. In the empty.

Once that nonsense is over with it's onto next week! Now we have to go for the Three Paths mission, a long and annoying mission with like 5 or 6 different NM fights, many of them capped and in a BC.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: December 18, 2008, 02:09:11 AM »
The problem isn't the mythics arn't good- they're good weapons and all, but they're certainly not anything near worth the effort. The way things are, they're much harder to get than relics.

And with the lame way the aftermath is set up, only a few of the mythics really offer anything good.

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